Wykres commitów

393 Commity (secure-api)

Autor SHA1 Wiadomość Data
Blaz Kristan cc68e6b6e6 Squashed commit of the following:
Remove sync receive
Disallow 2D effects on non-2D segments
Optimisations
Sync clarification
AR palettes
Return of 2 audio simulations
Bugfix in sync #3344
    - remove excessive segments
    - ignore inactive segments if not syncing bounds
    - send UDP/WS on segment change
    - pop_back() when removing last segment
Add pairing support for ESP-NOW sync
Reduce string RAM footprint
UDP parse optimisation
Make WizMote work with sync.
ESP-NOW wireless sync POC.
    - caveat: devices have to be on the same channel
    - clashes with WizMote handling ATM
2023-09-10 18:52:14 +02:00
Blaz Kristan e40f266042 Better bugfix in mode blending when _t is unallocated 2023-09-08 16:01:11 +02:00
Frank 188956a4af bugfix for random crash when switching between presets
this is a band-aid fix for random crashes when switching between presets with multiple segments - crossfade disabled.

!! adding type initializers fixed it for me on -S3, however I still see (less frequent) crashes on esp32, due to heap corruption.

It took me hours to get a meaningful stackdump:

assert failed: heap_caps_free heap_caps.c:360 (heap != NULL && "free() target pointer is outside heap areas")

Backtrace: 0x40084ee1:0x3ffb2570 0x4008e341:0x3ffb2590 0x40094709:0x3ffb25b0 0x4008534a:0x3ffb26e0 0x40094739:0x3ffb2700 0x400e9037:0x3ffb2720 0x400e917c:0x3ffb2740 0x400eaeeb:0x3ffb2760 0x40117ec5:0x3ffb27c0 0x401184ea:0x3ffb2800 0x4013509d:0x3ffb2820

  #0  0x40084ee1:0x3ffb2570 in panic_abort at /Users/ficeto/Desktop/ESP32/ESP32S2/esp-idf-public/components/esp_system/panic.c:402
  #1  0x4008e341:0x3ffb2590 in esp_system_abort at /Users/ficeto/Desktop/ESP32/ESP32S2/esp-idf-public/components/esp_system/esp_system.c:128
  #2  0x40094709:0x3ffb25b0 in __assert_func at /Users/ficeto/Desktop/ESP32/ESP32S2/esp-idf-public/components/newlib/assert.c:85
  #3  0x4008534a:0x3ffb26e0 in heap_caps_free at /Users/ficeto/Desktop/ESP32/ESP32S2/esp-idf-public/components/heap/heap_caps.c:360
      (inlined by) heap_caps_free at /Users/ficeto/Desktop/ESP32/ESP32S2/esp-idf-public/components/heap/heap_caps.c:345
  #4  0x40094739:0x3ffb2700 in free at /Users/ficeto/Desktop/ESP32/ESP32S2/esp-idf-public/components/newlib/heap.c:39
  #5  0x400e9037:0x3ffb2720 in Segment::deallocateData() at wled00/FX_fcn.cpp:189
  #6  0x400e917c:0x3ffb2740 in Segment::resetIfRequired() at wled00/FX_fcn.cpp:206
      (inlined by) Segment::resetIfRequired() at wled00/FX_fcn.cpp:203
  #7  0x400eaeeb:0x3ffb2760 in WS2812FX::service() at wled00/FX_fcn.cpp:1216 (discriminator 2)
  #8  0x40117ec5:0x3ffb27c0 in WLED::loop() at wled00/wled.cpp:115 (discriminator 3)
  #9  0x401184ea:0x3ffb2800 in loop() at C:/src/wled00/wled00.ino:20
  #10 0x4013509d:0x3ffb2820 in loopTask(void*) at C:/Users/user/.platformio/packages/framework-arduinoespressif32/cores/esp32/main.cpp:50

ELF file SHA256: 18c20b536f4c6ef4
2023-09-08 12:06:23 +02:00
Frank 5110a8c636 Squashed commit of the following:
commit 84148ad07a
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Sun Sep 3 12:34:17 2023 +0200

    Implement palette colors

commit af3c8f66f7
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:18:41 2023 +0200

    revert wled00.ino

commit 3097a1b17e
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:13:37 2023 +0200

    minor aesthetic fixes

commit 54b80f74b2
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:09:32 2023 +0200

    remove unused variable

commit 9a78d28cd7
Merge: 56a74bc5 1ed81793
Author: Blaz Kristan <blaz@kristan-sp.si>
Date:   Tue Aug 1 18:08:29 2023 +0200

    Merge branch 'main' into PJH_ADD_Linearbounce

commit 56a74bc54c
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sat Aug 15 12:34:13 2020 -0500

    Update FX.cpp

    Added the improvements suggested by Gregor Hartmann

commit a20358b61b
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 12 08:33:48 2020 -0500

    Adding 2 ball track modes

    With and without collisions

commit 341d9d1697
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 5 14:55:14 2020 -0500

    Update FX.cpp

    Still 1 bug to fix - this was a test.

commit 9cee424383
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jul 5 14:53:14 2020 -0500

    Update FX.cpp

commit 37cb51cfd6
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Thu Jul 2 14:16:25 2020 -0500

    Adding Collision

    A couple of bugs still need sorting

commit 84b7bfb989
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jun 28 19:59:46 2020 -0500

    update for lost balls

    Added some protection - so that when intensity is lowered and raised some time later balls that have moved way off the track are recovered.

commit 04d17e4839
Author: pjhatch <66844564+pjhatch@users.noreply.github.com>
Date:   Sun Jun 28 19:43:56 2020 -0500

    Added Ball Track V1

    In this version the balls bounce of the edges and do not interact with one another.
2023-09-05 18:39:51 +02:00
Blaz Kristan c2f5846a8e Add optional compile flag 2023-09-02 20:20:51 +02:00
Blaz Kristan 4911a74cac Scrolling text enhancement.
- breaking change
- remove leading 0 checkmark
- add reverse scroll checkmark
- add vertical scroll if text fits into segment (intensity ==0 or ==255)
- rotated characters
- leading 0 check added to short texts (i.e. #DDMM0)
Fixes #3322
2023-08-16 21:02:00 +02:00
Blaz Kristan ac83b67632 Cleaner transition code.
Fixed skipped pixel flashing.
2023-08-12 12:45:11 +02:00
Blaz Kristan 9832fbe042 Segment reset 2023-08-08 20:40:19 +02:00
Blaz Kristan 084070475d Chasing memory corruption/leaks. 2023-08-07 16:50:18 +02:00
Blaz Kristan 93a1616933 Blend tweaking. 2023-08-05 21:01:06 +02:00
Blaz Kristan 9a87a2ff0d Blending 2023-08-05 17:35:14 +02:00
Blaz Kristan 937e3d0b94 FX blending POC 2023-08-05 13:50:08 +02:00
Blaz Kristan 8503aba583 Better random palette handling.
Remove unnecessary debug timing.
2023-08-03 22:28:53 +02:00
cschwinne 2b9007958b Merge branch 'main' into gif 2023-07-31 18:26:35 +02:00
cschwinne 5e20abd7f1 Move segment bounds queuing to WS2812FX 2023-07-13 13:08:36 +02:00
cschwinne 4766666913 Static queued segment bounds
(saves 180 bytes of RAM)
Fixed segment index not increasing on inactive segments
2023-07-13 03:09:42 +02:00
Blaz Kristan fa6070c680 Multiple updates:
- additional debug timings
- removed local leds[] buffer
- async segment bounds change (crashes seen otherwise)
- added isActive() check to Segment drawing methods
- ABL simplification
- palette option for Black hole (FX)
- (possible) crash mitigation is Segment handling (rapid preset changes)
2023-07-12 20:52:34 +02:00
Christian Schwinne 822298ab66
Merge branch 'main' into alt-buffer 2023-07-09 11:31:02 +02:00
Frank d48a96599f prevent races on leds buffer (looptask vs. async_tcp)
I still see strange crashes in setPixelColor/GetpixelColor, which ssem to come from race conditions between async_tcp (change presets) and looptask (strip.service).
To make the situation better, its important that any global pointers are reset to NULL immediately after free().
2023-07-03 19:15:50 +02:00
Frank 406a254523 inactive segments robustness improvement
* Avoid uint16 underflow in width() and height(): stop > start is possible, and means "inactive segment".

Without these checks, it was possible that width() and height() produce VERY large values due to underflow.
2023-07-03 15:43:47 +02:00
Blaz Kristan 858b57d77a Return of local leds[] 2023-07-01 21:48:30 +02:00
cschwinne c16462a0ce Experimental GIF support 2023-06-30 23:59:29 +02:00
Blaz Kristan 272f96b405 Double buffering at bus level. 2023-06-30 21:12:59 +02:00
Christian Schwinne f6e86bfcf8 First global buffer iteration 2023-06-26 22:12:32 +02:00
Christian Schwinne 498dd76730 Decouple segment led buffer from global led buffer 2023-06-26 18:16:38 +02:00
Sebastian 9d22a06969
Changes for allowing Alexa to change light color to White when auto-calculating from RGB (#3211)
* Changes for allowing Alexa to change light color to White when auto-calculating from RGB

* Update alexa.cpp

Indention

* Do not rely on global auto white override

(gets white mode from segment light capabilities)

* alexa.cpp: Removed unnecessary whitespaces

---------

Co-authored-by: Aircoookie <21045690+Aircoookie@users.noreply.github.com>
2023-05-31 20:12:17 +02:00
Blaz Kristan 4a567ab97c Merge branch 'main' into seg-groups 2023-05-15 17:06:38 +02:00
Blaz Kristan 90431b662b Rename "group" to "set" 2023-05-15 17:06:29 +02:00
Blaz Kristan 3d9160f2fa Merge branch 'main' into seg-groups 2023-05-05 23:01:17 +02:00
Blaz Kristan 61eb7b0a6a Waving Cell FX 2023-04-29 17:04:16 +02:00
Blaz Kristan 2119d08543 Octopus 2D effect
- by Stepko
2023-04-28 22:00:35 +02:00
Blaz Kristan 65c584aeda 2D enhancement (internal)
- move() wrapping
- dual addPixelColorXY()
2023-04-27 17:31:55 +02:00
Blaž Kristan 2540a2dfd9
Soap, new 2D effect (#3184)
* Soap, new 2D effect

* Fix Soap FX on matrices with edges < 8 LEDs

* Add palette support to Soap FX

---------

Co-authored-by: cschwinne <dev.aircoookie@gmail.com>
2023-04-27 01:22:33 +02:00
Blaz Kristan dfa0a16487 Reduce sound sim options to increase 2D mapping. 2023-04-04 17:16:50 +02:00
Blaz Kristan 558b22c36a POC: Implemented segment groups (4).
Sacrificed 1 bit on sound simulation and 1D to 2D mapping each.
2023-04-01 23:40:43 +02:00
Blaz Kristan 7c186e4fcc Fix for smaller number of pixeld than matrix size. 2023-03-11 15:03:28 +01:00
Blaz Kristan ddd32bd600 Multiple fixes.
- compiler warning fixes (gcc17)
- revert min heap size to 8k
- fix form submitting in 2D settings
- remove IRAM_ATTR for ESP8266 core 4.1.0
2023-03-05 22:56:14 +01:00
Blaz Kristan 1ca4348ca0 Add Segment functions hasRGB() and hasWhite()
Makes code cleaner.
2023-02-25 17:58:51 +01:00
Blaz Kristan 3ffc58d442 Bugfix
- segment capabilities on 2D segments and ledmaps
- UI segment update
- auto segment creation 2D + 1D
2023-02-15 20:36:54 +01:00
Blaz Kristan 821f320347 Add user selectable Gamma
Add panel visualisation (@ewoudwijma, #3090)

Bugfix:
- PIR onStateChange() ignored until inited
- remove matrix orientation
- ignore removing ledmap 0 if 2D
- _globalLeds size
2023-02-12 13:18:30 +01:00
Blaz Kristan eee9274098 Bugfix.
- compiler warnings
- loading nonexistent default ledmap in 2D will revert to built ledmap
- making autosements after 2D set up change
2023-02-11 18:41:30 +01:00
Blaz Kristan 17543535e3 FX update
- Dynamic & Dynamic Smooth
- Dissolve & Dissolve Rnd
- Juggles
- Game of Life
- Colorful
- Fireworks & Rain
2023-01-18 22:56:49 +01:00
Blaz Kristan c6db901051 Added gradient to drawCharacter()
Ability to select gradient text on Scrolling Text FX.
2023-01-17 19:54:44 +01:00
Blaz Kristan c71d378eab New FX Distortion Waves
Updated FX Lissajous
2023-01-12 21:58:54 +01:00
Blaž Kristan c7eccfb714 FX updates:
- Ripple (2D & no Bg)
- Glitter (no Bg)
- Sparkle (no Bg)
- Scan (no Bg)
- Two dots (no Bg)
- ICU (no Bg)
- Lightning (no Bg)
- Halloween eyes (no Bg)
- Spots (no Bg)
- Bouncing Balls (no BG)
- Popcorn (no Bg)
- Starburst (no Bg)
- Drip (no Bg)
- Whitespace cleanup
- draw_circle()

"no Bg" will allow overlapping segments if checked.
2023-01-06 09:10:39 +01:00
Blaz Kristan 983aca515d Compile fix for disabled 2D. 2023-01-02 21:24:02 +01:00
Caleb Marting 187ecf511f
2d Mapping with Matrix Gaps (#2892)
* New 2d mapping
* panel matrix generator
* add todos, fix vert/horz swap
* Fix 2d mapping to matrix in settings 2D
* add correct index mapping to pixels per panel
* fix panel bug in led layout
* formatting and change max panels
* add per panel width and height
* fix using length instead of custom mapping size
* fix: panel dimensions location

* panel[] implemented as a vector.
Removed matrixWidth & matrixHeight.
Panel structure update.
* Fixes.

Co-authored-by: Blaz Kristan <blaz@kristan-sp.si>
2023-01-02 20:56:00 +01:00
Blaz Kristan 22b2503839 Bugfix & code optimisation. 2022-12-22 18:13:32 +01:00
Blaz Kristan 3c5838cafd Remove "strip" dependency in Segment class 2022-12-16 22:31:07 +01:00
Blaz Kristan 8899684092 Select custom palette bugfix. 2022-11-25 17:33:29 +01:00
Ewoud 740316ae2b
Effect ID's back to 0.13 numbering (#2856)
* Effect ID's back to 0.13 numbering

Needed for sync between versions and allow 0.13 presets to work in 0.14

* Effect ID's back to 0.13 numbering (part2)
2022-11-14 02:29:59 +01:00
Blaz Kristan 5f4199183c Bugfix for color transitioning.
Return palette option for Candle.
Fix for "* Color..." palette hiding.
Comment out debug output.
2022-11-09 20:09:01 +01:00
Blaž Kristan f385af595a Add setMode() and setPalette() methods
- automatically start transition
Implement load FX defaults for HTTP API (FXD)
2022-09-29 12:49:12 +02:00
Blaz Kristan c9fd69ceb7 Preset loading tuning.
Multi-relay toggle support.
Fire2012 tuning.
2D functions tuning.
Global SPI comments & tuning.
Bugfix in 4LD usermod.
2022-09-09 17:21:13 +02:00
Blaz Kristan 4480abc646 Better palette blends. 2022-09-06 21:47:50 +02:00
Blaz Kristan 2c27240da6 Remove DISABLE_AUDIO 2022-09-05 00:43:26 +02:00
Blaz Kristan 787f5f06df Global gamma.
Randomcycle palette bugfix.
2022-09-04 20:17:05 +02:00
Blaž Kristan da0da4c75e Remove NONUNITY
Expand soundSim
Tetrix optimisation
2022-08-31 14:24:02 +02:00
Blaz Kristan 030833f942 Global MISO pin.
Virtual strip expansion for 2D.
2022-08-25 21:57:43 +02:00
Blaz Kristan daf67d9cf7 Whitespace cleanup.
Revert legacy effects to 1D and use mapping instead.
2022-08-24 23:04:51 +02:00
Blaž Kristan 1711ac9a88 Fix in is2D()
Horizontal and vertical 1D segment
Index overshoot fix.
2022-08-22 14:35:34 +02:00
Blaz Kristan 44a4b11d36 Replace setOption/getOption 2022-08-19 21:14:49 +02:00
Blaz Kristan fa55896722 Const functions. 2022-08-17 20:45:30 +02:00
Blaz Kristan 32fc6d4b7f Binary effect parameters. 2022-08-12 17:58:20 +02:00
Blaz Kristan 957948f906 Code optimisations in effects.
Remove Wire initialisation from RTC.
Peek fix.
2022-08-09 21:14:37 +02:00
Blaž Kristan acb17dc575 Fix addEffect() 2022-08-08 10:21:11 +02:00
Blaz Kristan a8785570df Memory allocation fixes.
Whitespace.
Cleanup.
2022-08-06 12:39:12 +02:00
Blaz Kristan 9270f80af2 Merge branch 'integration' into merge-audio 2022-08-05 23:03:38 +02:00
Blaz Kristan 095099a085 Rename WLED_NO_AUDIO 2022-08-05 15:54:48 +02:00
Blaz Kristan cdca715afc Effect change at end of transition.
Compile bugfix.
2022-08-03 22:09:27 +02:00
Blaz Kristan d0a08a55d1 Memory management! 2022-08-03 21:36:47 +02:00
Blaž Kristan c5f3e76b21 Compile optimisations, code reduction.
2D peek resize.
2022-08-03 14:23:24 +02:00
ewowi a098aa0a89 leds array from CRGB to uint32_t 2022-08-02 22:06:13 +02:00
ewowi 44c585e8c8 Merge branch 'ledsArrayToSGPC' into integration 2022-08-02 21:12:59 +02:00
ewowi 640f45f57d Remove leds array from utility functions + small things
- Remove CRGB* leds from utility functions
- GameOfLife: fill_solid for prevLeds to for loop
- Remove if !fftResult
- Funky Plank: toggle src and dst
- Comment drawLine as not used
- Duplicate FadeToBlack, call one FadeToBlackOld
2022-08-02 19:44:27 +02:00
Blaz Kristan 0ba8bace0d 2D optimisations. 2022-08-02 18:27:32 +02:00
ewowi 78edcfe5cf Merge branch 'ledsArrayToSGPC' into integration 2022-08-02 12:21:46 +02:00
ewowi 2ca5e0c8b8 Remove leds from FX.cpp
- add addPixelColor overloads
- remove setPixels function
- sPC/gPC move leds check to beginning
- refactor wu_pixel work without leds
- remove leds out of effects and replace by sPC/gPC/aPC/nullptr
- workaround %=
- refactor game of life (but need to check patterns / history, see SR)
- refactor fill_circle to work without leds
2022-08-02 12:19:04 +02:00
Blaz Kristan 7ca1d99412 Multiple additions:
- transparent leds[] for getPixelColor()
- sample 2D Black Hole for trnasparent leds[]
- conditional audio compile (WLED_NO_AUDIO)

Bugfix:
- effect filtering
2022-08-01 22:01:24 +02:00
ewowi 987b442796 Merge branch 'ledsArrayToSGPC' into integrationMergeOnly 2022-08-01 16:25:51 +02:00
ewowi 69f9a484ca strip.leds array fully fastLed and segment compatible
- leds array from uint32_t to CRGB for fastled compatibility
- reading and writing leds from strip to segment sPC/gPC so it has logical instead of physical indexes so it can be used in effects
- change mode_2DBlackHole as showcase how it can both work with leds or with sPC/gPC
2022-07-31 14:48:00 +02:00
Blaz Kristan dde5367560 Default palette gamma fix.
Reverted to leds[] in SR effects.
Code optimisations.
2022-07-31 13:28:12 +02:00
ewowi 66da57f375 POC to use leds array in strip.set/getPixelColor 2022-07-31 12:38:10 +02:00
Blaz Kristan d328db543e Bugfixes.
- gamma on *Color palettes
- gamma moved out of WS2812FX
- palette fade (JSON) fix
2022-07-30 23:58:29 +02:00
Blaz Kristan eb9eda1f6d Transition struct (reduced RAM footprint). 2022-07-30 14:50:11 +02:00
Blaz Kristan f16558c126 Optimisations. 2022-07-30 14:20:36 +02:00
Blaz Kristan 52b863fe36 Memory allocation bugfix. 2022-07-29 20:24:29 +02:00
Blaž Kristan 191db46c4f Code optimisation & cleanup.
Minor fixes.
2022-07-29 12:15:56 +02:00
Blaz Kristan df534d30bf Custom palettes. 2022-07-28 23:19:58 +02:00
Blaz Kristan 1e4f8be74b Merge branch 'mapping12soundsim' into segment-api 2022-07-20 21:22:23 +02:00
Blaz Kristan b6e53b1a0c Minor bugfix and for loop optimization. 2022-07-19 22:14:46 +02:00
Blaz Kristan a46894f395 Bugfixes. 2022-07-19 16:16:43 +02:00
Blaz Kristan 6c6849d8d7 Vectors & dynamic loadJS.
- Segments
- Modes

NOTE: crashes ESP if effect is running while deleting segment.
2022-07-17 15:58:41 +02:00
Blaž Kristan 1151b615a0 Fix for SEGLEN 2022-07-14 13:47:30 +02:00
Blaž Kristan 0cf891b9d9 Optimisations 2022-07-14 13:22:34 +02:00
ewowi 9bec394d7f Add mapping12 and soundsim defaults to effects and apply in segment ui
index.js: rename setSliderAndColorControl to setEffectParameters, rename extras to effectPars, add segment variable update code
FX.cpp: add map12 and ssim defaults to data_FX_MODE variables (WIP)
FX_fcn.cpp: add return in setPixelColor for 2D
2022-07-13 12:41:33 +02:00
ewowi 6799a3bd35 Merge remote-tracking branch 'origin/segment-api' into mapping12soundsim 2022-07-12 20:04:44 +02:00
Blaz Kristan 588c7a81fc Fix for transitions. 2022-07-12 18:10:07 +02:00
ewowi d5523615ef Merge branch 'refactor-ws2812fx' into mapping12soundsim 2022-07-11 11:05:49 +02:00
Blaz Kristan d9f2c2b968 Segment API
- moved all drawing logic to segment
- moved transitions to segment
Conditional 2D compile.
Rearranged effect IDs.
Implemented dynamic effect arrays.
2022-07-10 22:23:25 +02:00