kopia lustrzana https://github.com/vilemduha/blendercam
Added interface selector
rodzic
c269a6a4eb
commit
e72639c0bd
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@ -466,12 +466,12 @@ def getStrategyList(scene, context):
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class camOperation(bpy.types.PropertyGroup):
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interface: bpy.props.PointerProperty(type=CAM_INTERFACE_Properties)
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material: bpy.props.PointerProperty(type=CAM_MATERIAL_Properties)
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info: bpy.props.PointerProperty(type=CAM_INFO_Properties)
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optimisation: bpy.props.PointerProperty(type=CAM_OPTIMISATION_Properties)
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movement: bpy.props.PointerProperty(type=CAM_MOVEMENT_Properties)
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name: bpy.props.StringProperty(name="Operation Name", default="Operation", update=updateRest)
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filename: bpy.props.StringProperty(name="File name", default="Operation", update=updateRest)
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auto_export: bpy.props.BoolProperty(name="Auto export",
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@ -1143,6 +1143,7 @@ def get_panels(): # convenience function for bot register and unregister functi
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machineSettings,
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CamAddonPreferences,
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ui.CAM_INTERFACE_Panel,
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ui.CAM_CHAINS_Panel,
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ui.CAM_OPERATIONS_Panel,
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ui.CAM_INFO_Panel,
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@ -1345,6 +1346,8 @@ classes = [
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CamAddonPreferences,
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import_settings,
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ui.CAM_INTERFACE_Panel,
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ui.CAM_INTERFACE_Properties,
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ui.CAM_CHAINS_Panel,
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ui.CAM_OPERATIONS_Panel,
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ui.CAM_INFO_Properties,
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@ -35,6 +35,7 @@ from cam import gcodeimportparser, simple
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from cam.simple import *
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from cam.ui_panels.buttons_panel import CAMButtonsPanel
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from cam.ui_panels.interface import *
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from cam.ui_panels.info import *
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from cam.ui_panels.operations import *
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from cam.ui_panels.cutter import *
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@ -6,6 +6,7 @@ class CAMButtonsPanel:
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bl_region_type = 'WINDOW'
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bl_context = "render"
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always_show_panel = False
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COMPAT_ENGINES = {'BLENDERCAM_RENDER'}
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@ -0,0 +1,30 @@
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import bpy
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import math
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from cam.ui_panels.buttons_panel import CAMButtonsPanel
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import cam.utils
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import cam.constants
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class CAM_INTERFACE_Properties(bpy.types.PropertyGroup):
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interface_level: bpy.props.EnumProperty(
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name="Interface",
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description="Choose the interface details",
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items=[('0', "Basic", "Basic interface"),
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('1', "Advanced", "Advanced interface"),
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('2', "Complete", "Complete interface")],
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default='0',
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)
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class CAM_INTERFACE_Panel(CAMButtonsPanel, bpy.types.Panel):
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bl_label = "CAM interface"
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bl_idname = "WORLD_PT_CAM_INTERFACE"
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always_show_panel = True
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def draw_interface_level(self):
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self.layout.prop(self.op.interface, 'interface_level')
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def draw(self, context):
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self.context = context
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scene = bpy.context.scene
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self.draw_interface_level()
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@ -109,8 +109,6 @@ class CAM_MOVEMENT_Panel(CAMButtonsPanel, bpy.types.Panel):
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bl_label = "CAM movement"
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bl_idname = "WORLD_PT_CAM_MOVEMENT"
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COMPAT_ENGINES = {'BLENDERCAM_RENDER'}
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def draw_cut_type(self):
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self.layout.prop(self.op.movement, 'type')
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if self.op.movement.type in ['BLOCK', 'SPIRAL', 'CIRCLES']:
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@ -11,15 +11,12 @@ from cam.ui_panels.buttons_panel import CAMButtonsPanel
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#
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# For each operation, generate the corresponding gcode and export the gcode file
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class CAM_OPERATIONS_Panel(CAMButtonsPanel, bpy.types.Panel):
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"""CAM operations panel"""
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bl_label = "CAM operations"
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bl_idname = "WORLD_PT_CAM_OPERATIONS"
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always_show_panel = True
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COMPAT_ENGINES = {'BLENDERCAM_RENDER'}
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# Main draw function
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def draw(self, context):
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self.draw_operations_list()
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