kopia lustrzana https://github.com/vilemduha/blendercam
removed limit curve from unsupported strategies
rodzic
d845135516
commit
bbf77969d7
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@ -274,6 +274,7 @@ class CamCurveMortise(bpy.types.Operator):
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bl_label = "Mortise"
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bl_options = {'REGISTER', 'UNDO', 'PRESET'}
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finger_size: bpy.props.BoolProperty(name="kurf bending only", default=False)
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finger_size: bpy.props.FloatProperty(name="Maximum Finger Size", default=0.015, min=0.005, max=3.0, precision=4,
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unit="LENGTH")
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min_finger_size: bpy.props.FloatProperty(name="Minimum Finger Size", default=0.0025, min=0.001, max=3.0,
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@ -239,7 +239,7 @@ def make_flex_pocket(length, height, finger_thick, finger_width, pocket_width):
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def make_variable_flex_pocket(height, finger_thick, pocket_width, locations):
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# creates pockets pocket using mortise function for kerf bending
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for dist in locations:
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mortise(height - 2 * finger_thick, pocket_width, 0, dist, 0, math.pi / 2)
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mortise(height + 2 * finger_thick, pocket_width, 0, dist, 0, math.pi / 2)
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simple.active_name("_flex_pocket")
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simple.join_multiple("_flex_pocket")
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@ -263,6 +263,11 @@ def create_flex_side(length, height, finger_thick, top_bottom=False):
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fingers = bpy.context.active_object
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bpy.ops.transform.translate(value=(0.0, height / 2 - finger_thick / 2 + 0.0003, 0.0))
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bpy.ops.curve.simple(align='WORLD', location=(length / 2 + 0.00025, 0, 0), rotation=(0, 0, 0),
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Simple_Type='Rectangle', Simple_width=length, Simple_length=height, shape='3D',
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outputType='POLY', use_cyclic_u=True, handleType='AUTO', edit_mode=False)
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simple.active_name("no_fingers")
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bpy.ops.curve.simple(align='WORLD', location=(length / 2 + 0.00025, 0, 0), rotation=(0, 0, 0),
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Simple_Type='Rectangle', Simple_width=length, Simple_length=height, shape='3D',
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outputType='POLY', use_cyclic_u=True, handleType='AUTO', edit_mode=False)
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@ -456,6 +461,7 @@ def variable_finger(loop, loop_length, min_finger, finger_size, finger_thick, fi
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# adaptive finger length start
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while finger_sz > min_finger and next_angle_difference > adaptive:
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# while finger_sz > min_finger and next_angle_difference > adaptive:
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finger_sz *= 0.95 # reduce the size of finger by a percentage... the closer to 1.0, the slower
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distance = old_distance + 3 * oldfinger_sz / 2 + finger_sz / 2
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mortise_point = loop.interpolate(distance) # get the next mortise point
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@ -82,6 +82,7 @@ def sliceObject(ob): # April 2020 Alain Pelletier
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bpy.context.scene.collection.children.link(tcollection)
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# show object information
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print(ob)
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print(ob.dimensions)
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print(ob.location)
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@ -21,7 +21,9 @@ class CAM_AREA_Panel(CAMButtonsPanel, bpy.types.Panel):
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return
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self.draw_z_limits()
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self.draw_xy_limits()
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if self.ao.strategy in ['BLOCK', 'SPIRAL', 'CIRCLES', 'PARALLEL', 'CROSS']:
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self.draw_xy_limits()
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# Draw layers option: use layers(y/n) and choose the stepdown
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def draw_z_limits(self):
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