kopia lustrzana https://github.com/OpenRTX/OpenRTX
119 wiersze
4.1 KiB
C
119 wiersze
4.1 KiB
C
/***************************************************************************
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* Copyright (C) 2020 by Silvano Seva IU2KWO and Niccolò Izzo IU2KIN *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, see <http://www.gnu.org/licenses/> *
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***************************************************************************/
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#ifndef DISPLAY_H
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#define DISPLAY_H
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#include <stdint.h>
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#include <stdbool.h>
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/**
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* Standard interface for all low-level display drivers.
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*
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*********************** HOW TO MANAGE FRAMEBUFFER *****************************
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*
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* This driver allocates the framebuffer as a block of linearly addressed memory
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* equivalent to an array of SCREEN_HEIGHT*SCREEN_WIDTH elements.
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* With respect to it, screen is indexed in this way:
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*
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* (0,0)
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* +-------> x
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* |
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* | o (X,Y)
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* |
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* v
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* y
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*
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* then to set the value of the pixel having coordinates (X,Y), framebuffer has
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* to be indexed in this way: buf[X + Y*SCREEN_WIDTH].
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*
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*/
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/**
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* This function initialises the display, configures backlight control and
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* allocates framebuffer on the heap. After initialisation, backlight is set
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* to zero.
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* NOTE: framebuffer allocation is the first operation performed, if fails an
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* error message is printed on the virtual COM port and this function returns
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* prematurely, without configuring the display and the backlight timer. Thus, a
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* dark screen can be symptom of failed allocation.
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*/
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void display_init();
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/**
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* Get pointer to framebuffer. Being this a standard interface for all the
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* low-level display drivers, this function returns a pointer to void: it's up
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* to the caller performing the correct cast to one of the standard types used
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* for color coding.
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* Changes to the framebuffer will not be reflected on the display until
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* display_render() or display_renderRows() are called.
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*
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*
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* WARNING: no bound check is performed! Do not call free() on the pointer
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* returned, doing so will destroy the framebuffer!
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* @return pointer to framebuffer.
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*/
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void *display_getFrameBuffer();
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/**
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* When called, this function turns off backlight, shuts down backlight control
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* and deallocates the framebuffer.
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*/
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void display_terminate();
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/**
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* Get screen width in pixels.
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* @return screen width, in pixels.
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*/
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uint16_t display_screenWidth();
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/**
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* Get screen height in pixels.
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* @return screen height, in pixels.
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*/
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uint16_t display_screenHeight();
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/**
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* Set screen backlight to a given level.
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* @param level: backlight level, from 0 (backlight off) to 255 (backlight at
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* full brightness).
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*/
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void display_setBacklightLevel(uint8_t level);
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/**
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* Copy a given section, between two given rows, of framebuffer content to the
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* display.
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* @param startRow: first row of the framebuffer section to be copied
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* @param endRow: last row of the framebuffer section to be copied
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*/
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void display_renderRows(uint8_t startRow, uint8_t endRow);
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/**
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* Copy framebuffer content to the display internal buffer. To be called
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* whenever there is need to update the display.
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*/
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void display_render();
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/**
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* Check if framebuffer is being copied to the screen or not, in which case it
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* can be modified without problems.
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* @return false if rendering is not in progress.
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*/
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bool display_renderingInProgress();
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#endif /* DISPLAY_H */
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