Tldraw/packages/tldraw/src/lib/shapes/draw/getPath.ts

109 wiersze
2.5 KiB
TypeScript

import {
EASINGS,
PI,
SIN,
TLDefaultDashStyle,
TLDrawShape,
TLDrawShapeSegment,
Vec,
} from '@tldraw/editor'
import { StrokeOptions } from '../shared/freehand/types'
const PEN_EASING = (t: number) => t * 0.65 + SIN((t * PI) / 2) * 0.35
const simulatePressureSettings = (strokeWidth: number): StrokeOptions => {
return {
size: 1 + strokeWidth,
thinning: 0.5,
streamline: 0.62 + ((1 + strokeWidth) / 8) * 0.06,
smoothing: 0.62,
easing: EASINGS.easeOutSine,
simulatePressure: true,
}
}
const realPressureSettings = (strokeWidth: number): StrokeOptions => {
return {
size: 1 + strokeWidth * 1.2,
thinning: 0.62,
streamline: 0.62,
smoothing: 0.62,
simulatePressure: false,
easing: PEN_EASING,
}
}
const solidSettings = (strokeWidth: number): StrokeOptions => {
return {
size: 1 + strokeWidth,
thinning: 0,
streamline: 0.62 + ((1 + strokeWidth) / 8) * 0.06,
smoothing: 0.62,
simulatePressure: false,
easing: EASINGS.linear,
}
}
export function getHighlightFreehandSettings({
strokeWidth,
showAsComplete,
}: {
strokeWidth: number
showAsComplete: boolean
}): StrokeOptions {
return {
size: 1 + strokeWidth,
thinning: 0,
streamline: 0.5,
smoothing: 0.5,
simulatePressure: false,
easing: EASINGS.easeOutSine,
last: showAsComplete,
}
}
export function getFreehandOptions(
shapeProps: { dash: TLDefaultDashStyle; isPen: boolean; isComplete: boolean },
strokeWidth: number,
forceComplete: boolean,
forceSolid: boolean
): StrokeOptions {
return {
...(forceSolid
? solidSettings(strokeWidth)
: shapeProps.dash === 'draw'
? shapeProps.isPen
? realPressureSettings(strokeWidth)
: simulatePressureSettings(strokeWidth)
: solidSettings(strokeWidth)),
last: shapeProps.isComplete || forceComplete,
}
}
export function getPointsFromSegments(segments: TLDrawShapeSegment[]) {
const points: Vec[] = []
for (const segment of segments) {
if (segment.type === 'free' || segment.points.length < 2) {
points.push(...segment.points.map(Vec.Cast))
} else {
const pointsToInterpolate = Math.max(
4,
Math.floor(Vec.Dist(segment.points[0], segment.points[1]) / 16)
)
points.push(...Vec.PointsBetween(segment.points[0], segment.points[1], pointsToInterpolate))
}
}
return points
}
export function getDrawShapeStrokeDashArray(shape: TLDrawShape, strokeWidth: number) {
return {
draw: 'none',
solid: `none`,
dotted: `0.1 ${strokeWidth * 2}`,
dashed: `${strokeWidth * 2} ${strokeWidth * 2}`,
}[shape.props.dash]
}