kopia lustrzana https://github.com/Tldraw/Tldraw
Make it run a bit faster. Make it more random.
rodzic
8e4d9b5f76
commit
f319ab4909
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@ -7,7 +7,6 @@ beforeEach(() => {
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editor = new TestEditor()
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})
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const NUM_SHAPES = 1000
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const SHAPE_SIZE = { min: 100, max: 300 }
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const NUM_QUERIES = 100
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@ -15,7 +14,8 @@ type IdAndBounds = { id: TLShapeId; bounds: Box }
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function generateShapes() {
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const result: IdAndBounds[] = []
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for (let i = 0; i < NUM_SHAPES; i++) {
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const numOfShapes = Math.floor(500 + Math.random() * 500)
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for (let i = 0; i < numOfShapes; i++) {
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const xNegative = Math.random() > 0.5
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const yNegative = Math.random() > 0.5
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const x = Math.random() * 10000 * (xNegative ? -1 : 1)
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@ -42,7 +42,7 @@ function generateShapes() {
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function pickShapes(shapes: IdAndBounds[]) {
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// We pick at max 1/40 of the shapes, so that the common bounds have more chance not to cover the whole area
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const numOfShapes = Math.floor((Math.random() * NUM_SHAPES) / 40)
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const numOfShapes = Math.floor((Math.random() * shapes.length) / 40)
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const pickedShapes: IdAndBounds[] = []
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for (let i = 0; i < numOfShapes; i++) {
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const index = Math.floor(Math.random() * shapes.length)
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@ -78,7 +78,7 @@ describe('Spatial Index', () => {
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})
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// It should not contain any shapes outside the bounds
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expect(shapeIdsOutsideBounds.every((id) => !shapeIdsInsideBounds.includes(id))).toBe(true)
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expect(shapeIdsInsideBounds.length + shapeIdsOutsideBounds.length).toBe(NUM_SHAPES)
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expect(shapeIdsInsideBounds.length + shapeIdsOutsideBounds.length).toBe(shapes.length)
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}
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})
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