- fixed inconsitencies in size rendering
- fixed palette being wrapped in color by position and color by age modes
- Fixed bug in memory layout: for some unknown reason, if flags come before particles, last flag is sometimes overwritten, changing memory laout seems to fix that
- New color modes in PS Fireworks 1D:
- custom3 slider < 16: lower saturation (check1: single color or multi-color explosions)
- custom3 slider <= 23: full saturation (check1: single color or multi-color explosions)
- custom3 slider > 23: color by speed (check 1 has not effect here)
- custom slider = max: color by age or color by position (depends on check1)
* Removed memory manager from PS
- reverted all changes related to memory manager
- moved local buffer into effect data memory
- some RAM issues may occur on larger setups: tested on S3 it works fine up to 32x32 but runs into memory issues at 64x32
* fixed ifdef, improved readability, add optimize "o2" flags to improve speed
- added struct for x and y coordinates, thx to @blazoncek
* cleanup and minor improvements
- removed local buffer for ESP8266 in 1D system to save on RAM
- increased particle brightness in PS Impact
- minor tweak in collision binning (might improve speed)
- removed comments and some other unused stuff
- fixed a few compiler wranings
* fixed init sequence bug
* added Sonic Boom AR FX, some tweaks to Sonic Stream
* added white color option to Sonic Stream
* improvements to collisions (speed look-ahead)
* code prettified
* added "playful" mode to PS Chase plus some minor speed optimizations
* Adding new FX: PS Springy with many config options
I've just assigned an arbitrary ID number. The ID system should
get removed entirely; we don't want to have to change a base
system header to add each module.
Rather than reading the file off disk, have the json/cfg endpoint
return the live config from system state data. This can improve
UI behaviour as it can never be out of date or include values that
do not apply to the current firmware install.
Break the actual JSON assembly apart from the file writing code. This
permits calling it in other contexts, allowing us to pull the live
config data even if the filesystem is out of date.
Part of the ongoing quest to migrate macro definitions to typed
language constructs. This actually yields a small improvement in
code size, likely from the byte->int conversion.