kopia lustrzana https://github.com/vilemduha/blendercam
				
				
				
			Update gcodepath.py
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			@ -541,7 +541,7 @@ def getPath3axis(context, operation):
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            pathSamples = chunksRefine(pathSamples, o)
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        elif o.strategy == 'PENCIL':
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            prepareArea(o)
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            getAmbient(o)
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            utils.getAmbient(o)
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            pathSamples = getOffsetImageCavities(o, o.offset_image)
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            # for ch in pathSamples:
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            #	for i,p in enumerate(ch.points):
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			@ -607,7 +607,7 @@ def getPath3axis(context, operation):
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        strategy.chunksToMesh(chunks, o)
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    elif o.strategy == 'WATERLINE' and o.use_opencamlib:
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        getAmbient(o)
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        utils.getAmbient(o)
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        chunks = []
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        oclGetWaterline(o, chunks)
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        chunks = limitChunks(chunks, o)
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			@ -640,7 +640,7 @@ def getPath3axis(context, operation):
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        layerstepinc = 0
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        slicesfilled = 0
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        getAmbient(o)
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        utils.getAmbient(o)
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        # polyToMesh(o.ambient,0)
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        for h in range(0, nslices):
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            layerstepinc += 1
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