kopia lustrzana https://github.com/Tldraw/Tldraw
Also clear it when we pan.
rodzic
b3a1db90ec
commit
ed733329ab
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@ -8641,6 +8641,7 @@ export class Editor extends EventEmitter<TLEventMap> {
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}
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if (this.inputs.isPanning && this.inputs.isPointing) {
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clearTimeout(this._longPressTimeout)
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// Handle panning
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const { currentScreenPoint, previousScreenPoint } = this.inputs
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this.pan(Vec.Sub(currentScreenPoint, previousScreenPoint))
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