kopia lustrzana https://github.com/vilemduha/blendercam
- more fixes and comments for inverse waterline
rodzic
5aad441a10
commit
b54a7a1350
|
@ -4075,7 +4075,7 @@ def getPaths(context,operation):#should do all path calculations.
|
|||
layerend=max(o.min.z,z-o.slice_detail)#
|
||||
layers=[[layerstart,layerend]]
|
||||
|
||||
if len(lastslice)>0:#fill first of all, fill between polys
|
||||
if len(lastslice)>0 or (o.inverse and len(poly)>0 and slicesfilled==1):#fill top slice for normal and first for inverse, fill between polys
|
||||
offs=False
|
||||
if len(lastslice)>0:#between polys
|
||||
if o.inverse:
|
||||
|
@ -4106,7 +4106,7 @@ def getPaths(context,operation):#should do all path calculations.
|
|||
i+=1
|
||||
#print(i)
|
||||
i=0
|
||||
if (slicesfilled>0 and layerstepinc==layerstep) or (not o.inverse and len(poly)>0 and slicesfilled==1) or (o.inverse and len(poly)==0 and slicesfilled>0):# fill layers and last slice
|
||||
if (slicesfilled>0 and layerstepinc==layerstep) or (not o.inverse and len(poly)>0 and slicesfilled==1) or (o.inverse and len(poly)==0 and slicesfilled>0):# fill layers and last slice, last slice with inverse is not working yet - inverse millings end now always on 0 so filling ambient does have no sense.
|
||||
fillz=z
|
||||
layerstepinc=0
|
||||
if o.ambient_behaviour=='AROUND':#TODO: use getAmbient
|
||||
|
|
Ładowanie…
Reference in New Issue