import bpy from .state import State # The base class all exposed socket types conform to. class Type: socket_type: str def __init__(self, socket: bpy.types.NodeSocket = None, value = None): if value is not None: input_nodes = { int: ('FunctionNodeInputInt', 'integer'), bool: ('FunctionNodeInputBool', 'boolean'), str: ('FunctionNodeInputString', 'string'), tuple: ('FunctionNodeInputVector', 'vector'), float: ('ShaderNodeValue', None), } if not type(value) in input_nodes: raise Exception(f"'{value}' cannot be expressed as a node.") input_node_info = input_nodes[type(value)] value_node = State.current_node_tree.nodes.new(input_node_info[0]) if input_node_info[1] is None: value_node.outputs[0].default_value = value else: setattr(value_node, input_node_info[1], value) socket = value_node.outputs[0] self._socket = socket self.socket_type = type(socket).__name__ def _math(self, other, operation): math_node = State.current_node_tree.nodes.new('ShaderNodeVectorMath' if self._socket.type else 'ShaderNodeMath') math_node.operation = operation State.current_node_tree.links.new(self._socket, math_node.inputs[0]) if issubclass(type(other), Type): State.current_node_tree.links.new(other._socket, math_node.inputs[1]) else: math_node.inputs[1].default_value = other return Type(math_node.outputs[0]) def __add__(self, other): return self._math(other, 'ADD') def __sub__(self, other): return self._math(other, 'SUBTRACT') def __mul__(self, other): return self._math(other, 'SUBTRACT') def __truediv__(self, other): return self._math(other, 'DIVIDE') for standard_socket in bpy.types.NodeSocketStandard.__subclasses__(): name = standard_socket.__name__.replace('NodeSocket', '') globals()[name] = type(name, (Type,), { 'socket_type': standard_socket.__name__ })