kopia lustrzana https://github.com/carson-katri/geometry-script
53 wiersze
2.1 KiB
Python
53 wiersze
2.1 KiB
Python
import bpy
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from .state import State
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# The base class all exposed socket types conform to.
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class Type:
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socket_type: str
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def __init__(self, socket: bpy.types.NodeSocket = None, value = None):
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if value is not None:
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input_nodes = {
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int: ('FunctionNodeInputInt', 'integer'),
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bool: ('FunctionNodeInputBool', 'boolean'),
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str: ('FunctionNodeInputString', 'string'),
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tuple: ('FunctionNodeInputVector', 'vector'),
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float: ('ShaderNodeValue', None),
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}
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if not type(value) in input_nodes:
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raise Exception(f"'{value}' cannot be expressed as a node.")
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input_node_info = input_nodes[type(value)]
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value_node = State.current_node_tree.nodes.new(input_node_info[0])
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if input_node_info[1] is None:
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value_node.outputs[0].default_value = value
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else:
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setattr(value_node, input_node_info[1], value)
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socket = value_node.outputs[0]
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self._socket = socket
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self.socket_type = type(socket).__name__
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def _math(self, other, operation):
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math_node = State.current_node_tree.nodes.new('ShaderNodeVectorMath' if self._socket.type else 'ShaderNodeMath')
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math_node.operation = operation
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State.current_node_tree.links.new(self._socket, math_node.inputs[0])
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if issubclass(type(other), Type):
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State.current_node_tree.links.new(other._socket, math_node.inputs[1])
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else:
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math_node.inputs[1].default_value = other
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return Type(math_node.outputs[0])
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def __add__(self, other):
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return self._math(other, 'ADD')
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def __sub__(self, other):
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return self._math(other, 'SUBTRACT')
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def __mul__(self, other):
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return self._math(other, 'SUBTRACT')
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def __truediv__(self, other):
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return self._math(other, 'DIVIDE')
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for standard_socket in bpy.types.NodeSocketStandard.__subclasses__():
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name = standard_socket.__name__.replace('NodeSocket', '')
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globals()[name] = type(name, (Type,), { 'socket_type': standard_socket.__name__ }) |