Tldraw/packages/tldraw/src/lib/tools/SelectTool/children/DraggingHandle.ts

309 wiersze
8.1 KiB
TypeScript

import {
Matrix2d,
StateNode,
TLArrowShape,
TLArrowShapeTerminal,
TLCancelEvent,
TLEnterEventHandler,
TLEventHandlers,
TLHandle,
TLKeyboardEvent,
TLPointerEventInfo,
TLShapeId,
TLShapePartial,
Vec2d,
deepCopy,
snapAngle,
sortByIndex,
} from '@tldraw/editor'
export class DraggingHandle extends StateNode {
static override id = 'dragging_handle'
shapeId = '' as TLShapeId
initialHandle = {} as TLHandle
initialAdjacentHandle = null as TLHandle | null
initialPagePoint = {} as Vec2d
markId = ''
initialPageTransform: any
initialPageRotation: any
info = {} as TLPointerEventInfo & {
shape: TLArrowShape
target: 'handle'
onInteractionEnd?: string
isCreating: boolean
}
isPrecise = false
isPreciseId = null as TLShapeId | null
pointingId = null as TLShapeId | null
override onEnter: TLEnterEventHandler = (
info: TLPointerEventInfo & {
shape: TLArrowShape
target: 'handle'
onInteractionEnd?: string
isCreating: boolean
}
) => {
const { shape, isCreating, handle } = info
this.info = info
this.parent.setCurrentToolIdMask(info.onInteractionEnd)
this.shapeId = shape.id
this.markId = isCreating ? `creating:${shape.id}` : 'dragging handle'
if (!isCreating) this.editor.mark(this.markId)
this.initialHandle = deepCopy(handle)
this.initialPageTransform = this.editor.getShapePageTransform(shape)!
this.initialPageRotation = this.initialPageTransform.rotation()
this.initialPagePoint = this.editor.inputs.originPagePoint.clone()
this.editor.updateInstanceState(
{ cursor: { type: isCreating ? 'cross' : 'grabbing', rotation: 0 } },
{ ephemeral: true }
)
// <!-- Only relevant to arrows
const handles = this.editor.getShapeHandles(shape)!.sort(sortByIndex)
const index = handles.findIndex((h) => h.id === info.handle.id)
// Find the adjacent handle
this.initialAdjacentHandle = null
// Start from the handle and work forward
for (let i = index + 1; i < handles.length; i++) {
const handle = handles[i]
if (handle.type === 'vertex' && handle.id !== 'middle' && handle.id !== info.handle.id) {
this.initialAdjacentHandle = handle
break
}
}
// If still no handle, start from the end and work backward
if (!this.initialAdjacentHandle) {
for (let i = handles.length - 1; i >= 0; i--) {
const handle = handles[i]
if (handle.type === 'vertex' && handle.id !== 'middle' && handle.id !== info.handle.id) {
this.initialAdjacentHandle = handle
break
}
}
}
const initialTerminal = shape.props[info.handle.id as 'start' | 'end']
this.isPrecise = false
if (initialTerminal?.type === 'binding') {
this.editor.setHintingShapes([initialTerminal.boundShapeId])
this.isPrecise = !Vec2d.Equals(initialTerminal.normalizedAnchor, { x: 0.5, y: 0.5 })
if (this.isPrecise) {
this.isPreciseId = initialTerminal.boundShapeId
} else {
this.resetExactTimeout()
}
} else {
this.editor.setHintingShapes([])
}
// -->
this.update()
this.editor.select(this.shapeId)
}
// Only relevant to arrows
private exactTimeout = -1 as any
// Only relevant to arrows
private resetExactTimeout() {
if (this.exactTimeout !== -1) {
this.clearExactTimeout()
}
this.exactTimeout = setTimeout(() => {
if (this.getIsActive() && !this.isPrecise) {
this.isPrecise = true
this.isPreciseId = this.pointingId
this.update()
}
this.exactTimeout = -1
}, 750)
}
// Only relevant to arrows
private clearExactTimeout() {
if (this.exactTimeout !== -1) {
clearTimeout(this.exactTimeout)
this.exactTimeout = -1
}
}
override onPointerMove: TLEventHandlers['onPointerMove'] = () => {
this.update()
}
override onKeyDown: TLKeyboardEvent | undefined = () => {
this.update()
}
override onKeyUp: TLKeyboardEvent | undefined = () => {
this.update()
}
override onPointerUp: TLEventHandlers['onPointerUp'] = () => {
this.complete()
}
override onComplete: TLEventHandlers['onComplete'] = () => {
this.complete()
}
override onCancel: TLCancelEvent = () => {
this.cancel()
}
override onExit = () => {
this.parent.setCurrentToolIdMask(undefined)
this.editor.setHintingShapes([])
this.editor.snaps.clear()
this.editor.updateInstanceState(
{ cursor: { type: 'default', rotation: 0 } },
{ ephemeral: true }
)
}
private complete() {
this.editor.snaps.clear()
const { onInteractionEnd } = this.info
if (this.editor.getInstanceState().isToolLocked && onInteractionEnd) {
// Return to the tool that was active before this one,
// but only if tool lock is turned on!
this.editor.setCurrentTool(onInteractionEnd, { shapeId: this.shapeId })
return
}
this.parent.transition('idle')
}
private cancel() {
this.editor.bailToMark(this.markId)
this.editor.snaps.clear()
const { onInteractionEnd } = this.info
if (onInteractionEnd) {
// Return to the tool that was active before this one,
// whether tool lock is turned on or not!
this.editor.setCurrentTool(onInteractionEnd, { shapeId: this.shapeId })
return
}
this.parent.transition('idle')
}
private update() {
const { editor, shapeId, initialPagePoint } = this
const { initialHandle, initialPageRotation, initialAdjacentHandle } = this
const hintingShapeIds = this.editor.getHintingShapeIds()
const isSnapMode = this.editor.user.getIsSnapMode()
const {
snaps,
inputs: { currentPagePoint, shiftKey, ctrlKey, altKey, pointerVelocity },
} = editor
const initial = this.info.shape
const shape = editor.getShape(shapeId)
if (!shape) return
const util = editor.getShapeUtil(shape)
let point = currentPagePoint
.clone()
.sub(initialPagePoint)
.rot(-initialPageRotation)
.add(initialHandle)
if (shiftKey && initialAdjacentHandle && initialHandle.id !== 'middle') {
const angle = Vec2d.Angle(initialAdjacentHandle, point)
const snappedAngle = snapAngle(angle, 24)
const angleDifference = snappedAngle - angle
point = Vec2d.RotWith(point, initialAdjacentHandle, angleDifference)
}
// Clear any existing snaps
editor.snaps.clear()
if (initialHandle.canSnap && (isSnapMode ? !ctrlKey : ctrlKey)) {
// We're snapping
const pageTransform = editor.getShapePageTransform(shape.id)
if (!pageTransform) throw Error('Expected a page transform')
// We want to skip the segments that include the handle, so
// find the index of the handle that shares the same index property
// as the initial dragging handle; this catches a quirk of create handles
const handleIndex = editor
.getShapeHandles(shape)!
.filter(({ type }) => type === 'vertex')
.sort(sortByIndex)
.findIndex(({ index }) => initialHandle.index === index)
// Get all the outline segments from the shape
const additionalSegments = util
.getOutlineSegments(shape)
.map((segment) => Matrix2d.applyToPoints(pageTransform, segment))
.filter((_segment, i) => i !== handleIndex - 1 && i !== handleIndex)
const snapDelta = snaps.getSnappingHandleDelta({
additionalSegments,
handlePoint: Matrix2d.applyToPoint(pageTransform, point),
})
if (snapDelta) {
snapDelta.rot(-editor.getShapeParentTransform(shape)!.rotation())
point.add(snapDelta)
}
}
const changes = util.onHandleChange?.(shape, {
handle: {
...initialHandle,
x: point.x,
y: point.y,
},
isPrecise: this.isPrecise || altKey,
initial: initial,
})
const next: TLShapePartial<any> = { ...shape, ...changes }
// Arrows
if (initialHandle.canBind) {
const bindingAfter = (next.props as any)[initialHandle.id] as TLArrowShapeTerminal | undefined
if (bindingAfter?.type === 'binding') {
if (hintingShapeIds[0] !== bindingAfter.boundShapeId) {
editor.setHintingShapes([bindingAfter.boundShapeId])
this.pointingId = bindingAfter.boundShapeId
this.isPrecise = pointerVelocity.len() < 0.5 || altKey
this.isPreciseId = this.isPrecise ? bindingAfter.boundShapeId : null
this.resetExactTimeout()
}
} else {
if (hintingShapeIds.length > 0) {
editor.setHintingShapes([])
this.pointingId = null
this.isPrecise = false
this.isPreciseId = null
this.resetExactTimeout()
}
}
}
if (changes) {
editor.updateShapes([next], { squashing: true })
}
}
}