kopia lustrzana https://github.com/vilemduha/blendercam
Properties and Panel renaming
rodzic
cd6bbc34aa
commit
c01edb144c
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@ -0,0 +1,217 @@
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"""bas_relief_props.py
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"""
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from bpy.types import PropertyGroup
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from bpy.props import (
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BoolProperty,
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EnumProperty,
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FloatProperty,
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IntProperty,
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PointerProperty,
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StringProperty,
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)
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from ..constants import PRECISION
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class BasReliefSettings(PropertyGroup):
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use_image_source: BoolProperty(
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name="Use Image Source",
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description="",
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default=False,
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)
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source_image_name: StringProperty(
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name="Image Source",
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description="image source",
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)
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view_layer_name: StringProperty(
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name="View Layer Source",
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description="Make a bas-relief from whatever is on this view layer",
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)
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bit_diameter: FloatProperty(
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name="Diameter of Ball End in mm",
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description="Diameter of bit which will be used for carving",
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min=0.01,
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max=50.0,
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default=3.175,
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precision=PRECISION,
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)
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pass_per_radius: IntProperty(
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name="Passes per Radius",
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description="Amount of passes per radius\n(more passes, " "more mesh precision)",
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default=2,
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min=1,
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max=10,
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)
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widthmm: IntProperty(
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name="Desired Width in mm",
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default=200,
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min=5,
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max=4000,
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)
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heightmm: IntProperty(
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name="Desired Height in mm",
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default=150,
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min=5,
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max=4000,
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)
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thicknessmm: IntProperty(
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name="Thickness in mm",
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default=15,
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min=5,
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max=100,
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)
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justifyx: EnumProperty(
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name="X",
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items=[("1", "Left", "", 0), ("-0.5", "Centered", "", 1), ("-1", "Right", "", 2)],
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default="-1",
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)
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justifyy: EnumProperty(
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name="Y",
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items=[
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("1", "Bottom", "", 0),
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("-0.5", "Centered", "", 2),
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("-1", "Top", "", 1),
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],
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default="-1",
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)
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justifyz: EnumProperty(
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name="Z",
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items=[
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("-1", "Below 0", "", 0),
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("-0.5", "Centered", "", 2),
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("1", "Above 0", "", 1),
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],
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default="-1",
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)
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depth_exponent: FloatProperty(
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name="Depth Exponent",
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description="Initial depth map is taken to this power. Higher = " "sharper relief",
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min=0.5,
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max=10.0,
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default=1.0,
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precision=PRECISION,
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)
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silhouette_threshold: FloatProperty(
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name="Silhouette Threshold",
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description="Silhouette threshold",
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min=0.000001,
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max=1.0,
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default=0.003,
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precision=PRECISION,
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)
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recover_silhouettes: BoolProperty(
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name="Recover Silhouettes",
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description="",
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default=True,
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)
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silhouette_scale: FloatProperty(
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name="Silhouette Scale",
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description="Silhouette scale",
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min=0.000001,
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max=5.0,
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default=0.3,
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precision=PRECISION,
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)
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silhouette_exponent: IntProperty(
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name="Silhouette Square Exponent",
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description="If lower, true depth distances between objects will be "
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"more visibe in the relief",
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default=3,
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min=0,
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max=5,
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)
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attenuation: FloatProperty(
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name="Gradient Attenuation",
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description="Gradient attenuation",
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min=0.000001,
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max=100.0,
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default=1.0,
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precision=PRECISION,
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)
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min_gridsize: IntProperty(
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name="Minimum Grid Size",
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default=16,
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min=2,
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max=512,
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)
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smooth_iterations: IntProperty(
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name="Smooth Iterations",
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default=1,
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min=1,
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max=64,
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)
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vcycle_iterations: IntProperty(
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name="V-Cycle Iterations",
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description="Set higher for planar constraint",
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default=2,
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min=1,
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max=128,
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)
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linbcg_iterations: IntProperty(
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name="LINBCG Iterations",
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description="Set lower for flatter relief, and when using " "planar constraint",
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default=5,
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min=1,
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max=64,
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)
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use_planar: BoolProperty(
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name="Use Planar Constraint",
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description="",
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default=False,
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)
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gradient_scaling_mask_use: BoolProperty(
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name="Scale Gradients with Mask",
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description="",
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default=False,
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)
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decimate_ratio: FloatProperty(
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name="Decimate Ratio",
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description="Simplify the mesh using the Decimate modifier. "
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"The lower the value the more simplyfied",
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min=0.01,
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max=1.0,
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default=0.1,
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precision=PRECISION,
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)
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gradient_scaling_mask_name: StringProperty(
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name="Scaling Mask Name",
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description="Mask name",
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)
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scale_down_before_use: BoolProperty(
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name="Scale Down Image Before Processing",
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description="",
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default=False,
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)
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scale_down_before: FloatProperty(
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name="Image Scale",
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description="Image scale",
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min=0.025,
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max=1.0,
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default=0.5,
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precision=PRECISION,
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)
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detail_enhancement_use: BoolProperty(
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name="Enhance Details",
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description="Enhance details by frequency analysis",
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default=False,
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)
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# detail_enhancement_freq=FloatProperty(name="frequency limit", description="Image scale", min=0.025, max=1.0, default=.5, precision=PRECISION)
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detail_enhancement_amount: FloatProperty(
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name="Amount",
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description="Image scale",
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min=0.025,
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max=1.0,
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default=0.5,
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precision=PRECISION,
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)
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advanced: BoolProperty(
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name="Advanced Options",
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description="Show advanced options",
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default=True,
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)
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@ -14,7 +14,6 @@ bpy.ops.extensions.package_install(repo_index=0, pkg_id="stl_format_legacy")
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bpy.ops.extensions.package_install(repo_index=0, pkg_id="simplify_curves_plus")
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bpy.ops.extensions.package_install(repo_index=0, pkg_id="curve_tools")
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bpy.ops.wm.save_userpref()
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print('waaaaaaaaaaaaaaaaah')
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"""
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NUM_RETRIES = 10
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@ -18,7 +18,7 @@ class CAM_AREA_Panel(CAMButtonsPanel, Panel):
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bl_category = "CNC"
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bl_label = "[ Operation Area ]"
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bl_idname = "WORLD_PT_CAM_OPERATION_AREA"
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bl_idname = "FABEX_PT_CAM_OPERATION_AREA"
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panel_interface_level = 0
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def draw(self, context):
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@ -4,227 +4,14 @@
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"""
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import bpy
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from bpy.types import PropertyGroup, Panel
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from bpy.props import (
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BoolProperty,
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EnumProperty,
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FloatProperty,
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IntProperty,
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PointerProperty,
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StringProperty,
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)
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from ...constants import PRECISION
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class BasReliefSettings(PropertyGroup):
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use_image_source: BoolProperty(
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name="Use Image Source",
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description="",
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default=False,
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)
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source_image_name: StringProperty(
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name="Image Source",
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description="image source",
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)
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view_layer_name: StringProperty(
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name="View Layer Source",
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description="Make a bas-relief from whatever is on this view layer",
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)
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bit_diameter: FloatProperty(
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name="Diameter of Ball End in mm",
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description="Diameter of bit which will be used for carving",
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min=0.01,
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max=50.0,
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default=3.175,
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precision=PRECISION,
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)
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pass_per_radius: IntProperty(
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name="Passes per Radius",
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description="Amount of passes per radius\n(more passes, " "more mesh precision)",
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default=2,
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min=1,
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max=10,
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)
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widthmm: IntProperty(
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name="Desired Width in mm",
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default=200,
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min=5,
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max=4000,
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)
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heightmm: IntProperty(
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name="Desired Height in mm",
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default=150,
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min=5,
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max=4000,
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)
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thicknessmm: IntProperty(
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name="Thickness in mm",
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default=15,
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min=5,
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max=100,
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)
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justifyx: EnumProperty(
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name="X",
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items=[("1", "Left", "", 0), ("-0.5", "Centered", "", 1), ("-1", "Right", "", 2)],
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default="-1",
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)
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justifyy: EnumProperty(
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name="Y",
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items=[
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("1", "Bottom", "", 0),
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("-0.5", "Centered", "", 2),
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("-1", "Top", "", 1),
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],
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default="-1",
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)
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justifyz: EnumProperty(
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name="Z",
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items=[
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("-1", "Below 0", "", 0),
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("-0.5", "Centered", "", 2),
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("1", "Above 0", "", 1),
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],
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default="-1",
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)
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depth_exponent: FloatProperty(
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name="Depth Exponent",
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description="Initial depth map is taken to this power. Higher = " "sharper relief",
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min=0.5,
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max=10.0,
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default=1.0,
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precision=PRECISION,
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)
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silhouette_threshold: FloatProperty(
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name="Silhouette Threshold",
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description="Silhouette threshold",
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min=0.000001,
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max=1.0,
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default=0.003,
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precision=PRECISION,
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)
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recover_silhouettes: BoolProperty(
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name="Recover Silhouettes",
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description="",
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default=True,
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)
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silhouette_scale: FloatProperty(
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name="Silhouette Scale",
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description="Silhouette scale",
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min=0.000001,
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max=5.0,
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default=0.3,
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precision=PRECISION,
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)
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silhouette_exponent: IntProperty(
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name="Silhouette Square Exponent",
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description="If lower, true depth distances between objects will be "
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"more visibe in the relief",
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default=3,
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min=0,
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max=5,
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)
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attenuation: FloatProperty(
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name="Gradient Attenuation",
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description="Gradient attenuation",
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min=0.000001,
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max=100.0,
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default=1.0,
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precision=PRECISION,
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)
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min_gridsize: IntProperty(
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name="Minimum Grid Size",
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default=16,
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min=2,
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max=512,
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)
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smooth_iterations: IntProperty(
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name="Smooth Iterations",
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default=1,
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min=1,
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max=64,
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)
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vcycle_iterations: IntProperty(
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name="V-Cycle Iterations",
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description="Set higher for planar constraint",
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default=2,
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min=1,
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max=128,
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)
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linbcg_iterations: IntProperty(
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name="LINBCG Iterations",
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description="Set lower for flatter relief, and when using " "planar constraint",
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default=5,
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min=1,
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max=64,
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)
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use_planar: BoolProperty(
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name="Use Planar Constraint",
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description="",
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default=False,
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)
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gradient_scaling_mask_use: BoolProperty(
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name="Scale Gradients with Mask",
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description="",
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default=False,
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)
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decimate_ratio: FloatProperty(
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name="Decimate Ratio",
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description="Simplify the mesh using the Decimate modifier. "
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"The lower the value the more simplyfied",
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min=0.01,
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max=1.0,
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default=0.1,
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precision=PRECISION,
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)
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gradient_scaling_mask_name: StringProperty(
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name="Scaling Mask Name",
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description="Mask name",
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)
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scale_down_before_use: BoolProperty(
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name="Scale Down Image Before Processing",
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description="",
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default=False,
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)
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scale_down_before: FloatProperty(
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name="Image Scale",
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description="Image scale",
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min=0.025,
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max=1.0,
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default=0.5,
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precision=PRECISION,
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)
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detail_enhancement_use: BoolProperty(
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name="Enhance Details",
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description="Enhance details by frequency analysis",
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default=False,
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)
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# detail_enhancement_freq=FloatProperty(name="frequency limit", description="Image scale", min=0.025, max=1.0, default=.5, precision=PRECISION)
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detail_enhancement_amount: FloatProperty(
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name="Amount",
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description="Image scale",
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min=0.025,
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max=1.0,
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default=0.5,
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precision=PRECISION,
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)
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advanced: BoolProperty(
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name="Advanced Options",
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description="Show advanced options",
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default=True,
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)
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from bpy.types import Panel
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class BASRELIEF_Panel(Panel):
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"""Bas Relief Panel"""
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bl_label = "[ Bas Relief ]"
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bl_idname = "WORLD_PT_BASRELIEF"
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bl_idname = "FABEX_PT_BASRELIEF"
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bl_options = {"DEFAULT_CLOSED"}
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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|
@ -272,14 +59,10 @@ class BASRELIEF_Panel(Panel):
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layout.use_property_split = True
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layout.use_property_decorate = False
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# print(dir(layout))
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scene = context.scene
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br = scene.basreliefsettings
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# if br:
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# cutter preset
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box = layout.box()
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col = box.column(align=True)
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col.label(text="Source")
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|
@ -316,8 +99,6 @@ class BASRELIEF_Panel(Panel):
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col.prop(br, "silhouette_scale", text="Scale")
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if br.advanced:
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col.prop(br, "silhouette_exponent", text="Square Exponent")
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# layout.template_curve_mapping(br,'curva')
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# layout.prop(br,'attenuation')
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box = layout.box()
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col = box.column(align=True)
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|
@ -331,25 +112,13 @@ class BASRELIEF_Panel(Panel):
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layout.prop(br, "min_gridsize")
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layout.prop(br, "decimate_ratio")
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layout.prop(br, "use_planar")
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layout.prop(br, "gradient_scaling_mask_use")
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if br.advanced:
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if br.gradient_scaling_mask_use:
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layout.prop_search(br, "gradient_scaling_mask_name", bpy.data, "images")
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layout.prop(br, "detail_enhancement_use")
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if br.detail_enhancement_use:
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# layout.prop(br,'detail_enhancement_freq')
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layout.prop(br, "detail_enhancement_amount")
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# print(dir(layout))
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# layout.prop(s.view_settings.curve_mapping,"curves")
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# layout.label('Frequency scaling:')
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# s.view_settings.curve_mapping.clip_max_y=2
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# layout.template_curve_mapping(s.view_settings, "curve_mapping")
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# layout.prop(br,'scale_down_before_use')
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# if br.scale_down_before_use:
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# layout.prop(br,'scale_down_before')
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box = layout.box()
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col = box.column()
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col.scale_y = 1.2
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|
|
|
@ -46,7 +46,7 @@ class CAM_CHAINS_Panel(CAMButtonsPanel, Panel):
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bl_context = "render"
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bl_label = "[ Chains ]"
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bl_idname = "WORLD_PT_CAM_CHAINS"
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bl_idname = "FABEX_PT_CAM_CHAINS"
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bl_options = {"DEFAULT_CLOSED"}
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panel_interface_level = 1
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always_show_panel = True
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|
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|
@ -17,7 +17,7 @@ class CAM_CUTTER_Panel(CAMButtonsPanel, Panel):
|
|||
bl_category = "CNC"
|
||||
|
||||
bl_label = "[ Cutter ]"
|
||||
bl_idname = "WORLD_PT_CAM_CUTTER"
|
||||
bl_idname = "FABEX_PT_CAM_CUTTER"
|
||||
panel_interface_level = 0
|
||||
|
||||
def draw(self, context):
|
||||
|
|
|
@ -17,7 +17,7 @@ class CAM_FEEDRATE_Panel(CAMButtonsPanel, Panel):
|
|||
bl_category = "CNC"
|
||||
|
||||
bl_label = "[ Feedrate ]"
|
||||
bl_idname = "WORLD_PT_CAM_FEEDRATE"
|
||||
bl_idname = "FABEX_PT_CAM_FEEDRATE"
|
||||
panel_interface_level = 0
|
||||
|
||||
def draw(self, context):
|
||||
|
|
|
@ -17,7 +17,7 @@ class CAM_GCODE_Panel(CAMButtonsPanel, Panel):
|
|||
bl_category = "CNC"
|
||||
|
||||
bl_label = "[ Operation G-code ]"
|
||||
bl_idname = "WORLD_PT_CAM_GCODE"
|
||||
bl_idname = "FABEX_PT_CAM_GCODE"
|
||||
panel_interface_level = 1
|
||||
|
||||
def draw(self, context):
|
||||
|
|
|
@ -21,7 +21,7 @@ class CAM_INFO_Panel(CAMButtonsPanel, Panel):
|
|||
bl_options = {"HIDE_HEADER"}
|
||||
|
||||
bl_label = "Info & Warnings"
|
||||
bl_idname = "WORLD_PT_CAM_INFO"
|
||||
bl_idname = "FABEX_PT_CAM_INFO"
|
||||
panel_interface_level = 0
|
||||
always_show_panel = True
|
||||
|
||||
|
|
|
@ -119,18 +119,18 @@ def update_layout(self, context):
|
|||
# Unregister all permanent panels
|
||||
try:
|
||||
unregister_classes = [
|
||||
bpy.types.WORLD_PT_CAM_OPERATION_AREA,
|
||||
bpy.types.WORLD_PT_CAM_CHAINS,
|
||||
bpy.types.WORLD_PT_CAM_CUTTER,
|
||||
bpy.types.WORLD_PT_CAM_FEEDRATE,
|
||||
bpy.types.WORLD_PT_CAM_GCODE,
|
||||
bpy.types.WORLD_PT_CAM_INFO,
|
||||
bpy.types.WORLD_PT_CAM_MACHINE,
|
||||
bpy.types.WORLD_PT_CAM_MATERIAL,
|
||||
bpy.types.WORLD_PT_CAM_MOVEMENT,
|
||||
bpy.types.WORLD_PT_CAM_OPERATION,
|
||||
bpy.types.WORLD_PT_CAM_OPERATIONS,
|
||||
bpy.types.WORLD_PT_CAM_OPTIMISATION,
|
||||
bpy.types.FABEX_PT_CAM_OPERATION_AREA,
|
||||
bpy.types.FABEX_PT_CAM_CHAINS,
|
||||
bpy.types.FABEX_PT_CAM_CUTTER,
|
||||
bpy.types.FABEX_PT_CAM_FEEDRATE,
|
||||
bpy.types.FABEX_PT_CAM_GCODE,
|
||||
bpy.types.FABEX_PT_CAM_INFO,
|
||||
bpy.types.FABEX_PT_CAM_MACHINE,
|
||||
bpy.types.FABEX_PT_CAM_MATERIAL,
|
||||
bpy.types.FABEX_PT_CAM_MOVEMENT,
|
||||
bpy.types.FABEX_PT_CAM_OPERATION,
|
||||
bpy.types.FABEX_PT_CAM_OPERATIONS,
|
||||
bpy.types.FABEX_PT_CAM_OPTIMISATION,
|
||||
bpy.types.VIEW3D_PT_tools_curvetools,
|
||||
bpy.types.VIEW3D_PT_tools_create,
|
||||
]
|
||||
|
|
|
@ -17,7 +17,7 @@ class CAM_MACHINE_Panel(CAMButtonsPanel, Panel):
|
|||
bl_context = "render"
|
||||
|
||||
bl_label = "[ Machine ]"
|
||||
bl_idname = "WORLD_PT_CAM_MACHINE"
|
||||
bl_idname = "FABEX_PT_CAM_MACHINE"
|
||||
panel_interface_level = 0
|
||||
always_show_panel = True
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ class CAM_MATERIAL_Panel(CAMButtonsPanel, Panel):
|
|||
bl_context = "render"
|
||||
|
||||
bl_label = "[ Material ]"
|
||||
bl_idname = "WORLD_PT_CAM_MATERIAL"
|
||||
bl_idname = "FABEX_PT_CAM_MATERIAL"
|
||||
panel_interface_level = 0
|
||||
|
||||
def draw(self, context):
|
||||
|
|
|
@ -20,7 +20,7 @@ class CAM_MOVEMENT_Panel(CAMButtonsPanel, Panel):
|
|||
bl_category = "CNC"
|
||||
|
||||
bl_label = "[ Movement ]"
|
||||
bl_idname = "WORLD_PT_CAM_MOVEMENT"
|
||||
bl_idname = "FABEX_PT_CAM_MOVEMENT"
|
||||
panel_interface_level = 0
|
||||
|
||||
def draw(self, context):
|
||||
|
|
|
@ -17,7 +17,7 @@ class CAM_OPERATION_PROPERTIES_Panel(CAMButtonsPanel, Panel):
|
|||
bl_category = "CNC"
|
||||
|
||||
bl_label = "[ Operation Setup ]"
|
||||
bl_idname = "WORLD_PT_CAM_OPERATION"
|
||||
bl_idname = "FABEX_PT_CAM_OPERATION"
|
||||
panel_interface_level = 0
|
||||
|
||||
def draw_overshoot(self, col):
|
||||
|
|
|
@ -17,7 +17,7 @@ class CAM_OPERATIONS_Panel(CAMButtonsPanel, Panel):
|
|||
bl_context = "render"
|
||||
|
||||
bl_label = "[ Operations ]"
|
||||
bl_idname = "WORLD_PT_CAM_OPERATIONS"
|
||||
bl_idname = "FABEX_PT_CAM_OPERATIONS"
|
||||
panel_interface_level = 0
|
||||
always_show_panel = True
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ class CAM_OPTIMISATION_Panel(CAMButtonsPanel, Panel):
|
|||
bl_category = "CNC"
|
||||
|
||||
bl_label = "[ Optimisation ]"
|
||||
bl_idname = "WORLD_PT_CAM_OPTIMISATION"
|
||||
bl_idname = "FABEX_PT_CAM_OPTIMISATION"
|
||||
panel_interface_level = 2
|
||||
|
||||
def draw(self, context):
|
||||
|
|
|
@ -17,7 +17,7 @@ class CAM_PACK_Panel(CAMButtonsPanel, Panel):
|
|||
bl_context = "render"
|
||||
|
||||
bl_label = "[ Pack ]"
|
||||
bl_idname = "WORLD_PT_CAM_PACK"
|
||||
bl_idname = "FABEX_PT_CAM_PACK"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
panel_interface_level = 2
|
||||
use_property_split = True
|
||||
|
|
|
@ -17,7 +17,7 @@ class CAM_SLICE_Panel(CAMButtonsPanel, Panel):
|
|||
bl_context = "render"
|
||||
|
||||
bl_label = "[ Slice ]"
|
||||
bl_idname = "WORLD_PT_CAM_SLICE"
|
||||
bl_idname = "FABEX_PT_CAM_SLICE"
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
panel_interface_level = 2
|
||||
use_property_split = True
|
||||
|
|
|
@ -27,14 +27,14 @@ class VIEW3D_MT_PIE_CAM(Menu):
|
|||
"wm.call_panel",
|
||||
text="Machine",
|
||||
icon="DESKTOP",
|
||||
).name = "WORLD_PT_CAM_MACHINE"
|
||||
).name = "FABEX_PT_CAM_MACHINE"
|
||||
|
||||
# Right
|
||||
pie.operator(
|
||||
"wm.call_panel",
|
||||
text="Material",
|
||||
icon="META_CUBE",
|
||||
).name = "WORLD_PT_CAM_MATERIAL"
|
||||
).name = "FABEX_PT_CAM_MATERIAL"
|
||||
|
||||
# Bottom
|
||||
if len(scene.cam_operations) < 1:
|
||||
|
@ -73,7 +73,7 @@ class VIEW3D_MT_PIE_CAM(Menu):
|
|||
"wm.call_panel",
|
||||
text="Info & Warnings",
|
||||
icon="INFO",
|
||||
).name = "WORLD_PT_CAM_INFO"
|
||||
).name = "FABEX_PT_CAM_INFO"
|
||||
|
||||
# Top Right
|
||||
box = pie.box()
|
||||
|
|
|
@ -25,11 +25,11 @@ class VIEW3D_MT_PIE_Chains(Menu):
|
|||
|
||||
# Left
|
||||
pie.operator("wm.call_panel", text="Operations", icon="MOD_ENVELOPE").name = (
|
||||
"WORLD_PT_CAM_OPERATIONS"
|
||||
"FABEX_PT_CAM_OPERATIONS"
|
||||
)
|
||||
|
||||
# Right
|
||||
pie.operator("wm.call_panel", text="Chains", icon="LINKED").name = "WORLD_PT_CAM_CHAINS"
|
||||
pie.operator("wm.call_panel", text="Chains", icon="LINKED").name = "FABEX_PT_CAM_CHAINS"
|
||||
|
||||
# Bottom
|
||||
row = pie.row()
|
||||
|
|
|
@ -24,15 +24,15 @@ class VIEW3D_MT_PIE_Operation(Menu):
|
|||
|
||||
# Left
|
||||
pie.operator("wm.call_panel", text="Area", icon="SHADING_BBOX").name = (
|
||||
"WORLD_PT_CAM_OPERATION_AREA"
|
||||
"FABEX_PT_CAM_OPERATION_AREA"
|
||||
)
|
||||
# Right
|
||||
pie.operator("wm.call_panel", text="Optimisation", icon="MODIFIER").name = (
|
||||
"WORLD_PT_CAM_OPTIMISATION"
|
||||
"FABEX_PT_CAM_OPTIMISATION"
|
||||
)
|
||||
# Bottom
|
||||
pie.operator("wm.call_panel", text="Setup", icon="PREFERENCES").name = (
|
||||
"WORLD_PT_CAM_OPERATION"
|
||||
"FABEX_PT_CAM_OPERATION"
|
||||
)
|
||||
|
||||
# Top
|
||||
|
@ -43,18 +43,18 @@ class VIEW3D_MT_PIE_Operation(Menu):
|
|||
|
||||
# Top Left
|
||||
pie.operator("wm.call_panel", text="Movement", icon="ANIM_DATA").name = (
|
||||
"WORLD_PT_CAM_MOVEMENT"
|
||||
"FABEX_PT_CAM_MOVEMENT"
|
||||
)
|
||||
|
||||
# Top Right
|
||||
pie.operator("wm.call_panel", text="Feedrate", icon="AUTO").name = "WORLD_PT_CAM_FEEDRATE"
|
||||
pie.operator("wm.call_panel", text="Feedrate", icon="AUTO").name = "FABEX_PT_CAM_FEEDRATE"
|
||||
|
||||
# Bottom Left
|
||||
pie.operator("wm.call_panel", text="Cutter", icon="OUTLINER_DATA_GP_LAYER").name = (
|
||||
"WORLD_PT_CAM_CUTTER"
|
||||
"FABEX_PT_CAM_CUTTER"
|
||||
)
|
||||
|
||||
# Bottom Right
|
||||
pie.operator("wm.call_panel", text="G-Code Options", icon="EVENT_G").name = (
|
||||
"WORLD_PT_CAM_GCODE"
|
||||
"FABEX_PT_CAM_GCODE"
|
||||
)
|
||||
|
|
Ładowanie…
Reference in New Issue