Tldraw/lib/code/ray.ts

48 wiersze
1.1 KiB
TypeScript
Czysty Zwykły widok Historia

import CodeShape from './index'
import { uniqueId } from 'utils/utils'
import { RayShape, ShapeType } from 'types'
import { vectorToPoint } from 'utils/utils'
import { defaultStyle } from 'lib/shape-styles'
2021-05-16 08:33:08 +00:00
export default class Ray extends CodeShape<RayShape> {
constructor(props = {} as Partial<RayShape>) {
2021-05-17 10:01:11 +00:00
props.point = vectorToPoint(props.point)
props.direction = vectorToPoint(props.direction)
2021-05-16 08:33:08 +00:00
super({
id: uniqueId(),
2021-06-07 21:26:05 +00:00
seed: Math.random(),
2021-05-16 08:33:08 +00:00
type: ShapeType.Ray,
2021-05-25 09:09:51 +00:00
isGenerated: true,
name: 'Ray',
parentId: 'page1',
2021-05-16 08:33:08 +00:00
childIndex: 0,
point: [0, 0],
direction: [0, 1],
rotation: 0,
isAspectRatioLocked: false,
isLocked: false,
isHidden: false,
...props,
2021-05-16 08:33:08 +00:00
style: {
...defaultStyle,
...props.style,
isFilled: false,
2021-05-16 08:33:08 +00:00
},
})
}
2021-05-17 10:01:11 +00:00
export() {
const shape = { ...this.shape }
shape.point = vectorToPoint(shape.point)
shape.direction = vectorToPoint(shape.direction)
return shape
}
get direction() {
return this.shape.direction
}
2021-05-16 08:33:08 +00:00
}