kopia lustrzana https://github.com/OpenRTX/OpenRTX
Make the SDL window resizable
rodzic
58cb6857a5
commit
9f9b76e9b5
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@ -28,6 +28,7 @@
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#include <stdio.h>
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#include <string.h>
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#include <SDL2/SDL.h>
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#undef main /* necessary to avoid conflicts with SDL_main */
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/*
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@ -47,8 +48,9 @@
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#define PIX_FMT_RGB565
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#endif
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SDL_Renderer *renderer; /* SDL renderer */
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SDL_Window *window; /* SDL window */
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SDL_Surface *renderSurface; /* SDL rendering surface */
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SDL_Texture *displayTexture; /* SDL rendering surface */
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void *frameBuffer; /* Pointer to framebuffer */
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bool inProgress; /* Flag to signal when rendering is in progress */
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@ -57,8 +59,7 @@ bool inProgress; /* Flag to signal when rendering is in progress */
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* Internal helper function which fetches pixel at position (x, y) from framebuffer
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* and returns it in SDL-compatible format, which is ARGB8888.
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*/
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uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
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{
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uint32_t fetchPixelFromFb(unsigned int x, unsigned int y) {
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uint32_t pixel = 0;
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#ifdef PIX_FMT_BW
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@ -114,24 +115,25 @@ uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
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}
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void display_init()
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{
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if(SDL_Init(SDL_INIT_VIDEO) < 0)
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{
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void display_init() {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("SDL video init error!!\n");
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}
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else
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{
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} else {
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window = SDL_CreateWindow(" ",
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window = SDL_CreateWindow("OpenRTX",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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SCREEN_WIDTH,SCREEN_HEIGHT,
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SDL_WINDOW_SHOWN);
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SCREEN_WIDTH * 3, SCREEN_HEIGHT * 3,
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SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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renderSurface = SDL_GetWindowSurface(window);
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SDL_FillRect(renderSurface,NULL,0xFFFFFF);
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renderer = SDL_CreateRenderer(window, -1, 0);
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SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
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displayTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING,
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SCREEN_WIDTH, SCREEN_HEIGHT);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, displayTexture, NULL, NULL);
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SDL_RenderPresent(renderer);
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/*
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* Black and white pixel format: framebuffer type is uint8_t where each
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@ -166,8 +168,7 @@ void display_init()
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}
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}
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void display_terminate()
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{
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void display_terminate() {
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while (inProgress) {} /* Wait until current render finishes */
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printf("Terminating SDL display emulator, goodbye!\n");
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free(frameBuffer);
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@ -175,34 +176,32 @@ void display_terminate()
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SDL_Quit();
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}
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void display_renderRows(uint8_t startRow, uint8_t endRow)
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{
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Uint32 *pixels = (Uint32*)renderSurface->pixels;
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void display_renderRows(uint8_t startRow, uint8_t endRow) {
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Uint32 *pixels;
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int pitch = 0;
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if (SDL_LockTexture(displayTexture, NULL, (void **) &pixels, &pitch) < 0) {
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printf("SDL_lock failed: %s\n", SDL_GetError());
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}
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inProgress = true;
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for(unsigned int x = 0; x < SCREEN_WIDTH; x++)
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{
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for(unsigned int y = startRow; y < endRow; y++)
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{
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for (unsigned int x = 0; x < SCREEN_WIDTH; x++) {
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for (unsigned int y = startRow; y < endRow; y++) {
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pixels[x + y * SCREEN_WIDTH] = fetchPixelFromFb(x, y);
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}
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}
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SDL_UnlockTexture(displayTexture);
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SDL_RenderCopy(renderer, displayTexture, NULL, NULL);
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SDL_RenderPresent(renderer);
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inProgress = false;
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SDL_UpdateWindowSurface(window);
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}
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void display_render()
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{
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void display_render() {
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display_renderRows(0, SCREEN_HEIGHT);
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}
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bool display_renderingInProgress()
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{
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bool display_renderingInProgress() {
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return inProgress;
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}
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void *display_getFrameBuffer()
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{
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void *display_getFrameBuffer() {
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return (void *) (frameBuffer);
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}
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