OpenRTX/openrtx/src/main.c

62 wiersze
2.5 KiB
C

/***************************************************************************
* Copyright (C) 2020 - 2023 by Federico Amedeo Izzo IU2NUO, *
* Niccolò Izzo IU2KIN *
* Frederik Saraci IU2NRO *
* Silvano Seva IU2KWO *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#include <openrtx.h>
#ifdef PLATFORM_MD9600
#include <interfaces/platform.h>
#include <interfaces/delays.h>
#endif
#ifdef PLATFORM_LINUX
#include <emulator/sdl_engine.h>
#endif
int main(void)
{
// MD-9600 does not have a proper power on/off mechanism and the MCU is
// always powered on. We thus need to place a busy wait on the power on
// button to manage the on/off mechanism.
// A do-while block is used to avoid re-powering on after a power off due to
// MCU rebooting before user stops pressing the power button.
#ifdef PLATFORM_MD9600
do
{
sleepFor(1, 0);
}
while(!platform_pwrButtonStatus());
#endif
openrtx_init();
#ifndef PLATFORM_LINUX
openrtx_run();
#else
// macOS requires SDL main loop to run on the main thread.
// Here we create a new thread for OpenRTX main program and utilize the main
// thread for the SDL main loop.
pthread_t openrtx_thread;
pthread_create(&openrtx_thread, NULL, openrtx_run, NULL);
sdlEngine_run();
pthread_join(openrtx_thread, NULL);
#endif
}