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Mitja Bezenšek 45dffd1af6
RBush again? (#3439)
Adds RBush to handle spatial querying. We use it for:
- Culling. Helps a lot with panning as we don't have to compute the
culled shapes from scratch. Instead we just query rbush again. It makes
culling quite granular: spatial index updates when shapes change
(additions, removals, changes to bounds), visible shapes depends on
that, but also updates when the viewport page bound change, culled
shapes then depend on that but also change with selections changes. The
api stayed the same, which is great since the fuzz tests can stay as
they are.
- Brushing 
- Erasing
- Scribble brushing
- Getting shapes at point (for example, when updating the hover id)

This improves performance of all of those operations. I might have
missed some places where this might also be useful.

### Erasing before (Test on my old ipad)


https://github.com/tldraw/tldraw/assets/2523721/edb9c004-a44a-4779-b2d0-98617b057314

### Erasing after


https://github.com/tldraw/tldraw/assets/2523721/8f8367fd-fa8e-4963-ba13-720c5f0c2da5

### Creating an arrow before


https://github.com/tldraw/tldraw/assets/2523721/4068f8b7-f7b8-4826-83f2-083b1f3783bc

### After (much better, but still bad)


https://github.com/tldraw/tldraw/assets/2523721/11af6be6-01d8-4740-bf15-896e2dd31dd6



### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-04-15 16:28:18 +00:00
.github use native structuredClone on node, cloudflare workers, and in tests (#3166) 2024-03-18 17:16:09 +00:00
.husky Add yarn immutable check to pre-commit. (#3218) 2024-03-20 11:45:28 +00:00
.yarn/patches Update auto (#2952) 2024-02-26 10:06:23 +00:00
apps New migrations again (#3220) 2024-04-15 12:53:42 +00:00
assets Stickies: release candidate (#3249) 2024-04-14 18:40:02 +00:00
config New migrations again (#3220) 2024-04-15 12:53:42 +00:00
packages RBush again? (#3439) 2024-04-15 16:28:18 +00:00
scripts New migrations again (#3220) 2024-04-15 12:53:42 +00:00
templates styling: make dotcom and examples site have consistent font styling (#3271) 2024-03-27 09:44:22 +00:00
.dockerignore unbrivate, dot com in (#2475) 2024-01-16 14:38:05 +00:00
.eslintignore use native structuredClone on node, cloudflare workers, and in tests (#3166) 2024-03-18 17:16:09 +00:00
.eslintplugin.js transfer-out: transfer out 2023-04-25 12:01:25 +01:00
.eslintrc.js use native structuredClone on node, cloudflare workers, and in tests (#3166) 2024-03-18 17:16:09 +00:00
.gitignore New migrations again (#3220) 2024-04-15 12:53:42 +00:00
.ignore [dx] Allow vscode to search inside md files by default (#3105) 2024-03-11 14:08:04 +00:00
.prettierignore tooling: prettier ignore pr template (#3210) 2024-03-20 09:56:38 +00:00
.prettierrc Unbiome (#2776) 2024-02-07 16:02:22 +00:00
.yarnrc.yml [dx] Allow vscode to search inside md files by default (#3105) 2024-03-11 14:08:04 +00:00
CHANGELOG.md Update CHANGELOG.md [skip ci] 2024-02-29 18:28:45 +00:00
CLA.md Change licenses to tldraw (#2167) 2023-12-19 10:41:01 +00:00
CODE_OF_CONDUCT.md transfer-out: transfer out 2023-04-25 12:01:25 +01:00
CONTRIBUTING.md dev: swap yarn test and test-dev for better dx (#2773) 2024-02-14 16:05:59 +00:00
LICENSE.md Change licenses to tldraw (#2167) 2023-12-19 10:41:01 +00:00
README.md conditionally use star-history dark theme (#3461) 2024-04-14 07:45:22 +00:00
RELEASES.md Add release docs (#3158) 2024-03-17 13:28:18 +00:00
TRADEMARKS.md Change licenses to tldraw (#2167) 2023-12-19 10:41:01 +00:00
lazy.config.ts fix refresh-assets cache inputs 2024-02-29 18:03:10 +00:00
lerna.json Show a broken image for files without assets (#2990) 2024-03-01 18:16:27 +00:00
package.json New migrations again (#3220) 2024-04-15 12:53:42 +00:00
yarn.config.cjs Bump Yarn to 4.0.2 and add version constraints (#2481) 2024-01-18 11:09:17 +00:00
yarn.lock RBush again? (#3439) 2024-04-15 16:28:18 +00:00

README.md

tldraw

Welcome to the public monorepo for tldraw. tldraw is a library for creating infinite canvas experiences in React. It's the software behind the digital whiteboard tldraw.com.

Installation

npm i tldraw

Usage

import { Tldraw } from 'tldraw'
import 'tldraw/tldraw.css'

export default function App() {
	return (
		<div style={{ position: 'fixed', inset: 0 }}>
			<Tldraw />
		</div>
	)
}

Learn more at tldraw.dev.

Local development

The local development server will run our examples app. The basic example will show any changes you've made to the codebase.

To run the local development server, first clone this repo.

Install dependencies:

yarn

Start the local development server:

yarn dev

Open the example project at localhost:5420.

License

tldraw's source code and distributed packages are provided under the non-commercial tldraw license.

This license does not permit commercial use. If you wish to use tldraw in a commercial product or enterprise, you will need to purchase a commercial license. To obtain a commercial license, please contact us at sales@tldraw.com.

To learn more, see our license page.

Trademarks

The tldraw name and logo are trademarks of tldraw. Please see our trademark guidelines for info on acceptable usage.

Community

Have questions, comments or feedback? Join our discord or start a discussion.

Contribution

Please see our contributing guide. Found a bug? Please submit an issue.

Contributors

Star History

Star History Chart

Contact

Find us on Twitter at @tldraw or email sales@tldraw.com. You can also join our discord for quick help and support.