kopia lustrzana https://github.com/OpenRTX/OpenRTX
62 wiersze
2.5 KiB
C
62 wiersze
2.5 KiB
C
/***************************************************************************
|
|
* Copyright (C) 2020 - 2023 by Federico Amedeo Izzo IU2NUO, *
|
|
* Niccolò Izzo IU2KIN *
|
|
* Frederik Saraci IU2NRO *
|
|
* Silvano Seva IU2KWO *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 3 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program; if not, see <http://www.gnu.org/licenses/> *
|
|
***************************************************************************/
|
|
|
|
#include <openrtx.h>
|
|
|
|
#ifdef PLATFORM_MD9600
|
|
#include <interfaces/platform.h>
|
|
#include <interfaces/delays.h>
|
|
#endif
|
|
|
|
#ifdef PLATFORM_LINUX
|
|
#include <emulator/sdl_engine.h>
|
|
#endif
|
|
|
|
int main(void)
|
|
{
|
|
// MD-9600 does not have a proper power on/off mechanism and the MCU is
|
|
// always powered on. We thus need to place a busy wait on the power on
|
|
// button to manage the on/off mechanism.
|
|
// A do-while block is used to avoid re-powering on after a power off due to
|
|
// MCU rebooting before user stops pressing the power button.
|
|
#ifdef PLATFORM_MD9600
|
|
do
|
|
{
|
|
sleepFor(1, 0);
|
|
}
|
|
while(!platform_pwrButtonStatus());
|
|
#endif
|
|
|
|
openrtx_init();
|
|
|
|
#ifndef PLATFORM_LINUX
|
|
openrtx_run();
|
|
#else
|
|
// macOS requires SDL main loop to run on the main thread.
|
|
// Here we create a new thread for OpenRTX main program and utilize the main
|
|
// thread for the SDL main loop.
|
|
pthread_t openrtx_thread;
|
|
pthread_create(&openrtx_thread, NULL, openrtx_run, NULL);
|
|
|
|
sdlEngine_run();
|
|
pthread_join(openrtx_thread, NULL);
|
|
#endif
|
|
}
|