kopia lustrzana https://github.com/vilemduha/blendercam
154 wiersze
4.3 KiB
Python
154 wiersze
4.3 KiB
Python
################################################################################
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# attach.py
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#
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# NC code creator for attaching Z coordinates to a surface
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#
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import recreator
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try:
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import ocl
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import ocl_funcs
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except ImportError:
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import opencamlib as ocl
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import nc
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attached = False
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units = 1.0
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################################################################################
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class Creator(recreator.Redirector):
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def __init__(self, original):
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recreator.Redirector.__init__(self, original)
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self.stl = None
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self.cutter = None
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self.min_z = None
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self.path = None
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self.pdcf = None
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self.material_allowance = 0.0
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############################################################################
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## Shift in Z
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def setPdcfIfNotSet(self):
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if self.pdcf == None:
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self.pdcf = ocl.PathDropCutter()
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self.pdcf.setSTL(self.stl)
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self.pdcf.setCutter(self.cutter)
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self.pdcf.setSampling(0.1)
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self.pdcf.set_z(self.min_z / units)
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def z2(self, z):
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path = ocl.Path()
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# use a line with no length
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path.append(ocl.Line(ocl.Point(self.x, self.y, self.z), ocl.Point(self.x, self.y, self.z)))
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self.setPdcfIfNotSet()
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if self.z > self.min_z:
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# Adjust Z if we have gotten a higher limit (Fix pocketing loosing steps when using attach?)
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self.pdcf.set_z(self.z)
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else:
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self.pdcf.set_z(self.min_z / units) # Else use minz
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self.pdcf.setPath(path)
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self.pdcf.run()
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plist = self.pdcf.getCLPoints()
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p = plist[0]
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return p.z + self.material_allowance / units
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def cut_path(self):
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if self.path == None:
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return
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self.setPdcfIfNotSet()
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if self.z > self.min_z:
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# Adjust Z if we have gotten a higher limit (Fix pocketing loosing steps when using attach?)
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self.pdcf.set_z(self.z)
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else:
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self.pdcf.set_z(self.min_z / units) # Else use minz
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# get the points on the surface
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self.pdcf.setPath(self.path)
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self.pdcf.run()
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plist = self.pdcf.getCLPoints()
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# refine the points
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f = ocl.LineCLFilter()
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f.setTolerance(0.005)
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for p in plist:
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f.addCLPoint(p)
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f.run()
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plist = f.getCLPoints()
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i = 0
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for p in plist:
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if i > 0:
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self.original.feed(
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p.x / units, p.y / units, p.z / units + self.material_allowance / units
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)
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i = i + 1
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self.path = ocl.Path()
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def rapid(self, x=None, y=None, z=None, a=None, b=None, c=None):
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if z != None:
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if z < self.z:
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return
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recreator.Redirector.rapid(self, x, y, z, a, b, c)
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def feed(self, x=None, y=None, z=None, a=None, b=None, c=None):
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px = self.x
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py = self.y
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pz = self.z
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recreator.Redirector.feed(self, x, y, z, a, b, c)
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if self.x == None or self.y == None or self.z == None:
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return
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if px == self.x and py == self.y:
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return
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# add a line to the path
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if self.path == None:
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self.path = ocl.Path()
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self.path.append(ocl.Line(ocl.Point(px, py, pz), ocl.Point(self.x, self.y, self.z)))
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def arc(self, x=None, y=None, z=None, i=None, j=None, k=None, r=None, ccw=True):
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px = self.x
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py = self.y
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pz = self.z
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recreator.Redirector.arc(self, x, y, z, i, j, k, r, ccw)
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# add an arc to the path
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if self.path == None:
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self.path = ocl.Path()
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self.path.append(
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ocl.Arc(
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ocl.Point(px, py, pz), ocl.Point(self.x, self.y, self.z), ocl.Point(i, j, pz), ccw
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)
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)
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def set_ocl_cutter(self, cutter):
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self.cutter = cutter
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################################################################################
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def attach_begin():
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global attached
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if attached == True:
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attach_end()
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nc.creator = Creator(nc.creator)
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recreator.units = units
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attached = True
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nc.creator.pdcf = None
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nc.creator.path = None
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def attach_end():
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global attached
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nc.creator.cut_path()
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nc.creator = nc.creator.original
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attached = False
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