Better websocket reconnection handling (#2960)

Right now it's fairly easy to encounter a situation when a tab coming
online wouldn't recognise that the connection can now be reestablished
for a while. This PR cleans up reconnection logic, reenables tests, and
makes sure we get online as robustly as possible.

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Check that reconnection works as expected

- [x] End to end tests

---------

Co-authored-by: David Sheldrick <d.j.sheldrick@gmail.com>
pull/3068/head
Dan Groshev 2024-03-04 16:48:14 +00:00 zatwierdzone przez GitHub
rodzic f0f133fdd2
commit c3e8628680
Nie znaleziono w bazie danych klucza dla tego podpisu
ID klucza GPG: B5690EEEBB952194
7 zmienionych plików z 415 dodań i 167 usunięć

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@ -0,0 +1 @@
jestResolver.js

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@ -0,0 +1,25 @@
// HACK: `ws` has an import map mapping browser context to a dummy implementation that just
// throws an error, because it's impossible to create a websocket server in the browser
// and `ws` tries to be helpful. Unfortunately, it doesn't work well in our tests:
// we run Jest in jsdom context, because we test browser APIs, but this causes Jest
// to select the browser version of the package, which makes it impossible to run a test
// websocket server.
//
// The solution is to override `ws` exports in the Jest resolver to point to the node version
// regardless.
//
// An additional complication is that Jest seems to expect the resolver to be a CommonJS module,
// so this module is CommonJS despite the rest of the codebase being ESM.
//
// see https://jestjs.io/docs/configuration#resolver-string for docs
module.exports = function jestResolver(path, options) {
return options.defaultResolver(path, {
...options,
packageFilter: (pkg) => {
if (path === 'ws') {
pkg.exports['.']['browser'] = './index.js'
}
return pkg
},
})
}

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@ -24,6 +24,7 @@
"@sentry/react": "^7.77.0",
"@tldraw/assets": "workspace:*",
"@tldraw/tlsync": "workspace:*",
"@tldraw/utils": "workspace:*",
"@vercel/analytics": "^1.1.1",
"browser-fs-access": "^0.33.0",
"idb": "^7.1.1",
@ -52,6 +53,7 @@
"ws": "^8.16.0"
},
"jest": {
"resolver": "<rootDir>/jestResolver.js",
"preset": "config/jest/node",
"roots": [
"<rootDir>"

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@ -1,6 +1,8 @@
import { TLSYNC_PROTOCOL_VERSION } from '@tldraw/tlsync'
import * as ws from 'ws'
import { ClientWebSocketAdapter } from './ClientWebSocketAdapter'
import { TLSocketClientSentEvent, TLSYNC_PROTOCOL_VERSION } from '@tldraw/tlsync'
import { TLRecord } from 'tldraw'
import { ClientWebSocketAdapter, INACTIVE_MIN_DELAY } from './ClientWebSocketAdapter'
// NOTE: there is a hack in apps/dotcom/jestResolver.js to make this import work
import { WebSocketServer, WebSocket as WsWebSocket } from 'ws'
async function waitFor(predicate: () => boolean) {
let safety = 0
@ -20,19 +22,16 @@ async function waitFor(predicate: () => boolean) {
jest.useFakeTimers()
// TODO: unskip this test. It accidentally got disabled a long time ago when we moved this file into
// the dotcom folder which didn't have testing set up at the time. We need to spend some time fixing
// it before it can be re-enabled.
describe.skip(ClientWebSocketAdapter, () => {
describe(ClientWebSocketAdapter, () => {
let adapter: ClientWebSocketAdapter
let wsServer: ws.Server
let connectedWs: ws.WebSocket
const connectMock = jest.fn<void, [socket: ws.WebSocket]>((socket) => {
connectedWs = socket
let wsServer: WebSocketServer
let connectedServerSocket: WsWebSocket
const connectMock = jest.fn<void, [socket: WsWebSocket]>((socket) => {
connectedServerSocket = socket
})
beforeEach(() => {
adapter = new ClientWebSocketAdapter(() => 'ws://localhost:2233')
wsServer = new ws.Server({ port: 2233 })
wsServer = new WebSocketServer({ port: 2233 })
wsServer.on('connection', connectMock)
})
afterEach(() => {
@ -59,12 +58,15 @@ describe.skip(ClientWebSocketAdapter, () => {
adapter._ws?.onerror?.({} as any)
expect(adapter.connectionStatus).toBe('error')
})
it('should try to reopen the connection if there was an error', () => {
const prevWes = adapter._ws
adapter._ws?.onerror?.({} as any)
jest.advanceTimersByTime(1000)
expect(adapter._ws).not.toBe(prevWes)
expect(adapter._ws?.readyState).toBe(WebSocket.CONNECTING)
it('should try to reopen the connection if there was an error', async () => {
await waitFor(() => adapter._ws?.readyState === WebSocket.OPEN)
expect(adapter._ws).toBeTruthy()
const prevClientSocket = adapter._ws
const prevServerSocket = connectedServerSocket
prevServerSocket.terminate()
await waitFor(() => connectedServerSocket !== prevServerSocket)
expect(adapter._ws).not.toBe(prevClientSocket)
expect(adapter._ws?.readyState).toBe(WebSocket.OPEN)
})
it('should transition to online if a retry succeeds', async () => {
adapter._ws?.onerror?.({} as any)
@ -72,6 +74,7 @@ describe.skip(ClientWebSocketAdapter, () => {
expect(adapter.connectionStatus).toBe('online')
})
it('should call .close on the underlying socket if .close is called before the socket opens', async () => {
await waitFor(() => adapter._ws?.readyState === WebSocket.OPEN)
const closeSpy = jest.spyOn(adapter._ws!, 'close')
adapter.close()
await waitFor(() => closeSpy.mock.calls.length > 0)
@ -79,39 +82,37 @@ describe.skip(ClientWebSocketAdapter, () => {
})
it('should transition to offline if the server disconnects', async () => {
await waitFor(() => adapter._ws?.readyState === WebSocket.OPEN)
connectedWs.terminate()
connectedServerSocket.terminate()
await waitFor(() => adapter._ws?.readyState === WebSocket.CLOSED)
expect(adapter.connectionStatus).toBe('offline')
})
it('retries to connect if the server disconnects', async () => {
await waitFor(() => adapter._ws?.readyState === WebSocket.OPEN)
connectedWs.terminate()
connectedServerSocket.terminate()
await waitFor(() => adapter._ws?.readyState === WebSocket.CLOSED)
expect(adapter.connectionStatus).toBe('offline')
await waitFor(() => adapter._ws?.readyState === WebSocket.OPEN)
expect(adapter.connectionStatus).toBe('online')
connectedWs.terminate()
connectedServerSocket.terminate()
await waitFor(() => adapter._ws?.readyState === WebSocket.CLOSED)
expect(adapter.connectionStatus).toBe('offline')
await waitFor(() => adapter._ws?.readyState === WebSocket.OPEN)
expect(adapter.connectionStatus).toBe('online')
})
it('closes the socket if the window goes offline and attempts to reconnect', async () => {
await waitFor(() => adapter._ws?.readyState === WebSocket.OPEN)
const closeSpy = jest.spyOn(adapter._ws!, 'close')
window.dispatchEvent(new Event('offline'))
expect(closeSpy).toHaveBeenCalled()
await waitFor(() => adapter._ws?.readyState === WebSocket.OPEN)
})
it('attempts to reconnect early if the window comes back online', async () => {
it('attempts to reconnect early if the tab becomes active', async () => {
await waitFor(() => adapter._ws?.readyState === WebSocket.OPEN)
const hiddenMock = jest.spyOn(document, 'hidden', 'get')
hiddenMock.mockReturnValue(true)
// it's necessary to close the socket, as otherwise the websocket might stay half-open
connectedServerSocket.close()
wsServer.close()
window.dispatchEvent(new Event('offline'))
adapter._reconnectTimeout.intervalLength = 50000
window.dispatchEvent(new Event('online'))
expect(adapter._reconnectTimeout.intervalLength).toBeLessThan(1000)
await waitFor(() => adapter._ws?.readyState !== WebSocket.OPEN)
expect(adapter._reconnectManager.intendedDelay).toBeGreaterThanOrEqual(INACTIVE_MIN_DELAY)
hiddenMock.mockReturnValue(false)
document.dispatchEvent(new Event('visibilitychange'))
expect(adapter._reconnectManager.intendedDelay).toBeLessThan(INACTIVE_MIN_DELAY)
hiddenMock.mockRestore()
})
it('supports receiving messages', async () => {
@ -125,8 +126,7 @@ describe.skip(ClientWebSocketAdapter, () => {
expect(onMessage).toHaveBeenCalledWith({ type: 'message', data: 'hello' })
})
// TODO: this is failing on github actions, investigate
it.skip('supports sending messages', async () => {
it('supports sending messages', async () => {
const onMessage = jest.fn()
connectMock.mockImplementationOnce((ws) => {
ws.on('message', onMessage)
@ -134,19 +134,19 @@ describe.skip(ClientWebSocketAdapter, () => {
await waitFor(() => adapter._ws?.readyState === WebSocket.OPEN)
adapter.sendMessage({
const message: TLSocketClientSentEvent<TLRecord> = {
type: 'connect',
connectRequestId: 'test',
schema: { schemaVersion: 0, storeVersion: 0, recordVersions: {} },
protocolVersion: TLSYNC_PROTOCOL_VERSION,
lastServerClock: 0,
})
}
adapter.sendMessage(message)
await waitFor(() => onMessage.mock.calls.length === 1)
expect(onMessage.mock.calls[0][0].toString()).toBe(
'{"type":"connect","instanceId":"test","lastServerClock":0}'
)
expect(JSON.parse(onMessage.mock.calls[0][0].toString())).toEqual(message)
})
it('signals status changes', async () => {
@ -154,12 +154,12 @@ describe.skip(ClientWebSocketAdapter, () => {
adapter.onStatusChange(onStatusChange)
await waitFor(() => adapter._ws?.readyState === WebSocket.OPEN)
expect(onStatusChange).toHaveBeenCalledWith('online')
connectedWs.terminate()
connectedServerSocket.terminate()
await waitFor(() => adapter._ws?.readyState === WebSocket.CLOSED)
expect(onStatusChange).toHaveBeenCalledWith('offline')
await waitFor(() => adapter._ws?.readyState === WebSocket.OPEN)
expect(onStatusChange).toHaveBeenCalledWith('online')
connectedWs.terminate()
connectedServerSocket.terminate()
await waitFor(() => adapter._ws?.readyState === WebSocket.CLOSED)
expect(onStatusChange).toHaveBeenCalledWith('offline')
await waitFor(() => adapter._ws?.readyState === WebSocket.OPEN)

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@ -6,137 +6,160 @@ import {
TLSocketClientSentEvent,
TLSocketServerSentEvent,
} from '@tldraw/tlsync'
import { assert } from '@tldraw/utils'
import { atom, Atom, TLRecord } from 'tldraw'
function windowListen(...args: Parameters<typeof window.addEventListener>) {
window.addEventListener(...args)
function listenTo<T extends EventTarget>(target: T, event: string, handler: () => void) {
target.addEventListener(event, handler)
return () => {
window.removeEventListener(...args)
target.removeEventListener(event, handler)
}
}
function debug(...args: any[]) {
// @ts-ignore
if (typeof window !== 'undefined' && window.__tldraw_socket_debug) {
const now = new Date()
// eslint-disable-next-line no-console
console.log(...args, new Error().stack)
console.log(
`${now.getHours()}:${now.getMinutes()}:${now.getSeconds()}.${now.getMilliseconds()}`,
...args
//, new Error().stack
)
}
}
// NOTE: ClientWebSocketAdapter requires its users to implement their own connection loss
// detection, for example by regularly pinging the server and .restart()ing
// the connection when a number of pings goes unanswered. Without this mechanism,
// we might not be able to detect the websocket connection going down in a timely manner
// (it will probably time out on outgoing data packets at some point).
//
// This is by design. Whilst the Websocket protocol specifies protocol-level pings,
// they don't seem to be surfaced in browser APIs and can't be relied on. Therefore,
// pings need to be implemented one level up, on the application API side, which for our
// codebase means whatever code that uses ClientWebSocketAdapter.
export class ClientWebSocketAdapter implements TLPersistentClientSocket<TLRecord> {
_ws: WebSocket | null = null
wasManuallyClosed = false
isDisposed = false
disposables: (() => void)[] = []
readonly _reconnectManager: ReconnectManager
// TODO: .close should be a project-wide interface with a common contract (.close()d thing
// can only be garbage collected, and can't be used anymore)
close() {
this.wasManuallyClosed = true
this.disposables.forEach((d) => d())
this._reconnectTimeout.clear()
if (this._ws?.readyState === WebSocket.OPEN) {
debug('close d')
this._ws.close()
this.isDisposed = true
this._reconnectManager.close()
// WebSocket.close() is idempotent
this._ws?.close()
}
constructor(getUri: () => Promise<string> | string) {
this._reconnectManager = new ReconnectManager(this, getUri)
}
private _handleConnect() {
debug('handleConnect')
this._connectionStatus.set('online')
this.statusListeners.forEach((cb) => cb('online'))
this._reconnectManager.connected()
}
private _handleDisconnect(reason: 'closed' | 'error' | 'manual') {
debug('handleDisconnect', {
currentStatus: this.connectionStatus,
reason,
})
let newStatus: 'offline' | 'error'
switch (reason) {
case 'closed':
newStatus = 'offline'
break
case 'error':
newStatus = 'error'
break
case 'manual':
newStatus = 'offline'
break
}
}
constructor(private getUri: () => Promise<string> | string) {
this.disposables.push(
windowListen('online', () => {
debug('window online')
if (this.connectionStatus !== 'online') {
this._reconnectTimeout.clear()
this._attemptReconnect()
}
}),
windowListen('offline', () => {
debug('window offline')
if (this.connectionStatus === 'online') {
this._ws?.close()
this._ws?.onclose?.(null as any)
}
}),
windowListen('pointermove', () => {
// if the pointer moves while we are offline, we should try to reconnect more
// often than every 5 mins!
if (this.connectionStatus !== 'online') {
this._reconnectTimeout.userInteractionOccurred()
}
}),
windowListen('keydown', () => {
// if the user pressed a key while we are offline, we should try to reconnect more
// often than every 5 mins!
if (this.connectionStatus !== 'online') {
this._reconnectTimeout.userInteractionOccurred()
}
})
)
this._reconnectTimeout.run()
}
private handleDisconnect(status: Exclude<TLPersistentClientSocketStatus, 'online'>) {
debug('handleDisconnect', status, this.connectionStatus)
if (
// if the status is the same as before, don't do anything
this.connectionStatus === status ||
// if we receive an error we only care about it while we're in the initial state
(status === 'error' && this.connectionStatus === 'offline')
// it the status changed
this.connectionStatus !== newStatus &&
// ignore errors if we're already in the offline state
!(newStatus === 'error' && this.connectionStatus === 'offline')
) {
this._attemptReconnect()
return
this._connectionStatus.set(newStatus)
this.statusListeners.forEach((cb) => cb(newStatus))
}
this._connectionStatus.set(status)
this.statusListeners.forEach((cb) => cb(status))
this._reconnectTimeout.clear()
this._attemptReconnect()
this._reconnectManager.disconnected()
}
private configureSocket() {
const ws = this._ws
if (!ws) return
_setNewSocket(ws: WebSocket) {
assert(!this.isDisposed, 'Tried to set a new websocket on a disposed socket')
assert(
this._ws === null ||
this._ws.readyState === WebSocket.CLOSED ||
this._ws.readyState === WebSocket.CLOSING,
`Tried to set a new websocket in when the existing one was ${this._ws?.readyState}`
)
// NOTE: Sockets can stay for quite a while in the CLOSING state. This is because the transition
// between CLOSING and CLOSED happens either after the closing handshake, or after a
// timeout, but in either case those sockets don't need any special handling, the browser
// will close them eventually. We just "orphan" such sockets and ignore their onclose/onerror.
ws.onopen = () => {
debug('ws.onopen')
// ws might be opened multiple times so need to check that it wasn't already supplanted
if (this._ws !== ws || this.wasManuallyClosed) {
if (ws.readyState === WebSocket.OPEN) {
debug('close a')
ws.close()
}
return
}
this._connectionStatus.set('online')
this.statusListeners.forEach((cb) => cb(this.connectionStatus))
this._reconnectTimeout.clear()
assert(
this._ws === ws,
"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't open"
)
this._handleConnect()
}
ws.onclose = () => {
debug('ws.onclose')
this.handleDisconnect('offline')
if (this._ws === ws) {
this._handleDisconnect('closed')
} else {
debug('ignoring onclose for an orphaned socket')
}
}
ws.onerror = () => {
debug('ws.onerror')
this.handleDisconnect('error')
if (this._ws === ws) {
this._handleDisconnect('error')
} else {
debug('ignoring onerror for an orphaned socket')
}
}
ws.onmessage = (ev) => {
assert(
this._ws === ws,
"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't receive messages"
)
const parsed = JSON.parse(ev.data.toString())
this.messageListeners.forEach((cb) => cb(parsed))
}
this._ws = ws
}
readonly _reconnectTimeout = new ExponentialBackoffTimeout(async () => {
debug('close b')
this._ws?.close()
this._ws = new WebSocket(await this.getUri())
this.configureSocket()
})
_closeSocket() {
if (this._ws === null) return
_attemptReconnect() {
debug('_attemptReconnect', this.wasManuallyClosed)
if (this.wasManuallyClosed) {
return
}
this._reconnectTimeout.run()
this._ws.close()
// explicitly orphan the socket to ignore its onclose/onerror, because onclose can be delayed
this._ws = null
this._handleDisconnect('manual')
}
// TLPersistentClientSocket stuff
_connectionStatus: Atom<TLPersistentClientSocketStatus | 'initial'> = atom(
'websocket connection status',
'initial'
@ -149,6 +172,8 @@ export class ClientWebSocketAdapter implements TLPersistentClientSocket<TLRecord
}
sendMessage(msg: TLSocketClientSentEvent<TLRecord>) {
assert(!this.isDisposed, 'Tried to send message on a disposed socket')
if (!this._ws) return
if (this.connectionStatus === 'online') {
const chunks = chunk(serializeMessage(msg))
@ -162,6 +187,8 @@ export class ClientWebSocketAdapter implements TLPersistentClientSocket<TLRecord
private messageListeners = new Set<(msg: TLSocketServerSentEvent<TLRecord>) => void>()
onReceiveMessage(cb: (val: TLSocketServerSentEvent<TLRecord>) => void) {
assert(!this.isDisposed, 'Tried to add message listener on a disposed socket')
this.messageListeners.add(cb)
return () => {
this.messageListeners.delete(cb)
@ -170,6 +197,8 @@ export class ClientWebSocketAdapter implements TLPersistentClientSocket<TLRecord
private statusListeners = new Set<(status: TLPersistentClientSocketStatus) => void>()
onStatusChange(cb: (val: TLPersistentClientSocketStatus) => void) {
assert(!this.isDisposed, 'Tried to add status listener on a disposed socket')
this.statusListeners.add(cb)
return () => {
this.statusListeners.delete(cb)
@ -177,59 +206,246 @@ export class ClientWebSocketAdapter implements TLPersistentClientSocket<TLRecord
}
restart() {
debug('close c')
this.close()
this.wasManuallyClosed = false
this._reconnectTimeout.clear()
this._reconnectTimeout.runNow()
assert(!this.isDisposed, 'Tried to restart a disposed socket')
debug('restarting')
this._closeSocket()
this._reconnectManager.maybeReconnected()
}
}
class ExponentialBackoffTimeout {
private timeout: NodeJS.Timeout | null = null
private nextScheduledRunTimestamp = 0
intervalLength: number
// Those constants are exported primarily for tests
// ACTIVE_ means the tab is active, document.hidden is false
export const ACTIVE_MIN_DELAY = 500
export const ACTIVE_MAX_DELAY = 2000
// Correspondingly, here document.hidden is true. It's intended to reduce the load and battery drain
// on client devices somewhat when they aren't looking at the tab. We don't disconnect completely
// to minimise issues with reconnection/sync when the tab becomes visible again
export const INACTIVE_MIN_DELAY = 1000
export const INACTIVE_MAX_DELAY = 1000 * 60 * 5
export const DELAY_EXPONENT = 1.5
// this is a tradeoff between quickly detecting connections stuck in the CONNECTING state and
// not needlessly reconnecting if the connection is just slow to establish
export const ATTEMPT_TIMEOUT = 1000
class ReconnectManager {
private isDisposed = false
private disposables: (() => void)[] = [
() => {
if (this.reconnectTimeout) clearTimeout(this.reconnectTimeout)
if (this.recheckConnectingTimeout) clearTimeout(this.recheckConnectingTimeout)
},
]
private reconnectTimeout: ReturnType<typeof setTimeout> | null = null
private recheckConnectingTimeout: ReturnType<typeof setTimeout> | null = null
private lastAttemptStart: number | null = null
intendedDelay: number = ACTIVE_MIN_DELAY
private state: 'pendingAttempt' | 'pendingAttemptResult' | 'delay' | 'connected'
constructor(
private cb: () => Promise<void>,
// five mins
private readonly maxIdleIntervalLength: number = 1000 * 60 * 5,
// five seconds
private readonly maxInteractiveIntervalLength: number = 1000,
private startIntervalLength: number = 500
private socketAdapter: ClientWebSocketAdapter,
private getUri: () => Promise<string> | string
) {
this.intervalLength = startIntervalLength
this.subscribeToReconnectHints()
this.disposables.push(
listenTo(window, 'offline', () => {
debug('window went offline')
// On the one hand, 'offline' event is not really reliable; on the other, the only
// alternative is to wait for pings not being delivered, which takes more than 20 seconds,
// which means we won't see the ClientWebSocketAdapter status change for more than
// 20 seconds after the tab goes offline. Our application layer must be resistent to
// connection restart anyway, so we can just try to reconnect and see if
// we're truly offline.
this.socketAdapter._closeSocket()
})
)
this.state = 'pendingAttempt'
this.intendedDelay = ACTIVE_MIN_DELAY
this.scheduleAttempt()
}
runNow() {
this.cb()
private subscribeToReconnectHints() {
this.disposables.push(
listenTo(window, 'online', () => {
debug('window went online')
this.maybeReconnected()
}),
listenTo(document, 'visibilitychange', () => {
if (!document.hidden) {
debug('document became visible')
this.maybeReconnected()
}
})
)
if (Object.prototype.hasOwnProperty.call(navigator, 'connection')) {
const connection = (navigator as any)['connection'] as EventTarget
this.disposables.push(
listenTo(connection, 'change', () => {
debug('navigator.connection change')
this.maybeReconnected()
})
)
}
}
run() {
if (this.timeout) return
this.timeout = setTimeout(() => {
this.cb()
this.intervalLength = Math.min(this.intervalLength * 2, this.maxIdleIntervalLength)
if (this.timeout) {
clearTimeout(this.timeout)
this.timeout = null
private scheduleAttempt() {
assert(this.state === 'pendingAttempt')
debug('scheduling a connection attempt')
Promise.resolve(this.getUri()).then((uri) => {
// this can happen if the promise gets resolved too late
if (this.state !== 'pendingAttempt' || this.isDisposed) return
assert(
this.socketAdapter._ws?.readyState !== WebSocket.OPEN,
'There should be no connection attempts while already connected'
)
this.lastAttemptStart = Date.now()
this.socketAdapter._setNewSocket(new WebSocket(uri))
this.state = 'pendingAttemptResult'
})
}
private getMaxDelay() {
return document.hidden ? INACTIVE_MAX_DELAY : ACTIVE_MAX_DELAY
}
private getMinDelay() {
return document.hidden ? INACTIVE_MIN_DELAY : ACTIVE_MIN_DELAY
}
private clearReconnectTimeout() {
if (this.reconnectTimeout) {
clearTimeout(this.reconnectTimeout)
this.reconnectTimeout = null
}
}
private clearRecheckConnectingTimeout() {
if (this.recheckConnectingTimeout) {
clearTimeout(this.recheckConnectingTimeout)
this.recheckConnectingTimeout = null
}
}
maybeReconnected() {
debug('ReconnectManager.maybeReconnected')
// It doesn't make sense to have another check scheduled if we're already checking it now.
// If we have a CONNECTING check scheduled and relevant, it'll be recreated below anyway
this.clearRecheckConnectingTimeout()
// readyState can be CONNECTING, OPEN, CLOSING, CLOSED, or null (if getUri() is still pending)
if (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {
debug('ReconnectManager.maybeReconnected: already connected')
// nothing to do, we're already OK
return
}
if (this.socketAdapter._ws?.readyState === WebSocket.CONNECTING) {
debug('ReconnectManager.maybeReconnected: connecting')
// We might be waiting for a TCP connection that sent SYN out and will never get it back,
// while a new connection appeared. On the other hand, we might have just started connecting
// and will succeed in a bit. Thus, we're checking how old the attempt is and retry anew
// if it's old enough. This by itself can delay the connection a bit, but shouldn't prevent
// new connections as long as `maybeReconnected` is not looped itself
assert(
this.lastAttemptStart,
'ReadyState=CONNECTING without lastAttemptStart should be impossible'
)
const sinceLastStart = Date.now() - this.lastAttemptStart
if (sinceLastStart < ATTEMPT_TIMEOUT) {
debug('ReconnectManager.maybeReconnected: connecting, rechecking later')
this.recheckConnectingTimeout = setTimeout(
() => this.maybeReconnected(),
ATTEMPT_TIMEOUT - sinceLastStart
)
} else {
debug('ReconnectManager.maybeReconnected: connecting, but for too long, retry now')
// Last connection attempt was started a while ago, it's possible that network conditions
// changed, and it's worth retrying to connect. `disconnected` will handle reconnection
//
// NOTE: The danger here is looping in connection attemps if connections are slow.
// Make sure that `maybeReconnected` is not called in the `disconnected` codepath!
this.clearRecheckConnectingTimeout()
this.socketAdapter._closeSocket()
}
}, this.intervalLength)
this.nextScheduledRunTimestamp = Date.now() + this.intervalLength
return
}
debug('ReconnectManager.maybeReconnected: closing/closed/null, retry now')
// readyState is CLOSING or CLOSED, or the websocket is null
// Restart the backoff and retry ASAP (honouring the min delay)
// this.state doesn't really matter, because disconnected() will handle any state correctly
this.intendedDelay = ACTIVE_MIN_DELAY
this.disconnected()
}
clear() {
this.intervalLength = this.startIntervalLength
if (this.timeout) {
clearTimeout(this.timeout)
this.timeout = null
disconnected() {
debug('ReconnectManager.disconnected')
// This either means we're freshly disconnected, or the last connection attempt failed;
// either way, time to try again.
// Guard against delayed notifications and recheck synchronously
if (
this.socketAdapter._ws?.readyState !== WebSocket.OPEN &&
this.socketAdapter._ws?.readyState !== WebSocket.CONNECTING
) {
debug('ReconnectManager.disconnected: websocket is not OPEN or CONNECTING')
this.clearReconnectTimeout()
let delayLeft
if (this.state === 'connected') {
// it's the first sign that we got disconnected; the state will be updated below,
// just set the appropriate delay for now
this.intendedDelay = this.getMinDelay()
delayLeft = this.intendedDelay
} else {
delayLeft =
this.lastAttemptStart !== null
? this.lastAttemptStart + this.intendedDelay - Date.now()
: 0
}
if (delayLeft > 0) {
debug('ReconnectManager.disconnected: delaying, delayLeft', delayLeft)
// try again later
this.state = 'delay'
this.reconnectTimeout = setTimeout(() => this.disconnected(), delayLeft)
} else {
// not connected and not delayed, time to retry
this.state = 'pendingAttempt'
this.intendedDelay = Math.min(
this.getMaxDelay(),
Math.max(this.getMinDelay(), this.intendedDelay) * DELAY_EXPONENT
)
debug(
'ReconnectManager.disconnected: attempting a connection, next delay',
this.intendedDelay
)
this.scheduleAttempt()
}
}
}
userInteractionOccurred() {
if (Date.now() + this.maxInteractiveIntervalLength < this.nextScheduledRunTimestamp) {
this.clear()
this.run()
connected() {
debug('ReconnectManager.connected')
// this notification could've been delayed, recheck synchronously
if (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {
debug('ReconnectManager.connected: websocket is OPEN')
this.state = 'connected'
this.clearReconnectTimeout()
this.intendedDelay = ACTIVE_MIN_DELAY
}
}
close() {
this.disposables.forEach((d) => d())
this.isDisposed = true
}
}

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@ -34,6 +34,9 @@
{
"path": "../../packages/tlsync"
},
{
"path": "../../packages/utils"
},
{
"path": "../../packages/validate"
}

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@ -11623,6 +11623,7 @@ __metadata:
"@sentry/react": "npm:^7.77.0"
"@tldraw/assets": "workspace:*"
"@tldraw/tlsync": "workspace:*"
"@tldraw/utils": "workspace:*"
"@tldraw/validate": "workspace:*"
"@types/qrcode": "npm:^1.5.0"
"@types/react": "npm:^18.2.47"