Tldraw/packages/tldraw/src/lib/ui/components/Minimap/MinimapManager.ts

380 wiersze
8.9 KiB
TypeScript

import {
Box,
Editor,
PI2,
TLInstancePresence,
TLShapeId,
Vec,
clamp,
uniqueId,
} from '@tldraw/editor'
export class MinimapManager {
constructor(public editor: Editor) {}
dpr = 1
colors = {
shapeFill: 'rgba(144, 144, 144, .1)',
selectFill: '#2f80ed',
viewportFill: 'rgba(144, 144, 144, .1)',
}
id = uniqueId()
cvs: HTMLCanvasElement | null = null
pageBounds: (Box & { id: TLShapeId })[] = []
collaborators: TLInstancePresence[] = []
canvasScreenBounds = new Box()
canvasPageBounds = new Box()
contentPageBounds = new Box()
contentScreenBounds = new Box()
originPagePoint = new Vec()
originPageCenter = new Vec()
isInViewport = false
debug = false
setDpr(dpr: number) {
this.dpr = +dpr.toFixed(2)
}
updateContentScreenBounds = () => {
const { contentScreenBounds, contentPageBounds: content, canvasScreenBounds: canvas } = this
let { x, y, w, h } = contentScreenBounds
if (content.w > content.h) {
const sh = canvas.w / (content.w / content.h)
if (sh > canvas.h) {
x = (canvas.w - canvas.w * (canvas.h / sh)) / 2
y = 0
w = canvas.w * (canvas.h / sh)
h = canvas.h
} else {
x = 0
y = (canvas.h - sh) / 2
w = canvas.w
h = sh
}
} else if (content.w < content.h) {
const sw = canvas.h / (content.h / content.w)
x = (canvas.w - sw) / 2
y = 0
w = sw
h = canvas.h
} else {
x = canvas.h / 2
y = 0
w = canvas.h
h = canvas.h
}
contentScreenBounds.set(x, y, w, h)
}
/** Get the canvas's true bounds converted to page bounds. */
updateCanvasPageBounds = () => {
const { canvasPageBounds, canvasScreenBounds, contentPageBounds, contentScreenBounds } = this
canvasPageBounds.set(
0,
0,
contentPageBounds.width / (contentScreenBounds.width / canvasScreenBounds.width),
contentPageBounds.height / (contentScreenBounds.height / canvasScreenBounds.height)
)
canvasPageBounds.center = contentPageBounds.center
}
getScreenPoint = (x: number, y: number) => {
const { canvasScreenBounds } = this
const screenX = (x - canvasScreenBounds.minX) * this.dpr
const screenY = (y - canvasScreenBounds.minY) * this.dpr
return { x: screenX, y: screenY }
}
getPagePoint = (x: number, y: number) => {
const { contentPageBounds, contentScreenBounds, canvasPageBounds } = this
const { x: screenX, y: screenY } = this.getScreenPoint(x, y)
return new Vec(
canvasPageBounds.minX + (screenX * contentPageBounds.width) / contentScreenBounds.width,
canvasPageBounds.minY + (screenY * contentPageBounds.height) / contentScreenBounds.height,
1
)
}
minimapScreenPointToPagePoint = (
x: number,
y: number,
shiftKey = false,
clampToBounds = false
) => {
const { editor } = this
const viewportPageBounds = editor.getViewportPageBounds()
let { x: px, y: py } = this.getPagePoint(x, y)
if (clampToBounds) {
const shapesPageBounds = this.editor.getCurrentPageBounds()
const vpPageBounds = viewportPageBounds
const minX = (shapesPageBounds?.minX ?? 0) - vpPageBounds.width / 2
const maxX = (shapesPageBounds?.maxX ?? 0) + vpPageBounds.width / 2
const minY = (shapesPageBounds?.minY ?? 0) - vpPageBounds.height / 2
const maxY = (shapesPageBounds?.maxY ?? 0) + vpPageBounds.height / 2
const lx = Math.max(0, minX + vpPageBounds.width - px)
const rx = Math.max(0, -(maxX - vpPageBounds.width - px))
const ly = Math.max(0, minY + vpPageBounds.height - py)
const ry = Math.max(0, -(maxY - vpPageBounds.height - py))
const ql = Math.max(0, lx - rx)
const qr = Math.max(0, rx - lx)
const qt = Math.max(0, ly - ry)
const qb = Math.max(0, ry - ly)
if (ql && ql > qr) {
px += ql / 2
} else if (qr) {
px -= qr / 2
}
if (qt && qt > qb) {
py += qt / 2
} else if (qb) {
py -= qb / 2
}
px = clamp(px, minX, maxX)
py = clamp(py, minY, maxY)
}
if (shiftKey) {
const { originPagePoint } = this
const dx = Math.abs(px - originPagePoint.x)
const dy = Math.abs(py - originPagePoint.y)
if (dx > dy) {
py = originPagePoint.y
} else {
px = originPagePoint.x
}
}
return new Vec(px, py)
}
updateColors = () => {
const style = getComputedStyle(this.editor.getContainer())
this.colors = {
shapeFill: style.getPropertyValue('--color-text-3').trim(),
selectFill: style.getPropertyValue('--color-selected').trim(),
viewportFill: style.getPropertyValue('--color-muted-1').trim(),
}
}
render = () => {
const { cvs, pageBounds } = this
this.updateCanvasPageBounds()
const { editor, canvasScreenBounds, canvasPageBounds, contentPageBounds, contentScreenBounds } =
this
const { width: cw, height: ch } = canvasScreenBounds
const selectedShapeIds = new Set(editor.getSelectedShapeIds())
const viewportPageBounds = editor.getViewportPageBounds()
if (!cvs || !pageBounds) {
return
}
const ctx = cvs.getContext('2d')!
if (!ctx) {
throw new Error('Minimap (shapes): Could not get context')
}
ctx.resetTransform()
ctx.globalAlpha = 1
ctx.clearRect(0, 0, cw, ch)
// Transform canvas
const sx = contentScreenBounds.width / contentPageBounds.width
const sy = contentScreenBounds.height / contentPageBounds.height
ctx.translate((cw - contentScreenBounds.width) / 2, (ch - contentScreenBounds.height) / 2)
ctx.scale(sx, sy)
ctx.translate(-contentPageBounds.minX, -contentPageBounds.minY)
// shapes
const shapesPath = new Path2D()
const selectedPath = new Path2D()
const { shapeFill, selectFill, viewportFill } = this.colors
// When there are many shapes, don't draw rounded rectangles;
// consider using the shape's size instead.
let pb: Box & { id: TLShapeId }
for (let i = 0, n = pageBounds.length; i < n; i++) {
pb = pageBounds[i]
;(selectedShapeIds.has(pb.id) ? selectedPath : shapesPath).rect(
pb.minX,
pb.minY,
pb.width,
pb.height
)
}
// Fill the shapes paths
ctx.fillStyle = shapeFill
ctx.fill(shapesPath)
// Fill the selected paths
ctx.fillStyle = selectFill
ctx.fill(selectedPath)
if (this.debug) {
// Page bounds
const commonBounds = Box.Common(pageBounds)
const { minX, minY, width, height } = commonBounds
ctx.strokeStyle = 'green'
ctx.lineWidth = 2 / sx
ctx.strokeRect(minX + 1 / sx, minY + 1 / sy, width - 2 / sx, height - 2 / sy)
}
// Brush
{
const { brush } = editor.getInstanceState()
if (brush) {
const { x, y, w, h } = brush
ctx.beginPath()
MinimapManager.sharpRect(ctx, x, y, w, h)
ctx.closePath()
ctx.fillStyle = viewportFill
ctx.fill()
}
}
// Viewport
{
const { minX, minY, width, height } = viewportPageBounds
ctx.beginPath()
const rx = 12 / sx
const ry = 12 / sx
MinimapManager.roundedRect(
ctx,
minX,
minY,
width,
height,
Math.min(width / 4, rx),
Math.min(height / 4, ry)
)
ctx.closePath()
ctx.fillStyle = viewportFill
ctx.fill()
if (this.debug) {
ctx.strokeStyle = 'orange'
ctx.strokeRect(minX + 1 / sx, minY + 1 / sy, width - 2 / sx, height - 2 / sy)
}
}
// Show collaborator cursors
// Padding for canvas bounds edges
const px = 2.5 / sx
const py = 2.5 / sy
const currentPageId = editor.getCurrentPageId()
let collaborator: TLInstancePresence
for (let i = 0; i < this.collaborators.length; i++) {
collaborator = this.collaborators[i]
if (collaborator.currentPageId !== currentPageId) {
continue
}
ctx.beginPath()
ctx.ellipse(
clamp(collaborator.cursor.x, canvasPageBounds.minX + px, canvasPageBounds.maxX - px),
clamp(collaborator.cursor.y, canvasPageBounds.minY + py, canvasPageBounds.maxY - py),
5 / sx,
5 / sy,
0,
0,
PI2
)
ctx.fillStyle = collaborator.color
ctx.fill()
}
if (this.debug) {
ctx.lineWidth = 2 / sx
{
// Minimap Bounds
const { minX, minY, width, height } = contentPageBounds
ctx.strokeStyle = 'red'
ctx.strokeRect(minX + 1 / sx, minY + 1 / sy, width - 2 / sx, height - 2 / sy)
}
{
// Canvas Bounds
const { minX, minY, width, height } = canvasPageBounds
ctx.strokeStyle = 'blue'
ctx.strokeRect(minX + 1 / sx, minY + 1 / sy, width - 2 / sx, height - 2 / sy)
}
}
}
static roundedRect(
ctx: CanvasRenderingContext2D | Path2D,
x: number,
y: number,
width: number,
height: number,
rx: number,
ry: number
) {
if (rx < 1 && ry < 1) {
ctx.rect(x, y, width, height)
return
}
ctx.moveTo(x + rx, y)
ctx.lineTo(x + width - rx, y)
ctx.quadraticCurveTo(x + width, y, x + width, y + ry)
ctx.lineTo(x + width, y + height - ry)
ctx.quadraticCurveTo(x + width, y + height, x + width - rx, y + height)
ctx.lineTo(x + rx, y + height)
ctx.quadraticCurveTo(x, y + height, x, y + height - ry)
ctx.lineTo(x, y + ry)
ctx.quadraticCurveTo(x, y, x + rx, y)
}
static sharpRect(
ctx: CanvasRenderingContext2D | Path2D,
x: number,
y: number,
width: number,
height: number,
_rx?: number,
_ry?: number
) {
ctx.rect(x, y, width, height)
}
}