Support Blender 3.x alongside 4.x

main
Carson Katri 2023-11-15 18:10:37 -05:00 zatwierdzone przez Carson Katri
rodzic 56d61980ad
commit 6c25f12729
1 zmienionych plików z 38 dodań i 9 usunięć

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@ -16,6 +16,8 @@ from .static.sample_mode import *
from .static.simulation import *
from .arrange import _arrange
IS_BLENDER_4 = bpy.app.version[0] >= 4
def _as_iterable(x):
if isinstance(x, Type):
return [x,]
@ -24,8 +26,16 @@ def _as_iterable(x):
except TypeError:
return [x,]
get_node_inputs = lambda x: [i for i in x.interface.items_tree if i.item_type == 'SOCKET' and i.in_out == 'INPUT']
get_node_outputs = lambda x: [i for i in x.interface.items_tree if i.item_type == 'SOCKET' and i.in_out == 'OUTPUT']
def get_node_inputs(x):
if IS_BLENDER_4:
return [i for i in x.interface.items_tree if i.item_type == 'SOCKET' and i.in_out == 'INPUT']
else:
return x.inputs
def get_node_outputs(x):
if IS_BLENDER_4:
return [i for i in x.interface.items_tree if i.item_type == 'SOCKET' and i.in_out == 'OUTPUT']
else:
return x.outputs
def tree(name):
tree_name = name
@ -39,7 +49,8 @@ def tree(name):
else:
node_group = bpy.data.node_groups.new(tree_name, 'GeometryNodeTree')
node_group.is_modifier = True
if IS_BLENDER_4:
node_group.is_modifier = True
# Clear the node group before building
for node in node_group.nodes:
@ -48,10 +59,16 @@ def tree(name):
node_inputs = get_node_inputs(node_group)
input_count = sum(map(lambda p: len(p.annotation.__annotations__) if issubclass(p.annotation, InputGroup) else 1, list(signature.parameters.values())))
for node_input in node_inputs[input_count:]:
node_group.interface.remove(node_input)
if IS_BLENDER_4:
node_group.interface.remove(node_input)
else:
node_group.inputs.remove(node_input)
for group_output in get_node_outputs(node_group):
node_group.interface.remove(group_output)
if IS_BLENDER_4:
node_group.interface.remove(group_output)
else:
node_group.outputs.remove(group_output)
# Setup the group inputs
group_input_node = node_group.nodes.new('NodeGroupInput')
@ -80,7 +97,10 @@ def tree(name):
for i, node_input in enumerate(node_inputs):
if node_input.bl_socket_idname != list(inputs.values())[i][0].socket_type:
for ni in node_inputs:
node_group.interface.remove(ni)
if IS_BLENDER_4:
node_group.interface.remove(ni)
else:
node_group.inputs.remove(ni)
break
builder_inputs = {}
@ -91,7 +111,10 @@ def tree(name):
node_inputs[i].name = input_name
node_input = node_inputs[i]
else:
node_input = node_group.interface.new_socket(socket_type=arg[1][0].socket_type, name=input_name, in_out='INPUT')
if IS_BLENDER_4:
node_input = node_group.interface.new_socket(socket_type=arg[1][0].socket_type, name=input_name, in_out='INPUT')
else:
node_input = node_group.inputs.new(arg[1][0].socket_type, input_name)
if arg[1][1] != inspect.Parameter.empty:
node_input.default_value = arg[1][1]
if arg[1][2] is not None:
@ -118,14 +141,20 @@ def tree(name):
for i, (k, v) in enumerate(outputs.items()):
if not issubclass(type(v), Type):
v = Type(value=v)
node_group.interface.new_socket(socket_type=v.socket_type, name=k, in_out='OUTPUT')
if IS_BLENDER_4:
node_group.interface.new_socket(socket_type=v.socket_type, name=k, in_out='OUTPUT')
else:
node_group.outputs.new(v.socket_type, k)
node_group.links.new(v._socket, group_output_node.inputs[i])
else:
for i, result in enumerate(_as_iterable(outputs)):
if not issubclass(type(result), Type):
result = Type(value=result)
# raise Exception(f"Return value '{result}' is not a valid 'Type' subclass.")
node_group.interface.new_socket(socket_type=result.socket_type, name='Result', in_out='OUTPUT')
if IS_BLENDER_4:
node_group.interface.new_socket(socket_type=result.socket_type, name='Result', in_out='OUTPUT')
else:
node_group.outputs.new(result.socket_type, 'Result')
node_group.links.new(result._socket, group_output_node.inputs[i])
_arrange(node_group)