Rotation snaps to PI/12

canvas-rendering
Steve Ruiz 2021-05-25 18:52:02 +01:00
rodzic 6da9e5f019
commit def8f665d3
1 zmienionych plików z 9 dodań i 6 usunięć

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@ -45,7 +45,14 @@ export default class RotateSession extends BaseSession {
const shape = page.shapes[id]
getShapeUtils(shape)
.rotateTo(shape, (PI2 + (rotation + rot)) % PI2)
.rotateTo(
shape,
(PI2 +
(isLocked
? clampToRotationToSegments(rotation + rot, 24)
: rotation + rot)) %
PI2
)
.translateTo(
shape,
vec.sub(vec.rotWith(center, boundsCenter, rot % PI2), offset)
@ -70,20 +77,16 @@ export default class RotateSession extends BaseSession {
export function getRotateSnapshot(data: Data) {
const shapes = getSelectedShapes(current(data))
// A mapping of selected shapes and their bounds
const shapesBounds = Object.fromEntries(
shapes.map((shape) => [shape.id, getShapeBounds(shape)])
)
// The common (exterior) bounds of the selected shapes
const bounds = getCommonBounds(...Object.values(shapesBounds))
const boundsCenter = getBoundsCenter(bounds)
return {
boundsCenter,
currentPageId: data.currentPageId,
boundsRotation: data.boundsRotation,
boundsCenter: getBoundsCenter(bounds),
shapes: shapes.map(({ id, point, rotation }) => {
const bounds = shapesBounds[id]
const offset = [bounds.width / 2, bounds.height / 2]