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3 zmienionych plików z 77 dodań i 36 usunięć

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@ -1,34 +1,42 @@
import bpy
import typing
from collections import deque, Counter
def _arrange(node_tree, padding: typing.Tuple[float, float] = (50, 25)):
# Organize the nodes into columns based on their links.
columns: typing.List[typing.List[typing.Any]] = []
def contains_link(node, column):
return any(
any(
any(link.from_node == node for link in input.links)
for input in n.inputs
)
for n in column
)
for node in reversed(node_tree.nodes):
if (x := next(
filter(
lambda x: contains_link(node, x[1]),
enumerate(columns)
),
None
)) is not None:
if x[0] > 0:
columns[x[0] - 1].append(node)
else:
columns.insert(x[0], [node])
def topo_sort(graph):
in_degree = {u: 0 for u in graph}
for u in graph:
for v in graph[u]:
in_degree[v] += 1
queue = deque([u for u in in_degree if in_degree[u] == 0])
topo_order = []
while queue:
u = queue.popleft()
topo_order.append(u)
for v in graph[u]:
in_degree[v] -= 1
if in_degree[v] == 0:
queue.append(v)
return topo_order
graph = { node:set() for node in node_tree.nodes }
node_input_link_count = Counter()
for link in node_tree.links:
graph[link.from_node].add(link.to_node)
node_input_link_count[link.to_socket] += 1
sorted_nodes = topo_sort(graph)
column_index = {}
for node in reversed(sorted_nodes):
column_index[node] = max([ column_index[adj_node] for adj_node in graph[node] ], default=-1) + 1
if column_index[node] == len(columns):
columns.append([node])
else:
if len(columns) == 0:
columns.append([node])
else:
columns[len(columns) - 1].append(node)
columns[column_index[node]].append(node)
columns = reversed(columns)
# Arrange the columns, computing the size of the node manually so arrangement can be done without UI being visible.
UI_SCALE = bpy.context.preferences.view.ui_scale
@ -46,7 +54,7 @@ def _arrange(node_tree, padding: typing.Tuple[float, float] = (50, 25)):
output_count = len(list(filter(lambda i: i.enabled, node.outputs)))
parent_props = [prop.identifier for base in type(node).__bases__ for prop in base.bl_rna.properties]
properties_count = len([prop for prop in node.bl_rna.properties if prop.identifier not in parent_props])
unset_vector_count = len(list(filter(lambda i: i.enabled and i.type == 'VECTOR' and len(i.links) == 0, node.inputs)))
unset_vector_count = len(list(filter(lambda i: i.enabled and i.type == 'VECTOR' and node_input_link_count[i] == 0, node.inputs)))
node_height = (
NODE_HEADER_HEIGHT \
+ (output_count * NODE_LINK_HEIGHT) \

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@ -66,9 +66,10 @@ class Attribute:
Creates a "Store Named Attribute" node with the correct arguments passed, and returns the modified `Geometry`.
"""
from geometry_script import store_named_attribute
if 'domain' not in kwargs:
kwargs['domain'] = self.domain
return store_named_attribute(
data_type=self.data_type,
domain=self.domain,
geometry=geometry,
name=self.name,
value=value,

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@ -16,6 +16,8 @@ from .static.sample_mode import *
from .static.simulation import *
from .arrange import _arrange
IS_BLENDER_4 = bpy.app.version[0] >= 4
def _as_iterable(x):
if isinstance(x, Type):
return [x,]
@ -24,8 +26,16 @@ def _as_iterable(x):
except TypeError:
return [x,]
get_node_inputs = lambda x: [i for i in x.interface.items_tree if i.item_type == 'SOCKET' and i.in_out == 'INPUT']
get_node_outputs = lambda x: [i for i in x.interface.items_tree if i.item_type == 'SOCKET' and i.in_out == 'OUTPUT']
def get_node_inputs(x):
if IS_BLENDER_4:
return [i for i in x.interface.items_tree if i.item_type == 'SOCKET' and i.in_out == 'INPUT']
else:
return x.inputs
def get_node_outputs(x):
if IS_BLENDER_4:
return [i for i in x.interface.items_tree if i.item_type == 'SOCKET' and i.in_out == 'OUTPUT']
else:
return x.outputs
def tree(name):
tree_name = name
@ -39,7 +49,8 @@ def tree(name):
else:
node_group = bpy.data.node_groups.new(tree_name, 'GeometryNodeTree')
node_group.is_modifier = True
if IS_BLENDER_4:
node_group.is_modifier = True
# Clear the node group before building
for node in node_group.nodes:
@ -48,10 +59,16 @@ def tree(name):
node_inputs = get_node_inputs(node_group)
input_count = sum(map(lambda p: len(p.annotation.__annotations__) if issubclass(p.annotation, InputGroup) else 1, list(signature.parameters.values())))
for node_input in node_inputs[input_count:]:
node_group.interface.remove(node_input)
if IS_BLENDER_4:
node_group.interface.remove(node_input)
else:
node_group.inputs.remove(node_input)
for group_output in get_node_outputs(node_group):
node_group.interface.remove(group_output)
if IS_BLENDER_4:
node_group.interface.remove(group_output)
else:
node_group.outputs.remove(group_output)
# Setup the group inputs
group_input_node = node_group.nodes.new('NodeGroupInput')
@ -80,7 +97,10 @@ def tree(name):
for i, node_input in enumerate(node_inputs):
if node_input.bl_socket_idname != list(inputs.values())[i][0].socket_type:
for ni in node_inputs:
node_group.interface.remove(ni)
if IS_BLENDER_4:
node_group.interface.remove(ni)
else:
node_group.inputs.remove(ni)
break
builder_inputs = {}
@ -91,7 +111,10 @@ def tree(name):
node_inputs[i].name = input_name
node_input = node_inputs[i]
else:
node_input = node_group.interface.new_socket(socket_type=arg[1][0].socket_type, name=input_name, in_out='INPUT')
if IS_BLENDER_4:
node_input = node_group.interface.new_socket(socket_type=arg[1][0].socket_type, name=input_name, in_out='INPUT')
else:
node_input = node_group.inputs.new(arg[1][0].socket_type, input_name)
if arg[1][1] != inspect.Parameter.empty:
node_input.default_value = arg[1][1]
if arg[1][2] is not None:
@ -118,14 +141,20 @@ def tree(name):
for i, (k, v) in enumerate(outputs.items()):
if not issubclass(type(v), Type):
v = Type(value=v)
node_group.interface.new_socket(socket_type=v.socket_type, name=k, in_out='OUTPUT')
if IS_BLENDER_4:
node_group.interface.new_socket(socket_type=v.socket_type, name=k, in_out='OUTPUT')
else:
node_group.outputs.new(v.socket_type, k)
node_group.links.new(v._socket, group_output_node.inputs[i])
else:
for i, result in enumerate(_as_iterable(outputs)):
if not issubclass(type(result), Type):
result = Type(value=result)
# raise Exception(f"Return value '{result}' is not a valid 'Type' subclass.")
node_group.interface.new_socket(socket_type=result.socket_type, name='Result', in_out='OUTPUT')
if IS_BLENDER_4:
node_group.interface.new_socket(socket_type=result.socket_type, name='Result', in_out='OUTPUT')
else:
node_group.outputs.new(result.socket_type, 'Result')
node_group.links.new(result._socket, group_output_node.inputs[i])
_arrange(node_group)
@ -133,7 +162,10 @@ def tree(name):
# Return a function that creates a NodeGroup node in the tree.
# This lets @trees be used in other @trees via simple function calls.
def group_reference(*args, **kwargs):
result = geometrynodegroup(node_tree=node_group, *args, **kwargs)
if IS_BLENDER_4:
result = geometrynodegroup(node_tree=node_group, *args, **kwargs)
else:
result = group(node_tree=node_group, *args, **kwargs)
group_outputs = []
for group_output in result._socket.node.outputs:
group_outputs.append(Type(group_output))