kopia lustrzana https://github.com/OpenRTX/OpenRTX
Display driver for ttwrplus
rodzic
dd13732343
commit
67f6d56168
|
@ -0,0 +1,104 @@
|
|||
/***************************************************************************
|
||||
* Copyright (C) 2023 by Niccolò Izzo IU2KIN *
|
||||
* Silvano Seva IU2KWO *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, see <http://www.gnu.org/licenses/> *
|
||||
***************************************************************************/
|
||||
|
||||
#include <zephyr/drivers/display.h>
|
||||
#include <interfaces/display.h>
|
||||
#include <zephyr/kernel.h>
|
||||
#include <zephyr/device.h>
|
||||
#include <hwconfig.h>
|
||||
#include <string.h>
|
||||
|
||||
// Display is monochromatic, one bit per pixel
|
||||
#define FB_SIZE ((SCREEN_HEIGHT * SCREEN_WIDTH) / 8 + 1)
|
||||
|
||||
static const struct device *displayDev;
|
||||
static const struct display_buffer_descriptor displayBufDesc =
|
||||
{
|
||||
FB_SIZE,
|
||||
SCREEN_WIDTH,
|
||||
SCREEN_HEIGHT,
|
||||
SCREEN_WIDTH,
|
||||
};
|
||||
|
||||
static uint8_t frameBuffer[FB_SIZE];
|
||||
static bool rendering = false;
|
||||
|
||||
void display_init()
|
||||
{
|
||||
// Get display handle
|
||||
displayDev = DEVICE_DT_GET(DT_CHOSEN(zephyr_display));
|
||||
|
||||
// Clear framebuffer, setting all pixels to 0x00 makes the screen black
|
||||
memset(&frameBuffer, 0x00, FB_SIZE);
|
||||
display_write(displayDev, 0, 0, &displayBufDesc, frameBuffer);
|
||||
}
|
||||
|
||||
void display_terminate()
|
||||
{
|
||||
}
|
||||
|
||||
void display_renderRows(uint8_t startRow, uint8_t endRow)
|
||||
{
|
||||
// Only complete rendering is supported
|
||||
display_render();
|
||||
}
|
||||
|
||||
void display_render()
|
||||
{
|
||||
static uint8_t shadowBuffer[FB_SIZE] = { 0 };
|
||||
memset(shadowBuffer, 0x00, FB_SIZE);
|
||||
|
||||
rendering = true;
|
||||
for(uint8_t y = 0; y < SCREEN_HEIGHT; y++)
|
||||
{
|
||||
for(uint8_t x = 0; x < SCREEN_WIDTH; x++)
|
||||
{
|
||||
size_t cell = x / 8 + y * (SCREEN_WIDTH / 8);
|
||||
bool pixel = frameBuffer[cell] & (1 << (x % 8));
|
||||
if (pixel)
|
||||
shadowBuffer[x + y / 8 * SCREEN_WIDTH] |= 1 << (y % 8);
|
||||
}
|
||||
}
|
||||
|
||||
display_write(displayDev, 0, 0, &displayBufDesc, shadowBuffer);
|
||||
rendering = false;
|
||||
}
|
||||
|
||||
bool display_renderingInProgress()
|
||||
{
|
||||
return rendering;
|
||||
}
|
||||
|
||||
void *display_getFrameBuffer()
|
||||
{
|
||||
return (void *)(frameBuffer);
|
||||
}
|
||||
|
||||
void display_setContrast(uint8_t contrast)
|
||||
{
|
||||
display_set_contrast(displayDev, contrast);
|
||||
}
|
||||
|
||||
void display_setBacklightLevel(uint8_t level)
|
||||
{
|
||||
if(level > 100)
|
||||
level = 100;
|
||||
|
||||
uint8_t bkLevel = (2 * level) + (level * 55)/100; // Convert value to 0 - 255
|
||||
display_set_contrast(displayDev, bkLevel);
|
||||
}
|
|
@ -11,9 +11,10 @@ target_sources(app
|
|||
|
||||
${OPENRTX_ROOT}/platform/targets/ttwrplus/platform.c
|
||||
|
||||
${OPENRTX_ROOT}/platform/drivers/display/SH1106_ttwrplus.c
|
||||
|
||||
${OPENRTX_ROOT}/platform/drivers/stubs/audio_stub.c
|
||||
${OPENRTX_ROOT}/platform/drivers/stubs/cps_io_stub.c
|
||||
${OPENRTX_ROOT}/platform/drivers/stubs/display_stub.c
|
||||
${OPENRTX_ROOT}/platform/drivers/stubs/keyboard_stub.c
|
||||
${OPENRTX_ROOT}/platform/drivers/stubs/nvmem_stub.c
|
||||
${OPENRTX_ROOT}/platform/drivers/stubs/radio_stub.c
|
||||
|
|
Ładowanie…
Reference in New Issue