kopia lustrzana https://github.com/OpenRTX/OpenRTX
Fixed bug in voice prompts audio path management causing no audio output in case of rapid key sequences. Improved managment of audio path release in voice prompts module.
rodzic
2c1401de86
commit
71a15c2cfb
|
@ -228,6 +228,10 @@ static uint16_t userDictLookup(const char* ptr, int* advanceBy)
|
|||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* \internal
|
||||
*
|
||||
*/
|
||||
static bool GetSymbolVPIfItShouldBeAnnounced(char symbol,
|
||||
vpFlags_t flags,
|
||||
voicePrompt_t* vp)
|
||||
|
@ -259,6 +263,33 @@ static bool GetSymbolVPIfItShouldBeAnnounced(char symbol,
|
|||
(!commonSymbol && announceLessCommonSymbols));
|
||||
}
|
||||
|
||||
/**
|
||||
* \internal
|
||||
* Function managing set up of audio path towards the speaker.
|
||||
*/
|
||||
static inline void enableSpkOutput()
|
||||
{
|
||||
// Set up a new audio path only if there is no other one already open to
|
||||
// avoid overwriting the path ID with a -1, locking everything.
|
||||
if(audioPath_getStatus(vpAudioPath) == PATH_CLOSED)
|
||||
{
|
||||
vpAudioPath = audioPath_request(SOURCE_MCU, SINK_SPK, PRIO_PROMPT);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* \internal
|
||||
* Function managing release of audio path towards the speaker.
|
||||
*/
|
||||
static inline void disableSpkOutput()
|
||||
{
|
||||
// Avoid chomping away a still in-progress beep or voice prompt.
|
||||
if((currentBeepDuration != 0) || (voicePromptActive == true))
|
||||
return;
|
||||
|
||||
audioPath_release(vpAudioPath);
|
||||
}
|
||||
|
||||
/**
|
||||
* \internal
|
||||
* Stop an ongoing beep, if present, and clear all the beep management
|
||||
|
@ -272,7 +303,7 @@ static void beep_flush()
|
|||
memset(beepSeriesBuffer, 0, sizeof(beepSeriesBuffer));
|
||||
currentBeepDuration = 0;
|
||||
beepSeriesIndex = 0;
|
||||
audioPath_release(vpAudioPath);
|
||||
disableSpkOutput();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -388,8 +419,7 @@ void vp_stop()
|
|||
|
||||
// If any beep is playing, immediately stop it.
|
||||
beep_flush();
|
||||
|
||||
audioPath_release(vpAudioPath);
|
||||
disableSpkOutput();
|
||||
}
|
||||
|
||||
void vp_flush()
|
||||
|
@ -532,7 +562,7 @@ void vp_play()
|
|||
|
||||
voicePromptActive = true;
|
||||
|
||||
vpAudioPath = audioPath_request(SOURCE_MCU, SINK_SPK, PRIO_PROMPT);
|
||||
enableSpkOutput();
|
||||
codec_startDecode(SINK_SPK);
|
||||
}
|
||||
|
||||
|
@ -588,7 +618,7 @@ void vp_tick()
|
|||
vpCurrentSequence.pos = 0;
|
||||
vpCurrentSequence.c2DataIndex = 0;
|
||||
vpCurrentSequence.c2DataLength = 0;
|
||||
audioPath_release(vpAudioPath);
|
||||
disableSpkOutput();
|
||||
codec_stop();
|
||||
}
|
||||
}
|
||||
|
@ -622,7 +652,7 @@ void vp_beep(uint16_t freq, uint16_t duration)
|
|||
beepSeriesBuffer[1].duration = 0;
|
||||
currentBeepDuration = duration;
|
||||
beepSeriesIndex = 0;
|
||||
vpAudioPath = audioPath_request(SOURCE_MCU, SINK_SPK, PRIO_PROMPT);
|
||||
enableSpkOutput();
|
||||
platform_beepStart(freq);
|
||||
}
|
||||
|
||||
|
@ -634,7 +664,7 @@ void vp_beepSeries(const uint16_t* beepSeries)
|
|||
if (currentBeepDuration != 0)
|
||||
return;
|
||||
|
||||
vpAudioPath = audioPath_request(SOURCE_MCU, SINK_SPK, PRIO_PROMPT);
|
||||
enableSpkOutput();
|
||||
|
||||
if (beepSeries == NULL)
|
||||
return;
|
||||
|
|
Ładowanie…
Reference in New Issue