Tldraw/lib/shape-utils/draw.tsx

209 wiersze
5.1 KiB
TypeScript
Czysty Zwykły widok Historia

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import { v4 as uuid } from 'uuid'
import * as vec from 'utils/vec'
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import { DashStyle, DrawShape, ShapeStyles, ShapeType } from 'types'
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import { registerShapeUtils } from './index'
import { intersectPolylineBounds } from 'utils/intersections'
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import { boundsContain, boundsContainPolygon } from 'utils/bounds'
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import getStroke from 'perfect-freehand'
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import {
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getBoundsCenter,
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getBoundsFromPoints,
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getRotatedCorners,
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getSvgPathFromStroke,
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rotateBounds,
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translateBounds,
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} from 'utils/utils'
import { defaultStyle, getShapeStyle } from 'lib/shape-styles'
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const rotatedCache = new WeakMap<DrawShape, number[][]>([])
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const pathCache = new WeakMap<DrawShape['points'], string>([])
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const draw = registerShapeUtils<DrawShape>({
boundsCache: new WeakMap([]),
create(props) {
return {
id: uuid(),
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seed: Math.random(),
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type: ShapeType.Draw,
isGenerated: false,
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name: 'Draw',
parentId: 'page0',
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childIndex: 0,
point: [0, 0],
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points: [],
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rotation: 0,
isAspectRatioLocked: false,
isLocked: false,
isHidden: false,
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...props,
style: {
...defaultStyle,
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...props.style,
isFilled: false,
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},
}
},
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render(shape) {
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const { id, points, style } = shape
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const styles = getShapeStyle(style)
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if (!pathCache.has(points)) {
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renderPath(shape, style)
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}
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if (points.length > 0 && points.length < 3) {
return (
<circle id={id} r={+styles.strokeWidth * 0.618} fill={styles.stroke} />
)
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}
return <path id={id} d={pathCache.get(points)} fill={styles.stroke} />
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},
getBounds(shape) {
if (!this.boundsCache.has(shape)) {
const bounds = getBoundsFromPoints(shape.points)
this.boundsCache.set(shape, bounds)
}
return translateBounds(this.boundsCache.get(shape), shape.point)
},
getRotatedBounds(shape) {
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return translateBounds(
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getBoundsFromPoints(shape.points, shape.rotation),
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shape.point
)
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},
getCenter(shape) {
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return getBoundsCenter(this.getBounds(shape))
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},
hitTest(shape, point) {
let pt = vec.sub(point, shape.point)
const min = +getShapeStyle(shape.style).strokeWidth
return shape.points.some(
(curr, i) =>
i > 0 && vec.distanceToLineSegment(shape.points[i - 1], curr, pt) < min
)
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},
hitTestBounds(this, shape, brushBounds) {
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// Test axis-aligned shape
if (shape.rotation === 0) {
return (
boundsContain(brushBounds, this.getBounds(shape)) ||
intersectPolylineBounds(
shape.points,
translateBounds(brushBounds, vec.neg(shape.point))
).length > 0
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)
}
// Test rotated shape
const rBounds = this.getRotatedBounds(shape)
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if (!rotatedCache.has(shape)) {
const c = getBoundsCenter(getBoundsFromPoints(shape.points))
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rotatedCache.set(
shape,
shape.points.map((pt) => vec.rotWith(pt, c, shape.rotation))
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)
}
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return (
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boundsContain(brushBounds, rBounds) ||
intersectPolylineBounds(
rotatedCache.get(shape),
translateBounds(brushBounds, vec.neg(shape.point))
).length > 0
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)
},
transform(shape, bounds, { initialShape, scaleX, scaleY }) {
const initialShapeBounds = this.boundsCache.get(initialShape)
shape.points = initialShape.points.map(([x, y]) => {
return [
bounds.width *
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(scaleX < 0 // * sin?
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? 1 - x / initialShapeBounds.width
: x / initialShapeBounds.width),
bounds.height *
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(scaleY < 0 // * cos?
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? 1 - y / initialShapeBounds.height
: y / initialShapeBounds.height),
]
})
const newBounds = getBoundsFromPoints(shape.points)
shape.point = vec.sub(
[bounds.minX, bounds.minY],
[newBounds.minX, newBounds.minY]
)
return this
},
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applyStyles(shape, style) {
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const styles = { ...shape.style, ...style }
styles.isFilled = false
styles.dash = DashStyle.Solid
shape.style = styles
shape.points = [...shape.points]
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return this
},
onSessionComplete(shape) {
const bounds = this.getBounds(shape)
const [x1, y1] = vec.sub([bounds.minX, bounds.minY], shape.point)
shape.points = shape.points.map(([x0, y0, p]) => [x0 - x1, y0 - y1, p])
this.translateTo(shape, vec.add(shape.point, [x1, y1]))
return this
},
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canStyleFill: false,
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})
export default draw
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const simulatePressureSettings = {
simulatePressure: true,
}
const realPressureSettings = {
easing: (t: number) => t * t,
simulatePressure: false,
start: { taper: 1 },
end: { taper: 1 },
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}
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function renderPath(shape: DrawShape, style: ShapeStyles) {
const styles = getShapeStyle(style)
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if (shape.points.length < 2) {
pathCache.set(shape.points, '')
return
}
const options =
shape.points[1][2] === 0.5 ? simulatePressureSettings : realPressureSettings
const stroke = getStroke(shape.points, {
size: 1 + +styles.strokeWidth * 2,
thinning: 0.85,
end: { taper: +styles.strokeWidth * 20 },
start: { taper: +styles.strokeWidth * 20 },
...options,
})
pathCache.set(shape.points, getSvgPathFromStroke(stroke))
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}