Tldraw/packages/tlschema/src/shapes/TLDrawShape.ts

115 wiersze
2.7 KiB
TypeScript

import { defineMigrations } from '@tldraw/tlstore'
import { T } from '@tldraw/tlvalidate'
import { Vec2dModel } from '../geometry-types'
import { TLColorType, TLDashType, TLFillType, TLOpacityType, TLSizeType } from '../style-types'
import { SetValue } from '../util-types'
import {
colorValidator,
dashValidator,
fillValidator,
opacityValidator,
sizeValidator,
} from '../validation'
import { TLBaseShape, createShapeValidator } from './shape-validation'
/** @public */
export const TL_DRAW_SHAPE_SEGMENT_TYPE = new Set(['free', 'straight'] as const)
/** @public */
export type TLDrawShapeSegment = {
type: SetValue<typeof TL_DRAW_SHAPE_SEGMENT_TYPE>
points: Vec2dModel[]
}
export const drawShapeSegmentValidator: T.Validator<TLDrawShapeSegment> = T.object({
type: T.setEnum(TL_DRAW_SHAPE_SEGMENT_TYPE),
points: T.arrayOf(T.point),
})
/** @public */
export type TLDrawShapeProps = {
color: TLColorType
fill: TLFillType
dash: TLDashType
size: TLSizeType
opacity: TLOpacityType
segments: TLDrawShapeSegment[]
isComplete: boolean
isClosed: boolean
isPen: boolean
}
/** @public */
export type TLDrawShape = TLBaseShape<'draw', TLDrawShapeProps>
/** @public */
export const drawShapeTypeValidator: T.Validator<TLDrawShape> = createShapeValidator(
'draw',
T.object({
color: colorValidator,
fill: fillValidator,
dash: dashValidator,
size: sizeValidator,
opacity: opacityValidator,
segments: T.arrayOf(drawShapeSegmentValidator),
isComplete: T.boolean,
isClosed: T.boolean,
isPen: T.boolean,
})
)
const Versions = {
AddInPen: 1,
} as const
/** @public */
export const drawShapeTypeMigrations = defineMigrations({
currentVersion: Versions.AddInPen,
migrators: {
[Versions.AddInPen]: {
up: (shape) => {
// Rather than checking to see whether the shape is a pen at runtime,
// from now on we're going to use the type of device reported to us
// as well as the pressure data received; but for existing shapes we
// need to check the pressure data to see if it's a pen or not.
const { points } = shape.props.segments[0]
if (points.length === 0) {
return {
...shape,
props: {
...shape.props,
isPen: false,
},
}
}
let isPen = !(points[0].z === 0 || points[0].z === 0.5)
if (points[1]) {
// Double check if we have a second point (we probably should)
isPen = isPen && !(points[1].z === 0 || points[1].z === 0.5)
}
return {
...shape,
props: {
...shape.props,
isPen,
},
}
},
down: (shape) => {
const { isPen: _isPen, ...propsWithOutIsPen } = shape.props
return {
...shape,
props: {
...propsWithOutIsPen,
},
}
},
},
},
})