We were storing the state of whether or not a document is read-only in
the store. It does not need to be stored there, and it was creating
consistency problems for us, so let's not store it in there.
fixes https://github.com/tldraw/brivate/issues/1864
### Change Type
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- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Test Plan
1. Create a multiplayer room
2. Create a read-only link for the room
3. Paste the link into a new browser tab (not incognito, needs to have
the same session state)
4. Check the room is read-only in the new tab
5. Check the room is still writable in the previous tab.
### Release Notes
- Removes the isReadOnly value from the `user_document_settings` record
type.
Fix setting the grid mode. The change was never saved due to the wrong
condition.
Resolves#1385
### Change Type
- [x] `patch` — Bug Fix
### Test Plan
1. Go to Preferences -> Show grid.
2. It should allow you to toggle the display of the grid.
- [ ] Unit Tests
- [ ] Webdriver tests
### Release Notes
- Fix grid mode toggle.
This PR removes some commented code from the events PR.
### Change Type
- [x] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
This PR extracts a static query for the page states that are used when
deleting a shape.
### Change Type
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- [x] `patch` — Bug Fix
### Release Notes
- Perf improvement for deleting shapes in a document with lots of pages.
This cleans up a couple of assumptions about the state of the world that
break down in multiplayer contexts:
1. updated shapes still exist while redoing
2. redoing the delete of a page that I am on will also redo switching
away from that page
### Change Type
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- [x] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [ ] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
- Fixes a couple of minor consistency bugs affecting shape updating and
page deletion in multiplayer contexts.
This fixes a bug where creating a page would fail if there were multiple
pages with the same index.
This also changes the store to use a throttled version of
requestAnimationFrame. This should be good for relieving backpressure in
situations where the store is updated many times in quick succession. It
also makes testing a lot easier since it has the mocking logic built in.
### Change Type
- [x] `patch` — Bug Fix
### Release Notes
- Fix a bug where creating a page could throw an error in some
multiplayer contexts.
I need to mock nanoid for the ephemeral state fuzz tests, to create
repeatable test runs. In order to do that properly it needs to have a
consistent version among all our packages.
At the same time I'm removing some old unused params in AppOptions
### Change Type
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- [ ] `patch` — Bug Fix
- [ ] `minor` — New Feature
- [x] `major` — Breaking Change
- [ ] `dependencies` — Dependency Update (publishes a `patch` release,
for devDependencies use `internal`)
- [ ] `documentation` — Changes to the documentation only (will not
publish a new version)
- [ ] `tests` — Changes to any testing-related code only (will not
publish a new version)
- [ ] `internal` — Any other changes that don't affect the published
package (will not publish a new version)
### Release Notes
- Remove unused userId and instanceId props from AppOptions
This PR adds a `check-box` geo shape.
![Kapture 2023-05-08 at 15 31
49](https://user-images.githubusercontent.com/23072548/236853749-99ba786f-73a4-4b65-86ca-f2cdac61a903.gif)
It also improves some logic around the `onClick` shape util handler and
some surprisingly related fixes to point hit testing.
### Test Plan
1. Create a geo shape
2. Set it as a checkbox style
3. *easter egg* double click while holding alt to toggle between
check-box and rectangle
- [x] Unit Tests
### Release Note
- Adds checkbox geo shape.
This PR has been hijacked! 🗑️🦝🦝🦝
The <Canvas> component was previously split into an <SVGLayer> and an
<HTMLLayer>, mainly due to the complexity around translating SVGs.
However, this was done before we learned that SVGs can have overflow:
visible, so it turns out that we don't really need the SVGLayer at all.
This PR now refactors away SVG Layer.
It also updates the class name prefix in editor from `rs-` to `tl-` and
does a few other small changes.
---------
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>