readme.md
SDR++, The bloat-free SDR software
SDR++ is a cross-platform and open source SDR software with the aim of being bloat free and simple to use.
Features
- Wide hardware support (both through SoapySDR and dedicated modules)
- SIMD accelerated DSP
- Cross-platform (Windows, Linux, OSX and BSD)
- Full waterfall update when possible. Makes browsing signals easier and more pleasant
Coming soon
- Digital demodulators and decoders
- Light theme (I know you weirdos exist lol)
- Waterfall color scheme editor
- Other small customisation options
Installing
Windows
Download the latest release from the Releases page and extract to the directory of your choice.
To create a desktop shortcut, rightclick the exe and select Send to -> Desktop (create shortcut)
, then, rename the shortcut on the desktop to whatever you want.
Linux
Debian-based (Ubuntu, Mint, etc)
Download the latest release from the Releases page and extract to the directory of your choice.
Then, run:
sudo apt install libfftw3-dev libglfw3-dev libglew-dev libvolk2-dev libsoapysdr-dev libairspyhf-dev libiio-dev libad9361-dev librtaudio-dev libhackrf-dev
sudo dpkg -i sdrpp_debian_amd64.deb
If libvolk2-dev
is not available, use libvolk1-dev
.
Arch-based
Install the latest release from the sdrpp-git AUR package
Other
There are currently no existing packages for other distributions, for these systems you'll have to build from source.
MacOS
TODO
BSD
There are currently no BSD packages, refer to Building on Linux / BSD for instructions on building from source.
Building on Windows
Install dependencies
- cmake
- vcpkg
- PothosSDR (This will install libraries for most SDRs)
- rtaudio
After this, install the following dependencies using vcpkg:
- fftw3
- glfw
- glew
Building
mkdir build
cd build
cmake .. "-DCMAKE_TOOLCHAIN_FILE=C:/Users/Alex/vcpkg/scripts/buildsystems/vcpkg.cmake" -G "Visual Studio 15 2017 Win64"
cmake --build . --config Release
Create a new root directory
./create_root.bat
Running for development
If you wish to install SDR++, skip to the next step
You will first need to edit the root_dev/config.json
file to point to the modules that were built. Here is an example of what it should look like:
...
"modules": [
"./build/radio/Release/radio.dll",
"./build/recorder/Release/recorder.dll",
"./build/rtl_tcp_source/Release/rtl_tcp_source.dll",
"./build/soapy_source/Release/soapy_source.dll",
"./build/audio_sink/Release/audio_sink.dll"
]
...
You also need to change the location of the resource and module directories, for development, I recommend:
...
"modulesDirectory": "../root_dev/modules",
...
"resourcesDirectory": "../root_dev/res",
...
Remember that these paths will be relative to the run directory.
Of course, remember to add entries for all modules that were built and that you wish to use.
Next, from the top directory, you can simply run:
./build/Release/sdrpp.exe -r root_dev
Or, if you wish to run from the build directory:
./Release/sdrpp.exe -r ../root_dev
Installing SDR++
If you choose to run SDR++ for development, you do not need this step.
First, copy over the exe and DLLs from build/Release/
to root_dev
.
Next you need to copy over all the modules that were compiled. To do so, copy the DLL file of the module (located in its build folder given below) to the root_dev/modules
directory and other DLLs (that do not have the exact name of the modue) to the root_dev
directory.
The modules built will be some of the following (Repeat the instructions above for all you wish to use):
build/radio/Release/
build/recorder/Release/
build/rtl_tcp_source/Release/
build/spyserver_source/Release/
build/soapy_source/Release/
build/airspyhf_source/Release/
build/plutosdr_source/Release/
build/audio_sink/Release/
Building on Linux / BSD
Install dependencies
- cmake
- fftw3
- glfw
- glew
- libvolk
Next install dependencies based on the modules you wish to build:
- soapy_source: SoapySDR + drivers for each SDRs (see SoapySDR docs)
- airspyhf_source: libairspyhf
- plutosdr_source: libiio, libad9361
- audio_sink: librtaudio-dev
Note: make sure you're using GCC 8 or later as older versions do not have std::filesystem
built-in.
Building
replace <N>
with the number of threads you wish to use to build
mkdir build
cd build
cmake ..
make -j<N>
Create a new root directory
sh ./create_root.sh
Running for development
If you wish to install SDR++, skip to the next step
First run SDR++ from the build directory to generate a default config file
./sdrpp -r ../root_dev/
Then, you will need to edit the root_dev/config.json
file to point to the modules that were built. Here is an example of what it should look like:
...
"modules": [
"./build/radio/radio.so",
"./build/recorder/recorder.so",
"./build/rtl_tcp_source/rtl_tcp_source.so",
"./build/soapy_source/soapy_source.so",
"./build/audio_sink/audio_sink.so"
]
...
Note: You can generate this list automatically by running find . | grep '\.so' | sed 's/^/"/' | sed 's/$/",/' | sed '/sdrpp_core.so/d'
in the build directory.
You also need to change the location of the resource and module directories, for development, I recommend:
...
"modulesDirectory": "./root_dev/modules",
...
"resourcesDirectory": "./root_dev/res",
...
Remember that these paths will be relative to the run directory.
Of course, remember to add entries for all modules that were built and that you wish to use.
Next, from the top directory, you can simply run:
./build/sdrpp -r root_dev
Or, if you wish to run from the build directory, you will need to correct the directories in the config.json file, and then run:
./sdrpp -r ../root_dev
Installing SDR++
To install SDR++, run the following command in your build
folder:
sudo make install
Contributing
Feel free to submit pull requests and report bugs via the GitHub issue tracker. I will soon publish a contributing.md listing the code style to use.
Credits
Patrons
Contributors
- Aang23
- Alexsey Shestacov
- Aosync
- Benjamin Kyd
- Cropinghigh
- Howard0su
- Martin Hauke
- Paulo Matias
- Raov
- Szymon Zakrent
- Tobias Mädel