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Autor SHA1 Wiadomość Data
Steve Ruiz 9fc5f4459f
Roundup fixes (#2862)
This one is a roundup of superficial changes, apologies for having them
in a single PR.

This PR:
- does some chair re-arranging for one of our hotter paths related to
updating shapes
- changes our type exports for editor components
- adds shape indicator to editor components
- moves canvas to be an editor component
- fixes a CSS bug with hinted buttons
- fixes CSS bugs with the menus
- fixes bad imports in examples

### Change Type

- [x] `major`
2024-02-19 14:52:43 +00:00
Steve Ruiz 3e41c3acd7
[fix] grid, other insets (#2858)
Fix the grid and other insets, a few CSS cleanups.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Turn on the grid.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes a bug with the grid not appearing.
2024-02-18 23:01:00 +00:00
Dan Groshev 86cce6d161
Unbiome (#2776)
Biome as it is now didn't work out for us 😢 

Summary for posterity:

* it IS much, much faster, fast enough to skip any sort of caching
* we couldn't fully replace Prettier just yet. We use Prettier
programmatically to format code in docs, and Biome's JS interface is
officially alpha and [had legacy peer deps
set](https://github.com/biomejs/biome/pull/1756) (which would fail our
CI build as we don't allow installation warnings)
* ternary formatting differs from Prettier, leading to a large diff
https://github.com/biomejs/biome/issues/1661
* import sorting differs from Prettier's
`prettier-plugin-organize-imports`, making the diff even bigger
* the deal breaker is a multi-second delay on saving large files (for us
it's
[Editor.ts](https://github.com/tldraw/tldraw/blob/main/packages/editor/src/lib/editor/Editor.ts))
in VSCode when import sorting is enabled. There is a seemingly relevant
Biome issue where I posted a small summary of our findings:
https://github.com/biomejs/biome/issues/1569#issuecomment-1930411623

Further actions:

* reevaluate in a few months as Biome matures

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package
2024-02-07 16:02:22 +00:00
Dan Groshev e6e4e7f6cb
[dx] use Biome instead of Prettier, part 2 (#2731)
Biome seems to be MUCH faster than Prettier. Unfortunately, it
introduces some formatting changes around the ternary operator, so we
have to update files in the repo. To make revert easier if we need it,
the change is split into two PRs. This PR introduces a Biome CI check
and reformats all files accordingly.

## Change Type
- [x] `minor` — New feature
2024-02-05 17:54:02 +00:00
Steve Ruiz 29044867dd
Add docs (#2470)
This PR adds the docs app back into the tldraw monorepo.

## Deploying

We'll want to update our deploy script to update the SOURCE_SHA to the
newest release sha... and then deploy the docs pulling api.json files
from that release. We _could_ update the docs on every push to main, but
we don't have to unless something has changed. Right now there's no
automated deployments from this repo.

## Side effects

To make this one work, I needed to update the lock file. This might be
ok (new year new lock file), and everything builds as expected, though
we may want to spend some time with our scripts to be sure that things
are all good.

I also updated our prettier installation, which decided to add trailing
commas to every generic type. Which is, I suppose, [correct
behavior](https://github.com/prettier/prettier-vscode/issues/955)? But
that caused diffs in every file, which is unfortunate.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package[^2]
2024-01-15 12:33:15 +00:00
Mime Čuvalo dca7883f89
[fix] disable vertical edge resizing for text on mobile (#2456)
This is a followup to PR #2347 which was addressing #2349.
This makes sure that vertical resizing is disabled still for the text
shapes because they get in the way of rotation.

Fixes #2455 

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-01-12 09:40:42 +00:00
Steve Ruiz 6b1005ef71
[tech debt] Primitives renaming party / cleanup (#2396)
This PR:
- renames Vec2d to Vec
- renames Vec2dModel to VecModel
- renames Box2d to Box
- renames Box2dModel to BoxModel
- renames Matrix2d to Mat
- renames Matrix2dModel to MatModel
- removes unused primitive helpers
- removes unused exports
- removes a few redundant tests in dgreensp

### Change Type

- [x] `major` — Breaking change

### Release Notes

- renames Vec2d to Vec
- renames Vec2dModel to VecModel
- renames Box2d to Box
- renames Box2dModel to BoxModel
- renames Matrix2d to Mat
- renames Matrix2dModel to MatModel
- removes unused primitive helpers
2024-01-03 12:13:15 +00:00
Mitja Bezenšek 2a026504fe
Only allow side resizing when we have some shapes that are not aspect ratio locked (#2347)
Only allow edges resizing on mobile when a single text shape is
selected. Disabled it for all other cases.

Fixes [#2349](https://github.com/tldraw/tldraw/issues/2349)

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version


### Release Notes

- Don't allow edges resizing on mobile. The only exception is a single
text shape.
2023-12-19 13:45:19 +00:00
David Sheldrick 6f872c796a
No impure getters pt6 (#2218)
follow up to #2189 

### Change Type

- [x] `patch` — Bug fix
2023-11-14 11:57:43 +00:00
David Sheldrick 9d783f65cb
No impure getters pt5 (#2208)
Follow up to #2189 

### Change Type

- [x] `patch` — Bug fix
2023-11-14 10:23:03 +00:00
David Sheldrick daf729d45c
No impure getters pt4 (#2206)
follow up to #2189 and #2203 

### Change Type

- [x] `patch` — Bug fix
2023-11-13 16:02:50 +00:00
David Sheldrick 7ffda2335c
No impure getters pt3 (#2203)
Follow up to #2189 and #2202 

### Change Type

- [x] `patch` — Bug fix

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2023-11-13 14:31:27 +00:00
David Sheldrick 2ca2f81f2a
No impure getters pt2 (#2202)
follow up to #2189
2023-11-13 12:42:07 +00:00
Steve Ruiz 5db3c1553e
Replace Atom.value with Atom.get() (#2189)
This PR replaces the `.value` getter for the atom with `.get()`

### Change Type

- [x] `major` — Breaking change

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
2023-11-13 11:51:22 +00:00
Steve Ruiz 3e78b18f72
Add tldraw component exports (#2188)
This PR adds the default tldraw components to the library's exports.

### Change Type

- [x] `patch` — Bug fix
2023-11-09 16:46:52 +00:00
Steve Ruiz 19645b771d
[feature] multi-scribbles (#2125)
This PR adds support for multiple scribbles at the same time. It
prevents the sudden disappearance of existing scribbles when new ones
are added. It simplifies the management of scribbles by moving the
scribble manager to the editor.

![Kapture 2023-10-29 at 10 17
48](https://github.com/tldraw/tldraw/assets/23072548/23089047-6247-4714-bb79-c4972370140f)

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Use the eraser, scribble select, and laser pointer tools

- [x] Unit Tests

### Release Notes

- [feature] multi scribbles
2023-10-29 14:37:36 +00:00
David Sheldrick 94f78652cc
fix selection fg transform (#2113)
Uses the dpr trick on the selection foreground. Looks like the
background doesn't need this.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Release Notes

- Fixes a small issue causing the selection foreground to be offset when
the browser is at particular zoom levels.
2023-10-23 12:32:10 +00:00
Steve Ruiz f21eaeb4d8
[fix] zero width / height bounds (#1840)
This PR fixes zero width or height on Geometry2d bounds. It adds the
`zeroFix` helper to the `Box2d` class.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a straight line
2. Create a straight arrow that binds to the straight line

- [x] Unit Tests

### Release Notes

- Fix bug with straight lines / arrows
2023-09-08 14:45:30 +00:00
Steve Ruiz b203967341
[fix] remove CSS radius calculations (#1823)
This PR fixes some creative use of CSS in setting the radius property of
various SVGs. While this use is supported in all browsers, it was
confusing CSS processors. Moving these out of CSS and into JavaScript
seems to be a pretty minor trade. Closes
https://github.com/tldraw/tldraw/issues/1775.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Ensure that borders and handles adjust their radii correctly when
zoomed in or out.
2023-08-25 16:22:52 +00:00
Steve Ruiz 28b92c5e76
[fix] restore bg option, fix calculations (#1765)
This PR fixes a bug introduced with #1751 where pointing the bounds of
rotated selections would not correctly hit the bounds background.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Create a rotated selection.
2. Point into the bounds background

- [x] Unit Tests
2023-07-26 15:32:33 +00:00
Steve Ruiz d750da8f40
`ShapeUtil.getGeometry`, selection rewrite (#1751)
This PR is a significant rewrite of our selection / hit testing logic.

It
- replaces our current geometric helpers (`getBounds`, `getOutline`,
`hitTestPoint`, and `hitTestLineSegment`) with a new geometry API
- moves our hit testing entirely to JS using geometry
- improves selection logic, especially around editing shapes, groups and
frames
- fixes many minor selection bugs (e.g. shapes behind frames)
- removes hit-testing DOM elements from ShapeFill etc.
- adds many new tests around selection
- adds new tests around selection
- makes several superficial changes to surface editor APIs

This PR is hard to evaluate. The `selection-omnibus` test suite is
intended to describe all of the selection behavior, however all existing
tests are also either here preserved and passing or (in a few cases
around editing shapes) are modified to reflect the new behavior.

## Geometry

All `ShapeUtils` implement `getGeometry`, which returns a single
geometry primitive (`Geometry2d`). For example:

```ts
class BoxyShapeUtil {
  getGeometry(shape: BoxyShape) {
    return new Rectangle2d({
        width: shape.props.width, 
        height: shape.props.height, 
        isFilled: true,
        margin: shape.props.strokeWidth
      })
    }
}
```

This geometric primitive is used for all bounds calculation, hit
testing, intersection with arrows, etc.

There are several geometric primitives that extend `Geometry2d`:
- `Arc2d`
- `Circle2d`
- `CubicBezier2d`
- `CubicSpline2d`
- `Edge2d`
- `Ellipse2d`
- `Group2d`
- `Polygon2d`
- `Rectangle2d`
- `Stadium2d`

For shapes that have more complicated geometric representations, such as
an arrow with a label, the `Group2d` can accept other primitives as its
children.

## Hit testing

Previously, we did all hit testing via events set on shapes and other
elements. In this PR, I've replaced those hit tests with our own
calculation for hit tests in JavaScript. This removed the need for many
DOM elements, such as hit test area borders and fills which only existed
to trigger pointer events.

## Selection

We now support selecting "hollow" shapes by clicking inside of them.
This involves a lot of new logic but it should work intuitively. See
`Editor.getShapeAtPoint` for the (thoroughly commented) implementation.

![Kapture 2023-07-23 at 23 27
27](https://github.com/tldraw/tldraw/assets/23072548/a743275c-acdb-42d9-a3fe-b3e20dce86b6)

every sunset is actually the sun hiding in fear and respect of tldraw's
quality of interactions

This PR also fixes several bugs with scribble selection, in particular
around the shift key modifier.

![Kapture 2023-07-24 at 23 34
07](https://github.com/tldraw/tldraw/assets/23072548/871d67d0-8d06-42ae-a2b2-021effba37c5)

...as well as issues with labels and editing.

There are **over 100 new tests** for selection covering groups, frames,
brushing, scribbling, hovering, and editing. I'll add a few more before
I feel comfortable merging this PR.

## Arrow binding

Using the same "hollow shape" logic as selection, arrow binding is
significantly improved.

![Kapture 2023-07-22 at 07 46
25](https://github.com/tldraw/tldraw/assets/23072548/5aa724b3-b57d-4fb7-92d0-80e34246753c)

a thousand wise men could not improve on this

## Moving focus between editing shapes

Previously, this was handled in the `editing_shapes` state. This is
moved to `useEditableText`, and should generally be considered an
advanced implementation detail on a shape-by-shape basis. This addresses
a bug that I'd never noticed before, but which can be reproduced by
selecting an shape—but not focusing its input—while editing a different
shape. Previously, the new shape became the editing shape but its input
did not focus.

![Kapture 2023-07-23 at 23 19
09](https://github.com/tldraw/tldraw/assets/23072548/a5e157fb-24a8-42bd-a692-04ce769b1a9c)

In this PR, you can select a shape by clicking on its edge or body, or
select its input to transfer editing / focus.

![Kapture 2023-07-23 at 23 22
21](https://github.com/tldraw/tldraw/assets/23072548/7384e7ea-9777-4e1a-8f63-15de2166a53a)

tldraw, glorious tldraw

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Erase shapes
2. Select shapes
3. Calculate their bounding boxes

- [ ] Unit Tests // todo
- [ ] End to end tests // todo

### Release Notes

- [editor] Remove `ShapeUtil.getBounds`, `ShapeUtil.getOutline`,
`ShapeUtil.hitTestPoint`, `ShapeUtil.hitTestLineSegment`
- [editor] Add `ShapeUtil.getGeometry`
- [editor] Add `Editor.getShapeGeometry`
2023-07-25 16:10:15 +00:00
Steve Ruiz b22ea7cd4e
More cleanup, focus bug fixes (#1749)
This PR is another grab bag:
- renames `readOnly` to `readonly` throughout editor
- fixes a regression related to focus and keyboard shortcuts
- adds a small outline for focused editors

### Change Type

- [x] `major`

### Test Plan

- [x] End to end tests
2023-07-19 10:52:21 +00:00
Steve Ruiz 3e31ef2a7d
Remove helpers / extraneous API methods. (#1745)
This PR removes several extraneous computed values from the editor. It
adds some silly instance state onto the instance state record and
unifies a few methods which were inconsistent. This is fit and finish
work 🧽

## Computed Values

In general, where once we had a getter and setter for `isBlahMode`,
which really masked either an `_isBlahMode` atom on the editor or
`instanceState.isBlahMode`, these are merged into `instanceState`; they
can be accessed / updated via `editor.instanceState` /
`editor.updateInstanceState`.

## tldraw select tool specific things

This PR also removes some tldraw specific state checks and creates new
component overrides to allow us to include them in tldraw/tldraw.

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
- [x] End to end tests

### Release Notes

- [tldraw] rename `useReadonly` to `useReadOnly`
- [editor] remove `Editor.isDarkMode`
- [editor] remove `Editor.isChangingStyle`
- [editor] remove `Editor.isCoarsePointer`
- [editor] remove `Editor.isDarkMode`
- [editor] remove `Editor.isFocused`
- [editor] remove `Editor.isGridMode`
- [editor] remove `Editor.isPenMode`
- [editor] remove `Editor.isReadOnly`
- [editor] remove `Editor.isSnapMode`
- [editor] remove `Editor.isToolLocked`
- [editor] remove `Editor.locale`
- [editor] rename `Editor.pageState` to `Editor.currentPageState`
- [editor] add `Editor.pageStates`
- [editor] add `Editor.setErasingIds`
- [editor] add `Editor.setEditingId`
- [editor] add several new component overrides
2023-07-18 21:50:23 +00:00
Steve Ruiz b7d9c8684c
tldraw zero - package shuffle (#1710)
This PR moves code between our packages so that:
- @tldraw/editor is a “core” library with the engine and canvas but no
shapes, tools, or other things
- @tldraw/tldraw contains everything particular to the experience we’ve
built for tldraw

At first look, this might seem like a step away from customization and
configuration, however I believe it greatly increases the configuration
potential of the @tldraw/editor while also providing a more accurate
reflection of what configuration options actually exist for
@tldraw/tldraw.

## Library changes

@tldraw/editor re-exports its dependencies and @tldraw/tldraw re-exports
@tldraw/editor.

- users of @tldraw/editor WITHOUT @tldraw/tldraw should almost always
only import things from @tldraw/editor.
- users of @tldraw/tldraw should almost always only import things from
@tldraw/tldraw.

- @tldraw/polyfills is merged into @tldraw/editor
- @tldraw/indices is merged into @tldraw/editor
- @tldraw/primitives is merged mostly into @tldraw/editor, partially
into @tldraw/tldraw
- @tldraw/file-format is merged into @tldraw/tldraw
- @tldraw/ui is merged into @tldraw/tldraw

Many (many) utils and other code is moved from the editor to tldraw. For
example, embeds now are entirely an feature of @tldraw/tldraw. The only
big chunk of code left in core is related to arrow handling.

## API Changes

The editor can now be used without tldraw's assets. We load them in
@tldraw/tldraw instead, so feel free to use whatever fonts or images or
whatever that you like with the editor.

All tools and shapes (except for the `Group` shape) are moved to
@tldraw/tldraw. This includes the `select` tool.

You should use the editor with at least one tool, however, so you now
also need to send in an `initialState` prop to the Editor /
<TldrawEditor> component indicating which state the editor should begin
in.

The `components` prop now also accepts `SelectionForeground`.

The complex selection component that we use for tldraw is moved to
@tldraw/tldraw. The default component is quite basic but can easily be
replaced via the `components` prop. We pass down our tldraw-flavored
SelectionFg via `components`.

Likewise with the `Scribble` component: the `DefaultScribble` no longer
uses our freehand tech and is a simple path instead. We pass down the
tldraw-flavored scribble via `components`.

The `ExternalContentManager` (`Editor.externalContentManager`) is
removed and replaced with a mapping of types to handlers.

- Register new content handlers with
`Editor.registerExternalContentHandler`.
- Register new asset creation handlers (for files and URLs) with
`Editor.registerExternalAssetHandler`

### Change Type

- [x] `major` — Breaking change

### Test Plan

- [x] Unit Tests
- [x] End to end tests

### Release Notes

- [@tldraw/editor] lots, wip
- [@tldraw/ui] gone, merged to tldraw/tldraw
- [@tldraw/polyfills] gone, merged to tldraw/editor
- [@tldraw/primitives] gone, merged to tldraw/editor / tldraw/tldraw
- [@tldraw/indices] gone, merged to tldraw/editor
- [@tldraw/file-format] gone, merged to tldraw/tldraw

---------

Co-authored-by: alex <alex@dytry.ch>
2023-07-17 21:22:34 +00:00