Adding support for 8bpp grayscale and 1bpp black/white pixel formats to SDL-based display emulator, keeping 16bpp RGB565 as the default one.

replace/3a8b863ab8e7ddb6a95ee026680af3953bb2810d
Silvano Seva 2020-10-17 21:31:06 +02:00 zatwierdzone przez Niccolò Izzo
rodzic fabc874d63
commit b9517e5867
2 zmienionych plików z 110 dodań i 33 usunięć

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@ -62,7 +62,7 @@ linux_src = src + ['tests/platform/x64_uC.c',
'rtos/uC-CPU/Posix/cpu_c.c']
linux_def = def + {'SCREEN_WIDTH': '160', 'SCREEN_HEIGHT': '128'}
linux_def = def + {'SCREEN_WIDTH': '160', 'SCREEN_HEIGHT': '128', 'PIX_FMT_RGB565': ''}
linux_inc = inc + ['rtos/uC-OS3/Ports/POSIX',
'rtos/uC-CPU/Posix']

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@ -34,13 +34,85 @@
* Screen dimensions, adjust basing on the size of the screen you need to
* emulate
*/
#ifndef SCREEN_WIDTH
#define SCREEN_WIDTH 160
#define SCREEN_HEIGHT 128
#endif
#ifndef SCREEN_HEIGHT
#define SCREEN_HEIGHT 128
#endif
#if !defined(PIX_FMT_BW) && !defined(PIX_FMT_GRAYSC) && !defined(PIX_FMT_RGB565)
#warning No pixel format defined, defaulting to RGB565
#define PIX_FMT_RGB565
#endif
SDL_Window *window; /* SDL window */
SDL_Surface *renderSurface; /* SDL rendering surface */
void *frameBuffer; /* Pointer to framebuffer */
bool inProgress; /* Flag to signal when rendering is in progress */
/**
* @internal
* Internal helper function which fetches pixel at position (x, y) from framebuffer
* and returns it in SDL-compatible format, which is ARGB8888.
*/
uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
{
uint32_t pixel = 0;
#ifdef PIX_FMT_BW
/*
* Black and white 1bpp format: framebuffer is an array of uint8_t, where
* each cell contains the values of eight pixels, one per bit.
*/
uint8_t *fb = (uint8_t *)(frameBuffer);
unsigned int cell = (x + y*SCREEN_WIDTH) / 8;
unsigned int elem = (x + y*SCREEN_WIDTH) % 8;
if(fb[cell] & (1 << elem)) pixel = 0xFFFFFFFF;
#endif
#ifdef PIX_FMT_GRAYSC
/*
* Convert from 8bpp grayscale to ARGB8888, we have to do nothing more that
* replicating the pixel value for the three components
*/
uint8_t *fb = (uint8_t *)(frameBuffer);
uint8_t px = fb[x + y*SCREEN_WIDTH];
pixel = 0xFF000000 | (px << 16) | (px << 8) | px;
#endif
#ifdef PIX_FMT_RGB565
/*
* SDL pixel format is ARGB8888, while ours is RGB565, thus we need
* to do some conversions when writing framebuffer content to the
* window. We also set alpha value to its maximum.
*/
uint16_t *fb = (uint16_t *)(frameBuffer);
uint32_t r = (fb[x + y*SCREEN_WIDTH] & 0xF800) >> 11;
uint32_t g = (fb[x + y*SCREEN_WIDTH] & 0x07E0) >> 5;
uint32_t b = (fb[x + y*SCREEN_WIDTH] & 0x001F) & 0x1F;
/*
* Here we do conversions by multiplying by some scaling factors,
* we use ints just because the precision of floats is not really
* needed.
* Conversion factors:
* - five bit to eight bit: 8.226
* - six bit to eight bit: 4.0476
*/
r = (r * 8) + (r * 226)/1000;
g = (g * 4) + (g * 476)/10000;
b = (b * 8) + (b * 226)/1000;
pixel = 0xFF000000 | (r << 16) | (g << 8) | b;
#endif
return pixel;
}
SDL_Window *window;
SDL_Surface *renderSurface;
uint16_t *frameBuffer;
bool inProgress;
void display_init()
{
@ -61,9 +133,35 @@ void display_init()
renderSurface = SDL_GetWindowSurface(window);
SDL_FillRect(renderSurface,NULL,0xFFFFFF);
unsigned int scrSize = SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(uint16_t);
frameBuffer = (uint16_t *)(malloc(scrSize));
memset(frameBuffer, 0xFFFF, scrSize);
/*
* Black and white pixel format: framebuffer type is uint8_t where each
* bit represents a pixel. We have to allocate
* (SCREEN_HEIGHT * SCREEN_WIDTH)/8 elements
*/
#ifdef PIX_FMT_BW
unsigned int fbSize = (SCREEN_HEIGHT * SCREEN_WIDTH)/8;
if((fbSize * 8) < (SCREEN_HEIGHT * SCREEN_WIDTH)) fbSize += 1; /* Compensate for eventual truncation error in division */
fbSize *= sizeof(uint8_t);
#endif
/*
* Grayscale pixel format: framebuffer type is uint8_t where each element
* controls one pixel
*/
#ifdef PIX_FMT_GRAYSC
unsigned int fbSize = SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(uint8_t);
#endif
/*
* RGB565 pixel format: framebuffer type is uint16_t where each element
* controls one pixel
*/
#ifdef PIX_FMT_RGB565
unsigned int fbSize = SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(uint16_t);
#endif
frameBuffer = malloc(fbSize);
memset(frameBuffer, 0xFFFF, fbSize);
inProgress = false;
}
}
@ -97,32 +195,11 @@ void display_renderRows(uint8_t startRow, uint8_t endRow)
Uint32 *pixels = (Uint32*)renderSurface->pixels;
inProgress = true;
for(int x = 0; x < SCREEN_WIDTH; x++)
for(unsigned int x = 0; x < SCREEN_WIDTH; x++)
{
for(int y = startRow; y < endRow; y++)
for(unsigned int y = startRow; y < endRow; y++)
{
/*
* SDL pixel format is ARGB8888, while ours is RGB565, thus we need
* to do some conversions when writing framebuffer content to the
* window. We also set alpha value to its maximum.
*/
uint32_t r = (frameBuffer[x + y*SCREEN_WIDTH] & 0xF800) >> 11;
uint32_t g = (frameBuffer[x + y*SCREEN_WIDTH] & 0x07E0) >> 5;
uint32_t b = (frameBuffer[x + y*SCREEN_WIDTH] & 0x001F) & 0x1F;
/*
* Here we do conversions by multiplying by some scaling factors,
* we use ints just because the precision of floats is not really
* needed.
* Conversion factors:
* - five bit to eight bit: 8.226
* - six bit to eight bit: 4.0476
*/
r = (r * 8) + (r * 226)/1000;
g = (g * 4) + (g * 476)/10000;
b = (b * 8) + (b * 226)/1000;
pixels[x + y*SCREEN_WIDTH] = 0xFF000000 | (r << 16) | (g << 8) | b;
pixels[x + y*SCREEN_WIDTH] = fetchPixelFromFb(x, y);
}
}