code reorganisation

pull/4/head
vilda.novak@gmail.com 2013-10-15 07:57:42 +00:00
rodzic c4208ab8ba
commit fda9c3570e
2 zmienionych plików z 5 dodań i 3 usunięć

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@ -27,6 +27,8 @@ from bpy_extras.object_utils import object_data_add
from bpy.props import *
import bl_operators
from bpy.types import Menu, Operator, UIList
#from . import patterns
#from . import chunk_operations
from . import utils#, post_processors
import numpy
import Polygon
@ -1316,7 +1318,7 @@ class CAM_OPERATION_PROPERTIES_Panel(bpy.types.Panel):
if len(scene.cam_operations)>0:
ao=scene.cam_operations[scene.cam_active_operation]
if ao.valid:
layout.prop(ao,'axes')
#layout.prop(ao,'axes')
if ao.axes=='3':
layout.prop(ao,'strategy')
elif ao.axes=='4':

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@ -38,7 +38,7 @@ import numpy
import random,sys, os
import pickle
import string
#from . import post_processors
from . import patterns
#import multiprocessing
BULLET_SCALE=1000 # this is a constant for scaling the rigidbody collision world for higher precision from bullet library
@ -345,7 +345,7 @@ def getBounds(o):
def getPathPatternParallel(o,angle):
#minx,miny,minz,maxx,maxy,maxz=o.min.x,o.min.y,o.min.z,o.max.x,o.max.y,o.max.z
ob=o.object
#ob=o.object
zlevel=1
pathd=o.dist_between_paths
pathstep=o.dist_along_paths