OpenRTX/openrtx/include/core/audio_codec.h

112 wiersze
4.1 KiB
C

/***************************************************************************
* Copyright (C) 2022 - 2023 by Federico Amedeo Izzo IU2NUO, *
* Niccolò Izzo IU2KIN *
* Frederik Saraci IU2NRO *
* Silvano Seva IU2KWO *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#ifndef AUDIO_CODEC_H
#define AUDIO_CODEC_H
#include <audio_path.h>
#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* Initialise audio codec manager, allocating data buffers.
*
* This function allows recursive calls. However the number of times this
* function is called must be balanced by an equal number of calls to the
* terminate() function.
*/
void codec_init();
/**
* Shutdown audio codec manager and deallocate data buffers.
*/
void codec_terminate();
/**
* Start encoding of audio data from a given audio source.
* Only an encoding or decoding operation at a time is possible: in case there
* is already an operation in progress, this function returns false.
*
* @param path: audio path for encoding source.
* @return true on success, false on failure.
*/
bool codec_startEncode(const pathId path);
/**
* Start dencoding of audio data sending the uncompressed samples to a given
* audio destination.
* Only an encoding or decoding operation at a time is possible: in case there
* is already an operation in progress, this function returns false.
*
* @param path: audio path for decoded audio.
* @return true on success, false on failure.
*/
bool codec_startDecode(const pathId path);
/**
* Stop an ongoing encoding or decoding operation.
*
* @param path: audio path on which the encoding or decoding operation was
* started.
*/
void codec_stop(const pathId path);
/**
* Get current oprational status of the codec thread.
*
* @return true if the codec thread is active.
*/
bool codec_running();
/**
* Get a compressed audio frame from the internal queue. Each frame is composed
* of 8 bytes.
*
* @param frame: pointer to a destination buffer where to put the encoded frame.
* @param blocking: if true the execution flow will be blocked whenever the
* internal buffer is empty and resumed as soon as an encoded frame is available.
* @return zero on success, -EAGAIN if the queue is empty and the function is
* nonblocking or -EPERM if there is no encoding operation ongoing.
*/
int codec_popFrame(uint8_t *frame, const bool blocking);
/**
* Push a a compressed audio frame to the internal queue for decoding.
* Each frame is composed of 8 bytes.
*
* @param frame: frame to be pushed to the queue.
* @param blocking: if true the execution flow will be blocked whenever the
* internal buffer is full and resumed as soon as space for an encoded frame is
* available.
* @return zero on success, -EAGAIN if the queue is full and the function is
* nonblocking or -EPERM if there is no decoding operation ongoing.
*/
int codec_pushFrame(const uint8_t *frame, const bool blocking);
#ifdef __cplusplus
}
#endif
#endif