kopia lustrzana https://github.com/vilemduha/blendercam
multiple changes
merge distance parameter for path merging tuning move parallell steb back work on manual bridges placementpull/4/head^2
rodzic
6abe0c2727
commit
e23b7e7b3a
Plik binarny nie jest wyświetlany.
Plik binarny nie jest wyświetlany.
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@ -453,6 +453,7 @@ class camOperation(bpy.types.PropertyGroup):
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movement_insideout = EnumProperty(name='Direction', items=(('INSIDEOUT','Inside out', 'a'),('OUTSIDEIN', 'Outside in', 'a')),description='approach to the piece',default='INSIDEOUT', update = updateRest)
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movement_insideout = EnumProperty(name='Direction', items=(('INSIDEOUT','Inside out', 'a'),('OUTSIDEIN', 'Outside in', 'a')),description='approach to the piece',default='INSIDEOUT', update = updateRest)
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parallel_step_back = bpy.props.BoolProperty(name="Parallel step back", description='For roughing and finishing in one pass: mills material in climb mode, then steps back and goes between 2 last chunks back', default=False, update = updateRest)
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parallel_step_back = bpy.props.BoolProperty(name="Parallel step back", description='For roughing and finishing in one pass: mills material in climb mode, then steps back and goes between 2 last chunks back', default=False, update = updateRest)
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stay_low = bpy.props.BoolProperty(name="Stay low if possible", default=True, update = updateRest)
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stay_low = bpy.props.BoolProperty(name="Stay low if possible", default=True, update = updateRest)
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merge_dist = bpy.props.FloatProperty(name="Merge distance - EXPERIMENTAL", default=0.0, min=0.0000, max=0.1,precision=PRECISION, unit="LENGTH", update = updateRest)
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#optimization and performance
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#optimization and performance
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circle_detail = bpy.props.IntProperty(name="Detail of circles used for curve offsets", default=64, min=12, max=512, update = updateRest)
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circle_detail = bpy.props.IntProperty(name="Detail of circles used for curve offsets", default=64, min=12, max=512, update = updateRest)
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use_exact = bpy.props.BoolProperty(name="Use exact mode",description="Exact mode allows greater precision, but is slower with complex meshes", default=True, update = updateExact)
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use_exact = bpy.props.BoolProperty(name="Use exact mode",description="Exact mode allows greater precision, but is slower with complex meshes", default=True, update = updateExact)
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@ -23,7 +23,7 @@
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import bpy
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import bpy
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import subprocess,os, sys, threading
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import subprocess,os, sys, threading
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from cam import utils, pack,polygon_utils_cam,chunk
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from cam import utils, pack,polygon_utils_cam,chunk,simple
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from bpy.props import *
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from bpy.props import *
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import Polygon
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import Polygon
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@ -652,11 +652,7 @@ class CamOrientationAdd(bpy.types.Operator):
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oriob=bpy.context.active_object
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oriob=bpy.context.active_object
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oriob.empty_draw_size=0.02 # 2 cm
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oriob.empty_draw_size=0.02 # 2 cm
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simple.addToGroup(oriob,gname)
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if not gname in bpy.data.groups:
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bpy.ops.group.create(name=gname)
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else:
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bpy.data.groups[gname].objects.link(oriob)
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oriob.name='ori_'+o.name+'.'+str(len(bpy.data.groups[gname].objects)).zfill(3)
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oriob.name='ori_'+o.name+'.'+str(len(bpy.data.groups[gname].objects)).zfill(3)
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return {'FINISHED'}
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return {'FINISHED'}
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@ -444,8 +444,7 @@ class CAM_OPERATION_PROPERTIES_Panel(CAMButtonsPanel, bpy.types.Panel):
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layout.prop(ao,'dist_along_paths')
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layout.prop(ao,'dist_along_paths')
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if ao.strategy=='PARALLEL' or ao.strategy=='CROSS':
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if ao.strategy=='PARALLEL' or ao.strategy=='CROSS':
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layout.prop(ao,'parallel_angle')
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layout.prop(ao,'parallel_angle')
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if not ao.ramp:
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layout.prop(ao,'parallel_step_back')
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layout.prop(ao,'skin')
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layout.prop(ao,'skin')
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layout.prop(ao,'inverse')
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layout.prop(ao,'inverse')
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@ -487,11 +486,15 @@ class CAM_MOVEMENT_Panel(CAMButtonsPanel, bpy.types.Panel):
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ao=scene.cam_operations[scene.cam_active_operation]
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ao=scene.cam_operations[scene.cam_active_operation]
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if ao.valid:
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if ao.valid:
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layout.prop(ao,'movement_type')
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layout.prop(ao,'movement_type')
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if ao.movement_type=='BLOCK' or ao.movement_type=='SPIRAL' or ao.movement_type=='CIRCLES':
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if ao.movement_type=='BLOCK' or ao.movement_type=='SPIRAL' or ao.movement_type=='CIRCLES':
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layout.prop(ao,'movement_insideout')
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layout.prop(ao,'movement_insideout')
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layout.prop(ao,'spindle_rotation_direction')
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layout.prop(ao,'spindle_rotation_direction')
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layout.prop(ao,'free_movement_height')
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layout.prop(ao,'free_movement_height')
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if ao.strategy=='PARALLEL' or ao.strategy=='CROSS':
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if not ao.ramp:
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layout.prop(ao,'parallel_step_back')
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if ao.strategy=='CUTOUT':
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if ao.strategy=='CUTOUT':
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layout.prop(ao,'first_down')
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layout.prop(ao,'first_down')
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#if ao.first_down:
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#if ao.first_down:
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@ -515,6 +518,8 @@ class CAM_MOVEMENT_Panel(CAMButtonsPanel, bpy.types.Panel):
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layout.prop(ao,'ramp_out_angle')
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layout.prop(ao,'ramp_out_angle')
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layout.prop(ao,'stay_low')
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layout.prop(ao,'stay_low')
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if ao.stay_low:
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layout.prop(ao,'merge_dist')
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layout.prop(ao,'protect_vertical')
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layout.prop(ao,'protect_vertical')
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if ao.protect_vertical:
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if ao.protect_vertical:
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layout.prop(ao,'protect_vertical_limit')
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layout.prop(ao,'protect_vertical_limit')
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@ -1423,7 +1423,9 @@ def connectChunksLow(chunks,o):
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if o.parallel_step_back:
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if o.parallel_step_back:
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mergedist*=2
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mergedist*=2
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if o.merge_dist>0:
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mergedist=o.merge_dist
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#mergedist=10
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lastch=None
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lastch=None
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i=len(chunks)
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i=len(chunks)
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pos=(0,0,0)
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pos=(0,0,0)
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@ -1927,7 +1929,8 @@ def getSnappingObject(o):
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if s.objects.get(bproj_name)!=None:
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if s.objects.get(bproj_name)!=None:
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ob=s.objects[bproj_name]
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ob=s.objects[bproj_name]
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else:
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else:
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ob=s.objects['BezierCircle.003']
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getOperationSources(o)
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ob=o.objects[0]
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activate(ob)
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activate(ob)
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bpy.ops.object.duplicate()
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bpy.ops.object.duplicate()
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ob=bpy.context.active_object
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ob=bpy.context.active_object
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@ -1962,11 +1965,19 @@ def addBridge(o):
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def getBridges(p,o):
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def getBridges(p,o):
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# this function finds positions of the bridges, and returns these.
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# this function finds positions of the bridges, and returns these.
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pass;
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g=bpy.data.groups.get('cam_bridges_'+o.name)
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bridges=[]
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if g!=None:
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for o in g.objects:
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pos=o.matrix_world.to_translation()
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pos=pos[0],pos[1]
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bridges.append(pos)
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return bridges
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def addBridges(ch,o,z):
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def addBridges(ch,o):
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#this functions adds Bridges to the finished chunks.
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#this functions adds Bridges to the finished chunks. AUTOMATIC ONLY NOW!
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if o.bridges_placement == 'AUTO':
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ch.getLength()
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ch.getLength()
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n=int(ch.length/o.bridges_max_distance)
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n=int(ch.length/o.bridges_max_distance)
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bpc=o.bridges_per_curve
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bpc=o.bridges_per_curve
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@ -2001,8 +2012,8 @@ def addBridges(ch,o,z):
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if not inbridge and posi<len(pos) and pos[posi][0]<dist:#detect start of bridge
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if not inbridge and posi<len(pos) and pos[posi][0]<dist:#detect start of bridge
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ratio=(dist-pos[posi][0])/v.length
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ratio=(dist-pos[posi][0])/v.length
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point1=v2-v*ratio#TODO: optimize this : how? what was meant by the initial comment?
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point1=v2-v*ratio
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point2=v2-v*ratio
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point2=point1.copy()
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if bridgeheight>point1.z:
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if bridgeheight>point1.z:
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point1.z=min(point1.z,bridgeheight)
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point1.z=min(point1.z,bridgeheight)
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point2.z=max(point2.z,bridgeheight)
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point2.z=max(point2.z,bridgeheight)
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@ -2146,7 +2157,7 @@ def getPath3axis(context,operation):
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chunk=chl[0]
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chunk=chl[0]
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layer=chl[1]
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layer=chl[1]
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if layer[1]<bridgeheight:
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if layer[1]<bridgeheight:
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addBridges(chunk,o,0)
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addBridges(chunk,o)
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if o.ramp:#add ramps or simply add chunks
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if o.ramp:#add ramps or simply add chunks
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for chl in extendorder:
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for chl in extendorder:
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