Make the SDL window resizable

replace/debe0b68e8d24ae39dae814f796efa2ef00932d3
Fred 2020-10-31 18:40:11 +01:00 zatwierdzone przez Niccolò Izzo
rodzic 58cb6857a5
commit 9f9b76e9b5
1 zmienionych plików z 60 dodań i 61 usunięć

Wyświetl plik

@ -28,6 +28,7 @@
#include <stdio.h>
#include <string.h>
#include <SDL2/SDL.h>
#undef main /* necessary to avoid conflicts with SDL_main */
/*
@ -47,8 +48,9 @@
#define PIX_FMT_RGB565
#endif
SDL_Renderer *renderer; /* SDL renderer */
SDL_Window *window; /* SDL window */
SDL_Surface *renderSurface; /* SDL rendering surface */
SDL_Texture *displayTexture; /* SDL rendering surface */
void *frameBuffer; /* Pointer to framebuffer */
bool inProgress; /* Flag to signal when rendering is in progress */
@ -57,8 +59,7 @@ bool inProgress; /* Flag to signal when rendering is in progress */
* Internal helper function which fetches pixel at position (x, y) from framebuffer
* and returns it in SDL-compatible format, which is ARGB8888.
*/
uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
{
uint32_t fetchPixelFromFb(unsigned int x, unsigned int y) {
uint32_t pixel = 0;
#ifdef PIX_FMT_BW
@ -114,24 +115,25 @@ uint32_t fetchPixelFromFb(unsigned int x, unsigned int y)
}
void display_init()
{
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
void display_init() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL video init error!!\n");
}
else
{
} else {
window = SDL_CreateWindow(" ",
window = SDL_CreateWindow("OpenRTX",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH,SCREEN_HEIGHT,
SDL_WINDOW_SHOWN);
SCREEN_WIDTH * 3, SCREEN_HEIGHT * 3,
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
renderSurface = SDL_GetWindowSurface(window);
SDL_FillRect(renderSurface,NULL,0xFFFFFF);
renderer = SDL_CreateRenderer(window, -1, 0);
SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
displayTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING,
SCREEN_WIDTH, SCREEN_HEIGHT);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, displayTexture, NULL, NULL);
SDL_RenderPresent(renderer);
/*
* Black and white pixel format: framebuffer type is uint8_t where each
@ -166,8 +168,7 @@ void display_init()
}
}
void display_terminate()
{
void display_terminate() {
while (inProgress) {} /* Wait until current render finishes */
printf("Terminating SDL display emulator, goodbye!\n");
free(frameBuffer);
@ -175,34 +176,32 @@ void display_terminate()
SDL_Quit();
}
void display_renderRows(uint8_t startRow, uint8_t endRow)
{
Uint32 *pixels = (Uint32*)renderSurface->pixels;
void display_renderRows(uint8_t startRow, uint8_t endRow) {
Uint32 *pixels;
int pitch = 0;
if (SDL_LockTexture(displayTexture, NULL, (void **) &pixels, &pitch) < 0) {
printf("SDL_lock failed: %s\n", SDL_GetError());
}
inProgress = true;
for(unsigned int x = 0; x < SCREEN_WIDTH; x++)
{
for(unsigned int y = startRow; y < endRow; y++)
{
for (unsigned int x = 0; x < SCREEN_WIDTH; x++) {
for (unsigned int y = startRow; y < endRow; y++) {
pixels[x + y * SCREEN_WIDTH] = fetchPixelFromFb(x, y);
}
}
SDL_UnlockTexture(displayTexture);
SDL_RenderCopy(renderer, displayTexture, NULL, NULL);
SDL_RenderPresent(renderer);
inProgress = false;
SDL_UpdateWindowSurface(window);
}
void display_render()
{
void display_render() {
display_renderRows(0, SCREEN_HEIGHT);
}
bool display_renderingInProgress()
{
bool display_renderingInProgress() {
return inProgress;
}
void *display_getFrameBuffer()
{
void *display_getFrameBuffer() {
return (void *) (frameBuffer);
}