Tldraw/packages/editor/src/lib/editor/tools/StateNode.ts

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5.7 KiB
TypeScript

import { Atom, Computed, atom, computed } from '@tldraw/state'
import type { Editor } from '../Editor'
import {
EVENT_NAME_MAP,
TLEnterEventHandler,
TLEventHandlers,
TLEventInfo,
TLExitEventHandler,
TLPinchEventInfo,
} from '../types/event-types'
type TLStateNodeType = 'branch' | 'leaf' | 'root'
/** @public */
export interface TLStateNodeConstructor {
new (editor: Editor, parent?: StateNode): StateNode
id: string
initial?: string
children?: () => TLStateNodeConstructor[]
}
/** @public */
export abstract class StateNode implements Partial<TLEventHandlers> {
constructor(
public editor: Editor,
parent?: StateNode
) {
const { id, children, initial } = this.constructor as TLStateNodeConstructor
this.id = id
this._isActive = atom<boolean>('toolIsActive' + this.id, false)
this._current = atom<StateNode | undefined>('toolState' + this.id, undefined)
this._path = computed('toolPath' + this.id, () => {
const current = this.getCurrent()
return this.id + (current ? `.${current.getPath()}` : '')
})
this.parent = parent ?? ({} as any)
if (this.parent) {
if (children && initial) {
this.type = 'branch'
this.initial = initial
this.children = Object.fromEntries(
children().map((Ctor) => [Ctor.id, new Ctor(this.editor, this)])
)
this._current.set(this.children[this.initial])
} else {
this.type = 'leaf'
}
} else {
this.type = 'root'
if (children && initial) {
this.initial = initial
this.children = Object.fromEntries(
children().map((Ctor) => [Ctor.id, new Ctor(this.editor, this)])
)
this._current.set(this.children[this.initial])
}
}
}
static id: string
static initial?: string
static children?: () => TLStateNodeConstructor[]
id: string
type: TLStateNodeType
shapeType?: string
initial?: string
children?: Record<string, StateNode>
parent: StateNode
/**
* This node's path of active state nodes
*
* @public
*/
getPath() {
return this._path.get()
}
_path: Computed<string>
/**
* This node's current active child node, if any.
*
* @public
*/
getCurrent() {
return this._current.get()
}
private _current: Atom<StateNode | undefined>
/**
* Whether this node is active.
*
* @public
*/
getIsActive() {
return this._isActive.get()
}
private _isActive: Atom<boolean>
/**
* Transition to a new active child state node.
*
* @example
* ```ts
* parentState.transition('childStateA')
* parentState.transition('childStateB', { myData: 4 })
*```
*
* @param id - The id of the child state node to transition to.
* @param info - Any data to pass to the `onEnter` and `onExit` handlers.
*
* @public
*/
transition = (id: string, info: any = {}) => {
const path = id.split('.')
let currState = this as StateNode
for (let i = 0; i < path.length; i++) {
const id = path[i]
const prevChildState = currState.getCurrent()
const nextChildState = currState.children?.[id]
if (!nextChildState) {
throw Error(`${currState.id} - no child state exists with the id ${id}.`)
}
if (prevChildState?.id !== nextChildState.id) {
prevChildState?.exit(info, id)
currState._current.set(nextChildState)
nextChildState.enter(info, prevChildState?.id || 'initial')
if (!nextChildState.getIsActive()) break
}
currState = nextChildState
}
return this
}
handleEvent = (info: Exclude<TLEventInfo, TLPinchEventInfo>) => {
const cbName = EVENT_NAME_MAP[info.name]
const currentActiveChild = this._current.__unsafe__getWithoutCapture()
this[cbName]?.(info as any)
if (
this._isActive.__unsafe__getWithoutCapture() &&
currentActiveChild &&
currentActiveChild === this._current.__unsafe__getWithoutCapture()
) {
currentActiveChild.handleEvent(info)
}
}
// todo: move this logic into transition
enter = (info: any, from: string) => {
this._isActive.set(true)
this.onEnter?.(info, from)
if (this.children && this.initial && this.getIsActive()) {
const initial = this.children[this.initial]
this._current.set(initial)
initial.enter(info, from)
}
}
// todo: move this logic into transition
exit = (info: any, from: string) => {
this._isActive.set(false)
this.onExit?.(info, from)
if (!this.getIsActive()) {
this.getCurrent()?.exit(info, from)
}
}
/**
* This is a hack / escape hatch that will tell the editor to
* report a different state as active (in `getCurrentToolId()`) when
* this state is active. This is usually used when a tool transitions
* to a child of a different state for a certain interaction and then
* returns to the original tool when that interaction completes; and
* where we would want to show the original tool as active in the UI.
*
* @public
*/
_currentToolIdMask = atom('curent tool id mask', undefined as string | undefined)
getCurrentToolIdMask() {
return this._currentToolIdMask.get()
}
setCurrentToolIdMask(id: string | undefined) {
this._currentToolIdMask.set(id)
}
onWheel?: TLEventHandlers['onWheel']
onPointerDown?: TLEventHandlers['onPointerDown']
onPointerMove?: TLEventHandlers['onPointerMove']
onLongPress?: TLEventHandlers['onLongPress']
onPointerUp?: TLEventHandlers['onPointerUp']
onDoubleClick?: TLEventHandlers['onDoubleClick']
onTripleClick?: TLEventHandlers['onTripleClick']
onQuadrupleClick?: TLEventHandlers['onQuadrupleClick']
onRightClick?: TLEventHandlers['onRightClick']
onMiddleClick?: TLEventHandlers['onMiddleClick']
onKeyDown?: TLEventHandlers['onKeyDown']
onKeyUp?: TLEventHandlers['onKeyUp']
onKeyRepeat?: TLEventHandlers['onKeyRepeat']
onCancel?: TLEventHandlers['onCancel']
onComplete?: TLEventHandlers['onComplete']
onInterrupt?: TLEventHandlers['onInterrupt']
onTick?: TLEventHandlers['onTick']
onEnter?: TLEnterEventHandler
onExit?: TLExitEventHandler
}