Improve code generation and documentation

pull/1/head
Carson Katri 2022-11-13 14:38:31 -05:00
rodzic 58bc0b635a
commit 100368d198
12 zmienionych plików z 359 dodań i 3617 usunięć

3
.gitignore vendored
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@ -1,4 +1,6 @@
.DS_Store
docs/
typeshed/
# Byte-compiled / optimized / DLL files
__pycache__/
@ -16,6 +18,7 @@ dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/

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import bpy
import os
from .lib import *
from .tree import *
bl_info = {
"name" : "Geometry Script",

Plik diff jest za duży Load Diff

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from geometry_script import *
@tree("Jellyfish")
def jellyfish(geometry: Geometry, head_radius: Float):
curve_points = geometry.curve_to_points(mode='EVALUATED').points
for i, points in curve_points:
return instance_on_points()
head = ico_sphere(radius=head_radius).transform(
translation=head_transform.position,
rotation=rotate_euler(space='LOCAL', rotation=align_euler_to_vector(vector=head_transform.tangent), rotate_by=(90, 0, 0)),
scale=(1, 1, 0.5)
)
return join_geometry(geometry=[head, geometry])

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from .tree import *
from .types import *
from .node_mapper import *

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import bpy
from .state import State
from .types import Type
class OutputsList(dict):
__getattr__ = dict.get
__setattr__ = dict.__setitem__
__delattr__ = dict.__delitem__
def build_node(node_type):
def build(_primary_arg=None, **kwargs):
node = State.current_node_tree.nodes.new(node_type.__name__)
if _primary_arg is not None:
State.current_node_tree.links.new(_primary_arg._socket, node.inputs[0])
for prop in node.bl_rna.properties:
argname = prop.name.lower().replace(' ', '_')
if argname in kwargs:
setattr(node, prop.identifier, kwargs[argname])
for node_input in (node.inputs[1:] if _primary_arg is not None else node.inputs):
argname = node_input.name.lower().replace(' ', '_')
if argname in kwargs:
if node_input.is_multi_input and hasattr(kwargs[argname], '__iter__') and len(kwargs[argname]) > 0 and issubclass(type(next(iter(kwargs[argname]))), Type):
for x in kwargs[argname]:
State.current_node_tree.links.new(x._socket, node_input)
elif issubclass(type(kwargs[argname]), Type):
State.current_node_tree.links.new(kwargs[argname]._socket, node_input)
else:
try:
node_input.default_value = kwargs[argname]
except:
constant = Type(value=kwargs[argname])
State.current_node_tree.links.new(constant._socket, node_input)
outputs = {}
for node_output in node.outputs:
outputs[node_output.name.lower().replace(' ', '_')] = Type(node_output)
if len(outputs) == 1:
return list(outputs.values())[0]
else:
return OutputsList(outputs)
return build
documentation = {}
registered_nodes = set()
def register_node(node_type, category_path=None):
if node_type in registered_nodes:
return
snake_case_name = node_type.bl_rna.name.lower().replace(' ', '_')
globals()[snake_case_name] = build_node(node_type)
globals()[snake_case_name].bl_category_path = category_path
globals()[snake_case_name].bl_node_type = node_type
documentation[snake_case_name] = globals()[snake_case_name]
def build_node_method(node_type):
def build(self, *args, **kwargs):
return build_node(node_type)(self, *args, **kwargs)
return build
setattr(Type, snake_case_name, build_node_method(node_type))
registered_nodes.add(node_type)
for category_name in list(filter(lambda x: x.startswith('NODE_MT_category_GEO_'), dir(bpy.types))):
category = getattr(bpy.types, category_name)
category_path = category.category.name.lower().replace(' ', '_')
for node in category.category.items(None):
node_type = getattr(bpy.types, node.nodetype)
register_node(node_type, category_path)
for node_type in bpy.types.GeometryNode.__subclasses__():
register_node(node_type)
def create_documentation():
temp_node_group = bpy.data.node_groups.new('temp_node_group', 'GeometryNodeTree')
color_mappings = {
'INT': '#598C5C',
'FLOAT': '#A1A1A1',
'BOOLEAN': '#CCA6D6',
'GEOMETRY': '#00D6A3',
'VALUE': '#A1A1A1',
'VECTOR': '#6363C7',
'MATERIAL': '#EB7582',
'TEXTURE': '#9E4FA3',
'COLLECTION': '#F5F5F5',
'OBJECT': '#ED9E5C',
'STRING': '#70B2FF',
'RGBA': '#C7C729',
}
default_color = '#A1A1A1'
docstrings = []
symbols = []
for func in sorted(documentation.keys()):
method = documentation[func]
link = f"https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/{method.bl_category_path}/{func}.html"
image = f"https://docs.blender.org/manual/en/latest/_images/node-types_{method.bl_node_type.__name__}"
node_instance = temp_node_group.nodes.new(method.bl_node_type.__name__)
props_inputs = {}
symbol_inputs = {}
parent_props = [prop.identifier for base in method.bl_node_type.__bases__ for prop in base.bl_rna.properties]
for prop in method.bl_node_type.bl_rna.properties:
if not prop.identifier in parent_props:
if prop.type == 'ENUM':
enum_items = 'Literal[' + ', '.join(map(lambda i: f"'{i.identifier}'", prop.enum_items)) + ']'
props_inputs[prop.identifier] = f"<span style=\"color: {color_mappings['STRING']};\">{enum_items}</span>"
symbol_inputs[prop.identifier] = enum_items
else:
props_inputs[prop.identifier] = f"<span style=\"color: {color_mappings.get(prop.type, default_color)};\">{prop.type.title()}</span>"
symbol_inputs[prop.identifier] = prop.type.title()
primary_arg = None
for node_input in node_instance.inputs:
name = node_input.name.lower().replace(' ', '_')
typename = type(node_input).__name__.replace('NodeSocket', '')
if node_input.is_multi_input:
typename = f"List[{typename}]"
type_str = f"<span style=\"color: {color_mappings.get(node_input.type, default_color)};\">{typename}</span>"
if name in props_inputs:
props_inputs[name] = props_inputs[name] + f' | {type_str}'
symbol_inputs[name] = symbol_inputs[name] + f' | {typename}'
else:
props_inputs[name] = type_str
symbol_inputs[name] = typename
if primary_arg is None:
primary_arg = (name, props_inputs[name])
arg_docs = []
symbol_args = []
for name, value in props_inputs.items():
arg_docs.append(f"{name}: {value}")
symbol_args.append(f"{name}: {symbol_inputs[name]}")
outputs = {}
symbol_outputs = {}
for node_output in node_instance.outputs:
output_name = node_output.name.lower().replace(' ', '_')
output_type = type(node_output).__name__.replace('NodeSocket', '')
outputs[output_name] = f"<span style=\"color: {color_mappings.get(node_output.type, default_color)};\">{output_type}</span>"
symbol_outputs[output_name] = output_type
output_docs = []
output_symbols = []
for name, value in outputs.items():
output_docs.append(f"{name}: {value}")
output_symbols.append(f"{name}: {symbol_outputs[name]}")
outputs_doc = f"{{ {', '.join(output_docs)} }}" if len(output_docs) > 1 else ''.join(output_docs)
arg_separator = ',\n '
def primary_arg_docs():
return f"""
<h4>Chain Syntax</h4>
<pre><code>{primary_arg[0]}: {primary_arg[1]} = ...
{primary_arg[0]}.{func}(...)</code></pre>
"""
docstrings.append(f"""
<details style="margin: 10px 0;">
<summary><code>{func}</code> - <a href="{link}">{method.bl_node_type.bl_rna.name}</a></summary>
<div style="margin-top: 5px;">
<img src="{image}.webp" onerror="if (this.src != '{image}.png') this.src = '{image}.png'" />
<h4>Signature</h4>
<pre><code>{func}(
{arg_separator.join(arg_docs)}
)</code></pre>
<h4>Result</h4>
<pre><code>{outputs_doc}</code></pre>
{primary_arg_docs() if primary_arg is not None else ""}
</div>
</details>
""")
output_symbol_separator = '\n '
symbol_return_type = f"_{func}_result"
if len(output_symbols) > 1:
symbols.append(f"""class {symbol_return_type}:
{output_symbol_separator.join(output_symbols)}""")
symbols.append(f"""def {func}({', '.join(symbol_args)}) -> {list(symbol_outputs.values())[0] if len(output_symbols) == 1 else symbol_return_type}: pass""")
bpy.data.node_groups.remove(temp_node_group)
html = f"""
<html>
<head>
<style>
html {{
background-color: #1D1D1D;
color: #FFFFFF;
}}
a {{
color: #4772B3;
}}
body {{
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol";
max-width: 60em;
margin: 0 auto;
}}
pre {{
overflow: scroll;
padding: 16px;
background-color: #303030;
border-radius: 5px;
}}
</style>
</head>
<body>
<h1>Geometry Script</h1>
<h3>Nodes</h3>
{''.join(docstrings)}
</body>
</html>
"""
with open('documentation.html', 'w') as f:
f.write(html)
with open('geometry_script.py', 'w') as f:
newline = '\n'
def type_symbol(t):
return f"class {t.__name__}: pass"
f.write(f"""from typing import *
{newline.join(map(type_symbol, Type.__subclasses__()))}
{newline.join(symbols)}""")
def create_docs():
create_documentation()
bpy.app.timers.register(create_docs)

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import bpy
from .state import State
# The base class all exposed socket types conform to.
class Type:
socket_type: str
def __init__(self, socket: bpy.types.NodeSocket = None, value = None):
if value is not None:
input_nodes = {
int: ('FunctionNodeInputInt', 'integer'),
bool: ('FunctionNodeInputBool', 'boolean'),
str: ('FunctionNodeInputString', 'string'),
tuple: ('FunctionNodeInputVector', 'vector'),
float: ('ShaderNodeValue', None),
}
if not type(value) in input_nodes:
raise Exception(f"'{value}' cannot be expressed as a node.")
input_node_info = input_nodes[type(value)]
value_node = State.current_node_tree.nodes.new(input_node_info[0])
if input_node_info[1] is None:
value_node.outputs[0].default_value = value
else:
setattr(value_node, input_node_info[1], value)
socket = value_node.outputs[0]
self._socket = socket
self.socket_type = type(socket).__name__
def _math(self, other, operation):
math_node = State.current_node_tree.nodes.new('ShaderNodeVectorMath' if self._socket.type else 'ShaderNodeMath')
math_node.operation = operation
State.current_node_tree.links.new(self._socket, math_node.inputs[0])
if issubclass(type(other), Type):
State.current_node_tree.links.new(other._socket, math_node.inputs[1])
else:
math_node.inputs[1].default_value = other
return Type(math_node.outputs[0])
def __add__(self, other):
return self._math(other, 'ADD')
def __sub__(self, other):
return self._math(other, 'SUBTRACT')
def __mul__(self, other):
return self._math(other, 'SUBTRACT')
def __truediv__(self, other):
return self._math(other, 'DIVIDE')
for standard_socket in bpy.types.NodeSocketStandard.__subclasses__():
name = standard_socket.__name__.replace('NodeSocket', '')
globals()[name] = type(name, (Type,), { 'socket_type': standard_socket.__name__ })

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node_mapper.py 100644
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import bpy
from bpy.types import GeometryNodeCurveToMesh
from .state import State
from .types import *
class OutputsList(dict):
__getattr__ = dict.get
__setattr__ = dict.__setitem__
__delattr__ = dict.__delitem__
def build_node(node_type):
def build(_primary_arg=None, **kwargs):
node = State.current_node_tree.nodes.new(node_type.__name__)
if _primary_arg is not None:
State.current_node_tree.links.new(_primary_arg._socket, node.inputs[0])
for prop in node.bl_rna.properties:
argname = prop.name.lower().replace(' ', '_')
if argname in kwargs:
setattr(node, prop.identifier, kwargs[argname])
for node_input in (node.inputs[1:] if _primary_arg is not None else node.inputs):
argname = node_input.name.lower().replace(' ', '_')
if argname in kwargs:
if node_input.is_multi_input and hasattr(kwargs[argname], '__iter__') and len(kwargs[argname]) > 0 and issubclass(type(next(iter(kwargs[argname]))), Type):
for x in kwargs[argname]:
State.current_node_tree.links.new(x._socket, node_input)
elif issubclass(type(kwargs[argname]), Type):
State.current_node_tree.links.new(kwargs[argname]._socket, node_input)
else:
try:
node_input.default_value = kwargs[argname]
except:
constant = Type(value=kwargs[argname])
State.current_node_tree.links.new(constant._socket, node_input)
outputs = {}
for node_output in node.outputs:
outputs[node_output.name.lower().replace(' ', '_')] = Type(node_output)
if len(outputs) == 1:
return list(outputs.values())[0]
else:
return OutputsList(outputs)
return build
documentation = {}
registered_nodes = set()
def register_node(node_type, category_path=None):
if node_type in registered_nodes:
return
snake_case_name = node_type.bl_rna.name.lower().replace(' ', '_')
globals()[snake_case_name] = build_node(node_type)
globals()[snake_case_name].bl_category_path = category_path
globals()[snake_case_name].bl_node_type = node_type
documentation[snake_case_name] = globals()[snake_case_name]
def build_node_method(node_type):
def build(self, *args, **kwargs):
return build_node(node_type)(self, *args, **kwargs)
return build
setattr(Type, snake_case_name, build_node_method(node_type))
registered_nodes.add(node_type)
for category_name in list(filter(lambda x: x.startswith('NODE_MT_category_GEO_'), dir(bpy.types))):
category = getattr(bpy.types, category_name)
category_path = category.category.name.lower().replace(' ', '_')
for node in category.category.items(None):
node_type = getattr(bpy.types, node.nodetype)
register_node(node_type, category_path)
for node_type_name in list(filter(lambda x: 'GeometryNode' in x, dir(bpy.types))):
node_type = getattr(bpy.types, node_type_name)
if issubclass(node_type, bpy.types.GeometryNode):
register_node(node_type)
def create_documentation():
temp_node_group = bpy.data.node_groups.new('temp_node_group', 'GeometryNodeTree')
color_mappings = {
'INT': '#598C5C',
'FLOAT': '#A1A1A1',
'BOOLEAN': '#CCA6D6',
'GEOMETRY': '#00D6A3',
'VALUE': '#A1A1A1',
'VECTOR': '#6363C7',
'MATERIAL': '#EB7582',
'TEXTURE': '#9E4FA3',
'COLLECTION': '#F5F5F5',
'OBJECT': '#ED9E5C',
'STRING': '#70B2FF',
'RGBA': '#C7C729',
}
default_color = '#A1A1A1'
docstrings = []
symbols = []
for func in sorted(documentation.keys()):
try:
method = documentation[func]
link = f"https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/{method.bl_category_path}/{func}.html"
image = f"https://docs.blender.org/manual/en/latest/_images/node-types_{method.bl_node_type.__name__}"
node_instance = temp_node_group.nodes.new(method.bl_node_type.__name__)
props_inputs = {}
symbol_inputs = {}
parent_props = [prop.identifier for base in method.bl_node_type.__bases__ for prop in base.bl_rna.properties]
for prop in method.bl_node_type.bl_rna.properties:
if not prop.identifier in parent_props:
if prop.type == 'ENUM':
enum_items = 'Literal[' + ', '.join(map(lambda i: f"'{i.identifier}'", prop.enum_items)) + ']'
props_inputs[prop.identifier] = f"<span style=\"color: {color_mappings['STRING']};\">{enum_items}</span>"
symbol_inputs[prop.identifier] = enum_items
else:
props_inputs[prop.identifier] = f"<span style=\"color: {color_mappings.get(prop.type, default_color)};\">{prop.type.title()}</span>"
symbol_inputs[prop.identifier] = prop.type.title()
primary_arg = None
for node_input in node_instance.inputs:
name = node_input.name.lower().replace(' ', '_')
typename = type(node_input).__name__.replace('NodeSocket', '')
if node_input.is_multi_input:
typename = f"List[{typename}]"
type_str = f"<span style=\"color: {color_mappings.get(node_input.type, default_color)};\">{typename}</span>"
if name in props_inputs:
props_inputs[name] = props_inputs[name] + f' | {type_str}'
symbol_inputs[name] = symbol_inputs[name] + f' | {typename}'
else:
props_inputs[name] = type_str
symbol_inputs[name] = typename
if primary_arg is None:
primary_arg = (name, props_inputs[name])
arg_docs = []
symbol_args = []
for name, value in props_inputs.items():
arg_docs.append(f"{name}: {value}")
symbol_args.append(f"{name}: {symbol_inputs[name]} | None = None")
outputs = {}
symbol_outputs = {}
for node_output in node_instance.outputs:
output_name = node_output.name.lower().replace(' ', '_')
output_type = type(node_output).__name__.replace('NodeSocket', '')
outputs[output_name] = f"<span style=\"color: {color_mappings.get(node_output.type, default_color)};\">{output_type}</span>"
symbol_outputs[output_name] = output_type
output_docs = []
output_symbols = []
for name, value in outputs.items():
output_docs.append(f"{name}: {value}")
output_symbols.append(f"{name}: {symbol_outputs[name]}")
outputs_doc = f"{{ {', '.join(output_docs)} }}" if len(output_docs) > 1 else ''.join(output_docs)
arg_separator = ',\n '
def primary_arg_docs():
return f"""
<h4>Chain Syntax</h4>
<pre><code>{primary_arg[0]}: {primary_arg[1]} = ...
{primary_arg[0]}.{func}(...)</code></pre>
"""
docstrings.append(f"""
<details style="margin: 10px 0;">
<summary><code>{func}</code> - <a href="{link}">{method.bl_node_type.bl_rna.name}</a></summary>
<div style="margin-top: 5px;">
<img src="{image}.webp" onerror="if (this.src != '{image}.png') this.src = '{image}.png'" />
<h4>Signature</h4>
<pre><code>{func}(
{arg_separator.join(arg_docs)}
)</code></pre>
<h4>Result</h4>
<pre><code>{outputs_doc}</code></pre>
{primary_arg_docs() if primary_arg is not None else ""}
</div>
</details>
""")
output_symbol_separator = '\n '
symbol_return_type = f"_{func}_result"
if len(output_symbols) > 1:
symbols.append(f"""class {symbol_return_type}:
{output_symbol_separator.join(output_symbols)}""")
return_type_hint = list(symbol_outputs.values())[0] if len(output_symbols) == 1 else symbol_return_type
symbols.append(f"""def {func}({', '.join(symbol_args)}) -> {return_type_hint}: \"\"\"![]({image}.webp)\"\"\"""")
except:
continue
bpy.data.node_groups.remove(temp_node_group)
html = f"""
<html>
<head>
<style>
html {{
background-color: #1D1D1D;
color: #FFFFFF;
}}
a {{
color: #4772B3;
}}
body {{
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol";
max-width: 60em;
margin: 0 auto;
}}
pre {{
overflow: scroll;
padding: 16px;
background-color: #303030;
border-radius: 5px;
}}
</style>
</head>
<body>
<h1>Geometry Script</h1>
<h3>Nodes</h3>
{''.join(docstrings)}
</body>
</html>
"""
with open('docs/documentation.html', 'w') as f:
f.write(html)
with open('typeshed/geometry_script.pyi', 'w') as f:
newline = '\n'
def type_symbol(t):
return f"class {t.__name__}(Type): pass"
f.write(f"""from typing import *
def tree(builder):
\"\"\"
Marks a function as a node tree.
\"\"\"
pass
class Type:
{(newline + ' ').join(filter(lambda x: x.startswith('def'), symbols))}
{newline.join(map(type_symbol, Type.__subclasses__()))}
{newline.join(symbols)}""")
def create_docs():
create_documentation()
bpy.app.timers.register(create_docs)

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@ -6,14 +6,14 @@ try:
except:
pass
from .state import State
from .types import Type
from .types import *
from .node_mapper import *
def _as_iterable(input):
def _as_iterable(x):
try:
return iter(input)
return iter(x)
except TypeError:
return {input}
return [x,]
def tree(name):
tree_name = name

115
types.py 100644
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import bpy
from bpy.types import NodeSocketStandard
import nodeitems_utils
from .state import State
# The base class all exposed socket types conform to.
class Type:
socket_type: str
def __init__(self, socket: bpy.types.NodeSocket = None, value = None):
if value is not None:
input_nodes = {
int: ('FunctionNodeInputInt', 'integer'),
bool: ('FunctionNodeInputBool', 'boolean'),
str: ('FunctionNodeInputString', 'string'),
tuple: ('FunctionNodeInputVector', 'vector'),
float: ('ShaderNodeValue', None),
}
if not type(value) in input_nodes:
raise Exception(f"'{value}' cannot be expressed as a node.")
input_node_info = input_nodes[type(value)]
value_node = State.current_node_tree.nodes.new(input_node_info[0])
if input_node_info[1] is None:
value_node.outputs[0].default_value = value
else:
setattr(value_node, input_node_info[1], value)
socket = value_node.outputs[0]
self._socket = socket
self.socket_type = type(socket).__name__
def _math(self, other, operation):
math_node = State.current_node_tree.nodes.new('ShaderNodeVectorMath' if self._socket.type == 'VECTOR' else 'ShaderNodeMath')
math_node.operation = operation
State.current_node_tree.links.new(self._socket, math_node.inputs[0])
if issubclass(type(other), Type):
State.current_node_tree.links.new(other._socket, math_node.inputs[1])
else:
math_node.inputs[1].default_value = other
return Type(math_node.outputs[0])
def __add__(self, other):
return self._math(other, 'ADD')
def __sub__(self, other):
return self._math(other, 'SUBTRACT')
def __mul__(self, other):
return self._math(other, 'MULTIPLY')
def __truediv__(self, other):
return self._math(other, 'DIVIDE')
def __mod__(self, other):
return self._math(other, 'MODULO')
def _compare(self, other, operation):
compare_node = State.current_node_tree.nodes.new('FunctionNodeCompare')
compare_node.data_type = 'FLOAT' if self._socket.type == 'VALUE' else self._socket.type
compare_node.operation = operation
State.current_node_tree.links.new(self._socket, compare_node.inputs[0])
if issubclass(type(other), Type):
State.current_node_tree.links.new(other._socket, compare_node.inputs[1])
else:
compare_node.inputs[1].default_value = other
return Type(compare_node.outputs[0])
def __eq__(self, other):
return self._compare(other, 'EQUAL')
def __ne__(self, other):
return self._compare(other, 'NOT_EQUAL')
def __lt__(self, other):
return self._compare(other, 'LESS_THAN')
def __le__(self, other):
return self._compare(other, 'LESS_EQUAL')
def __gt__(self, other):
return self._compare(other, 'GREATER_THAN')
def __ge__(self, other):
return self._compare(other, 'GREATER_EQUAL')
for standard_socket in list(filter(lambda x: 'NodeSocket' in x, dir(bpy.types))):
name = standard_socket.replace('NodeSocket', '')
if len(name) < 1:
continue
globals()[name] = type(name, (Type,), { 'socket_type': standard_socket, '__module__': Type.__module__ })
if name == 'Vector':
def get_component(component):
@property
def get(self):
separate_node = State.current_node_tree.nodes.new('ShaderNodeSeparateXYZ')
State.current_node_tree.links.new(self._socket, separate_node.inputs[0])
return Type(separate_node.outputs[component])
return get
globals()[name].x = get_component(0)
globals()[name].y = get_component(1)
globals()[name].z = get_component(2)
if name == 'Int':
class IntIterator:
def __init__(self, integer):
self.integer = integer
self.points = State.current_node_tree.nodes.new('GeometryNodePoints')
State.current_node_tree.links.new(self.integer._socket, self.points.inputs[0])
self.index = State.current_node_tree.nodes.new('GeometryNodeInputIndex')
self._did_iterate = False
def __next__(self):
if not self._did_iterate:
self._did_iterate = True
return Type(self.index.outputs[0]), Type(self.points.outputs[0])
else:
raise StopIteration()
globals()[name].__iter__ = lambda self: IntIterator(self)