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7 Commity (4f50d878b878d21fb245ca5a8099a39246ce2f68)

Autor SHA1 Wiadomość Data
alex cce794e04b
Expose `usePreloadAssets` (#3545)
Expose `usePreloadAssets` and make sure the exploded/sublibraries
examples uses it. Before this change, fonts weren't loaded correctly for
the exploded example.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `docs` — Changes to the documentation, examples, or templates.
- [x] `bugfix` — Bug fix
2024-04-22 10:32:22 +00:00
Steve Ruiz 3ceebc82f8
Faster selection / erasing (#3454)
This PR makes a small improvement to the way we measure distances.
(Often we measure distances multiple times per frame per shape on the
screen). In many cases, we compare a minimum distance. This makes those
checks faster by avoiding a square root.

### Change Type

- [x] `sdk` — Changes the tldraw SDK
- [x] `improvement` — Improving existing features

### Release Notes

- Improve performance of minimum distance checks.
2024-04-13 13:30:30 +00:00
alex a0628f9cb2
tldraw_final_v6_final(old version).docx.pdf (#2998)
Rename `@tldraw/tldraw` to just `tldraw`! `@tldraw/tldraw` still exists
as an alias to `tldraw` for folks who are still using that.

### Test Plan

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- The `@tldraw/tldraw` package has been renamed to `tldraw`. You can
keep using the old version if you want though!
2024-02-29 16:06:19 +00:00
Steve Ruiz 9fc5f4459f
Roundup fixes (#2862)
This one is a roundup of superficial changes, apologies for having them
in a single PR.

This PR:
- does some chair re-arranging for one of our hotter paths related to
updating shapes
- changes our type exports for editor components
- adds shape indicator to editor components
- moves canvas to be an editor component
- fixes a CSS bug with hinted buttons
- fixes CSS bugs with the menus
- fixes bad imports in examples

### Change Type

- [x] `major`
2024-02-19 14:52:43 +00:00
Steve Ruiz ac0259a6af
Composable custom UI (#2796)
This PR refactors our menu systems and provides an interface to hide or
replace individual user interface elements.

# Background

Previously, we've had two types of overrides:
- "schema" overrides that would allow insertion or replacement of items
in the different menus
- "component" overrides that would replace components in the editor's
user interface

This PR is an attempt to unify the two and to provide for additional
cases where the "schema-based" user interface had begun to break down.

# Approach

This PR makes no attempt to change the `actions` or `tools`
overrides—the current system seems to be correct for those because they
are not reactive. The challenge with the other ui schemas is that they
_are_ reactive, and thus the overrides both need to a) be fed in from
outside of the editor as props, and b) react to changes from the editor,
which is an impossible situation.

The new approach is to use React to declare menu items. (Surprise!) 

```tsx
function CustomHelpMenuContent() {
	return (
		<>
			<DefaultHelpMenuContent />
			<TldrawUiMenuGroup id="custom stuff">
				<TldrawUiMenuItem
					id="about"
					label="Like my posts"
					icon="external-link"
					readonlyOk
					onSelect={() => {
						window.open('https://x.com/tldraw', '_blank')
					}}
				/>
			</TldrawUiMenuGroup>
		</>
	)
}

const components: TLComponents = {
	HelpMenuContent: CustomHelpMenuContent,
}

export default function CustomHelpMenuContentExample() {
	return (
		<div className="tldraw__editor">
			<Tldraw components={components} />
		</div>
	)
}
```

We use a `components` prop with the combined editor and ui components.

- [ ] Create a "layout" component?
- [ ] Make UI components more isolated? If possible, they shouldn't
depend on styles outside of themselves, so that they can be used in
other layouts. Maybe we wait on this because I'm feeling a slippery
slope toward presumptions about configurability.
- [ ] OTOH maybe we go hard and consider these things as separate
components, even packages, with their own interfaces for customizability
/ configurability, just go all the way with it, and see what that looks
like.

# Pros

Top line: you can customize tldraw's user interface in a MUCH more
granular / powerful way than before.

It solves a case where menu items could not be made stateful from
outside of the editor context, and provides the option to do things in
the menus that we couldn't allow previously with the "schema-based"
approach.

It also may (who knows) be more performant because we can locate the
state inside of the components for individual buttons and groups,
instead of all at the top level above the "schema". Because items /
groups decide their own state, we don't have to have big checks on how
many items are selected, or whether we have a flippable state. Items and
groups themselves are allowed to re-build as part of the regular React
lifecycle. Menus aren't constantly being rebuilt, if that were ever an
issue.

Menu items can be shared between different menu types. We'll are
sometimes able to re-use items between, for example, the menu and the
context menu and the actions menu.

Our overrides no longer mutate anything, so there's less weird searching
and finding.

# Cons

This approach can make customization menu contents significantly more
complex, as an end user would need to re-declare most of a menu in order
to make any change to it. Luckily a user can add things to the top or
bottom of the context menu fairly easily. (And who knows, folks may
actually want to do deep customization, and this allows for it.)

It's more code. We are shipping more react components, basically one for
each menu item / group.

Currently this PR does not export the subcomponents, i.e. menu items. If
we do want to export these, then heaven help us, it's going to be a
_lot_ of exports.

# Progress 

- [x] Context menu
- [x] Main menu
- [x] Zoom menu
- [x] Help menu
- [x] Actions menu
- [x] Keyboard shortcuts menu
- [x] Quick actions in main menu? (new)
- [x] Helper buttons? (new)
- [x] Debug Menu

And potentially
- [x] Toolbar
- [x] Style menu
- [ ] Share zone
- [x] Navigation zone
- [ ] Other zones

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. use the context menu
2. use the custom context menu example
3. use cursor chat in the context menu

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-02-15 12:10:09 +00:00
Taha 7f22183e24
Annotate exploded example (#2413)
Alters the exploded example so that it imports all the default
components and annotates with an explanation.

I felt like the purpose of the exploded example was to show everything
so that users could see what was available for them to customise. I
think this is a step further in that direction.

I found it tricky to work around the double meaning of components here,
I think that needs looking at. Components is a prop on the TldrawEditor,
but it also means something in React. Makes explaining certain things
difficult, e.g :

"Here we've passed the default components object to the TldrawEditor
component. Along
with default tools and shapeutils, You could input your own custom
shapes/tools here.
For help creating your own shapes/tools check out the custom config
example.

We also set the initial state to 'select' and render the UI, context
menu and canvas
components. You could add your own custom components here, omit these
ones, and/or
change the initial state of the application to whatever you want. "

### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Adds annotation to exploded example
- imports all default components instead of just a few
2024-01-10 14:33:13 +00:00
alex b373abf605
add descriptions to examples (#2375)
Adds descriptions to examples.

![Kapture 2023-12-22 at 17 08
32](https://github.com/tldraw/tldraw/assets/1489520/d78657cf-b3c3-4160-b58b-7c08ed27823d)

They show as a list on the index page, and on individual examples they
show in a three-js style sidebar. For now, this is disabled completely
on mobile. Examples can still be opened in 'standalone' mode to get rid
of the sidebar.

Note: the 'view code' link won't work until after these changes are
merged.

There's a small impact on authoring examples: each one needs to live in
a folder with a README.md. At a minimum, the readme needs to look like
this:
```md
---
title: My Example
component: ./MyExample.tsx
---

Here is a 1-liner about my example
```

Optionally, you can:
- Add `hide: true` to the frontmatter to remove the example from the
list (you can skip the description this way)
- Add `order: 3` to control the order in which the example appears.
They're alphabetical otherwise
- Add some more description or links to docs below a `---`. This won't
show in the listing, but will be visible on GitHub and on the example
page itself.

As a follow-up, I'd like to add an 'Open in CodeSandbox' link to each
example. These won't work until we've made a release with these examples
(as our special examples codesandbox is tied to our release process) but
the code is there & ready to go!

Have a play, let me know what you think!

### Change Type

- [x] `documentation` — Changes to the documentation only[^2]

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-12-27 17:17:18 +00:00