Perf: Improve perf of `getCurrentPageShapesSorted` (#3453)

This significantly improves performance. Here's a comparison with 2k
shapes. Top is the new logic, bottom the old one.


![image](https://github.com/tldraw/tldraw/assets/2523721/e17b3733-dfd1-4aec-a427-31537bb9d159)

One place where this does make a significant difference is when you have
a lot of shapes on the page and you start [creating a new
arrow](https://github.com/orgs/tldraw/projects/40?pane=issue&itemId=59296136):

Before:

![image](https://github.com/tldraw/tldraw/assets/2523721/e4550197-c2be-480e-8f9a-090cebe1c8e4)

![image](https://github.com/tldraw/tldraw/assets/2523721/7559fe14-ad08-4ee0-9c9e-de0b60d401b2)


After:

![image](https://github.com/tldraw/tldraw/assets/2523721/4c6a1df6-732f-48b4-a7ea-6ce0894cf46e)

![image](https://github.com/tldraw/tldraw/assets/2523721/1cd5f2aa-919c-4271-af9a-227e8babf458)


### Change Type

<!--  Please select a 'Scope' label ️ -->

- [ ] `sdk` — Changes the tldraw SDK
- [ ] `dotcom` — Changes the tldraw.com web app
- [ ] `docs` — Changes to the documentation, examples, or templates.
- [ ] `vs code` — Changes to the vscode plugin
- [x] `internal` — Does not affect user-facing stuff

<!--  Please select a 'Type' label ️ -->

- [ ] `bugfix` — Bug fix
- [ ] `feature` — New feature
- [x] `improvement` — Improving existing features
- [ ] `chore` — Updating dependencies, other boring stuff
- [ ] `galaxy brain` — Architectural changes
- [ ] `tests` — Changes to any test code
- [ ] `tools` — Changes to infrastructure, CI, internal scripts,
debugging tools, etc.
- [ ] `dunno` — I don't know

---------

Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
pull/3461/head
Mitja Bezenšek 2024-04-13 23:04:19 +02:00 zatwierdzone przez GitHub
rodzic 87f70b7de5
commit 7e61e448ab
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@ -36,7 +36,6 @@ import {
createShapeId,
getShapePropKeysByStyle,
isPageId,
isShape,
isShapeId,
} from '@tldraw/tlschema'
import {
@ -4575,31 +4574,31 @@ export class Editor extends EventEmitter<TLEventMap> {
* @public
*/
@computed getCurrentPageShapesSorted(): TLShape[] {
// todo: consider making into a function call that includes options for selected-only, rendering, etc.
// todo: consider making a derivation or something, or merging with rendering shapes
const shapes = new Set(this.getCurrentPageShapes().sort(sortByIndex))
const shapes = this.getCurrentPageShapes().sort(sortByIndex)
const parentChildMap = new Map<TLShapeId, TLShape[]>()
const result: TLShape[] = []
const topLevelShapes: TLShape[] = []
let shape: TLShape, parent: TLShape | undefined
const results: TLShape[] = []
function pushShapeWithDescendants(shape: TLShape): void {
results.push(shape)
shapes.delete(shape)
shapes.forEach((otherShape) => {
if (otherShape.parentId === shape.id) {
pushShapeWithDescendants(otherShape)
for (let i = 0, n = shapes.length; i < n; i++) {
shape = shapes[i]
parent = this.getShape(shape.parentId)
if (parent) {
if (!parentChildMap.has(parent.id)) {
parentChildMap.set(parent.id, [])
}
})
parentChildMap.get(parent.id)!.push(shape)
} else {
// undefined if parent is a shape
topLevelShapes.push(shape)
}
}
shapes.forEach((shape) => {
const parent = this.getShape(shape.parentId)
if (!isShape(parent)) {
pushShapeWithDescendants(shape)
}
})
for (let i = 0, n = topLevelShapes.length; i < n; i++) {
pushShapeWithDescendants(topLevelShapes[i], parentChildMap, result)
}
return results
return result
}
/**
@ -8884,3 +8883,17 @@ function applyPartialToShape<T extends TLShape>(prev: T, partial?: TLShapePartia
if (!next) return prev
return next
}
function pushShapeWithDescendants(
shape: TLShape,
parentChildMap: Map<TLShapeId, TLShape[]>,
result: TLShape[]
): void {
result.push(shape)
const children = parentChildMap.get(shape.id)
if (children) {
for (let i = 0, n = children.length; i < n; i++) {
pushShapeWithDescendants(children[i], parentChildMap, result)
}
}
}