blendercam/scripts/addons/cam/ui_panels/operations.py

138 wiersze
5.3 KiB
Python

import bpy
from cam.ui_panels.buttons_panel import CAMButtonsPanel
# Operations panel
# This panel displays the list of operations created by the user
# Functionnalities are:
# - list Operations
# - create/delete/duplicate/reorder operations
# - display preset operations
#
# For each operation, generate the corresponding gcode and export the gcode file
class CAM_OPERATIONS_Panel(CAMButtonsPanel, bpy.types.Panel):
"""CAM operations panel"""
bl_label = "CAM operations"
bl_idname = "WORLD_PT_CAM_OPERATIONS"
always_show_panel = True
panel_interface_level = 0
prop_level = {
'draw_presets': 1,
'draw_operations_list': 0,
'draw_calculate_path': 0,
'draw_export_gcode': 1,
'draw_simulate_op': 1,
'draw_op_name': 1,
'draw_op_filename': 0,
'draw_operation_source': 0
}
# Draw the list of operations and the associated buttons:
# create, delete, duplicate, reorder
def draw_operations_list(self):
row = self.layout.row()
row.template_list("CAM_UL_operations", '', bpy.context.scene, "cam_operations", bpy.context.scene, 'cam_active_operation')
col = row.column(align=True)
col.operator("scene.cam_operation_add", icon='ADD', text="")
col.operator("scene.cam_operation_copy", icon='COPYDOWN', text="")
col.operator("scene.cam_operation_remove", icon='REMOVE', text="")
col.separator()
col.operator("scene.cam_operation_move", icon='TRIA_UP', text="").direction = 'UP'
col.operator("scene.cam_operation_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
# Draw the list of preset operations, and preset add and remove buttons
def draw_presets(self):
if not self.has_correct_level(): return
row = self.layout.row(align=True)
row.menu("CAM_OPERATION_MT_presets", text=bpy.types.CAM_OPERATION_MT_presets.bl_label)
row.operator("render.cam_preset_operation_add", text="", icon='ADD')
row.operator("render.cam_preset_operation_add", text="", icon='REMOVE').remove_active = True
def draw_calculate_path(self):
if not self.has_correct_level(): return
if self.op.maxz > self.op.movement.free_height:
self.layout.label(text='!ERROR! COLLISION!')
self.layout.label(text='Depth start > Free movement height')
self.layout.label(text='!ERROR! COLLISION!')
self.layout.prop(self.op.movement, 'free_height')
if not self.op.valid:
self.layout.label(text="Select a valid object to calculate the path.")
# will be disable if not valid
self.layout.operator("object.calculate_cam_path", text="Calculate path & export Gcode")
def draw_export_gcode(self):
if not self.has_correct_level(): return
if self.op.valid:
if self.op.name is not None:
name = f"cam_path_{self.op.name}"
if bpy.context.scene.objects.get(name) is not None:
self.layout.operator("object.cam_export", text="Export Gcode ")
def draw_simulate_op(self):
if not self.has_correct_level(): return
if self.op.valid:
self.layout.operator("object.cam_simulate", text="Simulate this operation")
def draw_op_name(self):
if not self.has_correct_level(): return
self.layout.prop(self.op, 'name')
def draw_op_filename(self):
if not self.has_correct_level(): return
self.layout.prop(self.op, 'filename')
# Draw a list of objects which will be used as the source of the operation
# FIXME Right now, cameras or lights may be used, which crashes
# The user should only be able to choose meshes and curves
def draw_operation_source(self):
if not self.has_correct_level(): return
self.layout.prop(self.op, 'geometry_source')
if self.op.strategy == 'CURVE':
if self.op.geometry_source == 'OBJECT':
self.layout.prop_search(self.op, "object_name", bpy.data, "objects")
elif self.op.geometry_source == 'COLLECTION':
self.layout.prop_search(self.op, "collection_name", bpy.data, "collections")
else:
if self.op.geometry_source == 'OBJECT':
self.layout.prop_search(self.op, "object_name", bpy.data, "objects")
if self.op.enable_A:
self.layout.prop(self.op, 'rotation_A')
if self.op.enable_B:
self.layout.prop(self.op, 'rotation_B')
elif self.op.geometry_source == 'COLLECTION':
self.layout.prop_search(self.op, "collection_name", bpy.data, "collections")
else:
self.layout.prop_search(self.op, "source_image_name", bpy.data, "images")
if self.op.strategy in ['CARVE', 'PROJECTED_CURVE']:
self.layout.prop_search(self.op, "curve_object", bpy.data, "objects")
if self.op.strategy == 'PROJECTED_CURVE':
self.layout.prop_search(self.op, "curve_object1", bpy.data, "objects")
def draw(self, context):
self.context = context
self.draw_presets()
self.draw_operations_list()
if self.op is None: return
self.draw_calculate_path()
self.draw_export_gcode()
self.draw_simulate_op()
self.draw_op_name()
self.draw_op_filename()
self.draw_operation_source()