kopia lustrzana https://github.com/vilemduha/blendercam
177 wiersze
3.0 KiB
Markdown
177 wiersze
3.0 KiB
Markdown
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# Strategies
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## Profile (Cutout)
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Cutout a silhouette using an optional offset.
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### Options
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- **Cut** - which side of the path to place the Cutter - *Inside, Outside, On Line*
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- **Start Point** - which path point to start with
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- **Skin** - excess material to leave during Roughing
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- **Overshoot**
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- **Radius**
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- **Lead-in**
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- **Lead-out**
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- **Outlines**
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- **Count**
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- **Don't Merge**
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---
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## Pocket
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Mills a pocket in the shape of the selected object.
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### Options
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- **Type**
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- **Start Position**
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- **Skin**
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- **Overshoot**
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- **Pocket to Curve**
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- **Toolpath**
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- **Stepover**
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---
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## Drill
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Detects circles or squares in any 2D curve and converts these into a drill operation. Supports peck drilling if layers are enabled.
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### Options
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- **Holes On**
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---
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## **Parallel**
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Parallel paths at any angle.
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### Options
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- **Inverse Milling**
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- **Skin**
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- **Angle of Paths**
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- **Toolpath**
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- **Stepover**
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- **Detail**
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---
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## Cross
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Perpendicular paths at any angle.
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### Options
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- **Inverse Milling**
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- **Skin**
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- **Angle of Paths**
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- **Toolpath**
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- **Stepover**
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- **Detail**
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---
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## Block
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### Options
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- **Inverse Milling**
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- **Toolpath**
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- **Stepover**
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- **Detail**
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---
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## Spiral
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Best suited for coins or other circular objects
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### Options
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- **Inverse Milling**
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- **Toolpath**
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- **Stepover**
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- **Detail**
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---
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## Circles
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Best suited for coins or other circular objects
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### Options
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- **Inverse Milling**
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- **Toolpath**
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- **Stepover**
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- **Detail**
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---
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## Outline Fill
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### Options
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- **Inverse Milling**
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- **Toolpath**
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- **Stepover**
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- **Detail**
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---
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## Carve
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Projects any 2d curve on 3d surface
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### Options
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- **Depth**
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- **Skin**
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- **Toolpath**
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- **Detail**
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---
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## Waterline
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### Options
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- **Slice Detail**
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- **Skin**
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- **Project Paths**
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- **Fill Between Slices**
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- **Toolpath**
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- **Stepover**
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---
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## Curve to Path
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### Options
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- **Outlines**
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- **Count**
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- **Don't Merge**
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---
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## Medial Axis
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### Options
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- **Threshold**
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- **Detail Size**
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- **Add Pocket**
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- **Add Medial Mesh**
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---
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## **Overview of Principle Strategies**
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