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Mitja Bezenšek 88ee4e9993
Revert "RBush again? (#3439)" (#3481)
This reverts commit 45dffd1af6.

Revert rbush. There's issues with shapes that have computed bounds
(arrows, groups).

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


- Add a brief release note for your PR here.
2024-04-16 10:56:35 +00:00
Mitja Bezenšek 45dffd1af6
RBush again? (#3439)
Adds RBush to handle spatial querying. We use it for:
- Culling. Helps a lot with panning as we don't have to compute the
culled shapes from scratch. Instead we just query rbush again. It makes
culling quite granular: spatial index updates when shapes change
(additions, removals, changes to bounds), visible shapes depends on
that, but also updates when the viewport page bound change, culled
shapes then depend on that but also change with selections changes. The
api stayed the same, which is great since the fuzz tests can stay as
they are.
- Brushing 
- Erasing
- Scribble brushing
- Getting shapes at point (for example, when updating the hover id)

This improves performance of all of those operations. I might have
missed some places where this might also be useful.

### Erasing before (Test on my old ipad)


https://github.com/tldraw/tldraw/assets/2523721/edb9c004-a44a-4779-b2d0-98617b057314

### Erasing after


https://github.com/tldraw/tldraw/assets/2523721/8f8367fd-fa8e-4963-ba13-720c5f0c2da5

### Creating an arrow before


https://github.com/tldraw/tldraw/assets/2523721/4068f8b7-f7b8-4826-83f2-083b1f3783bc

### After (much better, but still bad)


https://github.com/tldraw/tldraw/assets/2523721/11af6be6-01d8-4740-bf15-896e2dd31dd6



### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-04-15 16:28:18 +00:00
Steve Ruiz 3ceebc82f8
Faster selection / erasing (#3454)
This PR makes a small improvement to the way we measure distances.
(Often we measure distances multiple times per frame per shape on the
screen). In many cases, we compare a minimum distance. This makes those
checks faster by avoiding a square root.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Release Notes

- Improve performance of minimum distance checks.
2024-04-13 13:30:30 +00:00
Mitja Bezenšek cd02d03d06
Revert perf changes (#3217)
Step 1 of the master plan 😂 

![CleanShot 2024-03-19 at 16 05
08](https://github.com/tldraw/tldraw/assets/2523721/7d2afed9-7b69-4fdb-8b9f-54a48c61258f)

This:
- Reverts #3186 
- Reverts #3160 (there were some conflicting changes so it's not a
straight revert)
- Reverts most of #2977 


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [x] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know
2024-03-21 10:05:44 +00:00
Steve Ruiz b9b5bd5b81
[fix] Batch tick events (#3181)
This PR fixes an issue where events happening on tick were not batched. 

![Kapture 2024-03-17 at 22 49
52](https://github.com/tldraw/tldraw/assets/23072548/2bcfa335-a38f-46c4-a3f3-434cac61b6ce)

We were listening to the `tick` event directly from the state node,
rather than passing the event into the state chart at the top. This
meant that it was bypassing the regular state chart rules, which was
what got me looking at this; but then I noticed that we also weren't
batching the changes, either. This causes computed stuff to re-compute
after each atom is updated within the `onTick` handler, which can be a
LOT.

Before:
<img width="1557" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/ba8791f2-faec-463d-945a-9f5920826aab">

After:
<img width="1204" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/a00f8e4a-caca-406a-89a2-8cff0e01b642">

It's not game breaking but it's important enough to hotfix at least in
the dot com.

### Change Type

<!--  Please select a 'Scope' label ️ -->

- [x] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [ ] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [x] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [ ] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know


### Test Plan

1. Select many shapes.
2. Resize them.

### Release Notes

- Fix a performance issue effecting resizing multiple shapes.
2024-03-18 14:33:36 +00:00
Mitja Bezenšek b5aff00c89
Performance improvements (#2977)
This PR does a few things to help with performance:
1. Instead of doing changes on raf we now do them 60 times per second.
This limits the number of updates on high refresh rate screens like the
iPad. With the current code this only applied to the history updates (so
when you subscribed to the updates), but the next point takes this a bit
futher.
2. We now trigger react updates 60 times per second. This is a change in
`useValue` and `useStateTracking` hooks.
3. We now throttle the inputs (like the `pointerMove`) in state nodes.
This means we batch multiple inputs and only apply them at most 60 times
per second.

We had to adjust our own tests to pass after this change so I marked
this as major as it might require the users of the library to do the
same.

Few observations:
- The browser calls the raf callbacks when it can. If it gets
overwhelmed it will call them further and further apart. As things call
down it will start calling them more frequently again. You can clearly
see this in the drawing example. When fps gets to a certain level we
start to get fewer updates, then fps can recover a bit. This makes the
experience quite janky. The updates can be kinda ok one second (dropping
frames, but consistently) and then they can completely stop and you have
to let go of the mouse to make them happen again. With the new logic it
seems everything is a lot more consistent.
- We might look into variable refresh rates to prevent this overtaxing
of the browser. Like when we see that the times between our updates are
getting higher we could make the updates less frequent. If we then see
that they are happening more often we could ramp them back up. I had an
[experiment for this
here](4834863966 (diff-318e71563d7c47173f89ec084ca44417cf70fc72faac85b96f48b856a8aec466L30-L35)).

Few tests below. Used 6x slowdown for these.

# Resizing

### Before


https://github.com/tldraw/tldraw/assets/2523721/798a033f-5dfa-419e-9a2d-fd8908272ba0

### After


https://github.com/tldraw/tldraw/assets/2523721/45870a0c-c310-4be0-b63c-6c92c20ca037

# Drawing 
Comparison is not 100% fair, we don't store the intermediate inputs
right now. That said, tick should still only produce once update so I do
think we can get a sense of the differences.

### Before


https://github.com/tldraw/tldraw/assets/2523721/2e8ac8c5-bbdf-484b-bb0c-70c967f4541c

### After


https://github.com/tldraw/tldraw/assets/2523721/8f54b7a8-9a0e-4a39-b168-482caceb0149


### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [x] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version


### Release Notes

- Improves the performance of rendering.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-03-11 13:17:31 +00:00
Steve Ruiz 4f07e696e8
[feature] wrap mode (#2938)
By default, tldraw's brushing mode will select when the box intersects
an shape's geometry. A user can hold Command / Ctrl to require that the
selection box fully contain a shape's bounds instead.

Some people really prefer the opposite. Three years! Three years I've
been saying "no no no".

This PR adds a user preference to flip the logic. When `isWrapMode` is
true, selection requires that the box completely contain a shape before
it's added to the list of selecting shapes; and ctrl flips back to
intersection instead.

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Turn on wrap mode in the user preferences menu.
2. Select stuff.
3. Use the ctrl key to except the behavior back to intersection.

- [x] Unit Tests

### Release Notes

- Added `isWrapMode` to user preferences.
- Added Wrap Mode toggle to user preferences menu.
2024-02-29 11:45:02 +00:00
Steve Ruiz 6b1005ef71
[tech debt] Primitives renaming party / cleanup (#2396)
This PR:
- renames Vec2d to Vec
- renames Vec2dModel to VecModel
- renames Box2d to Box
- renames Box2dModel to BoxModel
- renames Matrix2d to Mat
- renames Matrix2dModel to MatModel
- removes unused primitive helpers
- removes unused exports
- removes a few redundant tests in dgreensp

### Change Type

- [x] `major` — Breaking change

### Release Notes

- renames Vec2d to Vec
- renames Vec2dModel to VecModel
- renames Box2d to Box
- renames Box2dModel to BoxModel
- renames Matrix2d to Mat
- renames Matrix2dModel to MatModel
- removes unused primitive helpers
2024-01-03 12:13:15 +00:00
Mitja Bezenšek 4e50c9c162
Start scrolling if we are dragging close to the window edges. (#2299)
Start scrolling when we get close to the edges of the window. This works
for brush selecting, translating, and resizing.


https://github.com/tldraw/tldraw/assets/2523721/4a5effc8-5445-411b-b317-36097233d36c


### Change Type

- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Select a shape.
2. Move it towards the edge of the window. The camera position should
change.
3. Also try resizing, brush selecting.

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Adds the logic to change the camera position when you get close to the
edges of the window. This allows you to drag, resize, brush select past
the edges of the current viewport.

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-12-15 23:37:03 +00:00
David Sheldrick 34cfb85169
no impure getters pt 11 (#2236)
follow up to #2189 

adds runtime warnings for deprecated fields. cleans up remaining fields
and usages. Adds a lint rule to prevent access to deprecated fields.
Adds a lint rule to prevent using getters.

### Change Type

- [x] `patch` — Bug fix
2023-11-16 15:34:56 +00:00
Steve Ruiz 14e8d19a71
Custom Tools DX + screenshot example (#2198)
This PR adds a custom tool example, the `Screenshot Tool`.

It demonstrates how a user can create a custom tool together with custom
tool UI.

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Use the screenshot example

### Release Notes

- adds ScreenshotTool custom tool example
- improvements and new exports related to copying and exporting images /
files
- loosens up types around icons and translations
- moving `StateNode.isActive` into an atom
- adding `Editor.path`
2023-11-15 18:06:02 +00:00