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<h1>Source code for fabex.joinery</h1><div class="highlight"><pre>
<span></span><span class="sd">&quot;&quot;&quot;Fabex &#39;joinery.py&#39; © 2021 Alain Pelletier</span>
<span class="sd">Functions to create various woodworking joints - mortise, finger etc.</span>
<span class="sd">&quot;&quot;&quot;</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">math</span><span class="w"> </span><span class="kn">import</span> <span class="p">(</span>
<span class="n">asin</span><span class="p">,</span>
<span class="n">atan2</span><span class="p">,</span>
<span class="n">degrees</span><span class="p">,</span>
<span class="n">hypot</span><span class="p">,</span>
<span class="n">pi</span><span class="p">,</span>
<span class="p">)</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">shapely.geometry</span><span class="w"> </span><span class="kn">import</span> <span class="p">(</span>
<span class="n">LineString</span><span class="p">,</span>
<span class="n">Point</span><span class="p">,</span>
<span class="p">)</span>
<span class="kn">import</span><span class="w"> </span><span class="nn">bpy</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">.</span><span class="w"> </span><span class="kn">import</span> <span class="n">puzzle_joinery</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">.utilities.shapely_utils</span><span class="w"> </span><span class="kn">import</span> <span class="n">shapely_to_curve</span>
<span class="kn">from</span><span class="w"> </span><span class="nn">.utilities.simple_utils</span><span class="w"> </span><span class="kn">import</span> <span class="p">(</span>
<span class="n">active_name</span><span class="p">,</span>
<span class="n">union</span><span class="p">,</span>
<span class="n">rotate</span><span class="p">,</span>
<span class="n">move</span><span class="p">,</span>
<span class="n">remove_doubles</span><span class="p">,</span>
<span class="n">join_multiple</span><span class="p">,</span>
<span class="n">duplicate</span><span class="p">,</span>
<span class="n">add_rectangle</span><span class="p">,</span>
<span class="n">mirror_y</span><span class="p">,</span>
<span class="n">difference</span><span class="p">,</span>
<span class="n">make_active</span><span class="p">,</span>
<span class="n">remove_multiple</span><span class="p">,</span>
<span class="p">)</span>
<span class="c1"># boolean operations for curve objects</span>
<div class="viewcode-block" id="finger_amount">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.finger_amount">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">finger_amount</span><span class="p">(</span><span class="n">space</span><span class="p">,</span> <span class="n">size</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Calculates the amount of fingers needed from the available space vs the size of the finger</span>
<span class="sd"> Args:</span>
<span class="sd"> space (float):available distance to cover</span>
<span class="sd"> size (float): size of the finger</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">finger_amt</span> <span class="o">=</span> <span class="n">space</span> <span class="o">/</span> <span class="n">size</span>
<span class="k">if</span> <span class="p">(</span><span class="n">finger_amt</span> <span class="o">%</span> <span class="mi">1</span><span class="p">)</span> <span class="o">!=</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">finger_amt</span> <span class="o">=</span> <span class="nb">round</span><span class="p">(</span><span class="n">finger_amt</span><span class="p">)</span> <span class="o">+</span> <span class="mi">1</span>
<span class="k">if</span> <span class="p">(</span><span class="n">finger_amt</span> <span class="o">%</span> <span class="mi">2</span><span class="p">)</span> <span class="o">!=</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">finger_amt</span> <span class="o">=</span> <span class="nb">round</span><span class="p">(</span><span class="n">finger_amt</span><span class="p">)</span> <span class="o">+</span> <span class="mi">1</span>
<span class="k">return</span> <span class="n">finger_amt</span></div>
<div class="viewcode-block" id="mortise">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.mortise">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">mortise</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="n">cx</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">cy</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">rotation</span><span class="o">=</span><span class="mi">0</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Generates a mortise of length, thickness and finger_play tolerance</span>
<span class="sd"> cx and cy are the center position and rotation is the angle</span>
<span class="sd"> Args:</span>
<span class="sd"> length (float): length of the mortise</span>
<span class="sd"> thickness (float): thickness of material</span>
<span class="sd"> finger_play (float): tolerance for good fit</span>
<span class="sd"> cx (float): coordinate for x center of the finger</span>
<span class="sd"> cy (float):coordinate for y center of the finger</span>
<span class="sd"> rotation (float): angle of rotation</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">curve</span><span class="o">.</span><span class="n">simple</span><span class="p">(</span>
<span class="n">align</span><span class="o">=</span><span class="s2">&quot;WORLD&quot;</span><span class="p">,</span>
<span class="n">location</span><span class="o">=</span><span class="p">(</span><span class="n">cx</span><span class="p">,</span> <span class="n">cy</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">rotation</span><span class="o">=</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">rotation</span><span class="p">),</span>
<span class="n">Simple_Type</span><span class="o">=</span><span class="s2">&quot;Rectangle&quot;</span><span class="p">,</span>
<span class="n">Simple_width</span><span class="o">=</span><span class="n">length</span> <span class="o">+</span> <span class="n">finger_play</span><span class="p">,</span>
<span class="n">Simple_length</span><span class="o">=</span><span class="n">thickness</span><span class="p">,</span>
<span class="n">shape</span><span class="o">=</span><span class="s2">&quot;3D&quot;</span><span class="p">,</span>
<span class="n">outputType</span><span class="o">=</span><span class="s2">&quot;POLY&quot;</span><span class="p">,</span>
<span class="n">use_cyclic_u</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span>
<span class="n">handleType</span><span class="o">=</span><span class="s2">&quot;AUTO&quot;</span><span class="p">,</span>
<span class="n">edit_mode</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span>
<span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_mortise&quot;</span><span class="p">)</span></div>
<div class="viewcode-block" id="interlock_groove">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.interlock_groove">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">interlock_groove</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="n">cx</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">cy</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">rotation</span><span class="o">=</span><span class="mi">0</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Generates an interlocking groove.</span>
<span class="sd"> Args:</span>
<span class="sd"> length (float): Length of groove</span>
<span class="sd"> thickness (float): thickness of groove</span>
<span class="sd"> finger_play (float): tolerance for proper fit</span>
<span class="sd"> cx (float): center offset x</span>
<span class="sd"> cy (float): center offset y</span>
<span class="sd"> rotation (float): angle of rotation</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">mortise</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">transform</span><span class="o">.</span><span class="n">translate</span><span class="p">(</span><span class="n">value</span><span class="o">=</span><span class="p">(</span><span class="n">length</span> <span class="o">/</span> <span class="mi">2</span> <span class="o">-</span> <span class="n">finger_play</span> <span class="o">/</span> <span class="mi">2</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">))</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">object</span><span class="o">.</span><span class="n">transform_apply</span><span class="p">(</span><span class="n">location</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">rotation</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">scale</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">context</span><span class="o">.</span><span class="n">active_object</span><span class="o">.</span><span class="n">rotation_euler</span><span class="o">.</span><span class="n">z</span> <span class="o">=</span> <span class="n">rotation</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">transform</span><span class="o">.</span><span class="n">translate</span><span class="p">(</span><span class="n">value</span><span class="o">=</span><span class="p">(</span><span class="n">cx</span><span class="p">,</span> <span class="n">cy</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">))</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_groove&quot;</span><span class="p">)</span></div>
<div class="viewcode-block" id="interlock_twist">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.interlock_twist">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">interlock_twist</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="n">cx</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">cy</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">rotation</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">percentage</span><span class="o">=</span><span class="mf">0.5</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Generates an interlocking twist.</span>
<span class="sd"> Args:</span>
<span class="sd"> length (float): Length of groove</span>
<span class="sd"> thickness (float): thickness of groove</span>
<span class="sd"> finger_play (float): tolerance for proper fit</span>
<span class="sd"> cx (float): center offset x</span>
<span class="sd"> cy (float): center offset y</span>
<span class="sd"> rotation (float): angle of rotation</span>
<span class="sd"> percentage (float): percentage amount the twist will take (between 0 and 1)</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">mortise</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_tmp&quot;</span><span class="p">)</span>
<span class="n">mortise</span><span class="p">(</span><span class="n">length</span> <span class="o">*</span> <span class="n">percentage</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">pi</span> <span class="o">/</span> <span class="mi">2</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_tmp&quot;</span><span class="p">)</span>
<span class="n">h</span> <span class="o">=</span> <span class="n">hypot</span><span class="p">(</span><span class="n">thickness</span><span class="p">,</span> <span class="n">length</span> <span class="o">*</span> <span class="n">percentage</span><span class="p">)</span>
<span class="n">oangle</span> <span class="o">=</span> <span class="n">degrees</span><span class="p">(</span><span class="n">asin</span><span class="p">(</span><span class="n">length</span> <span class="o">*</span> <span class="n">percentage</span> <span class="o">/</span> <span class="n">h</span><span class="p">))</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">curve</span><span class="o">.</span><span class="n">simple</span><span class="p">(</span>
<span class="n">align</span><span class="o">=</span><span class="s2">&quot;WORLD&quot;</span><span class="p">,</span>
<span class="n">location</span><span class="o">=</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">rotation</span><span class="o">=</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">Simple_Type</span><span class="o">=</span><span class="s2">&quot;Sector&quot;</span><span class="p">,</span>
<span class="n">Simple_startangle</span><span class="o">=</span><span class="mi">90</span> <span class="o">+</span> <span class="n">oangle</span><span class="p">,</span>
<span class="n">Simple_endangle</span><span class="o">=</span><span class="mi">180</span> <span class="o">-</span> <span class="n">oangle</span><span class="p">,</span>
<span class="n">Simple_radius</span><span class="o">=</span><span class="n">h</span> <span class="o">/</span> <span class="mi">2</span><span class="p">,</span>
<span class="n">use_cyclic_u</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span>
<span class="n">edit_mode</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span>
<span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_tmp&quot;</span><span class="p">)</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">curve</span><span class="o">.</span><span class="n">simple</span><span class="p">(</span>
<span class="n">align</span><span class="o">=</span><span class="s2">&quot;WORLD&quot;</span><span class="p">,</span>
<span class="n">location</span><span class="o">=</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">rotation</span><span class="o">=</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">Simple_Type</span><span class="o">=</span><span class="s2">&quot;Sector&quot;</span><span class="p">,</span>
<span class="n">Simple_startangle</span><span class="o">=</span><span class="mi">270</span> <span class="o">+</span> <span class="n">oangle</span><span class="p">,</span>
<span class="n">Simple_endangle</span><span class="o">=</span><span class="mi">360</span> <span class="o">-</span> <span class="n">oangle</span><span class="p">,</span>
<span class="n">Simple_radius</span><span class="o">=</span><span class="n">h</span> <span class="o">/</span> <span class="mi">2</span><span class="p">,</span>
<span class="n">use_cyclic_u</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span>
<span class="n">edit_mode</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span>
<span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_tmp&quot;</span><span class="p">)</span>
<span class="n">union</span><span class="p">(</span><span class="s2">&quot;_tmp&quot;</span><span class="p">)</span>
<span class="n">rotate</span><span class="p">(</span><span class="n">rotation</span><span class="p">)</span>
<span class="n">move</span><span class="p">(</span><span class="n">x</span><span class="o">=</span><span class="n">cx</span><span class="p">,</span> <span class="n">y</span><span class="o">=</span><span class="n">cy</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_groove&quot;</span><span class="p">)</span>
<span class="n">remove_doubles</span><span class="p">()</span></div>
<div class="viewcode-block" id="twist_line">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.twist_line">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">twist_line</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="n">percentage</span><span class="p">,</span> <span class="n">amount</span><span class="p">,</span> <span class="n">distance</span><span class="p">,</span> <span class="n">center</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Generates a multiple interlocking twist.</span>
<span class="sd"> Args:</span>
<span class="sd"> length (float): Length of groove</span>
<span class="sd"> thickness (float): thickness of groove</span>
<span class="sd"> finger_play (float): tolerance for proper fit</span>
<span class="sd"> percentage (float): percentage amount the twist will take (between 0 and 1)</span>
<span class="sd"> amount (int):amount of twists generated</span>
<span class="sd"> distance (float): distance between twists</span>
<span class="sd"> center (bool): center or not from origin</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">spacing</span> <span class="o">=</span> <span class="n">distance</span> <span class="o">/</span> <span class="n">amount</span>
<span class="k">while</span> <span class="n">amount</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">position</span> <span class="o">=</span> <span class="n">spacing</span> <span class="o">*</span> <span class="n">amount</span>
<span class="n">interlock_twist</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="n">percentage</span><span class="o">=</span><span class="n">percentage</span><span class="p">,</span> <span class="n">cx</span><span class="o">=</span><span class="n">position</span><span class="p">)</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">&quot;Twistline&quot;</span><span class="p">,</span> <span class="n">amount</span><span class="p">,</span> <span class="n">distance</span><span class="p">,</span> <span class="n">position</span><span class="p">)</span>
<span class="n">amount</span> <span class="o">-=</span> <span class="mi">1</span>
<span class="n">join_multiple</span><span class="p">(</span><span class="s2">&quot;_groove&quot;</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;twist_line&quot;</span><span class="p">)</span>
<span class="k">if</span> <span class="n">center</span><span class="p">:</span>
<span class="n">move</span><span class="p">(</span><span class="n">x</span><span class="o">=</span><span class="p">(</span><span class="o">-</span><span class="n">distance</span> <span class="o">-</span> <span class="n">spacing</span><span class="p">)</span> <span class="o">/</span> <span class="mi">2</span><span class="p">)</span></div>
<div class="viewcode-block" id="twist_separator_slot">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.twist_separator_slot">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">twist_separator_slot</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="o">=</span><span class="mf">0.00005</span><span class="p">,</span> <span class="n">percentage</span><span class="o">=</span><span class="mf">0.5</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Generates a slot for interlocking twist separator.</span>
<span class="sd"> Args:</span>
<span class="sd"> length (float): Length of slot</span>
<span class="sd"> thickness (float): thickness of slot</span>
<span class="sd"> finger_play (float): tolerance for proper fit</span>
<span class="sd"> percentage (float): percentage amount the twist will take (between 0 and 1)</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">add_rectangle</span><span class="p">(</span><span class="n">thickness</span> <span class="o">+</span> <span class="n">finger_play</span> <span class="o">/</span> <span class="mi">2</span><span class="p">,</span> <span class="n">length</span><span class="p">,</span> <span class="n">center_y</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">move</span><span class="p">(</span><span class="n">y</span><span class="o">=</span><span class="p">((</span><span class="n">length</span> <span class="o">*</span> <span class="n">percentage</span> <span class="o">-</span> <span class="n">finger_play</span> <span class="o">/</span> <span class="mi">2</span><span class="p">)</span> <span class="o">/</span> <span class="mi">2</span><span class="p">))</span>
<span class="n">duplicate</span><span class="p">()</span>
<span class="n">mirror_y</span><span class="p">()</span>
<span class="n">join_multiple</span><span class="p">(</span><span class="s2">&quot;simple_rectangle&quot;</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_separator_slot&quot;</span><span class="p">)</span></div>
<div class="viewcode-block" id="interlock_twist_separator">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.interlock_twist_separator">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">interlock_twist_separator</span><span class="p">(</span>
<span class="n">length</span><span class="p">,</span>
<span class="n">thickness</span><span class="p">,</span>
<span class="n">amount</span><span class="p">,</span>
<span class="n">spacing</span><span class="p">,</span>
<span class="n">edge_distance</span><span class="p">,</span>
<span class="n">finger_play</span><span class="o">=</span><span class="mf">0.00005</span><span class="p">,</span>
<span class="n">percentage</span><span class="o">=</span><span class="mf">0.5</span><span class="p">,</span>
<span class="n">start</span><span class="o">=</span><span class="s2">&quot;rounded&quot;</span><span class="p">,</span>
<span class="n">end</span><span class="o">=</span><span class="s2">&quot;rounded&quot;</span><span class="p">,</span>
<span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Generates a interlocking twist separator.</span>
<span class="sd"> Args:</span>
<span class="sd"> length (float): Length of separator</span>
<span class="sd"> thickness (float): thickness of separator</span>
<span class="sd"> amount (int): quantity of separation grooves</span>
<span class="sd"> spacing (float): distance between slots</span>
<span class="sd"> edge_distance (float): distance of the first slots close to the edge</span>
<span class="sd"> finger_play (float): tolerance for proper fit</span>
<span class="sd"> percentage (float): percentage amount the twist will take (between 0 and 1)</span>
<span class="sd"> start (string): type of start wanted (rounded, flat or other) not implemented</span>
<span class="sd"> start (string): type of end wanted (rounded, flat or other) not implemented</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">amount</span> <span class="o">-=</span> <span class="mi">1</span>
<span class="n">base_width</span> <span class="o">=</span> <span class="mi">2</span> <span class="o">*</span> <span class="n">edge_distance</span> <span class="o">+</span> <span class="n">spacing</span> <span class="o">*</span> <span class="n">amount</span> <span class="o">+</span> <span class="n">thickness</span>
<span class="n">add_rectangle</span><span class="p">(</span><span class="n">base_width</span><span class="p">,</span> <span class="n">length</span> <span class="o">-</span> <span class="n">finger_play</span> <span class="o">*</span> <span class="mi">2</span><span class="p">,</span> <span class="n">center_x</span><span class="o">=</span><span class="kc">False</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_base&quot;</span><span class="p">)</span>
<span class="n">twist_separator_slot</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="n">percentage</span><span class="p">)</span>
<span class="k">while</span> <span class="n">amount</span> <span class="o">&gt;</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">duplicate</span><span class="p">(</span><span class="n">x</span><span class="o">=</span><span class="n">spacing</span><span class="p">)</span>
<span class="n">amount</span> <span class="o">-=</span> <span class="mi">1</span>
<span class="n">join_multiple</span><span class="p">(</span><span class="s2">&quot;_separator_slot&quot;</span><span class="p">)</span>
<span class="n">move</span><span class="p">(</span><span class="n">x</span><span class="o">=</span><span class="n">edge_distance</span> <span class="o">+</span> <span class="n">thickness</span> <span class="o">/</span> <span class="mi">2</span><span class="p">)</span>
<span class="n">difference</span><span class="p">(</span><span class="s2">&quot;_&quot;</span><span class="p">,</span> <span class="s2">&quot;_base&quot;</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;twist_separator&quot;</span><span class="p">)</span></div>
<div class="viewcode-block" id="horizontal_finger">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.horizontal_finger">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">horizontal_finger</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="n">amount</span><span class="p">,</span> <span class="n">center</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Generates an interlocking horizontal finger pair _wfa and _wfb.</span>
<span class="sd"> _wfa is centered at 0,0</span>
<span class="sd"> _wfb is _wfa offset by one length</span>
<span class="sd"> Args:</span>
<span class="sd"> length (float): Length of mortise</span>
<span class="sd"> thickness (float): thickness of material</span>
<span class="sd"> amount (int): quantity of fingers</span>
<span class="sd"> finger_play (float): tolerance for proper fit</span>
<span class="sd"> center (bool): centered of not</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">if</span> <span class="n">center</span><span class="p">:</span>
<span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">amount</span><span class="p">):</span>
<span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">mortise</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">thickness</span> <span class="o">/</span> <span class="mi">2</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_width_finger&quot;</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">mortise</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="n">i</span> <span class="o">*</span> <span class="mi">2</span> <span class="o">*</span> <span class="n">length</span><span class="p">,</span> <span class="n">thickness</span> <span class="o">/</span> <span class="mi">2</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_width_finger&quot;</span><span class="p">)</span>
<span class="n">mortise</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="o">-</span><span class="n">i</span> <span class="o">*</span> <span class="mi">2</span> <span class="o">*</span> <span class="n">length</span><span class="p">,</span> <span class="n">thickness</span> <span class="o">/</span> <span class="mi">2</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_width_finger&quot;</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">amount</span><span class="p">):</span>
<span class="n">mortise</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="n">length</span> <span class="o">/</span> <span class="mi">2</span> <span class="o">+</span> <span class="mi">2</span> <span class="o">*</span> <span class="n">i</span> <span class="o">*</span> <span class="n">length</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_width_finger&quot;</span><span class="p">)</span>
<span class="n">join_multiple</span><span class="p">(</span><span class="s2">&quot;_width_finger&quot;</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_wfa&quot;</span><span class="p">)</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">object</span><span class="o">.</span><span class="n">duplicate_move</span><span class="p">(</span>
<span class="n">OBJECT_OT_duplicate</span><span class="o">=</span><span class="p">{</span><span class="s2">&quot;linked&quot;</span><span class="p">:</span> <span class="kc">False</span><span class="p">,</span> <span class="s2">&quot;mode&quot;</span><span class="p">:</span> <span class="s2">&quot;TRANSLATION&quot;</span><span class="p">},</span>
<span class="n">TRANSFORM_OT_translate</span><span class="o">=</span><span class="p">{</span><span class="s2">&quot;value&quot;</span><span class="p">:</span> <span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">)},</span>
<span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_wfb&quot;</span><span class="p">)</span></div>
<div class="viewcode-block" id="vertical_finger">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.vertical_finger">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">vertical_finger</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="n">amount</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Generates an interlocking horizontal finger pair _vfa and _vfb.</span>
<span class="sd"> _vfa is starts at 0,0</span>
<span class="sd"> _vfb is _vfa offset by one length</span>
<span class="sd"> Args:</span>
<span class="sd"> length (float): Length of mortise</span>
<span class="sd"> thickness (float): thickness of material</span>
<span class="sd"> amount (int): quantity of fingers</span>
<span class="sd"> finger_play (float): tolerance for proper fit</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">amount</span><span class="p">):</span>
<span class="n">mortise</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">thickness</span><span class="p">,</span> <span class="n">finger_play</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">i</span> <span class="o">*</span> <span class="mi">2</span> <span class="o">*</span> <span class="n">length</span> <span class="o">+</span> <span class="n">length</span> <span class="o">/</span> <span class="mi">2</span><span class="p">,</span> <span class="n">rotation</span><span class="o">=</span><span class="n">pi</span> <span class="o">/</span> <span class="mi">2</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_height_finger&quot;</span><span class="p">)</span>
<span class="n">join_multiple</span><span class="p">(</span><span class="s2">&quot;_height_finger&quot;</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_vfa&quot;</span><span class="p">)</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">object</span><span class="o">.</span><span class="n">duplicate_move</span><span class="p">(</span>
<span class="n">OBJECT_OT_duplicate</span><span class="o">=</span><span class="p">{</span><span class="s2">&quot;linked&quot;</span><span class="p">:</span> <span class="kc">False</span><span class="p">,</span> <span class="s2">&quot;mode&quot;</span><span class="p">:</span> <span class="s2">&quot;TRANSLATION&quot;</span><span class="p">},</span>
<span class="n">TRANSFORM_OT_translate</span><span class="o">=</span><span class="p">{</span><span class="s2">&quot;value&quot;</span><span class="p">:</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="o">-</span><span class="n">length</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">)},</span>
<span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_vfb&quot;</span><span class="p">)</span></div>
<div class="viewcode-block" id="finger_pair">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.finger_pair">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">finger_pair</span><span class="p">(</span><span class="n">name</span><span class="p">,</span> <span class="n">dx</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span> <span class="n">dy</span><span class="o">=</span><span class="mi">0</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Creates a duplicate set of fingers.</span>
<span class="sd"> Args:</span>
<span class="sd"> name (str): name of original finger</span>
<span class="sd"> dx (float): x offset</span>
<span class="sd"> dy (float): y offset</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">make_active</span><span class="p">(</span><span class="n">name</span><span class="p">)</span>
<span class="n">xpos</span> <span class="o">=</span> <span class="p">(</span><span class="n">dx</span> <span class="o">/</span> <span class="mi">2</span><span class="p">)</span> <span class="o">*</span> <span class="mf">1.006</span>
<span class="n">ypos</span> <span class="o">=</span> <span class="mf">1.006</span> <span class="o">*</span> <span class="n">dy</span> <span class="o">/</span> <span class="mi">2</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">object</span><span class="o">.</span><span class="n">duplicate_move</span><span class="p">(</span>
<span class="n">OBJECT_OT_duplicate</span><span class="o">=</span><span class="p">{</span><span class="s2">&quot;linked&quot;</span><span class="p">:</span> <span class="kc">False</span><span class="p">,</span> <span class="s2">&quot;mode&quot;</span><span class="p">:</span> <span class="s2">&quot;TRANSLATION&quot;</span><span class="p">},</span>
<span class="n">TRANSFORM_OT_translate</span><span class="o">=</span><span class="p">{</span><span class="s2">&quot;value&quot;</span><span class="p">:</span> <span class="p">(</span><span class="n">xpos</span><span class="p">,</span> <span class="n">ypos</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">)},</span>
<span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_finger_pair&quot;</span><span class="p">)</span>
<span class="n">make_active</span><span class="p">(</span><span class="n">name</span><span class="p">)</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">object</span><span class="o">.</span><span class="n">duplicate_move</span><span class="p">(</span>
<span class="n">OBJECT_OT_duplicate</span><span class="o">=</span><span class="p">{</span><span class="s2">&quot;linked&quot;</span><span class="p">:</span> <span class="kc">False</span><span class="p">,</span> <span class="s2">&quot;mode&quot;</span><span class="p">:</span> <span class="s2">&quot;TRANSLATION&quot;</span><span class="p">},</span>
<span class="n">TRANSFORM_OT_translate</span><span class="o">=</span><span class="p">{</span><span class="s2">&quot;value&quot;</span><span class="p">:</span> <span class="p">(</span><span class="o">-</span><span class="n">xpos</span><span class="p">,</span> <span class="o">-</span><span class="n">ypos</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">)},</span>
<span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_finger_pair&quot;</span><span class="p">)</span>
<span class="n">join_multiple</span><span class="p">(</span><span class="s2">&quot;_finger_pair&quot;</span><span class="p">)</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">object</span><span class="o">.</span><span class="n">select_all</span><span class="p">(</span><span class="n">action</span><span class="o">=</span><span class="s2">&quot;DESELECT&quot;</span><span class="p">)</span>
<span class="k">return</span> <span class="n">bpy</span><span class="o">.</span><span class="n">context</span><span class="o">.</span><span class="n">active_object</span></div>
<div class="viewcode-block" id="create_base_plate">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.create_base_plate">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">create_base_plate</span><span class="p">(</span><span class="n">height</span><span class="p">,</span> <span class="n">width</span><span class="p">,</span> <span class="n">depth</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Creates blank plates for a box.</span>
<span class="sd"> Args:</span>
<span class="sd"> height (float): height size for box</span>
<span class="sd"> width (float): width size for box</span>
<span class="sd"> depth (float): depth size for box</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">curve</span><span class="o">.</span><span class="n">simple</span><span class="p">(</span>
<span class="n">align</span><span class="o">=</span><span class="s2">&quot;WORLD&quot;</span><span class="p">,</span>
<span class="n">location</span><span class="o">=</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">height</span> <span class="o">/</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">rotation</span><span class="o">=</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">Simple_Type</span><span class="o">=</span><span class="s2">&quot;Rectangle&quot;</span><span class="p">,</span>
<span class="n">Simple_width</span><span class="o">=</span><span class="n">width</span><span class="p">,</span>
<span class="n">Simple_length</span><span class="o">=</span><span class="n">height</span><span class="p">,</span>
<span class="n">shape</span><span class="o">=</span><span class="s2">&quot;3D&quot;</span><span class="p">,</span>
<span class="n">outputType</span><span class="o">=</span><span class="s2">&quot;POLY&quot;</span><span class="p">,</span>
<span class="n">use_cyclic_u</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span>
<span class="n">handleType</span><span class="o">=</span><span class="s2">&quot;AUTO&quot;</span><span class="p">,</span>
<span class="n">edit_mode</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span>
<span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_back&quot;</span><span class="p">)</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">curve</span><span class="o">.</span><span class="n">simple</span><span class="p">(</span>
<span class="n">align</span><span class="o">=</span><span class="s2">&quot;WORLD&quot;</span><span class="p">,</span>
<span class="n">location</span><span class="o">=</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">height</span> <span class="o">/</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">rotation</span><span class="o">=</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">Simple_Type</span><span class="o">=</span><span class="s2">&quot;Rectangle&quot;</span><span class="p">,</span>
<span class="n">Simple_width</span><span class="o">=</span><span class="n">depth</span><span class="p">,</span>
<span class="n">Simple_length</span><span class="o">=</span><span class="n">height</span><span class="p">,</span>
<span class="n">shape</span><span class="o">=</span><span class="s2">&quot;3D&quot;</span><span class="p">,</span>
<span class="n">outputType</span><span class="o">=</span><span class="s2">&quot;POLY&quot;</span><span class="p">,</span>
<span class="n">use_cyclic_u</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span>
<span class="n">handleType</span><span class="o">=</span><span class="s2">&quot;AUTO&quot;</span><span class="p">,</span>
<span class="n">edit_mode</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span>
<span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_side&quot;</span><span class="p">)</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">curve</span><span class="o">.</span><span class="n">simple</span><span class="p">(</span>
<span class="n">align</span><span class="o">=</span><span class="s2">&quot;WORLD&quot;</span><span class="p">,</span>
<span class="n">location</span><span class="o">=</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">rotation</span><span class="o">=</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">Simple_Type</span><span class="o">=</span><span class="s2">&quot;Rectangle&quot;</span><span class="p">,</span>
<span class="n">Simple_width</span><span class="o">=</span><span class="n">width</span><span class="p">,</span>
<span class="n">Simple_length</span><span class="o">=</span><span class="n">depth</span><span class="p">,</span>
<span class="n">shape</span><span class="o">=</span><span class="s2">&quot;3D&quot;</span><span class="p">,</span>
<span class="n">outputType</span><span class="o">=</span><span class="s2">&quot;POLY&quot;</span><span class="p">,</span>
<span class="n">use_cyclic_u</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span>
<span class="n">handleType</span><span class="o">=</span><span class="s2">&quot;AUTO&quot;</span><span class="p">,</span>
<span class="n">edit_mode</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span>
<span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_bottom&quot;</span><span class="p">)</span></div>
<div class="viewcode-block" id="make_flex_pocket">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.make_flex_pocket">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">make_flex_pocket</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">height</span><span class="p">,</span> <span class="n">finger_thick</span><span class="p">,</span> <span class="n">finger_width</span><span class="p">,</span> <span class="n">pocket_width</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;creates pockets using mortise function for kerf bending</span>
<span class="sd"> Args:</span>
<span class="sd"> length (float): Length of pocket</span>
<span class="sd"> height (float): height of pocket</span>
<span class="sd"> finger_thick (float): thickness of finger</span>
<span class="sd"> finger_width (float): width of finger</span>
<span class="sd"> pocket_width (float): width of pocket</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">dist</span> <span class="o">=</span> <span class="mi">3</span> <span class="o">*</span> <span class="n">finger_width</span> <span class="o">/</span> <span class="mi">2</span>
<span class="k">while</span> <span class="n">dist</span> <span class="o">&lt;</span> <span class="n">length</span><span class="p">:</span>
<span class="n">mortise</span><span class="p">(</span><span class="n">height</span> <span class="o">-</span> <span class="mi">2</span> <span class="o">*</span> <span class="n">finger_thick</span><span class="p">,</span> <span class="n">pocket_width</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">dist</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">pi</span> <span class="o">/</span> <span class="mi">2</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_flex_pocket&quot;</span><span class="p">)</span>
<span class="n">dist</span> <span class="o">+=</span> <span class="n">finger_width</span> <span class="o">*</span> <span class="mi">2</span>
<span class="n">join_multiple</span><span class="p">(</span><span class="s2">&quot;_flex_pocket&quot;</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;flex_pocket&quot;</span><span class="p">)</span></div>
<div class="viewcode-block" id="make_variable_flex_pocket">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.make_variable_flex_pocket">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">make_variable_flex_pocket</span><span class="p">(</span><span class="n">height</span><span class="p">,</span> <span class="n">finger_thick</span><span class="p">,</span> <span class="n">pocket_width</span><span class="p">,</span> <span class="n">locations</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;creates pockets pocket using mortise function for kerf bending</span>
<span class="sd"> Args:</span>
<span class="sd"> height (float): height of the side</span>
<span class="sd"> finger_thick (float): thickness of the finger</span>
<span class="sd"> pocket_width (float): width of pocket</span>
<span class="sd"> locations (tuple): coordinates for pocket</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">for</span> <span class="n">dist</span> <span class="ow">in</span> <span class="n">locations</span><span class="p">:</span>
<span class="n">mortise</span><span class="p">(</span><span class="n">height</span> <span class="o">+</span> <span class="mi">2</span> <span class="o">*</span> <span class="n">finger_thick</span><span class="p">,</span> <span class="n">pocket_width</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">dist</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">pi</span> <span class="o">/</span> <span class="mi">2</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_flex_pocket&quot;</span><span class="p">)</span>
<span class="n">join_multiple</span><span class="p">(</span><span class="s2">&quot;_flex_pocket&quot;</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;flex_pocket&quot;</span><span class="p">)</span></div>
<div class="viewcode-block" id="create_flex_side">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.create_flex_side">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">create_flex_side</span><span class="p">(</span><span class="n">length</span><span class="p">,</span> <span class="n">height</span><span class="p">,</span> <span class="n">finger_thick</span><span class="p">,</span> <span class="n">top_bottom</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;crates a flex side for mortise on curve. Assumes the base fingers were created and exist</span>
<span class="sd"> Args:</span>
<span class="sd"> length (float): length of curve</span>
<span class="sd"> height (float): height of side</span>
<span class="sd"> finger_thick (float): finger thickness or thickness of material</span>
<span class="sd"> top_bottom (bool): fingers on top and bottom if true, just on bottom if false</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">if</span> <span class="n">top_bottom</span><span class="p">:</span>
<span class="n">fingers</span> <span class="o">=</span> <span class="n">finger_pair</span><span class="p">(</span><span class="s2">&quot;base&quot;</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">height</span> <span class="o">-</span> <span class="n">finger_thick</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">make_active</span><span class="p">(</span><span class="s2">&quot;base&quot;</span><span class="p">)</span>
<span class="n">fingers</span> <span class="o">=</span> <span class="n">bpy</span><span class="o">.</span><span class="n">context</span><span class="o">.</span><span class="n">active_object</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">transform</span><span class="o">.</span><span class="n">translate</span><span class="p">(</span><span class="n">value</span><span class="o">=</span><span class="p">(</span><span class="mf">0.0</span><span class="p">,</span> <span class="n">height</span> <span class="o">/</span> <span class="mi">2</span> <span class="o">-</span> <span class="n">finger_thick</span> <span class="o">/</span> <span class="mi">2</span> <span class="o">+</span> <span class="mf">0.0003</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">))</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">curve</span><span class="o">.</span><span class="n">simple</span><span class="p">(</span>
<span class="n">align</span><span class="o">=</span><span class="s2">&quot;WORLD&quot;</span><span class="p">,</span>
<span class="n">location</span><span class="o">=</span><span class="p">(</span><span class="n">length</span> <span class="o">/</span> <span class="mi">2</span> <span class="o">+</span> <span class="mf">0.00025</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">rotation</span><span class="o">=</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">Simple_Type</span><span class="o">=</span><span class="s2">&quot;Rectangle&quot;</span><span class="p">,</span>
<span class="n">Simple_width</span><span class="o">=</span><span class="n">length</span><span class="p">,</span>
<span class="n">Simple_length</span><span class="o">=</span><span class="n">height</span><span class="p">,</span>
<span class="n">shape</span><span class="o">=</span><span class="s2">&quot;3D&quot;</span><span class="p">,</span>
<span class="n">outputType</span><span class="o">=</span><span class="s2">&quot;POLY&quot;</span><span class="p">,</span>
<span class="n">use_cyclic_u</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span>
<span class="n">handleType</span><span class="o">=</span><span class="s2">&quot;AUTO&quot;</span><span class="p">,</span>
<span class="n">edit_mode</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span>
<span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;no_fingers&quot;</span><span class="p">)</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">curve</span><span class="o">.</span><span class="n">simple</span><span class="p">(</span>
<span class="n">align</span><span class="o">=</span><span class="s2">&quot;WORLD&quot;</span><span class="p">,</span>
<span class="n">location</span><span class="o">=</span><span class="p">(</span><span class="n">length</span> <span class="o">/</span> <span class="mi">2</span> <span class="o">+</span> <span class="mf">0.00025</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">rotation</span><span class="o">=</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">Simple_Type</span><span class="o">=</span><span class="s2">&quot;Rectangle&quot;</span><span class="p">,</span>
<span class="n">Simple_width</span><span class="o">=</span><span class="n">length</span><span class="p">,</span>
<span class="n">Simple_length</span><span class="o">=</span><span class="n">height</span><span class="p">,</span>
<span class="n">shape</span><span class="o">=</span><span class="s2">&quot;3D&quot;</span><span class="p">,</span>
<span class="n">outputType</span><span class="o">=</span><span class="s2">&quot;POLY&quot;</span><span class="p">,</span>
<span class="n">use_cyclic_u</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span>
<span class="n">handleType</span><span class="o">=</span><span class="s2">&quot;AUTO&quot;</span><span class="p">,</span>
<span class="n">edit_mode</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span>
<span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_side&quot;</span><span class="p">)</span>
<span class="n">make_active</span><span class="p">(</span><span class="s2">&quot;_side&quot;</span><span class="p">)</span>
<span class="n">fingers</span><span class="o">.</span><span class="n">select_set</span><span class="p">(</span><span class="kc">True</span><span class="p">)</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">object</span><span class="o">.</span><span class="n">curve_boolean</span><span class="p">(</span><span class="n">boolean_type</span><span class="o">=</span><span class="s2">&quot;DIFFERENCE&quot;</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;side&quot;</span><span class="p">)</span>
<span class="n">remove_multiple</span><span class="p">(</span><span class="s2">&quot;_&quot;</span><span class="p">)</span>
<span class="n">remove_multiple</span><span class="p">(</span><span class="s2">&quot;base&quot;</span><span class="p">)</span></div>
<div class="viewcode-block" id="angle">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.angle">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">angle</span><span class="p">(</span><span class="n">a</span><span class="p">,</span> <span class="n">b</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;returns angle of a vector</span>
<span class="sd"> Args:</span>
<span class="sd"> a (tuple): point a x,y coordinates</span>
<span class="sd"> b (tuple): point b x,y coordinates</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">return</span> <span class="n">atan2</span><span class="p">(</span><span class="n">b</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">-</span> <span class="n">a</span><span class="p">[</span><span class="mi">1</span><span class="p">],</span> <span class="n">b</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">-</span> <span class="n">a</span><span class="p">[</span><span class="mi">0</span><span class="p">])</span></div>
<div class="viewcode-block" id="angle_difference">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.angle_difference">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">angle_difference</span><span class="p">(</span><span class="n">a</span><span class="p">,</span> <span class="n">b</span><span class="p">,</span> <span class="n">c</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;returns the difference between two lines with three points</span>
<span class="sd"> Args:</span>
<span class="sd"> a (tuple): point a x,y coordinates</span>
<span class="sd"> b (tuple): point b x,y coordinates</span>
<span class="sd"> c (tuple): point c x,y coordinates</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">return</span> <span class="n">angle</span><span class="p">(</span><span class="n">a</span><span class="p">,</span> <span class="n">b</span><span class="p">)</span> <span class="o">-</span> <span class="n">angle</span><span class="p">(</span><span class="n">b</span><span class="p">,</span> <span class="n">c</span><span class="p">)</span></div>
<div class="viewcode-block" id="fixed_finger">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.fixed_finger">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">fixed_finger</span><span class="p">(</span><span class="n">loop</span><span class="p">,</span> <span class="n">loop_length</span><span class="p">,</span> <span class="n">finger_size</span><span class="p">,</span> <span class="n">finger_thick</span><span class="p">,</span> <span class="n">finger_tolerance</span><span class="p">,</span> <span class="n">base</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;distributes mortises of a fixed distance. Dynamically changes the finger tolerance with the angle differences</span>
<span class="sd"> Args:</span>
<span class="sd"> loop (list of tuples): takes in a shapely shape</span>
<span class="sd"> loop_length (float): length of loop</span>
<span class="sd"> finger_size (float): size of the mortise</span>
<span class="sd"> finger_thick (float): thickness of the material</span>
<span class="sd"> finger_tolerance (float): minimum finger tolerance</span>
<span class="sd"> base (bool): if base exists, it will join with it</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">coords</span> <span class="o">=</span> <span class="nb">list</span><span class="p">(</span><span class="n">loop</span><span class="o">.</span><span class="n">coords</span><span class="p">)</span>
<span class="n">old_mortise_angle</span> <span class="o">=</span> <span class="mi">0</span>
<span class="n">distance</span> <span class="o">=</span> <span class="n">finger_size</span> <span class="o">/</span> <span class="mi">2</span>
<span class="n">j</span> <span class="o">=</span> <span class="mi">0</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">&quot;Joinery Loop Length&quot;</span><span class="p">,</span> <span class="nb">round</span><span class="p">(</span><span class="n">loop_length</span> <span class="o">*</span> <span class="mi">1000</span><span class="p">),</span> <span class="s2">&quot;mm&quot;</span><span class="p">)</span>
<span class="k">for</span> <span class="n">i</span><span class="p">,</span> <span class="n">p</span> <span class="ow">in</span> <span class="nb">enumerate</span><span class="p">(</span><span class="n">coords</span><span class="p">):</span>
<span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">p_start</span> <span class="o">=</span> <span class="n">p</span>
<span class="k">if</span> <span class="n">p</span> <span class="o">!=</span> <span class="n">p_start</span><span class="p">:</span>
<span class="n">not_start</span> <span class="o">=</span> <span class="kc">True</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">not_start</span> <span class="o">=</span> <span class="kc">False</span>
<span class="n">pd</span> <span class="o">=</span> <span class="n">loop</span><span class="o">.</span><span class="n">project</span><span class="p">(</span><span class="n">Point</span><span class="p">(</span><span class="n">p</span><span class="p">))</span>
<span class="k">if</span> <span class="n">not_start</span><span class="p">:</span>
<span class="k">while</span> <span class="n">distance</span> <span class="o">&lt;=</span> <span class="n">pd</span><span class="p">:</span>
<span class="n">mortise_angle</span> <span class="o">=</span> <span class="n">angle</span><span class="p">(</span><span class="n">oldp</span><span class="p">,</span> <span class="n">p</span><span class="p">)</span>
<span class="n">mortise_angle_difference</span> <span class="o">=</span> <span class="nb">abs</span><span class="p">(</span><span class="n">mortise_angle</span> <span class="o">-</span> <span class="n">old_mortise_angle</span><span class="p">)</span>
<span class="n">mad</span> <span class="o">=</span> <span class="mi">1</span> <span class="o">+</span> <span class="mi">6</span> <span class="o">*</span> <span class="nb">min</span><span class="p">(</span><span class="n">mortise_angle_difference</span><span class="p">,</span> <span class="n">pi</span> <span class="o">/</span> <span class="mi">4</span><span class="p">)</span> <span class="o">/</span> <span class="p">(</span>
<span class="n">pi</span> <span class="o">/</span> <span class="mi">4</span>
<span class="p">)</span> <span class="c1"># factor for tolerance for the finger</span>
<span class="k">if</span> <span class="n">base</span><span class="p">:</span>
<span class="n">mortise</span><span class="p">(</span><span class="n">finger_size</span><span class="p">,</span> <span class="n">finger_thick</span><span class="p">,</span> <span class="n">finger_tolerance</span> <span class="o">*</span> <span class="n">mad</span><span class="p">,</span> <span class="n">distance</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_base&quot;</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">mortise_point</span> <span class="o">=</span> <span class="n">loop</span><span class="o">.</span><span class="n">interpolate</span><span class="p">(</span><span class="n">distance</span><span class="p">)</span>
<span class="n">mortise</span><span class="p">(</span>
<span class="n">finger_size</span><span class="p">,</span>
<span class="n">finger_thick</span><span class="p">,</span>
<span class="n">finger_tolerance</span> <span class="o">*</span> <span class="n">mad</span><span class="p">,</span>
<span class="n">mortise_point</span><span class="o">.</span><span class="n">x</span><span class="p">,</span>
<span class="n">mortise_point</span><span class="o">.</span><span class="n">y</span><span class="p">,</span>
<span class="n">mortise_angle</span><span class="p">,</span>
<span class="p">)</span>
<span class="n">j</span> <span class="o">+=</span> <span class="mi">1</span>
<span class="n">distance</span> <span class="o">=</span> <span class="n">j</span> <span class="o">*</span> <span class="mi">2</span> <span class="o">*</span> <span class="n">finger_size</span> <span class="o">+</span> <span class="n">finger_size</span> <span class="o">/</span> <span class="mi">2</span>
<span class="n">old_mortise_angle</span> <span class="o">=</span> <span class="n">mortise_angle</span>
<span class="n">oldp</span> <span class="o">=</span> <span class="n">p</span>
<span class="k">if</span> <span class="n">base</span><span class="p">:</span>
<span class="n">join_multiple</span><span class="p">(</span><span class="s2">&quot;_base&quot;</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;base&quot;</span><span class="p">)</span>
<span class="n">move</span><span class="p">(</span><span class="n">x</span><span class="o">=</span><span class="n">finger_size</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">join_multiple</span><span class="p">(</span><span class="s2">&quot;_mort&quot;</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;mortise&quot;</span><span class="p">)</span></div>
<div class="viewcode-block" id="find_slope">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.find_slope">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">find_slope</span><span class="p">(</span><span class="n">p1</span><span class="p">,</span> <span class="n">p2</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;returns slope of a vector</span>
<span class="sd"> Args:</span>
<span class="sd"> p1 (tuple): point 1 x,y coordinates</span>
<span class="sd"> p2 (tuple): point 2 x,y coordinates</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">return</span> <span class="p">(</span><span class="n">p2</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="o">-</span> <span class="n">p1</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> <span class="o">/</span> <span class="nb">max</span><span class="p">(</span><span class="n">p2</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">-</span> <span class="n">p1</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="mf">0.00001</span><span class="p">)</span></div>
<div class="viewcode-block" id="slope_array">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.slope_array">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">slope_array</span><span class="p">(</span><span class="n">loop</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Returns an array of slopes from loop coordinates.</span>
<span class="sd"> Args:</span>
<span class="sd"> loop (list of tuples): list of coordinates for a curve</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">remove_multiple</span><span class="p">(</span><span class="s2">&quot;-&quot;</span><span class="p">)</span>
<span class="n">coords</span> <span class="o">=</span> <span class="nb">list</span><span class="p">(</span><span class="n">loop</span><span class="o">.</span><span class="n">coords</span><span class="p">)</span>
<span class="c1"># pnt_amount = round(length / resolution)</span>
<span class="n">sarray</span> <span class="o">=</span> <span class="p">[]</span>
<span class="n">dsarray</span> <span class="o">=</span> <span class="p">[]</span>
<span class="k">for</span> <span class="n">i</span><span class="p">,</span> <span class="n">p</span> <span class="ow">in</span> <span class="nb">enumerate</span><span class="p">(</span><span class="n">coords</span><span class="p">):</span>
<span class="n">distance</span> <span class="o">=</span> <span class="n">loop</span><span class="o">.</span><span class="n">project</span><span class="p">(</span><span class="n">Point</span><span class="p">(</span><span class="n">p</span><span class="p">))</span>
<span class="k">if</span> <span class="n">i</span> <span class="o">!=</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">slope</span> <span class="o">=</span> <span class="n">find_slope</span><span class="p">(</span><span class="n">p</span><span class="p">,</span> <span class="n">oldp</span><span class="p">)</span>
<span class="n">sarray</span><span class="o">.</span><span class="n">append</span><span class="p">((</span><span class="n">distance</span><span class="p">,</span> <span class="n">slope</span> <span class="o">*</span> <span class="o">-</span><span class="mf">0.001</span><span class="p">))</span>
<span class="n">oldp</span> <span class="o">=</span> <span class="n">p</span>
<span class="k">for</span> <span class="n">i</span><span class="p">,</span> <span class="n">p</span> <span class="ow">in</span> <span class="nb">enumerate</span><span class="p">(</span><span class="n">sarray</span><span class="p">):</span>
<span class="n">distance</span> <span class="o">=</span> <span class="n">p</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
<span class="k">if</span> <span class="n">i</span> <span class="o">!=</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">slope</span> <span class="o">=</span> <span class="n">find_slope</span><span class="p">(</span><span class="n">p</span><span class="p">,</span> <span class="n">oldp</span><span class="p">)</span>
<span class="k">if</span> <span class="nb">abs</span><span class="p">(</span><span class="n">slope</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">10</span><span class="p">:</span>
<span class="nb">print</span><span class="p">(</span><span class="n">distance</span><span class="p">)</span>
<span class="n">dsarray</span><span class="o">.</span><span class="n">append</span><span class="p">((</span><span class="n">distance</span><span class="p">,</span> <span class="n">slope</span> <span class="o">*</span> <span class="o">-</span><span class="mf">0.00001</span><span class="p">))</span>
<span class="n">oldp</span> <span class="o">=</span> <span class="n">p</span>
<span class="n">derivative</span> <span class="o">=</span> <span class="n">LineString</span><span class="p">(</span><span class="n">sarray</span><span class="p">)</span>
<span class="n">dderivative</span> <span class="o">=</span> <span class="n">LineString</span><span class="p">(</span><span class="n">dsarray</span><span class="p">)</span>
<span class="n">shapely_to_curve</span><span class="p">(</span><span class="s2">&quot;-derivative&quot;</span><span class="p">,</span> <span class="n">derivative</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">)</span>
<span class="n">shapely_to_curve</span><span class="p">(</span><span class="s2">&quot;-doublederivative&quot;</span><span class="p">,</span> <span class="n">dderivative</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">)</span>
<span class="k">return</span> <span class="n">sarray</span></div>
<div class="viewcode-block" id="d_slope_array">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.d_slope_array">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">d_slope_array</span><span class="p">(</span><span class="n">loop</span><span class="p">,</span> <span class="n">resolution</span><span class="o">=</span><span class="mf">0.001</span><span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Returns a double derivative array or slope of the slope</span>
<span class="sd"> Args:</span>
<span class="sd"> loop (list of tuples): list of coordinates for a curve</span>
<span class="sd"> resolution (float): granular resolution of the array</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">length</span> <span class="o">=</span> <span class="n">loop</span><span class="o">.</span><span class="n">length</span>
<span class="n">pnt_amount</span> <span class="o">=</span> <span class="nb">round</span><span class="p">(</span><span class="n">length</span> <span class="o">/</span> <span class="n">resolution</span><span class="p">)</span>
<span class="n">sarray</span> <span class="o">=</span> <span class="p">[]</span>
<span class="n">dsarray</span> <span class="o">=</span> <span class="p">[]</span>
<span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="nb">range</span><span class="p">(</span><span class="n">pnt_amount</span><span class="p">):</span>
<span class="n">distance</span> <span class="o">=</span> <span class="n">i</span> <span class="o">*</span> <span class="n">resolution</span>
<span class="n">pt</span> <span class="o">=</span> <span class="n">loop</span><span class="o">.</span><span class="n">interpolate</span><span class="p">(</span><span class="n">distance</span><span class="p">)</span>
<span class="n">p</span> <span class="o">=</span> <span class="p">(</span><span class="n">pt</span><span class="o">.</span><span class="n">x</span><span class="p">,</span> <span class="n">pt</span><span class="o">.</span><span class="n">y</span><span class="p">)</span>
<span class="k">if</span> <span class="n">i</span> <span class="o">!=</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">slope</span> <span class="o">=</span> <span class="nb">abs</span><span class="p">(</span><span class="n">angle</span><span class="p">(</span><span class="n">p</span><span class="p">,</span> <span class="n">oldp</span><span class="p">))</span>
<span class="n">sarray</span><span class="o">.</span><span class="n">append</span><span class="p">((</span><span class="n">distance</span><span class="p">,</span> <span class="n">slope</span> <span class="o">*</span> <span class="o">-</span><span class="mf">0.01</span><span class="p">))</span>
<span class="n">oldp</span> <span class="o">=</span> <span class="n">p</span>
<span class="k">for</span> <span class="n">i</span><span class="p">,</span> <span class="n">p</span> <span class="ow">in</span> <span class="nb">enumerate</span><span class="p">(</span><span class="n">sarray</span><span class="p">):</span>
<span class="n">distance</span> <span class="o">=</span> <span class="n">p</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span>
<span class="k">if</span> <span class="n">i</span> <span class="o">!=</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">slope</span> <span class="o">=</span> <span class="n">find_slope</span><span class="p">(</span><span class="n">p</span><span class="p">,</span> <span class="n">oldp</span><span class="p">)</span>
<span class="k">if</span> <span class="nb">abs</span><span class="p">(</span><span class="n">slope</span><span class="p">)</span> <span class="o">&gt;</span> <span class="mi">10</span><span class="p">:</span>
<span class="nb">print</span><span class="p">(</span><span class="n">distance</span><span class="p">)</span>
<span class="n">dsarray</span><span class="o">.</span><span class="n">append</span><span class="p">((</span><span class="n">distance</span><span class="p">,</span> <span class="n">slope</span> <span class="o">*</span> <span class="o">-</span><span class="mf">0.1</span><span class="p">))</span>
<span class="n">oldp</span> <span class="o">=</span> <span class="n">p</span>
<span class="n">dderivative</span> <span class="o">=</span> <span class="n">LineString</span><span class="p">(</span><span class="n">dsarray</span><span class="p">)</span>
<span class="n">shapely_to_curve</span><span class="p">(</span><span class="s2">&quot;doublederivative&quot;</span><span class="p">,</span> <span class="n">dderivative</span><span class="p">,</span> <span class="mf">0.0</span><span class="p">)</span>
<span class="k">return</span> <span class="n">sarray</span></div>
<div class="viewcode-block" id="variable_finger">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.variable_finger">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">variable_finger</span><span class="p">(</span>
<span class="n">loop</span><span class="p">,</span>
<span class="n">loop_length</span><span class="p">,</span>
<span class="n">min_finger</span><span class="p">,</span>
<span class="n">finger_size</span><span class="p">,</span>
<span class="n">finger_thick</span><span class="p">,</span>
<span class="n">finger_tolerance</span><span class="p">,</span>
<span class="n">adaptive</span><span class="p">,</span>
<span class="n">base</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span>
<span class="n">double_adaptive</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span>
<span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Distributes mortises of a fixed distance. Dynamically changes the finger tolerance with the angle differences</span>
<span class="sd"> Args:</span>
<span class="sd"> loop (list of tuples): takes in a shapely shape</span>
<span class="sd"> loop_length (float): length of loop</span>
<span class="sd"> finger_size (float): size of the mortise</span>
<span class="sd"> finger_thick (float): thickness of the material</span>
<span class="sd"> min_finger (float): minimum finger size</span>
<span class="sd"> finger_tolerance (float): minimum finger tolerance</span>
<span class="sd"> adaptive (float): angle threshold to reduce finger size</span>
<span class="sd"> base (bool): join with base if true</span>
<span class="sd"> double_adaptive (bool): uses double adaptive algorithm if true</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">coords</span> <span class="o">=</span> <span class="nb">list</span><span class="p">(</span><span class="n">loop</span><span class="o">.</span><span class="n">coords</span><span class="p">)</span>
<span class="n">old_mortise_angle</span> <span class="o">=</span> <span class="mi">0</span>
<span class="n">distance</span> <span class="o">=</span> <span class="n">min_finger</span> <span class="o">/</span> <span class="mi">2</span>
<span class="n">finger_sz</span> <span class="o">=</span> <span class="n">min_finger</span>
<span class="n">oldfinger_sz</span> <span class="o">=</span> <span class="n">min_finger</span>
<span class="n">hpos</span> <span class="o">=</span> <span class="p">[]</span> <span class="c1"># hpos is the horizontal positions of the middle of the mortise</span>
<span class="c1"># slope_array(loop)</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">&quot;Joinery Loop Length&quot;</span><span class="p">,</span> <span class="nb">round</span><span class="p">(</span><span class="n">loop_length</span> <span class="o">*</span> <span class="mi">1000</span><span class="p">),</span> <span class="s2">&quot;mm&quot;</span><span class="p">)</span>
<span class="k">for</span> <span class="n">i</span><span class="p">,</span> <span class="n">p</span> <span class="ow">in</span> <span class="nb">enumerate</span><span class="p">(</span><span class="n">coords</span><span class="p">):</span>
<span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">p_start</span> <span class="o">=</span> <span class="n">p</span>
<span class="k">if</span> <span class="n">p</span> <span class="o">!=</span> <span class="n">p_start</span><span class="p">:</span>
<span class="n">not_start</span> <span class="o">=</span> <span class="kc">True</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">not_start</span> <span class="o">=</span> <span class="kc">False</span>
<span class="n">pd</span> <span class="o">=</span> <span class="n">loop</span><span class="o">.</span><span class="n">project</span><span class="p">(</span><span class="n">Point</span><span class="p">(</span><span class="n">p</span><span class="p">))</span>
<span class="k">if</span> <span class="n">not_start</span><span class="p">:</span>
<span class="k">while</span> <span class="n">distance</span> <span class="o">&lt;=</span> <span class="n">pd</span><span class="p">:</span>
<span class="n">mortise_angle</span> <span class="o">=</span> <span class="n">angle</span><span class="p">(</span><span class="n">oldp</span><span class="p">,</span> <span class="n">p</span><span class="p">)</span>
<span class="n">mortise_angle_difference</span> <span class="o">=</span> <span class="nb">abs</span><span class="p">(</span><span class="n">mortise_angle</span> <span class="o">-</span> <span class="n">old_mortise_angle</span><span class="p">)</span>
<span class="n">mad</span> <span class="o">=</span> <span class="mi">1</span> <span class="o">+</span> <span class="mi">6</span> <span class="o">*</span> <span class="nb">min</span><span class="p">(</span><span class="n">mortise_angle_difference</span><span class="p">,</span> <span class="n">pi</span> <span class="o">/</span> <span class="mi">4</span><span class="p">)</span> <span class="o">/</span> <span class="p">(</span>
<span class="n">pi</span> <span class="o">/</span> <span class="mi">4</span>
<span class="p">)</span> <span class="c1"># factor for tolerance for the finger</span>
<span class="c1"># move finger by the factor mad greater with larger angle difference</span>
<span class="n">distance</span> <span class="o">+=</span> <span class="n">mad</span> <span class="o">*</span> <span class="n">finger_tolerance</span>
<span class="n">mortise_point</span> <span class="o">=</span> <span class="n">loop</span><span class="o">.</span><span class="n">interpolate</span><span class="p">(</span><span class="n">distance</span><span class="p">)</span>
<span class="k">if</span> <span class="n">mad</span> <span class="o">&gt;</span> <span class="mi">2</span> <span class="ow">and</span> <span class="n">double_adaptive</span><span class="p">:</span>
<span class="n">hpos</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">distance</span><span class="p">)</span> <span class="c1"># saves the mortise center</span>
<span class="n">hpos</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">distance</span> <span class="o">+</span> <span class="n">finger_sz</span><span class="p">)</span> <span class="c1"># saves the mortise center</span>
<span class="k">if</span> <span class="n">base</span><span class="p">:</span>
<span class="n">mortise</span><span class="p">(</span>
<span class="n">finger_sz</span><span class="p">,</span> <span class="n">finger_thick</span><span class="p">,</span> <span class="n">finger_tolerance</span> <span class="o">*</span> <span class="n">mad</span><span class="p">,</span> <span class="n">distance</span> <span class="o">+</span> <span class="n">finger_sz</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span>
<span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;_base&quot;</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">mortise</span><span class="p">(</span>
<span class="n">finger_sz</span><span class="p">,</span>
<span class="n">finger_thick</span><span class="p">,</span>
<span class="n">finger_tolerance</span> <span class="o">*</span> <span class="n">mad</span><span class="p">,</span>
<span class="n">mortise_point</span><span class="o">.</span><span class="n">x</span><span class="p">,</span>
<span class="n">mortise_point</span><span class="o">.</span><span class="n">y</span><span class="p">,</span>
<span class="n">mortise_angle</span><span class="p">,</span>
<span class="p">)</span>
<span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">1</span><span class="p">:</span>
<span class="c1"># put a mesh cylinder at the first coordinates to indicate start</span>
<span class="n">remove_multiple</span><span class="p">(</span><span class="s2">&quot;start_here&quot;</span><span class="p">)</span>
<span class="n">bpy</span><span class="o">.</span><span class="n">ops</span><span class="o">.</span><span class="n">mesh</span><span class="o">.</span><span class="n">primitive_cylinder_add</span><span class="p">(</span>
<span class="n">radius</span><span class="o">=</span><span class="n">finger_thick</span> <span class="o">/</span> <span class="mi">2</span><span class="p">,</span>
<span class="n">depth</span><span class="o">=</span><span class="mf">0.025</span><span class="p">,</span>
<span class="n">enter_editmode</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span>
<span class="n">align</span><span class="o">=</span><span class="s2">&quot;WORLD&quot;</span><span class="p">,</span>
<span class="n">location</span><span class="o">=</span><span class="p">(</span><span class="n">mortise_point</span><span class="o">.</span><span class="n">x</span><span class="p">,</span> <span class="n">mortise_point</span><span class="o">.</span><span class="n">y</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span>
<span class="n">scale</span><span class="o">=</span><span class="p">(</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span>
<span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;start_here_mortise&quot;</span><span class="p">)</span>
<span class="n">old_distance</span> <span class="o">=</span> <span class="n">distance</span>
<span class="n">old_mortise_point</span> <span class="o">=</span> <span class="n">mortise_point</span>
<span class="n">finger_sz</span> <span class="o">=</span> <span class="n">finger_size</span>
<span class="n">next_angle_difference</span> <span class="o">=</span> <span class="n">pi</span>
<span class="c1"># adaptive finger length start</span>
<span class="k">while</span> <span class="n">finger_sz</span> <span class="o">&gt;</span> <span class="n">min_finger</span> <span class="ow">and</span> <span class="n">next_angle_difference</span> <span class="o">&gt;</span> <span class="n">adaptive</span><span class="p">:</span>
<span class="c1"># while finger_sz &gt; min_finger and next_angle_difference &gt; adaptive:</span>
<span class="c1"># reduce the size of finger by a percentage... the closer to 1.0, the slower</span>
<span class="n">finger_sz</span> <span class="o">*=</span> <span class="mf">0.95</span>
<span class="n">distance</span> <span class="o">=</span> <span class="n">old_distance</span> <span class="o">+</span> <span class="mi">3</span> <span class="o">*</span> <span class="n">oldfinger_sz</span> <span class="o">/</span> <span class="mi">2</span> <span class="o">+</span> <span class="n">finger_sz</span> <span class="o">/</span> <span class="mi">2</span>
<span class="n">mortise_point</span> <span class="o">=</span> <span class="n">loop</span><span class="o">.</span><span class="n">interpolate</span><span class="p">(</span><span class="n">distance</span><span class="p">)</span> <span class="c1"># get the next mortise point</span>
<span class="n">next_mortise_angle</span> <span class="o">=</span> <span class="n">angle</span><span class="p">(</span>
<span class="p">(</span><span class="n">old_mortise_point</span><span class="o">.</span><span class="n">x</span><span class="p">,</span> <span class="n">old_mortise_point</span><span class="o">.</span><span class="n">y</span><span class="p">),</span>
<span class="p">(</span><span class="n">mortise_point</span><span class="o">.</span><span class="n">x</span><span class="p">,</span> <span class="n">mortise_point</span><span class="o">.</span><span class="n">y</span><span class="p">),</span>
<span class="p">)</span> <span class="c1"># calculate next angle</span>
<span class="n">next_angle_difference</span> <span class="o">=</span> <span class="nb">abs</span><span class="p">(</span><span class="n">next_mortise_angle</span> <span class="o">-</span> <span class="n">mortise_angle</span><span class="p">)</span>
<span class="n">oldfinger_sz</span> <span class="o">=</span> <span class="n">finger_sz</span>
<span class="n">old_mortise_angle</span> <span class="o">=</span> <span class="n">mortise_angle</span>
<span class="n">oldp</span> <span class="o">=</span> <span class="n">p</span>
<span class="k">if</span> <span class="n">base</span><span class="p">:</span>
<span class="n">join_multiple</span><span class="p">(</span><span class="s2">&quot;_base&quot;</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;base&quot;</span><span class="p">)</span>
<span class="k">else</span><span class="p">:</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">&quot;Placeholder&quot;</span><span class="p">)</span>
<span class="n">join_multiple</span><span class="p">(</span><span class="s2">&quot;_mort&quot;</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;variable_mortise&quot;</span><span class="p">)</span>
<span class="k">return</span> <span class="n">hpos</span></div>
<div class="viewcode-block" id="single_interlock">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.single_interlock">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">single_interlock</span><span class="p">(</span>
<span class="n">finger_depth</span><span class="p">,</span>
<span class="n">finger_thick</span><span class="p">,</span>
<span class="n">finger_tolerance</span><span class="p">,</span>
<span class="n">x</span><span class="p">,</span>
<span class="n">y</span><span class="p">,</span>
<span class="n">groove_angle</span><span class="p">,</span>
<span class="nb">type</span><span class="p">,</span>
<span class="n">amount</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span>
<span class="n">twist_percentage</span><span class="o">=</span><span class="mf">0.5</span><span class="p">,</span>
<span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Generates a single interlock at coodinate x,y.</span>
<span class="sd"> Args:</span>
<span class="sd"> finger_depth (float): depth of finger</span>
<span class="sd"> finger_thick (float): thickness of finger</span>
<span class="sd"> finger_tolerance (float): tolerance for proper fit</span>
<span class="sd"> x (float): offset x</span>
<span class="sd"> y (float): offset y</span>
<span class="sd"> groove_angle (float): angle of rotation</span>
<span class="sd"> type (str): GROOVE, TWIST, PUZZLE are the valid choices</span>
<span class="sd"> twist_percentage: percentage of thickness for twist (not used in puzzle or groove)</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="k">if</span> <span class="nb">type</span> <span class="o">==</span> <span class="s2">&quot;GROOVE&quot;</span><span class="p">:</span>
<span class="n">interlock_groove</span><span class="p">(</span><span class="n">finger_depth</span><span class="p">,</span> <span class="n">finger_thick</span><span class="p">,</span> <span class="n">finger_tolerance</span><span class="p">,</span> <span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">,</span> <span class="n">groove_angle</span><span class="p">)</span>
<span class="k">elif</span> <span class="nb">type</span> <span class="o">==</span> <span class="s2">&quot;TWIST&quot;</span><span class="p">:</span>
<span class="n">interlock_twist</span><span class="p">(</span>
<span class="n">finger_depth</span><span class="p">,</span>
<span class="n">finger_thick</span><span class="p">,</span>
<span class="n">finger_tolerance</span><span class="p">,</span>
<span class="n">x</span><span class="p">,</span>
<span class="n">y</span><span class="p">,</span>
<span class="n">groove_angle</span><span class="p">,</span>
<span class="n">percentage</span><span class="o">=</span><span class="n">twist_percentage</span><span class="p">,</span>
<span class="p">)</span>
<span class="k">elif</span> <span class="nb">type</span> <span class="o">==</span> <span class="s2">&quot;PUZZLE&quot;</span><span class="p">:</span>
<span class="n">puzzle_joinery</span><span class="o">.</span><span class="n">fingers</span><span class="p">(</span><span class="n">finger_thick</span><span class="p">,</span> <span class="n">finger_tolerance</span><span class="p">)</span></div>
<div class="viewcode-block" id="distributed_interlock">
<a class="viewcode-back" href="../../autoapi/fabex/joinery/index.html#fabex.joinery.distributed_interlock">[docs]</a>
<span class="k">def</span><span class="w"> </span><span class="nf">distributed_interlock</span><span class="p">(</span>
<span class="n">loop</span><span class="p">,</span>
<span class="n">loop_length</span><span class="p">,</span>
<span class="n">finger_depth</span><span class="p">,</span>
<span class="n">finger_thick</span><span class="p">,</span>
<span class="n">finger_tolerance</span><span class="p">,</span>
<span class="n">finger_amount</span><span class="p">,</span>
<span class="n">tangent</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span>
<span class="n">fixed_angle</span><span class="o">=</span><span class="mi">0</span><span class="p">,</span>
<span class="n">start</span><span class="o">=</span><span class="mf">0.01</span><span class="p">,</span>
<span class="n">end</span><span class="o">=</span><span class="mf">0.01</span><span class="p">,</span>
<span class="n">closed</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span>
<span class="nb">type</span><span class="o">=</span><span class="s2">&quot;GROOVE&quot;</span><span class="p">,</span>
<span class="n">twist_percentage</span><span class="o">=</span><span class="mf">0.5</span><span class="p">,</span>
<span class="p">):</span>
<span class="w"> </span><span class="sd">&quot;&quot;&quot;Distributes interlocking joints of a fixed amount.</span>
<span class="sd"> Dynamically changes the finger tolerance with the angle differences</span>
<span class="sd"> Args:</span>
<span class="sd"> loop (list of tuples): coordinates curve</span>
<span class="sd"> loop_length (float): length of the curve</span>
<span class="sd"> finger_depth (float): depth of the mortise</span>
<span class="sd"> finger_thick (float) thickness of the material</span>
<span class="sd"> finger_tolerance (float): minimum finger tolerance</span>
<span class="sd"> finger_amount (int): quantity of fingers</span>
<span class="sd"> tangent (int):</span>
<span class="sd"> fixed_angle (float): 0 will be variable, desired angle for the finger</span>
<span class="sd"> closed (bool): False:open curve - True:closed curved</span>
<span class="sd"> twist_percentage = portion of twist finger which is the stem (for twist joint only)</span>
<span class="sd"> type (str): GROOVE, TWIST, PUZZLE are the valid choices</span>
<span class="sd"> start (float): start distance from first point</span>
<span class="sd"> end (float): end distance from last point</span>
<span class="sd"> &quot;&quot;&quot;</span>
<span class="n">coords</span> <span class="o">=</span> <span class="nb">list</span><span class="p">(</span><span class="n">loop</span><span class="o">.</span><span class="n">coords</span><span class="p">)</span>
<span class="nb">print</span><span class="p">(</span><span class="n">closed</span><span class="p">)</span>
<span class="k">if</span> <span class="ow">not</span> <span class="n">closed</span><span class="p">:</span>
<span class="n">spacing</span> <span class="o">=</span> <span class="p">(</span><span class="n">loop_length</span> <span class="o">-</span> <span class="n">start</span> <span class="o">-</span> <span class="n">end</span><span class="p">)</span> <span class="o">/</span> <span class="p">(</span><span class="n">finger_amount</span> <span class="o">-</span> <span class="mi">1</span><span class="p">)</span>
<span class="n">distance</span> <span class="o">=</span> <span class="n">start</span>
<span class="n">end_distance</span> <span class="o">=</span> <span class="n">loop_length</span> <span class="o">-</span> <span class="n">end</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">spacing</span> <span class="o">=</span> <span class="n">loop_length</span> <span class="o">/</span> <span class="n">finger_amount</span>
<span class="n">distance</span> <span class="o">=</span> <span class="mi">0</span>
<span class="n">end_distance</span> <span class="o">=</span> <span class="n">loop_length</span>
<span class="n">j</span> <span class="o">=</span> <span class="mi">0</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">&quot;Joinery Loop Length&quot;</span><span class="p">,</span> <span class="nb">round</span><span class="p">(</span><span class="n">loop_length</span> <span class="o">*</span> <span class="mi">1000</span><span class="p">),</span> <span class="s2">&quot;mm&quot;</span><span class="p">)</span>
<span class="nb">print</span><span class="p">(</span><span class="s2">&quot;Distance Between Joints&quot;</span><span class="p">,</span> <span class="nb">round</span><span class="p">(</span><span class="n">spacing</span> <span class="o">*</span> <span class="mi">1000</span><span class="p">),</span> <span class="s2">&quot;mm&quot;</span><span class="p">)</span>
<span class="k">for</span> <span class="n">i</span><span class="p">,</span> <span class="n">p</span> <span class="ow">in</span> <span class="nb">enumerate</span><span class="p">(</span><span class="n">coords</span><span class="p">):</span>
<span class="k">if</span> <span class="n">i</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">p_start</span> <span class="o">=</span> <span class="n">p</span>
<span class="k">if</span> <span class="n">p</span> <span class="o">!=</span> <span class="n">p_start</span><span class="p">:</span>
<span class="n">not_start</span> <span class="o">=</span> <span class="kc">True</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">not_start</span> <span class="o">=</span> <span class="kc">False</span>
<span class="n">pd</span> <span class="o">=</span> <span class="n">loop</span><span class="o">.</span><span class="n">project</span><span class="p">(</span><span class="n">Point</span><span class="p">(</span><span class="n">p</span><span class="p">))</span>
<span class="k">if</span> <span class="n">not_start</span><span class="p">:</span>
<span class="k">while</span> <span class="n">distance</span> <span class="o">&lt;=</span> <span class="n">pd</span> <span class="ow">and</span> <span class="n">end_distance</span> <span class="o">&gt;=</span> <span class="n">distance</span><span class="p">:</span>
<span class="k">if</span> <span class="n">fixed_angle</span> <span class="o">==</span> <span class="mi">0</span><span class="p">:</span>
<span class="n">groove_angle</span> <span class="o">=</span> <span class="n">angle</span><span class="p">(</span><span class="n">oldp</span><span class="p">,</span> <span class="n">p</span><span class="p">)</span> <span class="o">+</span> <span class="n">pi</span> <span class="o">/</span> <span class="mi">2</span> <span class="o">+</span> <span class="n">tangent</span>
<span class="k">else</span><span class="p">:</span>
<span class="n">groove_angle</span> <span class="o">=</span> <span class="n">fixed_angle</span>
<span class="n">groove_point</span> <span class="o">=</span> <span class="n">loop</span><span class="o">.</span><span class="n">interpolate</span><span class="p">(</span><span class="n">distance</span><span class="p">)</span>
<span class="nb">print</span><span class="p">(</span>
<span class="n">j</span><span class="p">,</span>
<span class="s2">&quot;groove_angle&quot;</span><span class="p">,</span>
<span class="nb">round</span><span class="p">(</span><span class="mi">180</span> <span class="o">*</span> <span class="n">groove_angle</span> <span class="o">/</span> <span class="n">pi</span><span class="p">),</span>
<span class="s2">&quot;distance&quot;</span><span class="p">,</span>
<span class="nb">round</span><span class="p">(</span><span class="n">distance</span> <span class="o">*</span> <span class="mi">1000</span><span class="p">),</span>
<span class="s2">&quot;mm&quot;</span><span class="p">,</span>
<span class="p">)</span>
<span class="n">single_interlock</span><span class="p">(</span>
<span class="n">finger_depth</span><span class="p">,</span>
<span class="n">finger_thick</span><span class="p">,</span>
<span class="n">finger_tolerance</span><span class="p">,</span>
<span class="n">groove_point</span><span class="o">.</span><span class="n">x</span><span class="p">,</span>
<span class="n">groove_point</span><span class="o">.</span><span class="n">y</span><span class="p">,</span>
<span class="n">groove_angle</span><span class="p">,</span>
<span class="nb">type</span><span class="p">,</span>
<span class="n">twist_percentage</span><span class="o">=</span><span class="n">twist_percentage</span><span class="p">,</span>
<span class="p">)</span>
<span class="n">j</span> <span class="o">+=</span> <span class="mi">1</span>
<span class="n">distance</span> <span class="o">=</span> <span class="n">j</span> <span class="o">*</span> <span class="n">spacing</span> <span class="o">+</span> <span class="n">start</span>
<span class="n">oldp</span> <span class="o">=</span> <span class="n">p</span>
<span class="n">join_multiple</span><span class="p">(</span><span class="s2">&quot;_groove&quot;</span><span class="p">)</span>
<span class="n">active_name</span><span class="p">(</span><span class="s2">&quot;interlock&quot;</span><span class="p">)</span></div>
</pre></div>
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