kopia lustrzana https://github.com/OpenRTX/OpenRTX
Events: More events changes
rodzic
3e461e6b80
commit
94b37d9137
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@ -42,8 +42,8 @@ enum eventType_t
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*/
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typedef struct
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{
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uint32_t type : 3,
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uint32_t payload : 29
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uint32_t type : 3;
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uint32_t payload : 29;
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}event_t;
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#endif /* EVENT_H */
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@ -58,8 +58,6 @@ enum keys
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KEY_F8 = (1 << 26), /* Function button (device specific) */
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KEY_F9 = (1 << 27), /* Function button (device specific) */
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KEY_F10 = (1 << 28), /* Function button (device specific) */
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KEY_F11 = (1 << 29), /* Function button (device specific) */
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KEY_F12 = (1 << 30) /* Function button (device specific) */
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};
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/**
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@ -24,6 +24,7 @@
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#include <state.h>
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#include <keyboard.h>
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#include <stdint.h>
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#include <event.h>
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/**
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* This function initialises the User Interface, starting the
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@ -35,9 +36,9 @@ void ui_init();
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* This function advances the User Interface FSM, basing on the
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* current radio state and the keys pressed.
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* @param last_state: A local copy of the previous radio state
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* @param keys: A bitmap containing the currently pressed keys
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* @param event: An event from other threads
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*/
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void ui_updateFSM(state_t last_state, keyboard_t keys);
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void ui_updateFSM(state_t last_state, event_t event);
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/**
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* This function redraws the GUI based on the last radio state.
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@ -26,14 +26,14 @@
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#include <graphics.h>
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#include <platform.h>
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#include <hwconfig.h>
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#include <events.h>
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#include <event.h>
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#include <stdio.h>
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/* Mutex for concurrent access to state variable */
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static OS_MUTEX state_mutex;
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/* Queue for sending and receiving keyboard status */
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/* Queue for sending and receiving ui update requests */
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static OS_Q ui_queue;
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/**************************** IMPORTANT NOTE ***********************************
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@ -103,9 +103,8 @@ static void ui_task(void *arg)
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while(1)
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{
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// Read from the keyboard queue (returns 0 if no message is present)
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// Copy keyboard_t keys from received void * pointer msg
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event_t event = OSQPend(&ui_queue, 0u, OS_OPT_PEND_NON_BLOCKING,
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// Wait to receive an event message
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event_t event = (event_t)OSQPend(&ui_queue, 0u, OS_OPT_PEND_BLOCKING,
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&msg_size, 0u, &os_err);
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// Lock mutex, read and write state
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OSMutexPend(&state_mutex, 0u, OS_OPT_PEND_BLOCKING, 0u, &os_err);
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@ -125,8 +124,10 @@ static void ui_task(void *arg)
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while(gfx_renderingInProgress());
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}
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// We don't need a delay because we lock on incoming events
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// TODO: Enable self refresh when a continuous visualization is enabled
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// Update UI at ~33 FPS
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OSTimeDlyHMSM(0u, 0u, 0u, 30u, OS_OPT_TIME_HMSM_STRICT, &os_err);
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//OSTimeDlyHMSM(0u, 0u, 0u, 30u, OS_OPT_TIME_HMSM_STRICT, &os_err);
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}
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}
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@ -151,8 +152,9 @@ static void kbd_task(void *arg)
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event_t kbd_msg;
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kbd_msg.type = EVENT_KBD;
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kbd_msg.payload = keys;
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void * msg = (void *) kbd_msg;
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// Send keyboard status in queue
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OSQPost(&ui_queue, (void *)kbd_msg, sizeof(event_t),
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OSQPost(&ui_queue, msg, sizeof(event_t),
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OS_OPT_POST_FIFO + OS_OPT_POST_NO_SCHED, &os_err);
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}
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// Read keyboard state at 5Hz
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@ -291,10 +291,14 @@ void ui_drawSplashScreen()
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#endif
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}
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void ui_updateFSM(state_t last_state, keyboard_t keys)
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void ui_updateFSM(state_t last_state, event_t event)
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{
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(void) last_state;
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// Process pressed keys
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if(event.type = EVENT_KBD)
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{
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keyboard_t keys = event.payload;
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// Temporary VFO controls
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if(keys & KEY_UP)
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{
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@ -310,6 +314,7 @@ void ui_updateFSM(state_t last_state, keyboard_t keys)
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state.channel.tx_frequency -= 12500;
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}
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}
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}
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bool ui_updateGUI(state_t last_state)
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{
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