Effect ID's back to 0.13 numbering (#2856)

* Effect ID's back to 0.13 numbering

Needed for sync between versions and allow 0.13 presets to work in 0.14

* Effect ID's back to 0.13 numbering (part2)
pull/2881/head
Ewoud 2022-11-14 02:29:59 +01:00 zatwierdzone przez GitHub
rodzic b141ec7ea7
commit 740316ae2b
Nie znaleziono w bazie danych klucza dla tego podpisu
ID klucza GPG: 4AEE18F83AFDEB23
2 zmienionych plików z 143 dodań i 118 usunięć

Wyświetl plik

@ -7337,6 +7337,7 @@ void WS2812FX::setupEffectData() {
// now replace all pre-allocated effects
// --- 1D non-audio effects ---
addEffect(FX_MODE_BLINK, &mode_blink, _data_FX_MODE_BLINK);
addEffect(FX_MODE_BREATH, &mode_breath, _data_FX_MODE_BREATH);
addEffect(FX_MODE_COLOR_WIPE, &mode_color_wipe, _data_FX_MODE_COLOR_WIPE);
addEffect(FX_MODE_COLOR_WIPE_RANDOM, &mode_color_wipe_random, _data_FX_MODE_COLOR_WIPE_RANDOM);
addEffect(FX_MODE_RANDOM_COLOR, &mode_random_color, _data_FX_MODE_RANDOM_COLOR);
@ -7349,6 +7350,7 @@ void WS2812FX::setupEffectData() {
addEffect(FX_MODE_FADE, &mode_fade, _data_FX_MODE_FADE);
addEffect(FX_MODE_THEATER_CHASE, &mode_theater_chase, _data_FX_MODE_THEATER_CHASE);
addEffect(FX_MODE_THEATER_CHASE_RAINBOW, &mode_theater_chase_rainbow, _data_FX_MODE_THEATER_CHASE_RAINBOW);
addEffect(FX_MODE_RUNNING_LIGHTS, &mode_running_lights, _data_FX_MODE_RUNNING_LIGHTS);
addEffect(FX_MODE_SAW, &mode_saw, _data_FX_MODE_SAW);
addEffect(FX_MODE_TWINKLE, &mode_twinkle, _data_FX_MODE_TWINKLE);
addEffect(FX_MODE_DISSOLVE, &mode_dissolve, _data_FX_MODE_DISSOLVE);
@ -7381,29 +7383,27 @@ void WS2812FX::setupEffectData() {
addEffect(FX_MODE_FIRE_FLICKER, &mode_fire_flicker, _data_FX_MODE_FIRE_FLICKER);
addEffect(FX_MODE_GRADIENT, &mode_gradient, _data_FX_MODE_GRADIENT);
addEffect(FX_MODE_LOADING, &mode_loading, _data_FX_MODE_LOADING);
addEffect(FX_MODE_WAVESINS, &mode_wavesins, _data_FX_MODE_WAVESINS);
addEffect(FX_MODE_FAIRY, &mode_fairy, _data_FX_MODE_FAIRY);
addEffect(FX_MODE_TWO_DOTS, &mode_two_dots, _data_FX_MODE_TWO_DOTS);
addEffect(FX_MODE_FAIRYTWINKLE, &mode_fairytwinkle, _data_FX_MODE_FAIRYTWINKLE);
addEffect(FX_MODE_RUNNING_DUAL, &mode_running_dual, _data_FX_MODE_RUNNING_DUAL);
addEffect(FX_MODE_PERLINMOVE, &mode_perlinmove, _data_FX_MODE_PERLINMOVE);
addEffect(FX_MODE_TRICOLOR_CHASE, &mode_tricolor_chase, _data_FX_MODE_TRICOLOR_CHASE);
addEffect(FX_MODE_TRICOLOR_WIPE, &mode_tricolor_wipe, _data_FX_MODE_TRICOLOR_WIPE);
addEffect(FX_MODE_TRICOLOR_FADE, &mode_tricolor_fade, _data_FX_MODE_TRICOLOR_FADE);
addEffect(FX_MODE_BREATH, &mode_breath, _data_FX_MODE_BREATH);
addEffect(FX_MODE_RUNNING_LIGHTS, &mode_running_lights, _data_FX_MODE_RUNNING_LIGHTS);
addEffect(FX_MODE_LIGHTNING, &mode_lightning, _data_FX_MODE_LIGHTNING);
addEffect(FX_MODE_ICU, &mode_icu, _data_FX_MODE_ICU);
addEffect(FX_MODE_MULTI_COMET, &mode_multi_comet, _data_FX_MODE_MULTI_COMET);
addEffect(FX_MODE_DUAL_LARSON_SCANNER, &mode_dual_larson_scanner, _data_FX_MODE_DUAL_LARSON_SCANNER);
addEffect(FX_MODE_RANDOM_CHASE, &mode_random_chase, _data_FX_MODE_RANDOM_CHASE);
addEffect(FX_MODE_OSCILLATE, &mode_oscillate, _data_FX_MODE_OSCILLATE);
addEffect(FX_MODE_FIRE_2012, &mode_fire_2012, _data_FX_MODE_FIRE_2012);
addEffect(FX_MODE_PRIDE_2015, &mode_pride_2015, _data_FX_MODE_PRIDE_2015);
addEffect(FX_MODE_BPM, &mode_bpm, _data_FX_MODE_BPM);
addEffect(FX_MODE_JUGGLE, &mode_juggle, _data_FX_MODE_JUGGLE);
addEffect(FX_MODE_PALETTE, &mode_palette, _data_FX_MODE_PALETTE);
addEffect(FX_MODE_FIRE_2012, &mode_fire_2012, _data_FX_MODE_FIRE_2012);
addEffect(FX_MODE_COLORWAVES, &mode_colorwaves, _data_FX_MODE_COLORWAVES);
addEffect(FX_MODE_BPM, &mode_bpm, _data_FX_MODE_BPM);
addEffect(FX_MODE_FILLNOISE8, &mode_fillnoise8, _data_FX_MODE_FILLNOISE8);
addEffect(FX_MODE_NOISE16_1, &mode_noise16_1, _data_FX_MODE_NOISE16_1);
addEffect(FX_MODE_NOISE16_2, &mode_noise16_2, _data_FX_MODE_NOISE16_2);
@ -7449,49 +7449,13 @@ void WS2812FX::setupEffectData() {
addEffect(FX_MODE_CHUNCHUN, &mode_chunchun, _data_FX_MODE_CHUNCHUN);
addEffect(FX_MODE_DANCING_SHADOWS, &mode_dancing_shadows, _data_FX_MODE_DANCING_SHADOWS);
addEffect(FX_MODE_WASHING_MACHINE, &mode_washing_machine, _data_FX_MODE_WASHING_MACHINE);
addEffect(FX_MODE_FLOWSTRIPE, &mode_FlowStripe, _data_FX_MODE_FLOWSTRIPE);
addEffect(FX_MODE_BLENDS, &mode_blends, _data_FX_MODE_BLENDS);
addEffect(FX_MODE_TV_SIMULATOR, &mode_tv_simulator, _data_FX_MODE_TV_SIMULATOR);
addEffect(FX_MODE_DYNAMIC_SMOOTH, &mode_dynamic_smooth, _data_FX_MODE_DYNAMIC_SMOOTH);
// --- 2D non-audio effects ---
#ifndef WLED_DISABLE_2D
addEffect(FX_MODE_2DSPACESHIPS, &mode_2Dspaceships, _data_FX_MODE_2DSPACESHIPS);
addEffect(FX_MODE_2DCRAZYBEES, &mode_2Dcrazybees, _data_FX_MODE_2DCRAZYBEES);
addEffect(FX_MODE_2DGHOSTRIDER, &mode_2Dghostrider, _data_FX_MODE_2DGHOSTRIDER);
addEffect(FX_MODE_2DBLOBS, &mode_2Dfloatingblobs, _data_FX_MODE_2DBLOBS);
addEffect(FX_MODE_2DSCROLLTEXT, &mode_2Dscrollingtext, _data_FX_MODE_2DSCROLLTEXT);
addEffect(FX_MODE_2DDRIFTROSE, &mode_2Ddriftrose, _data_FX_MODE_2DDRIFTROSE);
addEffect(FX_MODE_2DBLACKHOLE, &mode_2DBlackHole, _data_FX_MODE_2DBLACKHOLE);
addEffect(FX_MODE_2DDNASPIRAL, &mode_2DDNASpiral, _data_FX_MODE_2DDNASPIRAL);
addEffect(FX_MODE_2DHIPHOTIC, &mode_2DHiphotic, _data_FX_MODE_2DHIPHOTIC);
addEffect(FX_MODE_2DPLASMABALL, &mode_2DPlasmaball, _data_FX_MODE_2DPLASMABALL);
addEffect(FX_MODE_2DSINDOTS, &mode_2DSindots, _data_FX_MODE_2DSINDOTS);
addEffect(FX_MODE_2DFRIZZLES, &mode_2DFrizzles, _data_FX_MODE_2DFRIZZLES);
addEffect(FX_MODE_2DLISSAJOUS, &mode_2DLissajous, _data_FX_MODE_2DLISSAJOUS);
addEffect(FX_MODE_2DPOLARLIGHTS, &mode_2DPolarLights, _data_FX_MODE_2DPOLARLIGHTS);
addEffect(FX_MODE_2DTARTAN, &mode_2Dtartan, _data_FX_MODE_2DTARTAN);
addEffect(FX_MODE_2DGAMEOFLIFE, &mode_2Dgameoflife, _data_FX_MODE_2DGAMEOFLIFE);
addEffect(FX_MODE_2DJULIA, &mode_2DJulia, _data_FX_MODE_2DJULIA);
addEffect(FX_MODE_2DCOLOREDBURSTS, &mode_2DColoredBursts, _data_FX_MODE_2DCOLOREDBURSTS);
addEffect(FX_MODE_2DSUNRADIATION, &mode_2DSunradiation, _data_FX_MODE_2DSUNRADIATION);
addEffect(FX_MODE_2DNOISE, &mode_2Dnoise, _data_FX_MODE_2DNOISE);
addEffect(FX_MODE_2DFIRENOISE, &mode_2Dfirenoise, _data_FX_MODE_2DFIRENOISE);
addEffect(FX_MODE_2DSQUAREDSWIRL, &mode_2Dsquaredswirl, _data_FX_MODE_2DSQUAREDSWIRL);
addEffect(FX_MODE_2DDNA, &mode_2Ddna, _data_FX_MODE_2DDNA);
addEffect(FX_MODE_2DMATRIX, &mode_2Dmatrix, _data_FX_MODE_2DMATRIX);
addEffect(FX_MODE_2DMETABALLS, &mode_2Dmetaballs, _data_FX_MODE_2DMETABALLS);
addEffect(FX_MODE_2DPULSER, &mode_2DPulser, _data_FX_MODE_2DPULSER);
addEffect(FX_MODE_2DDRIFT, &mode_2DDrift, _data_FX_MODE_2DDRIFT);
// --- 2D audio effects ---
addEffect(FX_MODE_2DWAVERLY, &mode_2DWaverly, _data_FX_MODE_2DWAVERLY);
addEffect(FX_MODE_2DSWIRL, &mode_2DSwirl, _data_FX_MODE_2DSWIRL);
addEffect(FX_MODE_2DAKEMI, &mode_2DAkemi, _data_FX_MODE_2DAKEMI);
addEffect(FX_MODE_2DGEQ, &mode_2DGEQ, _data_FX_MODE_2DGEQ);
addEffect(FX_MODE_2DFUNKYPLANK, &mode_2DFunkyPlank, _data_FX_MODE_2DFUNKYPLANK);
#endif // WLED_DISABLE_2D
// --- 1D audio effects ---
addEffect(FX_MODE_PIXELS, &mode_pixels, _data_FX_MODE_PIXELS);
addEffect(FX_MODE_PIXELWAVE, &mode_pixelwave, _data_FX_MODE_PIXELWAVE);
addEffect(FX_MODE_JUGGLES, &mode_juggles, _data_FX_MODE_JUGGLES);
addEffect(FX_MODE_MATRIPIX, &mode_matripix, _data_FX_MODE_MATRIPIX);
@ -7500,20 +7464,76 @@ void WS2812FX::setupEffectData() {
addEffect(FX_MODE_PUDDLES, &mode_puddles, _data_FX_MODE_PUDDLES);
addEffect(FX_MODE_MIDNOISE, &mode_midnoise, _data_FX_MODE_MIDNOISE);
addEffect(FX_MODE_NOISEMETER, &mode_noisemeter, _data_FX_MODE_NOISEMETER);
addEffect(FX_MODE_NOISEFIRE, &mode_noisefire, _data_FX_MODE_NOISEFIRE);
addEffect(FX_MODE_PUDDLEPEAK, &mode_puddlepeak, _data_FX_MODE_PUDDLEPEAK);
addEffect(FX_MODE_RIPPLEPEAK, &mode_ripplepeak, _data_FX_MODE_RIPPLEPEAK);
addEffect(FX_MODE_GRAVCENTER, &mode_gravcenter, _data_FX_MODE_GRAVCENTER);
addEffect(FX_MODE_GRAVCENTRIC, &mode_gravcentric, _data_FX_MODE_GRAVCENTRIC);
addEffect(FX_MODE_PIXELS, &mode_pixels, _data_FX_MODE_PIXELS);
addEffect(FX_MODE_FREQWAVE, &mode_freqwave, _data_FX_MODE_FREQWAVE);
addEffect(FX_MODE_FREQMATRIX, &mode_freqmatrix, _data_FX_MODE_FREQMATRIX);
addEffect(FX_MODE_WATERFALL, &mode_waterfall, _data_FX_MODE_WATERFALL);
addEffect(FX_MODE_FREQPIXELS, &mode_freqpixels, _data_FX_MODE_FREQPIXELS);
addEffect(FX_MODE_NOISEFIRE, &mode_noisefire, _data_FX_MODE_NOISEFIRE);
addEffect(FX_MODE_PUDDLEPEAK, &mode_puddlepeak, _data_FX_MODE_PUDDLEPEAK);
addEffect(FX_MODE_NOISEMOVE, &mode_noisemove, _data_FX_MODE_NOISEMOVE);
addEffect(FX_MODE_PERLINMOVE, &mode_perlinmove, _data_FX_MODE_PERLINMOVE);
addEffect(FX_MODE_RIPPLEPEAK, &mode_ripplepeak, _data_FX_MODE_RIPPLEPEAK);
addEffect(FX_MODE_FREQMAP, &mode_freqmap, _data_FX_MODE_FREQMAP);
addEffect(FX_MODE_GRAVCENTER, &mode_gravcenter, _data_FX_MODE_GRAVCENTER);
addEffect(FX_MODE_GRAVCENTRIC, &mode_gravcentric, _data_FX_MODE_GRAVCENTRIC);
addEffect(FX_MODE_GRAVFREQ, &mode_gravfreq, _data_FX_MODE_GRAVFREQ);
addEffect(FX_MODE_DJLIGHT, &mode_DJLight, _data_FX_MODE_DJLIGHT);
addEffect(FX_MODE_BLURZ, &mode_blurz, _data_FX_MODE_BLURZ);
addEffect(FX_MODE_FLOWSTRIPE, &mode_FlowStripe, _data_FX_MODE_FLOWSTRIPE);
addEffect(FX_MODE_WAVESINS, &mode_wavesins, _data_FX_MODE_WAVESINS);
addEffect(FX_MODE_ROCKTAVES, &mode_rocktaves, _data_FX_MODE_ROCKTAVES);
// --- 2D effects ---
#ifndef WLED_DISABLE_2D
addEffect(FX_MODE_2DSPACESHIPS, &mode_2Dspaceships, _data_FX_MODE_2DSPACESHIPS);
addEffect(FX_MODE_2DCRAZYBEES, &mode_2Dcrazybees, _data_FX_MODE_2DCRAZYBEES);
addEffect(FX_MODE_2DGHOSTRIDER, &mode_2Dghostrider, _data_FX_MODE_2DGHOSTRIDER);
addEffect(FX_MODE_2DBLOBS, &mode_2Dfloatingblobs, _data_FX_MODE_2DBLOBS);
addEffect(FX_MODE_2DSCROLLTEXT, &mode_2Dscrollingtext, _data_FX_MODE_2DSCROLLTEXT);
addEffect(FX_MODE_2DDRIFTROSE, &mode_2Ddriftrose, _data_FX_MODE_2DDRIFTROSE);
addEffect(FX_MODE_2DGEQ, &mode_2DGEQ, _data_FX_MODE_2DGEQ); // audio
addEffect(FX_MODE_2DNOISE, &mode_2Dnoise, _data_FX_MODE_2DNOISE);
addEffect(FX_MODE_2DFIRENOISE, &mode_2Dfirenoise, _data_FX_MODE_2DFIRENOISE);
addEffect(FX_MODE_2DSQUAREDSWIRL, &mode_2Dsquaredswirl, _data_FX_MODE_2DSQUAREDSWIRL);
//non audio
addEffect(FX_MODE_2DDNA, &mode_2Ddna, _data_FX_MODE_2DDNA);
addEffect(FX_MODE_2DMATRIX, &mode_2Dmatrix, _data_FX_MODE_2DMATRIX);
addEffect(FX_MODE_2DMETABALLS, &mode_2Dmetaballs, _data_FX_MODE_2DMETABALLS);
addEffect(FX_MODE_2DFUNKYPLANK, &mode_2DFunkyPlank, _data_FX_MODE_2DFUNKYPLANK); // audio
addEffect(FX_MODE_2DPULSER, &mode_2DPulser, _data_FX_MODE_2DPULSER);
addEffect(FX_MODE_2DDRIFT, &mode_2DDrift, _data_FX_MODE_2DDRIFT);
addEffect(FX_MODE_2DWAVERLY, &mode_2DWaverly, _data_FX_MODE_2DWAVERLY); // audio
addEffect(FX_MODE_2DSUNRADIATION, &mode_2DSunradiation, _data_FX_MODE_2DSUNRADIATION);
addEffect(FX_MODE_2DCOLOREDBURSTS, &mode_2DColoredBursts, _data_FX_MODE_2DCOLOREDBURSTS);
addEffect(FX_MODE_2DJULIA, &mode_2DJulia, _data_FX_MODE_2DJULIA);
addEffect(FX_MODE_2DGAMEOFLIFE, &mode_2Dgameoflife, _data_FX_MODE_2DGAMEOFLIFE);
addEffect(FX_MODE_2DTARTAN, &mode_2Dtartan, _data_FX_MODE_2DTARTAN);
addEffect(FX_MODE_2DPOLARLIGHTS, &mode_2DPolarLights, _data_FX_MODE_2DPOLARLIGHTS);
addEffect(FX_MODE_2DSWIRL, &mode_2DSwirl, _data_FX_MODE_2DSWIRL); // audio
addEffect(FX_MODE_2DLISSAJOUS, &mode_2DLissajous, _data_FX_MODE_2DLISSAJOUS);
addEffect(FX_MODE_2DFRIZZLES, &mode_2DFrizzles, _data_FX_MODE_2DFRIZZLES);
addEffect(FX_MODE_2DPLASMABALL, &mode_2DPlasmaball, _data_FX_MODE_2DPLASMABALL);
addEffect(FX_MODE_2DHIPHOTIC, &mode_2DHiphotic, _data_FX_MODE_2DHIPHOTIC);
addEffect(FX_MODE_2DSINDOTS, &mode_2DSindots, _data_FX_MODE_2DSINDOTS);
addEffect(FX_MODE_2DDNASPIRAL, &mode_2DDNASpiral, _data_FX_MODE_2DDNASPIRAL);
addEffect(FX_MODE_2DBLACKHOLE, &mode_2DBlackHole, _data_FX_MODE_2DBLACKHOLE);
addEffect(FX_MODE_2DAKEMI, &mode_2DAkemi, _data_FX_MODE_2DAKEMI); // audio
#endif // WLED_DISABLE_2D
}

Wyświetl plik

@ -172,14 +172,12 @@
#define FX_MODE_FIRE_FLICKER 45
#define FX_MODE_GRADIENT 46
#define FX_MODE_LOADING 47
//#define FX_MODE_POLICE 48 // candidate for removal (after below three)
#define FX_MODE_WAVESINS 48 // was Police prior to 0.14 (use Two Dots with Red/Blue)
// #define FX_MODE_POLICE 48 // removed in 0.14!
#define FX_MODE_FAIRY 49 //was Police All prior to 0.13.0-b6 (use "Two Dots" with Red/Blue and full intensity)
#define FX_MODE_TWO_DOTS 50
#define FX_MODE_FAIRYTWINKLE 51 //was Two Areas prior to 0.13.0-b6 (use "Two Dots" with full intensity)
#define FX_MODE_RUNNING_DUAL 52
//#define FX_MODE_HALLOWEEN 53 // candidate for removal
#define FX_MODE_PERLINMOVE 53 // was Halloween prior to 0.14 (use Cahse 2 with Purple/Orange)
// #define FX_MODE_HALLOWEEN 53 // removed in 0.14!
#define FX_MODE_TRICOLOR_CHASE 54
#define FX_MODE_TRICOLOR_WIPE 55
#define FX_MODE_TRICOLOR_FADE 56
@ -240,74 +238,81 @@
#define FX_MODE_CHUNCHUN 111
#define FX_MODE_DANCING_SHADOWS 112
#define FX_MODE_WASHING_MACHINE 113
//#define FX_MODE_CANDY_CANE 114 // candidate for removal
#define FX_MODE_FLOWSTRIPE 114 // was Cany Cane prior to 0.14 (use Cahse 2 with Red/White)
// #define FX_MODE_CANDY_CANE 114 // removed in 0.14!
#define FX_MODE_BLENDS 115
#define FX_MODE_TV_SIMULATOR 116
#define FX_MODE_DYNAMIC_SMOOTH 117
#ifndef WLED_DISABLE_2D
// new 2D effects
#define FX_MODE_2DSPACESHIPS 118
#define FX_MODE_2DCRAZYBEES 119
#define FX_MODE_2DGHOSTRIDER 120
#define FX_MODE_2DBLOBS 121
#define FX_MODE_2DSCROLLTEXT 122
#define FX_MODE_2DDRIFTROSE 123
// WLED-SR effects (non SR compatible IDs)
#define FX_MODE_2DBLACKHOLE 124 // non audio
#define FX_MODE_2DDNASPIRAL 125 // non audio
#define FX_MODE_2DHIPHOTIC 126 // non audio
#define FX_MODE_2DPLASMABALL 127 // non audio
#define FX_MODE_2DSINDOTS 128 // non audio
#define FX_MODE_2DFRIZZLES 129 // non audio
#define FX_MODE_2DLISSAJOUS 130 // non audio
#define FX_MODE_2DPOLARLIGHTS 131 // non audio
#define FX_MODE_2DTARTAN 132 // non audio
#define FX_MODE_2DGAMEOFLIFE 133 // non audio
#define FX_MODE_2DJULIA 134 // non audio
#define FX_MODE_2DCOLOREDBURSTS 135 // non audio
#define FX_MODE_2DSUNRADIATION 136 // non audio
#define FX_MODE_2DNOISE 137 // non audio
#define FX_MODE_2DFIRENOISE 138 // non audio
#define FX_MODE_2DSQUAREDSWIRL 139 // non audio
#define FX_MODE_2DDNA 140 // non audio
#define FX_MODE_2DMATRIX 141 // non audio
#define FX_MODE_2DMETABALLS 142 // non audio
#define FX_MODE_2DPULSER 143 // non audio
#define FX_MODE_2DDRIFT 144 // non audio
#define FX_MODE_2DWAVERLY 145 // audio enhanced
#define FX_MODE_2DSWIRL 146 // audio enhanced
#define FX_MODE_2DAKEMI 147 // audio enhanced
#define FX_MODE_2DGEQ 148 // audio enhanced
#define FX_MODE_2DFUNKYPLANK 149 // audio enhanced
#endif //WLED_DISABLE_2D
#define FX_MODE_PIXELWAVE 150 // audio enhanced
#define FX_MODE_JUGGLES 151 // audio enhanced
#define FX_MODE_MATRIPIX 152 // audio enhanced
#define FX_MODE_GRAVIMETER 153 // audio enhanced
#define FX_MODE_PLASMOID 154 // audio enhanced
#define FX_MODE_PUDDLES 155 // audio enhanced
#define FX_MODE_MIDNOISE 156 // audio enhanced
#define FX_MODE_NOISEMETER 157 // audio enhanced
#define FX_MODE_NOISEFIRE 158 // audio enhanced
#define FX_MODE_PUDDLEPEAK 159 // audio enhanced
#define FX_MODE_RIPPLEPEAK 160 // audio enhanced
#define FX_MODE_GRAVCENTER 161 // audio enhanced
#define FX_MODE_GRAVCENTRIC 162 // audio enhanced
#define FX_MODE_PIXELS 163 // audio enhanced
#define FX_MODE_FREQWAVE 164 // audio enhanced
#define FX_MODE_FREQMATRIX 165 // audio enhanced
#define FX_MODE_WATERFALL 166 // audio enhanced
#define FX_MODE_FREQPIXELS 167 // audio enhanced
#define FX_MODE_BINMAP 168 // audio enhanced
#define FX_MODE_NOISEMOVE 169 // audio enhanced
#define FX_MODE_FREQMAP 170 // audio enhanced
#define FX_MODE_GRAVFREQ 171 // audio enhanced
#define FX_MODE_DJLIGHT 172 // audio enhanced
#define FX_MODE_BLURZ 173 // audio enhanced
#define FX_MODE_ROCKTAVES 174 // audio enhanced
#define MODE_COUNT 175
// new 0.14 2D effects
#define FX_MODE_2DSPACESHIPS 118 //gap fill
#define FX_MODE_2DCRAZYBEES 119 //gap fill
#define FX_MODE_2DGHOSTRIDER 120 //gap fill
#define FX_MODE_2DBLOBS 121 //gap fill
#define FX_MODE_2DSCROLLTEXT 122 //gap fill
#define FX_MODE_2DDRIFTROSE 123 //gap fill
// WLED-SR effects (SR compatible IDs !!!)
#define FX_MODE_PIXELS 128
#define FX_MODE_PIXELWAVE 129
#define FX_MODE_JUGGLES 130
#define FX_MODE_MATRIPIX 131
#define FX_MODE_GRAVIMETER 132
#define FX_MODE_PLASMOID 133
#define FX_MODE_PUDDLES 134
#define FX_MODE_MIDNOISE 135
#define FX_MODE_NOISEMETER 136
#define FX_MODE_FREQWAVE 137
#define FX_MODE_FREQMATRIX 138
#define FX_MODE_2DGEQ 139
#define FX_MODE_WATERFALL 140
#define FX_MODE_FREQPIXELS 141
#define FX_MODE_BINMAP 142
#define FX_MODE_NOISEFIRE 143
#define FX_MODE_PUDDLEPEAK 144
#define FX_MODE_NOISEMOVE 145
#define FX_MODE_2DNOISE 146
#define FX_MODE_PERLINMOVE 147
#define FX_MODE_RIPPLEPEAK 148
#define FX_MODE_2DFIRENOISE 149
#define FX_MODE_2DSQUAREDSWIRL 150
#define FX_MODE_2DFIRE2012 151
#define FX_MODE_2DDNA 152
#define FX_MODE_2DMATRIX 153
#define FX_MODE_2DMETABALLS 154
#define FX_MODE_FREQMAP 155
#define FX_MODE_GRAVCENTER 156
#define FX_MODE_GRAVCENTRIC 157
#define FX_MODE_GRAVFREQ 158
#define FX_MODE_DJLIGHT 159
#define FX_MODE_2DFUNKYPLANK 160
#define FX_MODE_2DCENTERBARS 161
#define FX_MODE_2DPULSER 162
#define FX_MODE_BLURZ 163
#define FX_MODE_2DDRIFT 164
#define FX_MODE_2DWAVERLY 165
#define FX_MODE_2DSUNRADIATION 166
#define FX_MODE_2DCOLOREDBURSTS 167
#define FX_MODE_2DJULIA 168
// #define FX_MODE_2DPOOLNOISE 169 //have been removed in WLED SR in the past because of low mem but should be added back
// #define FX_MODE_2DTWISTER 170 //have been removed in WLED SR in the past because of low mem but should be added back
// #define FX_MODE_2DCAELEMENTATY 171 //have been removed in WLED SR in the past because of low mem but should be added back
#define FX_MODE_2DGAMEOFLIFE 172
#define FX_MODE_2DTARTAN 173
#define FX_MODE_2DPOLARLIGHTS 174
#define FX_MODE_2DSWIRL 175
#define FX_MODE_2DLISSAJOUS 176
#define FX_MODE_2DFRIZZLES 177
#define FX_MODE_2DPLASMABALL 178
#define FX_MODE_FLOWSTRIPE 179
#define FX_MODE_2DHIPHOTIC 180
#define FX_MODE_2DSINDOTS 181
#define FX_MODE_2DDNASPIRAL 182
#define FX_MODE_2DBLACKHOLE 183
#define FX_MODE_WAVESINS 184
#define FX_MODE_ROCKTAVES 185
#define FX_MODE_2DAKEMI 186
#define MODE_COUNT 187
typedef enum mapping1D2D {
M12_Pixels = 0,