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Repetier-Firmware
0.91
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Go to the source code of this file.
Data Structures | |
struct | UIMenuEntry |
struct | UIMenu |
class | UIDisplay |
Defines | |
#define | UI_ACTION_TOPMENU 8192 |
#define | UI_ACTION_NEXT 1 |
#define | UI_ACTION_PREVIOUS 2 |
#define | UI_ACTION_X_UP 100 |
#define | UI_ACTION_X_DOWN 101 |
#define | UI_ACTION_Y_UP 102 |
#define | UI_ACTION_Y_DOWN 103 |
#define | UI_ACTION_Z_UP 104 |
#define | UI_ACTION_Z_DOWN 105 |
#define | UI_ACTION_EXTRUDER_UP 106 |
#define | UI_ACTION_EXTRUDER_DOWN 107 |
#define | UI_ACTION_EXTRUDER_TEMP_UP 108 |
#define | UI_ACTION_EXTRUDER_TEMP_DOWN 109 |
#define | UI_ACTION_HEATED_BED_UP 110 |
#define | UI_ACTION_HEATED_BED_DOWN 111 |
#define | UI_ACTION_FAN_UP 112 |
#define | UI_ACTION_FAN_DOWN 113 |
#define | UI_ACTION_DUMMY 10000 |
#define | UI_ACTION_BACK 1000 |
#define | UI_ACTION_OK 1001 |
#define | UI_ACTION_MENU_UP 1002 |
#define | UI_ACTION_TOP_MENU 1003 |
#define | UI_ACTION_EMERGENCY_STOP 1004 |
#define | UI_ACTION_XPOSITION 1005 |
#define | UI_ACTION_YPOSITION 1006 |
#define | UI_ACTION_ZPOSITION 1007 |
#define | UI_ACTION_EPOSITION 1008 |
#define | UI_ACTION_BED_TEMP 1009 |
#define | UI_ACTION_EXTRUDER_TEMP 1010 |
#define | UI_ACTION_SD_DELETE 1012 |
#define | UI_ACTION_SD_PRINT 1013 |
#define | UI_ACTION_SD_PAUSE 1014 |
#define | UI_ACTION_SD_CONTINUE 1015 |
#define | UI_ACTION_SD_UNMOUNT 1016 |
#define | UI_ACTION_SD_MOUNT 1017 |
#define | UI_ACTION_XPOSITION_FAST 1018 |
#define | UI_ACTION_YPOSITION_FAST 1019 |
#define | UI_ACTION_ZPOSITION_FAST 1020 |
#define | UI_ACTION_HOME_ALL 1021 |
#define | UI_ACTION_HOME_X 1022 |
#define | UI_ACTION_HOME_Y 1023 |
#define | UI_ACTION_HOME_Z 1024 |
#define | UI_ACTION_SELECT_EXTRUDER1 1025 |
#define | UI_ACTION_STORE_EEPROM 1030 |
#define | UI_ACTION_LOAD_EEPROM 1031 |
#define | UI_ACTION_PRINT_ACCEL_X 1032 |
#define | UI_ACTION_PRINT_ACCEL_Y 1033 |
#define | UI_ACTION_PRINT_ACCEL_Z 1034 |
#define | UI_ACTION_MOVE_ACCEL_X 1035 |
#define | UI_ACTION_MOVE_ACCEL_Y 1036 |
#define | UI_ACTION_MOVE_ACCEL_Z 1037 |
#define | UI_ACTION_MAX_JERK 1038 |
#define | UI_ACTION_MAX_ZJERK 1039 |
#define | UI_ACTION_BAUDRATE 1040 |
#define | UI_ACTION_HOMING_FEEDRATE_X 1041 |
#define | UI_ACTION_HOMING_FEEDRATE_Y 1042 |
#define | UI_ACTION_HOMING_FEEDRATE_Z 1043 |
#define | UI_ACTION_MAX_FEEDRATE_X 1044 |
#define | UI_ACTION_MAX_FEEDRATE_Y 1045 |
#define | UI_ACTION_MAX_FEEDRATE_Z 1046 |
#define | UI_ACTION_STEPS_X 1047 |
#define | UI_ACTION_STEPS_Y 1048 |
#define | UI_ACTION_STEPS_Z 1049 |
#define | UI_ACTION_FAN_OFF 1050 |
#define | UI_ACTION_FAN_25 1051 |
#define | UI_ACTION_FAN_50 1052 |
#define | UI_ACTION_FAN_75 1053 |
#define | UI_ACTION_FAN_FULL 1054 |
#define | UI_ACTION_FEEDRATE_MULTIPLY 1055 |
#define | UI_ACTION_STEPPER_INACTIVE 1056 |
#define | UI_ACTION_MAX_INACTIVE 1057 |
#define | UI_ACTION_PID_PGAIN 1058 |
#define | UI_ACTION_PID_IGAIN 1059 |
#define | UI_ACTION_PID_DGAIN 1060 |
#define | UI_ACTION_DRIVE_MIN 1061 |
#define | UI_ACTION_DRIVE_MAX 1062 |
#define | UI_ACTION_X_OFFSET 1063 |
#define | UI_ACTION_Y_OFFSET 1064 |
#define | UI_ACTION_EXTR_STEPS 1065 |
#define | UI_ACTION_EXTR_ACCELERATION 1066 |
#define | UI_ACTION_EXTR_MAX_FEEDRATE 1067 |
#define | UI_ACTION_EXTR_START_FEEDRATE 1068 |
#define | UI_ACTION_EXTR_HEATMANAGER 1069 |
#define | UI_ACTION_EXTR_WATCH_PERIOD 1070 |
#define | UI_ACTION_PID_MAX 1071 |
#define | UI_ACTION_ADVANCE_K 1072 |
#define | UI_ACTION_SET_ORIGIN 1073 |
#define | UI_ACTION_DEBUG_ECHO 1074 |
#define | UI_ACTION_DEBUG_INFO 1075 |
#define | UI_ACTION_DEBUG_ERROR 1076 |
#define | UI_ACTION_DEBUG_DRYRUN 1077 |
#define | UI_ACTION_POWER 1078 |
#define | UI_ACTION_PREHEAT_PLA 1079 |
#define | UI_ACTION_COOLDOWN 1080 |
#define | UI_ACTION_HEATED_BED_OFF 1081 |
#define | UI_ACTION_EXTRUDER0_OFF 1082 |
#define | UI_ACTION_EXTRUDER1_OFF 1083 |
#define | UI_ACTION_HEATED_BED_TEMP 1084 |
#define | UI_ACTION_EXTRUDER0_TEMP 1085 |
#define | UI_ACTION_EXTRUDER1_TEMP 1086 |
#define | UI_ACTION_OPS_OFF 1087 |
#define | UI_ACTION_OPS_CLASSIC 1088 |
#define | UI_ACTION_OPS_FAST 1089 |
#define | UI_ACTION_DISABLE_STEPPER 1090 |
#define | UI_ACTION_RESET_EXTRUDER 1091 |
#define | UI_ACTION_EXTRUDER_RELATIVE 1092 |
#define | UI_ACTION_SELECT_EXTRUDER0 1093 |
#define | UI_ACTION_ADVANCE_L 1094 |
#define | UI_ACTION_PREHEAT_ABS 1095 |
#define | UI_ACTION_FLOWRATE_MULTIPLY 1096 |
#define | UI_ACTION_KILL 1097 |
#define | UI_ACTION_RESET 1098 |
#define | UI_ACTION_PAUSE 1099 |
#define | UI_ACTION_EXTR_WAIT_RETRACT_TEMP 1100 |
#define | UI_ACTION_EXTR_WAIT_RETRACT_UNITS 1101 |
#define | UI_ACTION_EXTRUDER2_OFF 1102 |
#define | UI_ACTION_EXTRUDER2_TEMP 1103 |
#define | UI_ACTION_SELECT_EXTRUDER2 1104 |
#define | UI_ACTION_WRITE_DEBUG 1105 |
#define | UI_ACTION_FANSPEED 1106 |
#define | UI_ACTION_LIGHTS_ONOFF 1107 |
#define | UI_ACTION_SD_STOP 1108 |
#define | UI_ACTION_MENU_XPOS 4000 |
#define | UI_ACTION_MENU_YPOS 4001 |
#define | UI_ACTION_MENU_ZPOS 4002 |
#define | UI_ACTION_MENU_XPOSFAST 4003 |
#define | UI_ACTION_MENU_YPOSFAST 4004 |
#define | UI_ACTION_MENU_ZPOSFAST 4005 |
#define | UI_ACTION_MENU_SDCARD 4006 |
#define | UI_ACTION_MENU_QUICKSETTINGS 4007 |
#define | UI_ACTION_MENU_EXTRUDER 4008 |
#define | UI_ACTION_MENU_POSITIONS 4009 |
#define | UI_ACTION_SET_MEASURED_ORIGIN 4012 |
#define | UI_ACTION_SET_P1 4013 |
#define | UI_ACTION_SET_P2 4014 |
#define | UI_ACTION_SET_P3 4015 |
#define | UI_ACTION_CALC_LEVEL 4016 |
#define | UI_ACTION_SHOW_USERMENU1 4101 |
#define | UI_ACTION_SHOW_USERMENU2 4102 |
#define | UI_ACTION_SHOW_USERMENU3 4103 |
#define | UI_ACTION_SHOW_USERMENU4 4104 |
#define | UI_ACTION_SHOW_USERMENU5 4105 |
#define | UI_ACTION_SHOW_USERMENU6 4106 |
#define | UI_ACTION_SHOW_USERMENU7 4107 |
#define | UI_ACTION_SHOW_USERMENU8 4108 |
#define | UI_ACTION_SHOW_USERMENU9 4109 |
#define | UI_ACTION_SHOW_USERMENU10 4110 |
#define | UI_KEYS_INIT_CLICKENCODER_LOW(pinA, pinB) SET_INPUT(pinA);SET_INPUT(pinB); PULLUP(pinA,HIGH);PULLUP(pinB,HIGH); |
#define | UI_KEYS_INIT_BUTTON_LOW(pin) SET_INPUT(pin);PULLUP(pin,HIGH); |
#define | UI_KEYS_INIT_CLICKENCODER_HIGH(pinA, pinB) SET_INPUT(pinA);SET_INPUT(pinB); PULLUP(pinA,LOW);PULLUP(pinB,LOW); |
#define | UI_KEYS_INIT_BUTTON_HIGH(pin) SET_INPUT(pin);PULLUP(pin,LOW); |
#define | UI_KEYS_CLICKENCODER_LOW(pinA, pinB) uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (!READ(pinA)) uid.encoderLast |=2;if (!READ(pinB)) uid.encoderLast |=1; uid.encoderPos += pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define | UI_KEYS_CLICKENCODER_LOW_REV(pinA, pinB) uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (!READ(pinA)) uid.encoderLast |=2;if (!READ(pinB)) uid.encoderLast |=1; uid.encoderPos -= pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define | UI_KEYS_BUTTON_LOW(pin, action_) if(READ(pin)==0) action=action_; |
#define | UI_KEYS_CLICKENCODER_HIGH(pinA, pinB) uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (READ(pinA)) uid.encoderLast |=2;if (READ(pinB)) uid.encoderLast |=1; uid.encoderPos += pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define | UI_KEYS_CLICKENCODER_HIGH_REV(pinA, pinB) uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (READ(pinA)) uid.encoderLast |=2;if (READ(pinB)) uid.encoderLast |=1; uid.encoderPos -= pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define | UI_KEYS_BUTTON_HIGH(pin, action_) if(READ(pin)!=0) action=action_; |
#define | UI_KEYS_INIT_MATRIX(r1, r2, r3, r4, c1, c2, c3, c4) |
#define | UI_KEYS_MATRIX(r1, r2, r3, r4, c1, c2, c3, c4) |
#define | UI_KEYS_I2C_CLICKENCODER_LOW(pinA, pinB) uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (!(keymask & pinA)) uid.encoderLast |=2;if (!(keymask & pinB)) uid.encoderLast |=1; uid.encoderPos += pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define | UI_KEYS_I2C_CLICKENCODER_LOW_REV(pinA, pinB) uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (!(keymask & pinA)) uid.encoderLast |=2;if (!(keymask & pinB)) uid.encoderLast |=1; uid.encoderPos -= pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define | UI_KEYS_I2C_BUTTON_LOW(pin, action_) if((keymask & pin)==0) action=action_; |
#define | UI_KEYS_I2C_CLICKENCODER_HIGH(pinA, pinB) uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (keymask & pinA) uid.encoderLast |=2;if (keymask & pinB) uid.encoderLast |=1; uid.encoderPos += pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define | UI_KEYS_I2C_CLICKENCODER_HIGH_REV(pinA, pinB) uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (keymask & pinA) uid.encoderLast |=2;if (keymask & pinB) uid.encoderLast |=1; uid.encoderPos -= pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define | UI_KEYS_I2C_BUTTON_HIGH(pin, action_) if((pin & keymask)!=0) action=action_; |
#define | UI_STRING(name, text) const char PROGMEM name[] = text; |
#define | UI_PAGE6(name, row1, row2, row3, row4, row5, row6) |
#define | UI_PAGE4(name, row1, row2, row3, row4) |
#define | UI_PAGE2(name, row1, row2) |
#define | UI_MENU_ACTION4C(name, action, rows) UI_MENU_ACTION4(name,action,rows) |
#define | UI_MENU_ACTION2C(name, action, rows) UI_MENU_ACTION2(name,action,rows) |
#define | UI_MENU_ACTION4(name, action, row1, row2, row3, row4) |
#define | UI_MENU_ACTION2(name, action, row1, row2) |
#define | UI_MENU_HEADLINE(name, text) UI_STRING(name ## _txt,text);UIMenuEntry name PROGMEM = {name ## _txt,1,0,0,0}; |
#define | UI_MENU_CHANGEACTION(name, row, action) UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,4,action,0,0}; |
#define | UI_MENU_ACTIONCOMMAND(name, row, action) UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,3,action,0,0}; |
#define | UI_MENU_ACTIONSELECTOR(name, row, entries) UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,2,(unsigned int)&entries,0,0}; |
#define | UI_MENU_SUBMENU(name, row, entries) UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,2,(unsigned int)&entries,0,0}; |
#define | UI_MENU_CHANGEACTION_FILTER(name, row, action, filter, nofilter) UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,4,action,filter,nofilter}; |
#define | UI_MENU_ACTIONCOMMAND_FILTER(name, row, action, filter, nofilter) UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,3,action,filter,nofilter}; |
#define | UI_MENU_ACTIONSELECTOR_FILTER(name, row, entries, filter, nofilter) UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,2,(unsigned int)&entries,filter,nofilter}; |
#define | UI_MENU_SUBMENU_FILTER(name, row, entries, filter, nofilter) UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,2,(unsigned int)&entries,filter,nofilter}; |
#define | UI_MENU(name, items, itemsCnt) const UIMenuEntry * const name ## _entries[] PROGMEM = items;const UIMenu name PROGMEM = {2,0,itemsCnt,name ## _entries} |
#define | UI_MENU_FILESELECT(name, items, itemsCnt) const UIMenuEntry * const name ## _entries[] PROGMEM = items;const UIMenu name PROGMEM = {1,0,itemsCnt,name ## _entries} |
#define | MAX_COLS 28 |
#define | UI_HAS_KEYS 0 |
#define | UI_DISPLAY_TYPE 0 |
#define | UI_VERSION_STRING "Repetier " REPETIER_VERSION |
#define | UI_INITIALIZE uid.initialize(); |
#define | UI_FAST if(pwm_count & 4) {uid.fastAction();} |
#define | UI_MEDIUM uid.mediumAction(); |
#define | UI_SLOW uid.slowAction(); |
#define | UI_STATUS(status) uid.setStatusP(PSTR(status)); |
#define | UI_STATUS_UPD(status) {uid.setStatusP(PSTR(status));uid.refreshPage();} |
#define | UI_STATUS_RAM(status) uid.setStatus(status); |
#define | UI_STATUS_UPD_RAM(status) {uid.setStatus(status);uid.refreshPage();} |
#define | UI_ERROR(msg) {uid.errorMsg=(void*)PSTR(msg);pushMenu((void*)&ui_menu_error,true);} |
#define | UI_CLEAR_STATUS {uid.statusMsg[0]=0;} |
#define | BEEP_SHORT beep(BEEPER_SHORT_SEQUENCE); |
#define | BEEP_LONG beep(BEEPER_LONG_SEQUENCE); |
Functions | |
void | beep (uint8_t duration, uint8_t count) |
Variables | |
const int8_t encoder_table[16] | PROGMEM |
UIDisplay | uid |
#define BEEP_LONG beep(BEEPER_LONG_SEQUENCE); |
#define BEEP_SHORT beep(BEEPER_SHORT_SEQUENCE); |
#define MAX_COLS 28 |
#define UI_ACTION_ADVANCE_K 1072 |
#define UI_ACTION_ADVANCE_L 1094 |
#define UI_ACTION_BACK 1000 |
#define UI_ACTION_BAUDRATE 1040 |
#define UI_ACTION_BED_TEMP 1009 |
#define UI_ACTION_CALC_LEVEL 4016 |
#define UI_ACTION_COOLDOWN 1080 |
#define UI_ACTION_DEBUG_DRYRUN 1077 |
#define UI_ACTION_DEBUG_ECHO 1074 |
#define UI_ACTION_DEBUG_ERROR 1076 |
#define UI_ACTION_DEBUG_INFO 1075 |
#define UI_ACTION_DISABLE_STEPPER 1090 |
#define UI_ACTION_DRIVE_MAX 1062 |
#define UI_ACTION_DRIVE_MIN 1061 |
#define UI_ACTION_DUMMY 10000 |
#define UI_ACTION_EMERGENCY_STOP 1004 |
#define UI_ACTION_EPOSITION 1008 |
#define UI_ACTION_EXTR_ACCELERATION 1066 |
#define UI_ACTION_EXTR_HEATMANAGER 1069 |
#define UI_ACTION_EXTR_MAX_FEEDRATE 1067 |
#define UI_ACTION_EXTR_START_FEEDRATE 1068 |
#define UI_ACTION_EXTR_STEPS 1065 |
#define UI_ACTION_EXTR_WAIT_RETRACT_TEMP 1100 |
#define UI_ACTION_EXTR_WAIT_RETRACT_UNITS 1101 |
#define UI_ACTION_EXTR_WATCH_PERIOD 1070 |
#define UI_ACTION_EXTRUDER0_OFF 1082 |
#define UI_ACTION_EXTRUDER0_TEMP 1085 |
#define UI_ACTION_EXTRUDER1_OFF 1083 |
#define UI_ACTION_EXTRUDER1_TEMP 1086 |
#define UI_ACTION_EXTRUDER2_OFF 1102 |
#define UI_ACTION_EXTRUDER2_TEMP 1103 |
#define UI_ACTION_EXTRUDER_DOWN 107 |
#define UI_ACTION_EXTRUDER_RELATIVE 1092 |
#define UI_ACTION_EXTRUDER_TEMP 1010 |
#define UI_ACTION_EXTRUDER_TEMP_DOWN 109 |
#define UI_ACTION_EXTRUDER_TEMP_UP 108 |
#define UI_ACTION_EXTRUDER_UP 106 |
#define UI_ACTION_FAN_25 1051 |
#define UI_ACTION_FAN_50 1052 |
#define UI_ACTION_FAN_75 1053 |
#define UI_ACTION_FAN_DOWN 113 |
#define UI_ACTION_FAN_FULL 1054 |
#define UI_ACTION_FAN_OFF 1050 |
#define UI_ACTION_FAN_UP 112 |
#define UI_ACTION_FANSPEED 1106 |
#define UI_ACTION_FEEDRATE_MULTIPLY 1055 |
#define UI_ACTION_FLOWRATE_MULTIPLY 1096 |
#define UI_ACTION_HEATED_BED_DOWN 111 |
#define UI_ACTION_HEATED_BED_OFF 1081 |
#define UI_ACTION_HEATED_BED_TEMP 1084 |
#define UI_ACTION_HEATED_BED_UP 110 |
#define UI_ACTION_HOME_ALL 1021 |
#define UI_ACTION_HOME_X 1022 |
#define UI_ACTION_HOME_Y 1023 |
#define UI_ACTION_HOME_Z 1024 |
#define UI_ACTION_HOMING_FEEDRATE_X 1041 |
#define UI_ACTION_HOMING_FEEDRATE_Y 1042 |
#define UI_ACTION_HOMING_FEEDRATE_Z 1043 |
#define UI_ACTION_KILL 1097 |
#define UI_ACTION_LIGHTS_ONOFF 1107 |
#define UI_ACTION_LOAD_EEPROM 1031 |
#define UI_ACTION_MAX_FEEDRATE_X 1044 |
#define UI_ACTION_MAX_FEEDRATE_Y 1045 |
#define UI_ACTION_MAX_FEEDRATE_Z 1046 |
#define UI_ACTION_MAX_INACTIVE 1057 |
#define UI_ACTION_MAX_JERK 1038 |
#define UI_ACTION_MAX_ZJERK 1039 |
#define UI_ACTION_MENU_EXTRUDER 4008 |
#define UI_ACTION_MENU_POSITIONS 4009 |
#define UI_ACTION_MENU_QUICKSETTINGS 4007 |
#define UI_ACTION_MENU_SDCARD 4006 |
#define UI_ACTION_MENU_UP 1002 |
#define UI_ACTION_MENU_XPOS 4000 |
#define UI_ACTION_MENU_XPOSFAST 4003 |
#define UI_ACTION_MENU_YPOS 4001 |
#define UI_ACTION_MENU_YPOSFAST 4004 |
#define UI_ACTION_MENU_ZPOS 4002 |
#define UI_ACTION_MENU_ZPOSFAST 4005 |
#define UI_ACTION_MOVE_ACCEL_X 1035 |
#define UI_ACTION_MOVE_ACCEL_Y 1036 |
#define UI_ACTION_MOVE_ACCEL_Z 1037 |
#define UI_ACTION_NEXT 1 |
#define UI_ACTION_OK 1001 |
#define UI_ACTION_OPS_CLASSIC 1088 |
#define UI_ACTION_OPS_FAST 1089 |
#define UI_ACTION_OPS_OFF 1087 |
#define UI_ACTION_PAUSE 1099 |
#define UI_ACTION_PID_DGAIN 1060 |
#define UI_ACTION_PID_IGAIN 1059 |
#define UI_ACTION_PID_MAX 1071 |
#define UI_ACTION_PID_PGAIN 1058 |
#define UI_ACTION_POWER 1078 |
#define UI_ACTION_PREHEAT_ABS 1095 |
#define UI_ACTION_PREHEAT_PLA 1079 |
#define UI_ACTION_PREVIOUS 2 |
#define UI_ACTION_PRINT_ACCEL_X 1032 |
#define UI_ACTION_PRINT_ACCEL_Y 1033 |
#define UI_ACTION_PRINT_ACCEL_Z 1034 |
#define UI_ACTION_RESET 1098 |
#define UI_ACTION_RESET_EXTRUDER 1091 |
#define UI_ACTION_SD_CONTINUE 1015 |
#define UI_ACTION_SD_DELETE 1012 |
#define UI_ACTION_SD_MOUNT 1017 |
#define UI_ACTION_SD_PAUSE 1014 |
#define UI_ACTION_SD_PRINT 1013 |
#define UI_ACTION_SD_STOP 1108 |
#define UI_ACTION_SD_UNMOUNT 1016 |
#define UI_ACTION_SELECT_EXTRUDER0 1093 |
#define UI_ACTION_SELECT_EXTRUDER1 1025 |
#define UI_ACTION_SELECT_EXTRUDER2 1104 |
#define UI_ACTION_SET_MEASURED_ORIGIN 4012 |
#define UI_ACTION_SET_ORIGIN 1073 |
#define UI_ACTION_SET_P1 4013 |
#define UI_ACTION_SET_P2 4014 |
#define UI_ACTION_SET_P3 4015 |
#define UI_ACTION_SHOW_USERMENU1 4101 |
#define UI_ACTION_SHOW_USERMENU10 4110 |
#define UI_ACTION_SHOW_USERMENU2 4102 |
#define UI_ACTION_SHOW_USERMENU3 4103 |
#define UI_ACTION_SHOW_USERMENU4 4104 |
#define UI_ACTION_SHOW_USERMENU5 4105 |
#define UI_ACTION_SHOW_USERMENU6 4106 |
#define UI_ACTION_SHOW_USERMENU7 4107 |
#define UI_ACTION_SHOW_USERMENU8 4108 |
#define UI_ACTION_SHOW_USERMENU9 4109 |
#define UI_ACTION_STEPPER_INACTIVE 1056 |
#define UI_ACTION_STEPS_X 1047 |
#define UI_ACTION_STEPS_Y 1048 |
#define UI_ACTION_STEPS_Z 1049 |
#define UI_ACTION_STORE_EEPROM 1030 |
#define UI_ACTION_TOP_MENU 1003 |
#define UI_ACTION_TOPMENU 8192 |
#define UI_ACTION_WRITE_DEBUG 1105 |
#define UI_ACTION_X_DOWN 101 |
#define UI_ACTION_X_OFFSET 1063 |
#define UI_ACTION_X_UP 100 |
#define UI_ACTION_XPOSITION 1005 |
#define UI_ACTION_XPOSITION_FAST 1018 |
#define UI_ACTION_Y_DOWN 103 |
#define UI_ACTION_Y_OFFSET 1064 |
#define UI_ACTION_Y_UP 102 |
#define UI_ACTION_YPOSITION 1006 |
#define UI_ACTION_YPOSITION_FAST 1019 |
#define UI_ACTION_Z_DOWN 105 |
#define UI_ACTION_Z_UP 104 |
#define UI_ACTION_ZPOSITION 1007 |
#define UI_ACTION_ZPOSITION_FAST 1020 |
#define UI_CLEAR_STATUS {uid.statusMsg[0]=0;} |
#define UI_DISPLAY_TYPE 0 |
#define UI_ERROR | ( | msg | ) | {uid.errorMsg=(void*)PSTR(msg);pushMenu((void*)&ui_menu_error,true);} |
#define UI_FAST if(pwm_count & 4) {uid.fastAction();} |
#define UI_HAS_KEYS 0 |
#define UI_INITIALIZE uid.initialize(); |
#define UI_KEYS_BUTTON_HIGH | ( | pin, | |
action_ | |||
) | if(READ(pin)!=0) action=action_; |
#define UI_KEYS_BUTTON_LOW | ( | pin, | |
action_ | |||
) | if(READ(pin)==0) action=action_; |
#define UI_KEYS_CLICKENCODER_HIGH | ( | pinA, | |
pinB | |||
) | uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (READ(pinA)) uid.encoderLast |=2;if (READ(pinB)) uid.encoderLast |=1; uid.encoderPos += pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define UI_KEYS_CLICKENCODER_HIGH_REV | ( | pinA, | |
pinB | |||
) | uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (READ(pinA)) uid.encoderLast |=2;if (READ(pinB)) uid.encoderLast |=1; uid.encoderPos -= pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define UI_KEYS_CLICKENCODER_LOW | ( | pinA, | |
pinB | |||
) | uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (!READ(pinA)) uid.encoderLast |=2;if (!READ(pinB)) uid.encoderLast |=1; uid.encoderPos += pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define UI_KEYS_CLICKENCODER_LOW_REV | ( | pinA, | |
pinB | |||
) | uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (!READ(pinA)) uid.encoderLast |=2;if (!READ(pinB)) uid.encoderLast |=1; uid.encoderPos -= pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define UI_KEYS_I2C_BUTTON_HIGH | ( | pin, | |
action_ | |||
) | if((pin & keymask)!=0) action=action_; |
#define UI_KEYS_I2C_BUTTON_LOW | ( | pin, | |
action_ | |||
) | if((keymask & pin)==0) action=action_; |
#define UI_KEYS_I2C_CLICKENCODER_HIGH | ( | pinA, | |
pinB | |||
) | uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (keymask & pinA) uid.encoderLast |=2;if (keymask & pinB) uid.encoderLast |=1; uid.encoderPos += pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define UI_KEYS_I2C_CLICKENCODER_HIGH_REV | ( | pinA, | |
pinB | |||
) | uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (keymask & pinA) uid.encoderLast |=2;if (keymask & pinB) uid.encoderLast |=1; uid.encoderPos -= pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define UI_KEYS_I2C_CLICKENCODER_LOW | ( | pinA, | |
pinB | |||
) | uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (!(keymask & pinA)) uid.encoderLast |=2;if (!(keymask & pinB)) uid.encoderLast |=1; uid.encoderPos += pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define UI_KEYS_I2C_CLICKENCODER_LOW_REV | ( | pinA, | |
pinB | |||
) | uid.encoderLast = (uid.encoderLast << 2) & 0x0F;if (!(keymask & pinA)) uid.encoderLast |=2;if (!(keymask & pinB)) uid.encoderLast |=1; uid.encoderPos -= pgm_read_byte(&encoder_table[uid.encoderLast]); |
#define UI_KEYS_INIT_BUTTON_HIGH | ( | pin | ) | SET_INPUT(pin);PULLUP(pin,LOW); |
#define UI_KEYS_INIT_BUTTON_LOW | ( | pin | ) | SET_INPUT(pin);PULLUP(pin,HIGH); |
#define UI_KEYS_INIT_CLICKENCODER_HIGH | ( | pinA, | |
pinB | |||
) | SET_INPUT(pinA);SET_INPUT(pinB); PULLUP(pinA,LOW);PULLUP(pinB,LOW); |
#define UI_KEYS_INIT_CLICKENCODER_LOW | ( | pinA, | |
pinB | |||
) | SET_INPUT(pinA);SET_INPUT(pinB); PULLUP(pinA,HIGH);PULLUP(pinB,HIGH); |
#define UI_KEYS_INIT_MATRIX | ( | r1, | |
r2, | |||
r3, | |||
r4, | |||
c1, | |||
c2, | |||
c3, | |||
c4 | |||
) |
if(c1>=0){SET_INPUT(c1);WRITE(c1,HIGH);}if(c2>=0){SET_INPUT(c2);WRITE(c2,HIGH);}if(c3>=0){SET_INPUT(c3);WRITE(c3,HIGH);}\ if(c4>=0) {SET_INPUT(c4);WRITE(c4,HIGH);}if(r1>=0)SET_OUTPUT(r1);if(r2>=0)SET_OUTPUT(r2);if(r3>=0)SET_OUTPUT(r3);if(r4>=0)SET_OUTPUT(r4);\ if(r1>=0)WRITE(r1,LOW);if(r2>=0)WRITE(r2,LOW);if(r3>=0)WRITE(r3,LOW);if(r4>=0)WRITE(r4,LOW);
#define UI_KEYS_MATRIX | ( | r1, | |
r2, | |||
r3, | |||
r4, | |||
c1, | |||
c2, | |||
c3, | |||
c4 | |||
) |
{uint8_t r = (c1>=0?READ(c1):0) && (c2>=0?READ(c2):0) && (c3>=0?READ(c3):0) && (c4>=0?READ(c4):0);\ if(!r) {\ r = 255;\ if(r2>=0)WRITE(r2,HIGH);if(r3>=0)WRITE(r3,HIGH);if(r4>=0)WRITE(r4,HIGH);\ if(r1>=0) {\ asm volatile ("nop\nnop\nnop\nnop\nnop");\ if(!((c1>=0?READ(c1):1) && (c2>=0?READ(c2):1) && (c3>=0?READ(c3):1) && (c4>=0?READ(c4):1))) r = 0;\ else WRITE(r1,HIGH);\ }\ if(r==255 && r2>=0) {\ WRITE(r2,LOW);asm volatile ("nop\nnop\nnop\nnop\nnop");\ if(!((c1>=0?READ(c1):1) && (c2>=0?READ(c2):1) && (c3>=0?READ(c3):1) && (c4>=0?READ(c4):1))) r = 4;\ else WRITE(r2,HIGH);\ }\ if(r==255 && r3>=0) {\ WRITE(r3,LOW);asm volatile ("nop\nnop\nnop\nnop\nnop");\ if(!((c1>=0?READ(c1):0) && (c2>=0?READ(c2):1) && (c3>=0?READ(c3):1) && (c4>=0?READ(c4):1))) r = 8;\ else WRITE(r3,HIGH);\ }\ if(r==255 && r4>=0) {\ WRITE(r4,LOW);asm volatile ("nop\nnop\nnop\nnop\nnop");\ if(!((c1>=0?READ(c1):1) && (c2>=0?READ(c2):1) && (c3>=0?READ(c3):1) && (c4>=0?READ(c4):1))) r = 12;\ else WRITE(r4,HIGH);\ }\ if(c2>=0 && !READ(c2)) r+=1;\ else if(c3>=0 && !READ(c3)) r+=2;\ else if(c4>=0 && !READ(c4)) r+=3;\ if(r<16) {action = pgm_read_word(&(matrixActions[r]));}\ }if(r1>=0)WRITE(r1,LOW);if(r2>=0)WRITE(r2,LOW);if(r3>=0)WRITE(r3,LOW);if(r4>=0)WRITE(r4,LOW);}
#define UI_MEDIUM uid.mediumAction(); |
#define UI_MENU | ( | name, | |
items, | |||
itemsCnt | |||
) | const UIMenuEntry * const name ## _entries[] PROGMEM = items;const UIMenu name PROGMEM = {2,0,itemsCnt,name ## _entries} |
#define UI_MENU_ACTION2 | ( | name, | |
action, | |||
row1, | |||
row2 | |||
) |
UI_STRING(name ## _1txt,row1);UI_STRING(name ## _2txt,row2);\ UIMenuEntry name ## _1 PROGMEM ={name ## _1txt,0,0,0,0};\ UIMenuEntry name ## _2 PROGMEM ={name ## _2txt,0,0,0,0};\ const UIMenuEntry * const name ## _entries[] PROGMEM = {&name ## _1,&name ## _2};\ const UIMenu name PROGMEM = {3,action,2,name ## _entries};
#define UI_MENU_ACTION2C | ( | name, | |
action, | |||
rows | |||
) | UI_MENU_ACTION2(name,action,rows) |
#define UI_MENU_ACTION4 | ( | name, | |
action, | |||
row1, | |||
row2, | |||
row3, | |||
row4 | |||
) |
UI_STRING(name ## _1txt,row1);UI_STRING(name ## _2txt,row2);UI_STRING(name ## _3txt,row3);UI_STRING(name ## _4txt,row4);\ UIMenuEntry name ## _1 PROGMEM ={name ## _1txt,0,0,0,0};\ UIMenuEntry name ## _2 PROGMEM ={name ## _2txt,0,0,0,0};\ UIMenuEntry name ## _3 PROGMEM ={name ## _3txt,0,0,0,0};\ UIMenuEntry name ## _4 PROGMEM ={name ## _4txt,0,0,0,0};\ const UIMenuEntry * const name ## _entries[] PROGMEM = {&name ## _1,&name ## _2,&name ## _3,&name ## _4};\ const UIMenu name PROGMEM = {3,action,4,name ## _entries};
#define UI_MENU_ACTION4C | ( | name, | |
action, | |||
rows | |||
) | UI_MENU_ACTION4(name,action,rows) |
#define UI_MENU_ACTIONCOMMAND | ( | name, | |
row, | |||
action | |||
) | UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,3,action,0,0}; |
#define UI_MENU_ACTIONCOMMAND_FILTER | ( | name, | |
row, | |||
action, | |||
filter, | |||
nofilter | |||
) | UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,3,action,filter,nofilter}; |
#define UI_MENU_ACTIONSELECTOR | ( | name, | |
row, | |||
entries | |||
) | UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,2,(unsigned int)&entries,0,0}; |
#define UI_MENU_ACTIONSELECTOR_FILTER | ( | name, | |
row, | |||
entries, | |||
filter, | |||
nofilter | |||
) | UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,2,(unsigned int)&entries,filter,nofilter}; |
#define UI_MENU_CHANGEACTION | ( | name, | |
row, | |||
action | |||
) | UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,4,action,0,0}; |
#define UI_MENU_CHANGEACTION_FILTER | ( | name, | |
row, | |||
action, | |||
filter, | |||
nofilter | |||
) | UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,4,action,filter,nofilter}; |
#define UI_MENU_FILESELECT | ( | name, | |
items, | |||
itemsCnt | |||
) | const UIMenuEntry * const name ## _entries[] PROGMEM = items;const UIMenu name PROGMEM = {1,0,itemsCnt,name ## _entries} |
#define UI_MENU_HEADLINE | ( | name, | |
text | |||
) | UI_STRING(name ## _txt,text);UIMenuEntry name PROGMEM = {name ## _txt,1,0,0,0}; |
#define UI_MENU_SUBMENU | ( | name, | |
row, | |||
entries | |||
) | UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,2,(unsigned int)&entries,0,0}; |
#define UI_MENU_SUBMENU_FILTER | ( | name, | |
row, | |||
entries, | |||
filter, | |||
nofilter | |||
) | UI_STRING(name ## _txt,row);UIMenuEntry name PROGMEM = {name ## _txt,2,(unsigned int)&entries,filter,nofilter}; |
#define UI_PAGE2 | ( | name, | |
row1, | |||
row2 | |||
) |
UI_STRING(name ## _1txt,row1);UI_STRING(name ## _2txt,row2);\ UIMenuEntry name ## _1 PROGMEM ={name ## _1txt,0,0,0,0};\ UIMenuEntry name ## _2 PROGMEM ={name ## _2txt,0,0,0,0};\ const UIMenuEntry * const name ## _entries[] PROGMEM = {&name ## _1,&name ## _2};\ const UIMenu name PROGMEM = {0,0,2,name ## _entries};
#define UI_PAGE4 | ( | name, | |
row1, | |||
row2, | |||
row3, | |||
row4 | |||
) |
UI_STRING(name ## _1txt,row1);UI_STRING(name ## _2txt,row2);UI_STRING(name ## _3txt,row3);UI_STRING(name ## _4txt,row4);\ UIMenuEntry name ## _1 PROGMEM ={name ## _1txt,0,0,0,0};\ UIMenuEntry name ## _2 PROGMEM ={name ## _2txt,0,0,0,0};\ UIMenuEntry name ## _3 PROGMEM ={name ## _3txt,0,0,0,0};\ UIMenuEntry name ## _4 PROGMEM ={name ## _4txt,0,0,0,0};\ const UIMenuEntry * const name ## _entries [] PROGMEM = {&name ## _1,&name ## _2,&name ## _3,&name ## _4};\ const UIMenu name PROGMEM = {0,0,4,name ## _entries};
#define UI_PAGE6 | ( | name, | |
row1, | |||
row2, | |||
row3, | |||
row4, | |||
row5, | |||
row6 | |||
) |
UI_STRING(name ## _1txt,row1);UI_STRING(name ## _2txt,row2);UI_STRING(name ## _3txt,row3);UI_STRING(name ## _4txt,row4);UI_STRING(name ## _5txt,row5);UI_STRING(name ## _6txt,row6);\ UIMenuEntry name ## _1 PROGMEM ={name ## _1txt,0,0,0,0};\ UIMenuEntry name ## _2 PROGMEM ={name ## _2txt,0,0,0,0};\ UIMenuEntry name ## _3 PROGMEM ={name ## _3txt,0,0,0,0};\ UIMenuEntry name ## _4 PROGMEM ={name ## _4txt,0,0,0,0};\ UIMenuEntry name ## _5 PROGMEM ={name ## _5txt,0,0,0,0};\ UIMenuEntry name ## _6 PROGMEM ={name ## _6txt,0,0,0,0};\ const UIMenuEntry * const name ## _entries [] PROGMEM = {&name ## _1,&name ## _2,&name ## _3,&name ## _4,&name ## _5,&name ## _6};\ const UIMenu name PROGMEM = {0,0,6,name ## _entries};
#define UI_SLOW uid.slowAction(); |
#define UI_STATUS | ( | status | ) | uid.setStatusP(PSTR(status)); |
#define UI_STATUS_RAM | ( | status | ) | uid.setStatus(status); |
#define UI_STATUS_UPD | ( | status | ) | {uid.setStatusP(PSTR(status));uid.refreshPage();} |
#define UI_STATUS_UPD_RAM | ( | status | ) | {uid.setStatus(status);uid.refreshPage();} |
#define UI_VERSION_STRING "Repetier " REPETIER_VERSION |
void beep | ( | uint8_t | duration, |
uint8_t | count | ||
) |
const int8_t encoder_table [16] PROGMEM |