Tldraw/components/code-panel/docs-content.ts

130 wiersze
2.8 KiB
TypeScript

/* eslint-disable */
// HEY! DO NOT MODIFY THIS FILE. THE CONTENTS OF THIS FILE
// ARE AUTO-GENERATED BY A SCRIPT AT: /scripts/docs-gen.js
// ANY CHANGES WILL BE LOST WHEN THE SCRIPT RUNS AGAIN!
export default {
name: 'docs-content.ts',
content: `
Welcome to the documentation for tldraw's code editor. You can use the code editor to create shapes using JavaScript or TypeScript code.
\`\`\`ts
const rect = new Rectangle({
point: [100, 100],
size: [200, 200],
style: {
color: ColorStyle.Blue,
},
})
rect.x = 300
\`\`\`
To run your code, press **Command + S**.
Your new shapes will appear on the canvas. You can interact with code-created shapes just like any other shape: you can move the shape, change its style, delete it, etc.
Each time you run your code, any existing code-created shapes will be replaced by your new code-created shapes. If you want to keep your code-created shapes, select the shapes that you want to keep, press **Command + D** to duplicate them, and move them off to the side.
## Shapes
You can use the code editor to create any of the regular shapes:
- Draw
- Rectangle
- Ellipse
- Arrow
- Text
You can also create shapes that can _only_ be created with code:
- Dot
- Ray
- Line
- Polyline
Each of these shapes is a \`class\`. To create the shape, use the following syntax:
\`\`\`ts
const myShape = new Rectangle()
\`\`\`
You can also create a shape with custom properties like this:
\`\`\`ts
const myShape = new Rectangle({
point: [100, 100],
size: [200, 200],
style: {
color: ColorStyle.Blue,
size: SizeStyle.Large,
dash: DashStyle.Dotted,
},
})
\`\`\`
Once you've created a shape, you can set its properties like this:
\`\`\`ts
const myShape = new Rectangle()
myShape.x = 100
myShape.color = ColorStyle.Red
\`\`\`
You can find more information on each shape class by clicking its name in the list above.
## Controls
In addition to shapes, you can also use code to create controls.
\`\`\`ts
new NumberControl({
label: 'x',
value: 0,
})
const myShape = new Rectangle({
point: [controls.x, 0],
})
\`\`\`
Once you've created a control, the app's will display a panel where you can edit the control's value. As you edit the value, your code will run again with the control's new value.
There are two kinds of controls:
- NumberControl
- VectorControl
- TextControl
Each of these controls is a \`class\`. To create the control, use the following syntax:
\`\`\`ts
const control = new TextControl({
label: 'myLabel',
value: 'my value',
})
\`\`\`
Once you've created a control, you can use its value in your code like this:
\`\`\`ts
const myShape = new Text({
text: controls.myLabel,
})
\`\`\`
You can find more information on each control class by clicking its name in the list above.
## Shape Classes
...
## Control Classes
...
`,
}