kopia lustrzana https://github.com/OpenRTX/OpenRTX
Add keyboard test
rodzic
f10a6e426c
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/***************************************************************************
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* Copyright (C) 2020 by Federico Amedeo Izzo IU2NUO, *
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* Niccolò Izzo IU2KIN *
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* Frederik Saraci IU2NRO *
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* Silvano Seva IU2KWO *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, see <http://www.gnu.org/licenses/> *
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***************************************************************************/
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <os.h>
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#include "gpio.h"
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#include "graphics.h"
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#include "hwconfig.h"
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#include "platform.h"
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#include "state.h"
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#include "keyboard.h"
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#include "ui.h"
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color_t color_yellow_fab413 = {250, 180, 19};
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color_t color_red = {255, 0, 0};
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color_t color_green = {0, 255, 0};
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char *keys_list[] = {
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" ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "*", "#", "ENTER", "ESC", "UP", "DOWN", "LEFT", "RIGHT",
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"MONI", "F1"
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};
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void *print_keys(int keys) {
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point_t origin = {0, SCREEN_HEIGHT / 4};
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//count set bits to check how many keys are being pressed
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int i = __builtin_popcount(keys);
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while (i > 0) {
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char *buf[15];
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//position of the first set bit
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int pos = __builtin_ctz(keys);
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sprintf(buf, "Pressed: %s", keys_list[pos + 1]);
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gfx_print(origin, buf, FONT_SIZE_2, TEXT_ALIGN_LEFT, color_green);
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origin.y += 9;
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//unset the bit we already handled
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keys &= ~(1 << pos);
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i--;
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}
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}
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int main(void) {
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OS_ERR os_err;
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// Initialize the radio state
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state_init();
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// Init the graphic stack
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gfx_init();
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platform_setBacklightLevel(255);
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// Print splash screen
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point_t splash_origin = {0, SCREEN_HEIGHT / 2};
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char *splash_buf = "OpenRTX";
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gfx_clearScreen();
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gfx_print(splash_origin, splash_buf, FONT_SIZE_4, TEXT_ALIGN_CENTER, color_yellow_fab413);
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gfx_render();
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while (gfx_renderingInProgress());
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OSTimeDlyHMSM(0u, 0u, 1u, 0u, OS_OPT_TIME_HMSM_STRICT, &os_err);
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// Clear screen
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gfx_clearScreen();
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gfx_render();
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while (gfx_renderingInProgress());
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point_t title_origin = {0, SCREEN_HEIGHT / 9};
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char *title_buf = "Keyboard demo";
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// UI update infinite loop
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while (1) {
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gfx_clearScreen();
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gfx_print(title_origin, title_buf, FONT_SIZE_3, TEXT_ALIGN_CENTER, color_red);
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uint32_t keys = kbd_getKeys();
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print_keys(keys);
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gfx_render();
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while (gfx_renderingInProgress());
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OSTimeDlyHMSM(0u, 0u, 0u, 100u, OS_OPT_TIME_HMSM_STRICT, &os_err);
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}
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}
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