kopia lustrzana https://github.com/vilemduha/blendercam
decreased default optimisation threshold, new algorithm is more sensitive, but works really much better..
rodzic
47d8a907d5
commit
c9c1a4918d
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@ -38,7 +38,7 @@ import pickle
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bl_info = {
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"name": "CAM - gcode generation tools",
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"author": "Vilem Novak",
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"version": (0, 3, 0),
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"version": (0, 4, 1),
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"blender": (2, 6, 7),
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"location": "Properties > render",
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"description": "Generate machining paths for CNC",
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@ -266,7 +266,7 @@ class camOperation(bpy.types.PropertyGroup):
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pixsize=bpy.props.FloatProperty(name="sampling raster detail", default=0.0001, min=0.00001, max=0.01,precision=PRECISION, unit="LENGTH", update = updateZbufferImage)
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simulation_detail=bpy.props.FloatProperty(name="Simulation sampling raster detail", default=0.0001, min=0.00001, max=0.01,precision=PRECISION, unit="LENGTH")
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optimize = bpy.props.BoolProperty(name="Reduce path points",description="Reduce path points", default=True)
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optimize_threshold=bpy.props.FloatProperty(name="Reduction threshold", default=0.000005, min=0.00000001, max=1,precision=PRECISION, unit="LENGTH")
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optimize_threshold=bpy.props.FloatProperty(name="Reduction threshold", default=0.000001, min=0.00000001, max=1,precision=PRECISION, unit="LENGTH")
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dont_merge = bpy.props.BoolProperty(name="Dont merge outlines when cutting",description="this is usefull when you want to cut around everything", default=False)
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pencil_threshold=bpy.props.FloatProperty(name="Pencil threshold", default=0.00002, min=0.00000001, max=1,precision=PRECISION, unit="LENGTH")
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