- changes to `setPixelColorXY` give an extra FPS, some checks and the loops are only done when needed, additional function call is still faster (force inlining it gives negligible speed boost but eats more flash)
- commented out the unused `boxBlur` function
- code size improvemnts (also faster) in `moveX()` and `moveY()` by only copying whats required and avoiding code duplications
- consolidated the `blur()` functions by enabling asymmetrical blur2D() to replace `blurRow` and `blurCol`
- compiler warning fixes (explicit unsigned casts)
- removing WS2812FX::setMode()
- removing WS2812FX::setColor()
- removing floating point in transition
- color handling modification in set.cpp
- replaced uint8_t with unsigned in function parameters
- inlined WS2812FX::isUpdating()
- (MAY BE BREAKING) alexa & smartnest update
- Added pre-calculation for segment brightness: stored in _segBri. The impact on FPS is not huge but measurable (~1-2FPS in my test conditions)
- Removed `bool unScaled` from `setPixelColor()` function again (it has no/minimal impact on speed but huge impact on flash usage: +850 bytes)
- Removed negative checking in `setPixelColorXY()` and replaced it with a local typecast to unsigned, saves a few instructions (tested and working)
- Changed int8_t to int in `moveX()` and `moveY()`
- Removed a few functions from IRAM as they are now not called for every pixel but only once per segment update
- Removed a `virtualWidth()` call from `ripple_base()`
- Bugfix in `mode_colortwinkle()`
uint16_t to unsigned to make it consisten throughout the hand-down.
colorFromPaletteWLED now returns uint32_t which saves the conversion to CRGB and back to uint32_t (in most uses at least).
also added (preliminary) CRGBW struct. I tried to use it in place of uint32_t colors but it adds a lot of overhead when passing the struct so reverted to uint32_t in most places.
updated a few FX to use the CRGBW struct and also cleaned some code to improve flash useage.
- blurring now uses desaturated adding: it is faster most of the times and blurring adds scaled colors so should rarely (ever?) saturate, I saw no visual difference in tests.
- formatting
- optimized color_add() again: now it is as fast with preserved ratio scaling than the "fast" variant was before (if no scaling is needed, it is even faster). plus it saves 250 bytes of flash
- bugfix in `color_fade()`
- removed a lot of whitespaces
- gamma correction only where needed
- paletteIndex should be uint8_t (it is only used as that)
note: integrating the new `ColorFromPaletteWLED()` into this would require a whole lot of code rewrite and would result in more color conversions from 32bit to CRGB. It would be really useful only if CRGB is replaced with native 32bit colors.
inlining getMappedPixelIndex gets rid of function entry instructions (hopefully) so it should be faster.
also added the 'multi color math' trick to color_add function (it will not make much difference but code shrinks by a few bytes)
- Renamed LEDPIN to DEFAULT_LED_PIN.
- Removed ability to override DEFAULT_LED_PIN, DEFAULT_LED_TYPE and DEFAULT_LED_COUNT. Use DATA_PINS, LED_TYPES and PIXEL_COUNTS instead.
some users have reported that releases after 0.14.0 are not working reliably. So we add a few "compat" for 8266 that try to reproduce the buildenv of 0.14.0 as much as possible.
* platform and platform_packages from 0.14.0
* not using PIO_FRAMEWORK_ARDUINO_MMU_CACHE16_IRAM48
* due to smaller IRAM, we had to move some functions back from IRAM to normal flash (may cause slowdown)